I just wanted to see a walkthrough, just becauseI cant play with him. And BOOM: a video released 5 minutes ago. I dont know you, but thank you for this video.
In case some curious how the math works: the chance of getting anything cursed is the opposite of the chance of not getting anything cursed. Which is (1 - chance of cusing an item) in the power of amount of items locked on, since we must lose our curse chanсe that many times. So result will be (1 - (1-chance)^4). assuming 2 hooks have 40% chance to curse an item, result will be 1- 0.6^4 = 0.8704, or 87%.
I think fish hooks percentages are rolled independently rather than summing. So it’d be slightly different. Instead of 0.6, it’d be (1-0.2)*(1-0.2) which is 0.64. 1-0.64^4 =0.832, so an 83.2% chance at least one item is cursed with each item having an independent 36% (1-0.64) chance to be cursed
Probability of At Least ‘n’ Items Having Curse Applied when locking 4 items Scenario 1: One 20% Chance (p = 0.20) • At least 1: 59.04% • At least 2: 18.08% • At least 3: 2.72% • At least 4: 0.16% Scenario 2: Two 20% Chances (p = 0.36) • At least 1: 83.22% • At least 2: 45.47% • At least 3: 13.62% • At least 4: 1.68% Scenario 3: Three 20% Chances (p = 0.488) • At least 1: 93.13% • At least 2: 66.91% • At least 3: 29.46% • At least 4: 5.67% Scenario 4: One 28% Chance and Two 20% Chances (p ≈ 0.5392) • At least 1: 95.49% • At least 2: 74.39% • At least 3: 37.35% • At least 4: 8.45% Scenario 5: Two 28% Chances and One 20% Chance (p ≈ 0.5853) • At least 1: 97.04% • At least 2: 80.35% • At least 3: 44.99% • At least 4: 11.74% Scenario 6: Three 28% Chances (p ≈ 0.6268) • At least 1: 98.06% • At least 2: 85.03% • At least 3: 52.20% • At least 4: 15.44% The above is an edit with 28% curse chance for cursed fish hooks. I thought cursed fish hooks would have a 40% chance but checking his creature video at least the first one was 28%. Here’s what it would be if they were 40% though ``` Scenario 4: One 40% Chance and Two 20% Chances (p = 0.616) • At least 1: 97.83% • At least 2: 83.93% • At least 3: 50.38% • At least 4: 14.43% Scenario 5: Two 40% Chances and One 20% Chance (p = 0.712) • At least 1: 99.31% • At least 2: 92.57% • At least 3: 67.33% • At least 4: 25.73% Scenario 6: Three 40% Chances (p = 0.784) • At least 1: 99.78% • At least 2: 96.59% • At least 3: 79.37% • At least 4: 37.74% ```
I think cursed fish hooks are 28%, less than 40% so I fixed that. I had o1-preview do pretty much all the work. I just explained the problem, validated the process, and then I gave its answer to gpt4o to validate with python as a calculator. o1-preview was correct w its formulas and surprisingly close with its numerical values, the Python code corrected 5 errors in all those numbers but those error were tiny, off only 0.06% to 0.01%.
I don't know if you saw the latest patch notes, but since Sailor can't use harvesting, all harvesting items don't show up to them anymore. Massive improvement in the shop. Also they removed the crit cap
@31:20 I'm wondering, is there more of a benefit if you were to combine two cursed weapons together instead of the cursed and normal? I know the end result looks the same but are the stats any different? Thanks! :D
My first d5 win with Sailor was before the crit cap was removed. The game gave me the following: 5tentacles, 3hunting trophies, and giant's belt, all through crates. I was both overjoyed and bitter.
I'm really late to the party, but have been watching (well, mostly listening) to a bunch of your brotato videos recently. Just checked out the one-armed video, and you asked for feedback on whether you should break down the mechanics of a character in some detail before getting started, and I'm a fan of that idea for sure. Is the main wiki the best source of technical detail on this game? In one of your videos, you mentioned wanting about 50 luck by level 10 because it helps make sure level 3 items show up consistently. How do you know stuff like that? Just experience, or data mining or something?
I really struggled with this character. Before your guide, i absolutely couldnt not make it past wave 16 because i suck with melee weapons and the tough early game was killing me a lot
In the wave 19 shop you probably could have sold your tier II anchor to get your materials up to be able to afford the tier III anchor. Obviously, it didn't end up mattering in the end.
I would get a tour poster for cursed walrus I think the tour dates would be the waves that has walrus on it, along with the HP and Damage of a Cursed walrus on those waves. (unless cursed enemy strength scales with curse, which I don't actually know if it does)
Yeah - to be honest, I think they could tone down the curse buffs a little bit and it would be fine. They've moved away from this a bit, but in the beta it felt like curse was SO strong that the characters that got it had to have /massive/ penalties to compensate. They've mostly walked those back, which now leaves the dlc feeling a little on the easy side once you figure out the new mechanics, because so many runs are just "oh we found cursed fairy, guess we win"
Chance of getting at least one cursed item is 1-(1-p)^4 where p is the chance to curse something; in this case p = 0.4 and we get 87% chance of at least one cursed item. 90% was a good guess :)
why is my anchor dealing less damage than yours? mine at the start has the first damage number in red and says 39 then the second number says 40? whereas yours says 46/45
Just got like one of the luckiest runs got a IV curse chain gun at wave 14a and already had a Iv curse blunderbuss IV curse trident and a curse III anchor and 2 III tridents
(Paraphrasing) “if you want to win you should think of what would cause you to fail, and account for those possibilities” We’ve got a Xanatos on our hands here
"my favourite band, dying very quickly which is what we like to see"
He shows his love so strangely 24:53
rip jimi :(
Really appreciate this series, helped me get a grasp for the base game and love coming back for the DLC too
I just wanted to see a walkthrough, just becauseI cant play with him. And BOOM: a video released 5 minutes ago. I dont know you, but thank you for this video.
Always appreciate the end game recaps on items and decisions made.
Cool Video - enjoyed seeing your take on the character.
Thanks very much!
With a 40% change to curse and 4 items, you'd have an 87% chance that at least one of them is cursed.
In case some curious how the math works: the chance of getting anything cursed is the opposite of the chance of not getting anything cursed. Which is (1 - chance of cusing an item) in the power of amount of items locked on, since we must lose our curse chanсe that many times. So result will be (1 - (1-chance)^4). assuming 2 hooks have 40% chance to curse an item, result will be 1- 0.6^4 = 0.8704, or 87%.
I think fish hooks percentages are rolled independently rather than summing. So it’d be slightly different. Instead of 0.6, it’d be (1-0.2)*(1-0.2) which is 0.64. 1-0.64^4 =0.832, so an 83.2% chance at least one item is cursed with each item having an independent 36% (1-0.64) chance to be cursed
Probability of At Least ‘n’ Items Having Curse Applied when locking 4 items
Scenario 1: One 20% Chance (p = 0.20)
• At least 1: 59.04%
• At least 2: 18.08%
• At least 3: 2.72%
• At least 4: 0.16%
Scenario 2: Two 20% Chances (p = 0.36)
• At least 1: 83.22%
• At least 2: 45.47%
• At least 3: 13.62%
• At least 4: 1.68%
Scenario 3: Three 20% Chances (p = 0.488)
• At least 1: 93.13%
• At least 2: 66.91%
• At least 3: 29.46%
• At least 4: 5.67%
Scenario 4: One 28% Chance and Two 20% Chances (p ≈ 0.5392)
• At least 1: 95.49%
• At least 2: 74.39%
• At least 3: 37.35%
• At least 4: 8.45%
Scenario 5: Two 28% Chances and One 20% Chance (p ≈ 0.5853)
• At least 1: 97.04%
• At least 2: 80.35%
• At least 3: 44.99%
• At least 4: 11.74%
Scenario 6: Three 28% Chances (p ≈ 0.6268)
• At least 1: 98.06%
• At least 2: 85.03%
• At least 3: 52.20%
• At least 4: 15.44%
The above is an edit with 28% curse chance for cursed fish hooks. I thought cursed fish hooks would have a 40% chance but checking his creature video at least the first one was 28%. Here’s what it would be if they were 40% though
```
Scenario 4: One 40% Chance and Two 20% Chances (p = 0.616)
• At least 1: 97.83%
• At least 2: 83.93%
• At least 3: 50.38%
• At least 4: 14.43%
Scenario 5: Two 40% Chances and One 20% Chance (p = 0.712)
• At least 1: 99.31%
• At least 2: 92.57%
• At least 3: 67.33%
• At least 4: 25.73%
Scenario 6: Three 40% Chances (p = 0.784)
• At least 1: 99.78%
• At least 2: 96.59%
• At least 3: 79.37%
• At least 4: 37.74%
```
@@ryancarlson9680this is the correct math but ONLY if the fish hook chances are calculated individually, which isn't confirmed yet. Good job 👌
I think cursed fish hooks are 28%, less than 40% so I fixed that. I had o1-preview do pretty much all the work. I just explained the problem, validated the process, and then I gave its answer to gpt4o to validate with python as a calculator. o1-preview was correct w its formulas and surprisingly close with its numerical values, the Python code corrected 5 errors in all those numbers but those error were tiny, off only 0.06% to 0.01%.
I don't know if you saw the latest patch notes, but since Sailor can't use harvesting, all harvesting items don't show up to them anymore. Massive improvement in the shop. Also they removed the crit cap
is it the same for hunter?
@mnzrk yes
I think one of the best parts of this dlc is the "melting enemy " part. XD
@31:20 I'm wondering, is there more of a benefit if you were to combine two cursed weapons together instead of the cursed and normal? I know the end result looks the same but are the stats any different?
Thanks! :D
My first d5 win with Sailor was before the crit cap was removed. The game gave me the following: 5tentacles, 3hunting trophies, and giant's belt, all through crates. I was both overjoyed and bitter.
I'm really late to the party, but have been watching (well, mostly listening) to a bunch of your brotato videos recently. Just checked out the one-armed video, and you asked for feedback on whether you should break down the mechanics of a character in some detail before getting started, and I'm a fan of that idea for sure.
Is the main wiki the best source of technical detail on this game? In one of your videos, you mentioned wanting about 50 luck by level 10 because it helps make sure level 3 items show up consistently. How do you know stuff like that? Just experience, or data mining or something?
If you want there's a wiki for it, it has basically everything that you need to know , go check it out!
35:50 how much did your blue anchor sell for? Could you have sold it for the purple one?
Good catch! We definitely could have
You undercut yourself. There's a 6207 dmg attack at 34:43... ooh 7289 at 34:55.
Good catch! you know what I will change the title, why not
I really struggled with this character. Before your guide, i absolutely couldnt not make it past wave 16 because i suck with melee weapons and the tough early game was killing me a lot
In the wave 19 shop you probably could have sold your tier II anchor to get your materials up to be able to afford the tier III anchor. Obviously, it didn't end up mattering in the end.
A cursed nail would have been a nice little addition at the end.
Cursed blunderbuss is ridiculous! Also, two mammoths in a run is great luck
I really enjoyed this character. Built 5 tridents and let the curse stack up
I would get a tour poster for cursed walrus
I think the tour dates would be the waves that has walrus on it, along with the HP and Damage of a Cursed walrus on those waves. (unless cursed enemy strength scales with curse, which I don't actually know if it does)
You should do updated tierlists for the new stuff
in my experience with already high curse black flag more than pays for itself in a single wave
38:17 I feel like that's going to be the general experience with the dlc update 😂
Yeah - to be honest, I think they could tone down the curse buffs a little bit and it would be fine. They've moved away from this a bit, but in the beta it felt like curse was SO strong that the characters that got it had to have /massive/ penalties to compensate. They've mostly walked those back, which now leaves the dlc feeling a little on the easy side once you figure out the new mechanics, because so many runs are just "oh we found cursed fairy, guess we win"
If you get a Mirror, you definitely want to reroll it with Fish Hook until you curse it. Cursed Mirror gives you reduced item costs...😁
Chance of getting at least one cursed item is 1-(1-p)^4 where p is the chance to curse something; in this case p = 0.4 and we get 87% chance of at least one cursed item. 90% was a good guess :)
Question: what would happen with high knockback on the harpoon gun?
I’m genuinely thinking of forming a band called ’Cursed Walrus’. :)
why is my anchor dealing less damage than yours? mine at the start has the first damage number in red and says 39 then the second number says 40? whereas yours says 46/45
9:17 poor harpoon got abandoned in the Abyss :(
Aww yeah
Just got like one of the luckiest runs got a IV curse chain gun at wave 14a and already had a Iv curse blunderbuss IV curse trident and a curse III anchor and 2 III tridents
(Paraphrasing) “if you want to win you should think of what would cause you to fail, and account for those possibilities”
We’ve got a Xanatos on our hands here
I was playing gmo 3, with 3 farmers and by wave 10 I had 1300 harvesting. Can you please do 3 farmers
Danger 5, no movement challenge: Bull + any two characters.
bg3 wep tier list waiting room
14 seconds no comments, unbelievable
washed streamer