The CI-19 seems to laser me constantly. Doesn’t matter if I have a DMR or sniper, 150m+ away, and I’ll get what feels like 3 tapped before my R93 can shoot twice, it’s insane
You cant be more right. I loved the this gun till i built up the CI-19. Its not even fair anymore. That gun can snipe, close quarters. I can not put it down. But this is my second favorite now
after the Cl-19 got nerfed from being a double hs kill there is better weapons. try the m250 for example. full broken M250 General Machine Gun-Warfare-6ENS5BS0F3V6F57M2CNMM
This build would be improved greatly by just changing over the stock to the M16A4 Stock with the cheek pad. Way more control and stability and more calibrations. Throw on a riser to be able to see better at the cost of a minor bit of firing stability.
Everyone's sleeping on the M250 bro. Sure it has a 500 ms ADS speed, but in tac stance it doesn't matter because it takes like half of that to "ads" to tac stance. 125 bullets, 35 base damage. It literally feels like playing Crysis after you ripped out a gun turret and just start mowing down aliens. It's one of the only guns in the game where you can shoot down all 4 training dummies in the fire range with a sub 1 second ttk even at 50+ meters. I mean you can literally do it twice with one magazine and without lifitng, and not even try hard. Sure the reload takes a couple seconds, but this gun has such a slow fire rate (and kills most players in 2-3 shots) that you can just surpress angles for a solid minute of constant fire, get like 5 free kills because nobody can peak the beam of death, and after a couple seconds you've reloaded and can continue to mow down people. It works especially well with the temporary walls. I agree that the M4 is probably the best overall gun, due it it being an 800+ rof beam, especially for a run n gun build, but the M250 is just a different beast altogether. Even if you get caught with your pants down, it one shot head shots from like 80 meters. It is comical how many snipers I gunned down in tac stance from 100+ meters. Just surpress them and any time they peak there's a chance you headshot them. 125 bullets will always get the job done. It's literally as if you a have a squad of DMR players as a gun. Also fun fact, "Strong" silencers make you invisible for any engagement distances over 20 meters. If you manage to get behind enemy lines with a strong silenced m250, nobody will know a thing before they're dead (with that 2-3 shot ttk per person) and you can wipe entire lobbies.
oh, you can also turn it into a laser with the bipod, because handling doesn't matter with tac stance, so it's just a free bonus. I use it with the viewpoint x3 -.25 and it's almost unfair in choke points.
M250 General Machine Gun-Warfare-6ENS5BS0F3V6F57M2CNMM try this build. trust me. its insane. double headshot dead u can fullspray ppl 150 meter plus ive got a clip fullpraying killing a sniper at 296 meters. shreds in close range aswell. the ttk is insane. try the build u wont regret it. if u want to see the power of the m2 check out the clips ive got on shafted with it. ttk is broken
I'm in the middle because I don't believe in the best weapon or best loadout but rather I've a different perspective and it's this who's the better person to fire the weapon? who can execute their plan to get the kill better? and who's survival instincts are better? yes weapons and equipment do play a part of it but it's how it's executed that matters most because I see a battlefield not as a place for death and destruction but as a place of survival because really you've 2 objectives win the battle but also surviving it and if your survival requires you to give up the current objective you take it to increase your chances of survival sure in warfare mode teamwork is important but sometimes your own survival is more important than risking your life to save another as that could get you killed as well so I may not believe in the best weapon/perfect weapon because no weapon is the best but I agree with about who holds it that makes the weapon deadly but one thing is just as important as winning the battle and that's your survival especially with limited lives and by the surviving the battle proves you can be as deadly as the weapon itself
No one thinks that the weapon will just perform for you, so it's very obvious that the person behind the gun is more important. You are right on what you are saying, but meta weapon talk does not look at who's the better person. It looks at if the skill level is the same, which weapon performs better. So yours is not a different perspective, it's just a different conversation. Obviously when one speaks about the meta weapons, they disregard the other skills and conditions. Because thats how you can highlight the strengths of that particular gun build. AKM, Car15, M4A1 and Cl19 are used on similar ranges. AKM is strong but has more recoil. Car15 control is unparallelled but you can't be as active with it because has lower handling. M4 will give you better close range changes because of the ROF but once you are a bit farther, you'll get laser beamed by CL19. So which one gives the better ttk for what you are willing to give for it? This is the topic of the "meta gun" discussion. Your comments are about the general game sense, not the meta.
@@og_rowie_1263 my comment did have a message behind it and it was to see the battlefield not just as a battlefield to win fights but as a place of survival where remaining alive is everything and that surviving is just as important as winning and by sharping your survival instincts just as much as your trigger finger you become more focused more calculated and more deadly on the battlefield (I do like to leave hidden meanings within my comments)
time to kill is definitely not the best, losing to CI-19 even on slow gas mode, control is amazing, very easy and fun to play gun, your build definitely lacks handling. personally, best per class, I'd vote for SG552, MP5, CI19, M7
don't forget to Leave a Like we'll have a couple of videos of competition compared to this weapon soon. Codes are in the description
The CI-19 seems to laser me constantly. Doesn’t matter if I have a DMR or sniper, 150m+ away, and I’ll get what feels like 3 tapped before my R93 can shoot twice, it’s insane
You cant be more right. I loved the this gun till i built up the CI-19. Its not even fair anymore. That gun can snipe, close quarters. I can not put it down. But this is my second favorite now
Yeah you’re wrong. It’s the CI-19. There’s a reason it’s the last gun you unlock
That's why I said arguably it's one of the best already got a CL 19 video made to discuss between the two
after the Cl-19 got nerfed from being a double hs kill there is better weapons. try the m250 for example. full broken M250 General Machine Gun-Warfare-6ENS5BS0F3V6F57M2CNMM
@@Rislzz it got firing delay😢
@@lum7698 I know ppl are yapping that. It isn't. Check my lil montage if u don't believe it, there are a lot of m250 clips in it. It's just not true
This build would be improved greatly by just changing over the stock to the M16A4 Stock with the cheek pad. Way more control and stability and more calibrations. Throw on a riser to be able to see better at the cost of a minor bit of firing stability.
I'm always looking for new ways to improve, thanks for the tip!
M4 is my number 1. But the AKM is insane when you level it up. The amount of accuracy you can stack while maintaining control is insane
Yes video soon on the AKM
@NeonPWA I see your a man of culture. AKM is so slept on. Turned mine into a literal Lazer
Ash-12 gonna burst you out of the door in Extraction mode
You have 3 Build Codes in the description...which one do you recommend or what changes in each?
Just different codes for different muzzles as I explained in the video
@ shoot I missed that part I’ll go back and watch that segment again, thanks
Everyone's sleeping on the M250 bro. Sure it has a 500 ms ADS speed, but in tac stance it doesn't matter because it takes like half of that to "ads" to tac stance. 125 bullets, 35 base damage. It literally feels like playing Crysis after you ripped out a gun turret and just start mowing down aliens. It's one of the only guns in the game where you can shoot down all 4 training dummies in the fire range with a sub 1 second ttk even at 50+ meters. I mean you can literally do it twice with one magazine and without lifitng, and not even try hard. Sure the reload takes a couple seconds, but this gun has such a slow fire rate (and kills most players in 2-3 shots) that you can just surpress angles for a solid minute of constant fire, get like 5 free kills because nobody can peak the beam of death, and after a couple seconds you've reloaded and can continue to mow down people. It works especially well with the temporary walls.
I agree that the M4 is probably the best overall gun, due it it being an 800+ rof beam, especially for a run n gun build, but the M250 is just a different beast altogether. Even if you get caught with your pants down, it one shot head shots from like 80 meters. It is comical how many snipers I gunned down in tac stance from 100+ meters. Just surpress them and any time they peak there's a chance you headshot them. 125 bullets will always get the job done. It's literally as if you a have a squad of DMR players as a gun.
Also fun fact, "Strong" silencers make you invisible for any engagement distances over 20 meters. If you manage to get behind enemy lines with a strong silenced m250, nobody will know a thing before they're dead (with that 2-3 shot ttk per person) and you can wipe entire lobbies.
oh, you can also turn it into a laser with the bipod, because handling doesn't matter with tac stance, so it's just a free bonus. I use it with the viewpoint x3 -.25 and it's almost unfair in choke points.
I think firing delay makes this gun worse, I'd run m7 for engineer
I feel like the ar class is making the lmgs useless with how laser like you can make them
M250 General Machine Gun-Warfare-6ENS5BS0F3V6F57M2CNMM try this build. trust me. its insane. double headshot dead u can fullspray ppl 150 meter plus ive got a clip fullpraying killing a sniper at 296 meters. shreds in close range aswell. the ttk is insane. try the build u wont regret it. if u want to see the power of the m2 check out the clips ive got on shafted with it. ttk is broken
@@Rislzz 1 level away from unlocking it.
I'm in the middle because I don't believe in the best weapon or best loadout but rather I've a different perspective and it's this
who's the better person to fire the weapon? who can execute their plan to get the kill better? and who's survival instincts are better?
yes weapons and equipment do play a part of it but it's how it's executed that matters most
because I see a battlefield not as a place for death and destruction but as a place of survival because really you've 2 objectives win the battle but also surviving it and if your survival requires you to give up the current objective you take it to increase your chances of survival
sure in warfare mode teamwork is important but sometimes your own survival is more important than risking your life to save another as that could get you killed as well
so I may not believe in the best weapon/perfect weapon because no weapon is the best but I agree with about who holds it that makes the weapon deadly
but one thing is just as important as winning the battle and that's your survival especially with limited lives and by the surviving the battle proves you can be as deadly as the weapon itself
No one thinks that the weapon will just perform for you, so it's very obvious that the person behind the gun is more important. You are right on what you are saying, but meta weapon talk does not look at who's the better person. It looks at if the skill level is the same, which weapon performs better. So yours is not a different perspective, it's just a different conversation.
Obviously when one speaks about the meta weapons, they disregard the other skills and conditions. Because thats how you can highlight the strengths of that particular gun build.
AKM, Car15, M4A1 and Cl19 are used on similar ranges. AKM is strong but has more recoil. Car15 control is unparallelled but you can't be as active with it because has lower handling. M4 will give you better close range changes because of the ROF but once you are a bit farther, you'll get laser beamed by CL19. So which one gives the better ttk for what you are willing to give for it? This is the topic of the "meta gun" discussion. Your comments are about the general game sense, not the meta.
@@christopherjohnferrer3771 I'm curious what part/parts do you agree with
@@Minecraftassassin-b9f novel?
@@og_rowie_1263 my comment did have a message behind it and it was to see the battlefield not just as a battlefield to win fights but as a place of survival where remaining alive is everything and that surviving is just as important as winning and by sharping your survival instincts just as much as your trigger finger you become more focused more calculated and more deadly on the battlefield
(I do like to leave hidden meanings within my comments)
CI-19!
time to kill is definitely not the best, losing to CI-19 even on slow gas mode, control is amazing, very easy and fun to play gun, your build definitely lacks handling. personally, best per class, I'd vote for SG552, MP5, CI19, M7
Can wait until comes to ps5
sorry dude ci -19 is so much better