"but it works on my machine" - it clearly doesn't on ours, and 343 expects real money for this piece of shit game. To cover the basics: I've played with people in Australia and gotten the same lag, it's not just distance. I also have friends in America that played together and got the same lag. The co op is just broken beyond belief. If you don't believe the MCC is a buggy piece of shit, go look up the Halo 2 multiplayer MCC release. You could shoot the ground in multiplayer maps and it would automatically teleport your bullet into other players. I have a beast of a computer, and yet still these issues have appeared in every halo release. Reach, 1 and 2 actually worked a lot better than 3 though. It was tiring to play. The lag made everything boring and awful, especially cool vehicle segments.
Sorry that you’ve been getting these issues the whole time and I can’t even imagine the frustration of trying to play the one game that has been everyone’s childhood (especially my own). I’d say have your own solo playthrough (probably with some comfort food after having to deal with that whole load of laggy ballocks) just sorry man for that experience with H3.
yeah single player and co-op with one other friend for me was completely fine. I personally haven't tried 3 or 4 people in halo 3s campaign but from what I see here, even tho I loved halo 3 I'm going to stick to playing solo.
Love how during the roosterteeth easter egg, Rimmy looks back and the two elites just look at each other confused. Makes me laugh because that's something actual elites would do lore wise, just stare at each other going "The fuck is going on?" Humans would just go "I'm getting done with this shit..."
They do, but neither is a fresh recruit. N'tho 'Sraom is the one in the default blue, and he's just the youngest one in the squad. iirc that's why he wears the baby blues, but he's still no fresh recruit. Usze 'Taham is the other one and his armor color is unique and unobtainable in multiplayer. Makes him look cool.
I mean a lot of these issue were in the original release of halo 3 (for instance the double callout of the same line by the pelican pilot) especially the latency and peer to peer which was rushed in back in 2007 and can be accurately described as Spaghetti code. Should it have been fixed? probably? Is it being looked at? yes Should it have been fixed when it was launched yes both now and back in 2007 but in both cases it was rushed (though we can add corona and working on another game for the PC port shenanigans)
@@tootyfruity70 Pretty sure in the case of MCC it came out BEFORE Corona even caused the original lockdown so no you can't add a current crisis to problems when the crisis wasn't relevant at the time!
@@tootyfruity70 The double callout by the Pelican isn't an accident, I don't really mind it but it's funny. The latency and peer-to-peer for the original Halo 3 was not this fuckin bad though, it worked WAY better. MCC is just a mess is the problem
@@Freelancer837 Well there is a joke about Australia and anything from there is considered upside down to literally everything else in the world. I don't know where exactly this joke originated from though.
I want to preface this by saying that this isn't me saying "your problems are invalid". instead, i'm going to explain what the issues are on a technical level, what causes them, and what 343 should do in order to fix it. co-op is the result of Halo's legacy peer-to-peer code that Bungie implemented way back in the day when implementing Xbox Live. It's legacy code and as a result 343 has legitimately put a ton of effort into improving the connection, including making netcode work at up to 60Hz (In laymans terms, hosts are able to run twice as fast). The co-op that you get now actually works better than the co-op that you would have gotten on the original games with it's peer-to-peer hosting. It was a very infamous problem back in the day when these games were originally released as not only did it occur with the Halo games, but it occurred with other games from the same time, too, think Lag Switching for CoD for example. (You would essentially DoS the host or scatter your own connection in order to mess with the P2P and force it to change hosts. This happened on Halo as well, i'm sure everyone remembers host changing due to their poor connection, and how annoying it is). This is also why players with drastically different hardware have a hard time playing together on P2P/co-op because hardware is an issue. Halo 2's co-op system for example works in a way where players will load, then clients will send a message to the host that they are ready. If the host doesn't respond back after 45 seconds, it will boot players. So if you're playing with a friend with poor specs that takes a long time to load, they will get booted on certain aspects. The legacy code is awful but 343 *has* done a lot of things to try to make it better, as completely recoding the co-op netcode for every single game from scratch was just not on the table yet. Anyway, in their attempt to address this, 343 has implemented proper Dedicated Matchmaking for online play, instead of making it P2P like it was before, because the PC market is much more complex and as a result it would have *really* been a bad idea to do that. Online matchmaking, Firefight, and other online systems, use Dedicated Servers hosted on 343's side to make sure it's as good as possible, as that was the easiest and quickest to sort out, due to Xbox Live already having backend systems that handled a similar thing, and since a majority of PC players would be playing online instead of Co-op (granted I myself am a co-op player). Co-op hasn't gotten the same treatment yet as it would require them to essentially recode the entirety of how co-op works, which is an extremely daunting and time consuming task for a relatively small team. As a result, they've chosen to do what they can to reduce the delay that comes from p2p, with things like making servers run at 60 Hz to optimizing or changing certain features, as a lot of things that depended on the 30Hz refresh rate had to be rewritten or improved to work at 60Hz, until they are able to properly allocate resources towards remaking co-op. For me personally, I really wish that they did focus on recoding the co-op netcode. However, as a software developer myself, I do understand the incredibly daunting task it would be to remake it from scratch. There is a saying, where no matter how much money you throw at a product, or how many people you force to work on something, that doesn't necessarily mean it'll come out any quicker, or be any easier. My personal hope is that once they have all the games out on PC, they'll begin going through each game one by one and making significant improvements to each, as right now they've had a policy of "getting it working on PC, and then polishing it later" due to the strict deadlines they've been following. They've been fixing problems with previous titles after every release and I seriously appreciate what they've been doing, especially now that they've released Forge on PC. Some things that are important to keep in mind, is that the co-op in MCC is not an accurate representation of how the project is as a whole. Halo 2 was an infamously bad one, for example, and they learned an incredible amount from it. Unfortunately, the best way to experience Campaign with MCC is either through LAN, or by playing it solo (or split screen on xbox, but split screen is planned on PC now, which will be cool, as you could use Steam Remote Play for low latency co-op if you don't mind seeing it in split screen), as you won't have to deal with the awful legacy netcode if you do. There is also some ports you could potentially forward to allow more information to go through if you host, further improving the connection significantly, or getting a high Hz Router. But in the meantime, unfortunately, co-op is a bad experience and I hope they do the recode. But I do appreciate the incredible amount of work that they've put into improving it, even if it's still not as good as it could be. I personally have been replaying all the Halos co-operatively with my friend who has never played the Halo games before. I make sure he hosts despite him living in Denmark (I'm in the US) and although the delay is tough, around a quarter second delay, I do get a lot of fun out of it, and it's wonderful seeing somebody experience Halo for the first time and seeing them love it and enjoy it so much. It's a small price to pay to make sure they don't have to suffer the latency. I will say though, it's really unfortunate that you guys are having so much trouble, but just keep in mind that you're essentially playing it in it's worst case scenario. This isn't how the Campaign is. You're playing with 4 people on a peer-to-peer connection from very different locations. It's like a time capsule of how shitty co-op used to be back in the day, but we just didn't realize it back then because the fact that we could play co-op in the first place blew our minds. In the meantime, let's cross our fingers and hope that recode happens soon! Also, thank you so much for anyone who reads all of this :)
You should try copy and pasting this as a reply into the pinned comment chain, so that its more likely to get attention before everyone jumps to the conclusion this video is the standard experience for everyone, or at least so they understand why this is not a simple fix.
Check out Stranded in fantasy, basically a novel a this point wrote by /tg/. Its written in form of a dairy written by some dude transported to fantasy world along with some other Terrans. They can't understand the language, they don't start with any powers, they got no money, and they landed in some place that practices slavery.
Alright you know the drill I edited this so you wouldn’t get how I got this many likes and not understand the replies somehow it started a debate in the comments
They aren't generic elites, they are N'tho 'Sraom and Usze 'Taham from the Fleet of Retribution's Special Warfare Group. They actually have a bit of lore surrounding them if you look them up.
In memory of this marine He sacrificed his very own life to save 3 soldiers As they were evacuating this marine decided to stay on the scarab and provide covering fire so they could escape Sadly the scarab had blew up along with him in it R.I.P
It's odd, as when I was playing the beta these issues never seemed to turn up. It's a shame that they only give you a limited selection of missions to play and don't let you see a large number of cutscenes, else these sync issues would probably turn up more and get reported.
@@rishavroy1368 from what I've seen I think it's a lack of beta-testing. Some peoples run the game perfectly, some can't. It's something that should have been detexted before the release no matter...
No, the sync issues were present in the original 360 version, they only occur if one of the players has a bad connection relative to the others. Blame Bungie.
@@roadsidepicnic7989 I actually read through the devlogs and 343 said they can't really fix it because it requires rebuilding entire sections of the campaign, which will take a ridiculous amount of time and budget.
I watched 5 hours of Rimmy complaining about arguably the best Halo game, Sam and Warpig clawing their heart out for their beloved game, and Scofer being too tired and disappointed to care. 21:20 the entire experience summarized
@@alecmullaney7957 No, it’s only this bad in MCC. The PC port is actually not great in Co-Op. But the original was phenomenal. The original Halo trilogy is still praised to this day. That speaks to the accolades and accomplishments of this series. 343 just dropped the ball with porting everything to PC. Also I’m more of a Playstation guy myself (my 360 got stolen) and while I do miss playing Reach and 4, I caved and bought the MCC.
I can confirm me and my 3 friends had 0 issues other than internet connectivity in some instances, other than that the game ran completely smooth for us. Seems Rimmy just got unlucky and got cucked lol
None of them have suffered enough. They need to suffer so much that it goes back to the author and they can feel actual pain from what they have created, cause its trash.
I want an Isekai where the main protagonist is trapped in a Dating Sim and has to get the tsundere to say "It's not like I like you or anything, b-baka."
Ferocious Battle beat it on legendary and activate Cowbell the rockets so many rockets.... the laso run nearly broke me I have not a even finished mission yet
God rimmy I just read both of your short stories and, I am amazed. Each one was another world that made me want to read more. Thank you for your time, and imagination. Love the videos and have a good day
@@cullenkelley4828 Basically, over the past couple days/weeks, they have been removing various listings from their Amazon Kindle platform. You can still purchase the novels/anime/manga in physical, for the most part, but not on Kindle. They refuse to explain what rules were or were not broken.
Despite the lag of co-op the end dialogue with R'tas and Thel is emotional and awesome combined with the crescendo of the music. "Take us home...." It's even better when you remember R'tas and Thel fought and served together in the Fleet Of Particular Justice and was Thel's Spec-Ops Commander before he became the Arbiter.
Me and my friend: *play through the whole MCC series so far, only have problems with the latter half of CE's campaign* Rimmy: "Every single Halo game is broken garbage"
Exactly what I was thinking I really think it has just been them. Like me and a friend over in Germany, UK here, played through Halo Reach, CEA and 2A with the only problem being when we first tried to do Halo 2A having problems where when we first started the missions it returned one of us back to the lobby, only happened twice though. Hell I even streamed Halo 3 on Twitch like these chuckle-nuts and didn't have a single problem throughout the entire 6 hours: www.twitch.tv/videos/679299347 :P Gimme a follow XDDDDDDDDDDDD
@@cromwellthesynth Not really. Me and a friend literally can't play Reach because of awful lag in co-op, we can play the MP/CE co-op fine but Reach is fucked.
Alright y'all, I'm not a big fan of 343 either, but I have to say this: all this shit has been around since launch back in the 360 and y'all are barking up the wrong tree. The team porting MCC to PC were given a deadline and had to prioritize their resources to problems that can be fixed within the timeframe they were given. Halo 3 coop was buggy as hell and desync was an issue since launch on the 360. Difference was that there weren't any varying specs between 360s, and most people played coop either via LAN or splitscreen. The Bungie Halo games had notorious spaghetti code. Reworking the netcode, for example, would mean gutting the game entirely and the porting team had neither the resources nor the time to do it. 343 probably should have delayed MCC PC untill after 2020, but that was out of their control.
Hopefully Microsoft gave 343 enough time for infinite, if it gets rushed the same way the last games were Halo is going to die, and people will shit on 343 even more when it's M$ fault.
Spent months writing a complex world and filling it with deep lore of literally everything from animals, monsters, buildings, areas of woodland, etc. For a dnd session. All my players ghosted me except one and i haven't heard from them in weeks.
@@dameonpounders7211 I can relate Though less ghosting, more circumstances drifting my group apart. The plus side is, all that lore makes great material basis for books. Also, you can totally play one-on-one, it becomes a lot more story and less fighting; if you want tips, look up the channel called "Matt Colville" (or is it coleville?), he has amazing experience. Always hold out hope and try to keep in touch with people, but if push comes to shove, maybe you're meant to find another group to game with. Just don't go insane and start climate mapping Sometimes lore can be too much, when you only need a shallow bit to start. Good luck mate, hope your players come back.
It’s the p2p hosting that the co-op mode still uses that causes all the issues he was having. Still not an excuse for 343 as this is a burning piece of shit in its current condition but whatever. I don’t buy games based off of hype anymore because we all will be disappointed if we do
I can't speak to the network issues as I played solo, but I just finished a heroic playthrough and never had a single issue. The game ran buttery smooth, no input lag, no crashes or noticeable bugs, no frame drops like Rimmy had at 8:00 etc. And my PC is on the older side, so i was surprised it ran that well. Rimmy seems to have horrible luck with these releases.
I mean they did reuse the original NetCode that Bungie left behind because they don't have the manpower resources to rework it right now with Infinite being by game development standards right around the corner, probably after all the games that are going to be in the MCC are in they will rework the netcode for all the games probably trying to make a unified framework so there is not multiple netcodes working all in one framework.
I like how you say he is probably just unlucky even tough you said yourself you played solo, no shit you won't experience the same issues, the co-op is what is completely borked. It's beyond annoying the amount of comments saying he is "unlucky" even tough they did not even play co-op, and then talk as if that proved the issues are not a thing.
@@rafaelsousa5 Nothing in my comment was meant to imply that the issues "are not a thing." I merely wanted to offer the perspective of a solo player, so that anyone who saw this video would understand that these issues are not always present, and may not be experienced if playing solo. The video does an excellent job of showcasing the issues that plague co-op, and I simply wanted to point out that those issues are not guaranteed to be present. I also didn't say he was "just unlucky," I said he was "unlucky." The word "just" implies that it's a small thing, which I never meant to imply. I simply meant that every release seems to be pretty bad bug-wise for Rimmy.
My god, 13 years and it still looks amazing for a 2007 game. I play games that look 5x better but it looks like it was made in 2012. Truly amazing it still looks great.
Yuh they probably want to but they just don't have the time or resources to divert to altering the entire netcode of each game while working on Infinite. It's wack tho because I played Co-Op and I didn't have an issue.
Rishav Roy I think it has to do with them not taking into consideration that Rimmy is in Australia and Sam is in America that net code is being stretched across the planet you can’t not expect problems
Carcosian I have no idea what that is or how that works but again consider its a 13 year old game designed to work on xbox 360 and Xbox servers the fact that the games is buggy should surprise no one.
Hi! I'm an avid halo fan, and obviously I've always been trying to find various fixes to the input lag issue, so I wanted to share it with everyone here! (By the way, I am going to post this on random halo videos, so if you've seen this before, that's why!) first fix: Open settings (your computer not thegame), go to gaming, go to xbox networking, wait for status (if its fine skip this), if its not fine do 'fix it'. this may or may not work but its worth a shot second fix: Right click your time at the bottom right and go to adjust date/time, make sure time is set to automatically, press sync now. third fix: Go to the bottom left and type in 'windows defender firewall' (this exactly), on the left side go to 'turn windows defender on or off' make sure it's on for both private and public networks. DO NOT PREFORM SETTING'S AUTOMATED FIX AFTER THIS, DO IT BEFORE! Forth fix: Right click on the windows icon on the bottom left, go to windows powershell (admin), once its open type in 'netsh int teredo set state disable'. NOT REQUIRED, DON'T DO IT UNLESS IF YOU KNOW WHAT YOU'RE DOING! fifth fix: Open the lefthand search bar and type in control panel, press 'view by category' and do small icons, then click on 'network and sharing center', on the left side press 'change adapter settings', right click on any settings that you're not using, then click 'disable'.
This is fuckin’ heartbreaking to see how broken this was back during the PC launch considering this is, in my opinion, both the best Halo game and probably the best game ever made. Truth’s death especially is the worst because it’s one of the best scenes in the series.
Johnson: goes on the whole way through all games to the very end and dies like a hero. Bungie: you know what? He was a prototype Spartan the whole time! Because ordinary people suck and can't be heroes. We also think that Games Workshop should replace Ollanius Pius with terminator, custodes or at least make him immortal because it's a great idea. P.S.: sarcasm warning.
If I remember correctly, the idea of Johnson being an Orion soldier (Spartan I) was born of the need to explain how he wasn't murdered by the flood when he went with captain keyes to the cache in Halo 1. It's further detailed why in the book "First Strike" which fills the gap between halo 1 and 2. Basically the stuff he went through in the Orion project fucked his nervous system up to a point where the flood couldn't hijack it, which Halsey lies about to Master Chief, telling him that Johnson used an entire crate of plasma grenades and had his nervous system fucked by the radiation. That said, he's no less of a badass for being part of the project. If you're really grumpy about it, looking into Chips Dubbo, who is basically Ollanius Pius by another name.
Hey people, people... we are forgetting that there is an entire game dedicate to the ODSTs, awesome soldiers who have the guts to drop from the atmosphere inside a metal hunk right into the enemies faces, without any augmentations, just pure badassery
@@traviskegerreis5704 that's the problem. It does. All this instances is just retroactively undermining "normies". Tell me that it would be okay if GW comes out tomorrow and blatantly says that guard didn't give up on Cadia only because Cawl augmented them all in the few hours/days he was there. That's the problem with many instances - sometimes you just want to whip authors for shit they write thinking they're making moment cooler or more epic by making it dumber.
@@TheArklyte except the book that talks about Johnson being an Orion came out in 2003. Halo: First Strike. Halo 3 came out 2007. It wasn't retroactive. There was no intention to 'undermine normies', it was purely to explain why Johnson survived an encounter that no one else did, and allowed them to reconcile how Johnson wasn't *really* implemented in Halo 1 (given you can kill him and he continues to show up, not to mention the secret ending which is lulz and he definitely dies.) with how he *was* fully implemented in Halo 2. With regard to the normie badass stuff, that's the story of Halo. Humans are the normies that could, at least on the galactic scale. The Spartans were a VERY small set of assets that still could get murderized by a single elite if they weren't careful. Master Chief breaks this rule by A: being the player character, and B: being obscenely lucky, as Cortana says. Halo *empowers* normal humans to fight against insurmountable odds. Preston Cole, Captain Keyes, Chips Dubbo, the ODSTs, Catherine Halsey are all normal people who contributed greatly to the fight for survival. If this isn't enough, consider that human normies allowed for the enhanced people to exist.
I feel like some of these people shitting on Rimmy need to understand that just because they don’t personally experience a problem, doesn’t mean it doesn’t exist. I primarily play multiplayer and play campaign solo, meaning I haven’t had these problems occur for me and have enjoyed the game, but I’m not going to tell someone who did have problems that they are wrong in criticizing the game for glitches and issues they had.
Me and a friend tried to play through Halo: Combat Evolved together, and then later Halo 2. Constant issues with connecting, constant disconnects. The game once disconnected us because I swapped between old and new graphics in Halo 2. When Halo 3 came out, it gave us the same issues. Each time, I'd go to my Steam review and update it to say nope, they still haven't bothered to fix the connection issues in a set of games I paid $40 for, and to warn people away if they wanted to do anything but play solo campaign. Halo: ODST came out recently, and I haven't bothered having Steam to install it yet. I haven't fired up The Master Chief Collection since August. Good job, 343 Industries. Your half-assed releases have killed my urge to play more of a series that I absolutely adored in my childhood, and you did it all while charging me for that privilege.
The last part at the end broke me bro. To see the first halo game I’ve ever played go down the shitter on the pc release then to hear you my friend one of my favourite content creators so disappointed. “How much pain did we endure? All of it”. That hurt 😫
These issues are of the the legacy netcode unfortunately. All the the Halo games struggle to do this other than 5 which had the campaign on dedicated servers. They really need to change it in the future.
IF YOU'RE HAVING TROUBLE PLAYING ONLINE CO-OP: 1) Set everyone's framerate cap to 60FPS IN VIDEO SETTINGS (game has trouble syncing together if everyone has a different framerate setting) IF THAT DOESN'T WORK: 2)CHECK AND SEE IF TEREDO IS BLOCKED (tunneling service for xbox live, google online tutorials for checking and resolving this issue) Hope this helps! Love ya m8s
God that was good. If you did more of the co op I would watch it. (I know this is lagged, I don't care if this is halo 3 or not, just seeing you guys have fun makes me wanna hang out with my friends more) keep up the good work
Halo 3 is the only halo game I really played, and played a LOT. Never had XBOX live so never played online but played a lot with my friends locally, both vs and mostly the single player. Mostly that last mission. I have so much nostalgia for this game in, and it hurts so much to see it treated so poorly by 343. This series deserved better. Still, thanks for these videos so I could still get the nostalgia kicks, even if some of them are completely ruined by the desynced audio and/or lag
pretty sure the glitches are because the game was designed elusively for the 360 and 343 were trying to get blood from a stone with this trying make it run on computers 13 years more advanced
@@shadesinsertlastname1631 Bungie's co-op code was notoriously awful, a true mess of spaghetti code that would require extensive re-programing to fix, which 343 didnt have the budget nor time for. MS also prevented 343 or their russian partners from contacting any Bungie people to ask about Halo during MCC and anniversary's production. Working in the dark on legacy code is an absolute nightmare. I'm surprised it works at all.
I feel so heartbroken this was rimmys experience, halo deserved better than this- wish it had a better launch on mcc and mcc got alittle more love put into it at the start R.I.P Halo While you may still be living on.. it will never be the same as it was in the past The true halo really is Missing in action... remember Not only reach.. but all of halo Dont forget what halo has done for us in the past. Rest in peace you masterpiece
So strange thing about Halo MCC co-op it connects to to the host as if it was a weird lan server thing, I have this really terrible thing we're occasionally my wifi just cuts off and it the effing worst and my sister and I were just finishing Halo 3 and my wifi cuts off I get disconnected from everything except Mcc co-op it was really weird and I lost the input lag and everything but was still playing with my sister I did multiple test and I was able to play everything from Reach - 3 ODST with my sis with no wifi and the moment I leave her lobby I was back to not being able to play with internet really weird.
Man looking back at this just hurts. Halo 3 (while not the best) was a fun game. I was hyped to replay it on MCC with friends when it launched but the broken mess just wouldn't allow it. It's better now, but it doesn't make the launch of the game okay. 343 screwed the pooch on it, like most things they've done with halo.
“Death and Duty” Sounds like a fitting title for what Rimmy's doing playing through the destroyed shell of a once beautiful game series. I worry for halos future.
@@oreo-postraphe Somehow it worked properly 1w years ago. Somehow jt worked properly as a russian ftp knockoff. You dont let garbage out of your hands.
Wow lmao. in my experience halo 3 on PC is the *smoothest* version of the game i've ever played. It's so wild to see its like this for other people lmao.
I'm going to rant a bit, so beforehand I just want to say that I understand the frustration and anger y'all felt when playing the game. It's aggravating when you try to play with friends and the whole experience goes bad. And honestly, should the game have been delayed until this got fixed? Yeah, probably. But hearing you guys say "it's badly made" and shit like that was kinda...absurd. Let's be absolutely real about this, y'all played this under probably the worse situation possible. You guys were live streaming, discord calling, and having an Australian host two Americans (and one European I think). "There's so much lag and stuttering". Yeah??? No fucking shit?? Like oh my god, who would've guessed. There's gonna be delays, there's gonna be issues? The thing used fucking region servers back in the day and y'all are complaining about how it's not working perfectly when you guys are having a game hosted across the world. "But! It should've supported something like this, it's a modern day port!". Well yeah, I agree. Except it does, look at the multi-player of Halo 3 on MCC. Shit runs like butter on a hot summer hot. It's smooth, sleek, and has just the right amount of sweaty bastards on it. The coop still uses the old net code cause there's events that are synced up to it. You don't have to understand coding to see how the MCC has been panning out so far. Game gets ported, it's buggy. Community reports bugs. It gets patched later. Why??? So the company can hire less QA people and focus more on improving the ports. Just look at Halo 2 now, it's a lot better. God. Y'all made my blood boil in this one. I understand the desire for games to be working flawlessly when they get released, that SHOULD be the standard. But it just isn't anymore. We all know that it's been like this for the past...6-ish years. Expecting a perfect launch and then getting upset it isn't perfect is just fucking stupid mate. That doesn't make the whole thing right and we should hold it to higher standards, but c'mon. We all know why you played this as soon as it launched. You were expecting bugs and wanted to ride the algorithm for both Twitch and UA-cam. If you TRULY wanted a good experience and have a good time, you would've waited a bit. OR you would've played the custom games. You ate shit and then got mad it was shit favored. Still love ya you bastard. And I hope y'all play Halo 3 ODST when it gets ported. Since it and Halo 3 use the same exact engine and shit, the whole thing should run good. Word of advice, do the audio logs.
"but it works on my machine" - it clearly doesn't on ours, and 343 expects real money for this piece of shit game.
To cover the basics: I've played with people in Australia and gotten the same lag, it's not just distance. I also have friends in America that played together and got the same lag. The co op is just broken beyond belief. If you don't believe the MCC is a buggy piece of shit, go look up the Halo 2 multiplayer MCC release. You could shoot the ground in multiplayer maps and it would automatically teleport your bullet into other players.
I have a beast of a computer, and yet still these issues have appeared in every halo release. Reach, 1 and 2 actually worked a lot better than 3 though.
It was tiring to play. The lag made everything boring and awful, especially cool vehicle segments.
Hate to say this But Halo 4 is gonna be worse in every aspect
Coop has BEEN a pain in the ass since MCC dropped but i only play SP soooo
@@orangeinferno Probably not, tho. That's the most modern Halo in the 360, and probably the one with the most known tech for 343.
Sorry that you’ve been getting these issues the whole time and I can’t even imagine the frustration of trying to play the one game that has been everyone’s childhood (especially my own). I’d say have your own solo playthrough (probably with some comfort food after having to deal with that whole load of laggy ballocks) just sorry man for that experience with H3.
Yeah, people constantly deny similar criticism that way, as if it working for them magically made the problem not exist.
"Master Chief, you mind telling me what you're doing on that ship?"
*"Sir. Finishing this fustercluck."*
Oorahh
I feel sad that this is how Rimmy had to experience the end of the trilogy. It didn't have to end like this... not like this.
A lot of people (on the steam discussions) are saying the game is very buggy on co-op.
@@Astrogenox MCC has always been buggy and broken in Co-Op. Singleplayer is usually fine.
yeah single player and co-op with one other friend for me was completely fine. I personally haven't tried 3 or 4 people in halo 3s campaign but from what I see here, even tho I loved halo 3 I'm going to stick to playing solo.
not like this
@@TheRatMan I’m glad he didn’t play og, og is way more buggy.
"They may take our homes, but they will never take our... MANGA AND LIGHT NOVELS!"
- Rimmy, outside Amazon headquarters, 2020
Odd seeing you here, Cavalier
Love how during the roosterteeth easter egg, Rimmy looks back and the two elites just look at each other confused. Makes me laugh because that's something actual elites would do lore wise, just stare at each other going "The fuck is going on?"
Humans would just go "I'm getting done with this shit..."
Btw both those elites you can play as for player 3 and 4 actually have names and lore to them it’s great i do believe one of them is a recruit
They do, but neither is a fresh recruit.
N'tho 'Sraom is the one in the default blue, and he's just the youngest one in the squad. iirc that's why he wears the baby blues, but he's still no fresh recruit.
Usze 'Taham is the other one and his armor color is unique and unobtainable in multiplayer. Makes him look cool.
Dronz my mistake, thank you for correcting me
@@dronz3881 it a armour of shame if I remember right it think the rank is called arbiter
it’s genuinely heartbreaking to see how broken this is when it was such an amazing experience when it released
I mean a lot of these issue were in the original release of halo 3 (for instance the double callout of the same line by the pelican pilot) especially the latency and peer to peer which was rushed in back in 2007 and can be accurately described as Spaghetti code. Should it have been fixed? probably? Is it being looked at? yes Should it have been fixed when it was launched yes both now and back in 2007 but in both cases it was rushed (though we can add corona and working on another game for the PC port shenanigans)
tootyfruity70 Big agree
@@tootyfruity70 Pretty sure in the case of MCC it came out BEFORE Corona even caused the original lockdown so no you can't add a current crisis to problems when the crisis wasn't relevant at the time!
@@tootyfruity70 The double callout by the Pelican isn't an accident, I don't really mind it but it's funny. The latency and peer-to-peer for the original Halo 3 was not this fuckin bad though, it worked WAY better. MCC is just a mess is the problem
@@Freelancer837 Well there is a joke about Australia and anything from there is considered upside down to literally everything else in the world. I don't know where exactly this joke originated from though.
That RVB Easter Egg doesn't look like its gonna age well
It was great in 2007
Doesn't sound like it either
If you play on Heroic it's Gus and Geoff doing the voices so at least some of it should hold up.
Since they added that easter egg, bernie left RT, and recently they let go about a third of their employees, including the voice actor for caboose
Yeah RT isn’t having a good ending to their legacy
One of Arbiter' s greatest moments ruined by lag and zero sound.
“I know what the ladies like”
Not this apparently
Yeah but 343 doesn't know
I read it as "I know ladies like"
@@patrickkeyes6682 I mean in all earnesty since all of it is still the popsicle stick coding Bungie made, its Bungie who doesnt know
@@oreo-postraphe
But it worked back then.
More than this at least.
I want to preface this by saying that this isn't me saying "your problems are invalid". instead, i'm going to explain what the issues are on a technical level, what causes them, and what 343 should do in order to fix it.
co-op is the result of Halo's legacy peer-to-peer code that Bungie implemented way back in the day when implementing Xbox Live. It's legacy code and as a result 343 has legitimately put a ton of effort into improving the connection, including making netcode work at up to 60Hz (In laymans terms, hosts are able to run twice as fast). The co-op that you get now actually works better than the co-op that you would have gotten on the original games with it's peer-to-peer hosting. It was a very infamous problem back in the day when these games were originally released as not only did it occur with the Halo games, but it occurred with other games from the same time, too, think Lag Switching for CoD for example. (You would essentially DoS the host or scatter your own connection in order to mess with the P2P and force it to change hosts. This happened on Halo as well, i'm sure everyone remembers host changing due to their poor connection, and how annoying it is). This is also why players with drastically different hardware have a hard time playing together on P2P/co-op because hardware is an issue. Halo 2's co-op system for example works in a way where players will load, then clients will send a message to the host that they are ready. If the host doesn't respond back after 45 seconds, it will boot players. So if you're playing with a friend with poor specs that takes a long time to load, they will get booted on certain aspects. The legacy code is awful but 343 *has* done a lot of things to try to make it better, as completely recoding the co-op netcode for every single game from scratch was just not on the table yet.
Anyway, in their attempt to address this, 343 has implemented proper Dedicated Matchmaking for online play, instead of making it P2P like it was before, because the PC market is much more complex and as a result it would have *really* been a bad idea to do that. Online matchmaking, Firefight, and other online systems, use Dedicated Servers hosted on 343's side to make sure it's as good as possible, as that was the easiest and quickest to sort out, due to Xbox Live already having backend systems that handled a similar thing, and since a majority of PC players would be playing online instead of Co-op (granted I myself am a co-op player). Co-op hasn't gotten the same treatment yet as it would require them to essentially recode the entirety of how co-op works, which is an extremely daunting and time consuming task for a relatively small team. As a result, they've chosen to do what they can to reduce the delay that comes from p2p, with things like making servers run at 60 Hz to optimizing or changing certain features, as a lot of things that depended on the 30Hz refresh rate had to be rewritten or improved to work at 60Hz, until they are able to properly allocate resources towards remaking co-op.
For me personally, I really wish that they did focus on recoding the co-op netcode. However, as a software developer myself, I do understand the incredibly daunting task it would be to remake it from scratch. There is a saying, where no matter how much money you throw at a product, or how many people you force to work on something, that doesn't necessarily mean it'll come out any quicker, or be any easier. My personal hope is that once they have all the games out on PC, they'll begin going through each game one by one and making significant improvements to each, as right now they've had a policy of "getting it working on PC, and then polishing it later" due to the strict deadlines they've been following. They've been fixing problems with previous titles after every release and I seriously appreciate what they've been doing, especially now that they've released Forge on PC.
Some things that are important to keep in mind, is that the co-op in MCC is not an accurate representation of how the project is as a whole. Halo 2 was an infamously bad one, for example, and they learned an incredible amount from it. Unfortunately, the best way to experience Campaign with MCC is either through LAN, or by playing it solo (or split screen on xbox, but split screen is planned on PC now, which will be cool, as you could use Steam Remote Play for low latency co-op if you don't mind seeing it in split screen), as you won't have to deal with the awful legacy netcode if you do. There is also some ports you could potentially forward to allow more information to go through if you host, further improving the connection significantly, or getting a high Hz Router. But in the meantime, unfortunately, co-op is a bad experience and I hope they do the recode. But I do appreciate the incredible amount of work that they've put into improving it, even if it's still not as good as it could be.
I personally have been replaying all the Halos co-operatively with my friend who has never played the Halo games before. I make sure he hosts despite him living in Denmark (I'm in the US) and although the delay is tough, around a quarter second delay, I do get a lot of fun out of it, and it's wonderful seeing somebody experience Halo for the first time and seeing them love it and enjoy it so much. It's a small price to pay to make sure they don't have to suffer the latency. I will say though, it's really unfortunate that you guys are having so much trouble, but just keep in mind that you're essentially playing it in it's worst case scenario. This isn't how the Campaign is. You're playing with 4 people on a peer-to-peer connection from very different locations. It's like a time capsule of how shitty co-op used to be back in the day, but we just didn't realize it back then because the fact that we could play co-op in the first place blew our minds. In the meantime, let's cross our fingers and hope that recode happens soon!
Also, thank you so much for anyone who reads all of this :)
That was a great read on the complexity of legacy issues and modern solutions.
my only critique of this, format a bit better cause cause it hurts to read, just a wall of text
While I do really like your enthusiasm, you should know that Rimmy will never listen to anything that doesn't bash 343.
You should try copy and pasting this as a reply into the pinned comment chain, so that its more likely to get attention before everyone jumps to the conclusion this video is the standard experience for everyone, or at least so they understand why this is not a simple fix.
@@itjustworks921 I mean Bungie seemed to have more love for their games, although maybe that's just a bias of mine
So Rimmy's isekai is somewhere between Re:Zero and Konosuba, but there's a language barrier.
I wonder if it'll also get something of Grimgar too
So.. like 'Delve' by SenescentSoul but with MC being powerless?
Sounds good.
Check out Stranded in fantasy, basically a novel a this point wrote by /tg/.
Its written in form of a dairy written by some dude transported to fantasy world along with some other Terrans.
They can't understand the language, they don't start with any powers, they got no money, and they landed in some place that practices slavery.
this message makes no sense can you please put that in english
So edgy as heck
"Did you finish the fight?"
Rimmy: "Yes,"
"What did it cost?"
Rimmy: "Everything."
*Rimmy shows monogatari collection*
He has the power of the Emperor and anime on his side!
OK I have to ask: Does anyone feel the game lacks that epic-sense without the music in the cutscenes?
Yeah... TT___TT
Alright you know the drill I edited this so you wouldn’t get how I got this many likes and not understand the replies somehow it started a debate in the comments
@@defiledsaucer Theres also the other generic elite
They aren't generic elites, they are N'tho 'Sraom and Usze 'Taham from the Fleet of Retribution's Special Warfare Group. They actually have a bit of lore surrounding them if you look them up.
Master Jeff
Zyro Lupercal yes
@@reddragonfall So generic elites they made a story about to explain them in
Rimmy: gets every glitch in the game
ME with literal no problems: not all are worthy to be blessed by the great journey
I don't believe you
Hey Rimmy, have you heard of the Warhammer 40k mod “Death and Duty” for Squad?
wait what? forreal?
namelesschnitzel yeah, it went live a few days ago
WE NEED TO GET THIS UPVOTED AND HAVE THEM PLAY IT ASAP
Dilon Zajic I agree
Yeah, no plans to play it yet. We're busy with other stuff
In memory of this marine
He sacrificed his very own life to save 3 soldiers
As they were evacuating this marine decided to stay on the scarab and provide covering fire so they could escape
Sadly the scarab had blew up along with him in it
R.I.P
Can’t wait for rimmy to play forge on sand box you can spawn elephants
ShadoSnake excuse me whuuuut no mods?
General Shenanigans yeah no mods it’s amazing plus in reach you get the falcons with the chin mounted auto cannons
@@nuclearphoenix177 oh shit
@@shadosnake wait what maps, and when does it come to xbox????
ٰ it’s sandbox
The same sound playing for the pelicans being shot down is on the 360 release too. Its not MCC its halo 3 itself.
But people don't remember that, because of nostalgia. It's "the besterest gaem evur!"
@@NaruSanavai Or the game was good overall and you're just trying to antagonize fans
@@thomasboland540 no its true people are blinded by nostalgia
@@thomasboland540 It was good overall, _but it was not without problems._
Where the confusion comes from is that it’s the same voice actor, but the lines are: “I’m hit! I’m hit!” and “Nooo!” Not “I’m hit! Nooo!” two times.
It's odd, as when I was playing the beta these issues never seemed to turn up.
It's a shame that they only give you a limited selection of missions to play and don't let you see a large number of cutscenes, else these sync issues would probably turn up more and get reported.
I just played through it coop and didn't have these problems.... Really unsure where the problem lies here. A shame, the game is awesome.
@@rishavroy1368 from what I've seen I think it's a lack of beta-testing. Some peoples run the game perfectly, some can't. It's something that should have been detexted before the release no matter...
No, the sync issues were present in the original 360 version, they only occur if one of the players has a bad connection relative to the others. Blame Bungie.
@@staryoshi06 Blame Bungie for the original fuck up. But 343 remastered this. They are the ones that I blame for it still being there.
@@roadsidepicnic7989 I actually read through the devlogs and 343 said they can't really fix it because it requires rebuilding entire sections of the campaign, which will take a ridiculous amount of time and budget.
"See guys, whose laughing now when the cov attacks and we are all packing heat?"
Random guy in the back: "Ye and you still lost"
"SHUT UP!"
The covenant just brought bigger guns
@@TheLoraxshadenough the covenant used more gun
@@arandominternetperson437 and when that didnt work they started glassing
I watched 5 hours of Rimmy complaining about arguably the best Halo game, Sam and Warpig clawing their heart out for their beloved game, and Scofer being too tired and disappointed to care.
21:20 the entire experience summarized
If this was the best Halo game, I'm glad I had Playstation as a kid.
@@alecmullaney7957 No, it’s only this bad in MCC. The PC port is actually not great in Co-Op. But the original was phenomenal. The original Halo trilogy is still praised to this day. That speaks to the accolades and accomplishments of this series. 343 just dropped the ball with porting everything to PC.
Also I’m more of a Playstation guy myself (my 360 got stolen) and while I do miss playing Reach and 4, I caved and bought the MCC.
I am proud to say I am here and this game is kind of good when it was originally released and solo
What do you mean kinda good?
It's p e r f e c t
Yeah all of the original Halos are better than the 343 remakes or remasters or re-releases
@@Long_Fang to be fair Halo 1 and 2 Anniversary were pretty good but everything else in MCC is absolutely f***** Beyond repair
I remember playing the originals as a kid, it was glorious.
You know, it took me scrolling through the comments section to realize this was MCC. Then I was like “ah, now it all makes sense.”
The lag would've been worse if they dusted off their 360s and played that way...if that's even a possibility, anymore, that is.
No lag on my 360 at all
I wondered how many people's reactions would be: "Works fine for me LOL".
Yup. Seems like about half the comments.
Anyways, I didn't have the same issues you did, Rimmy, because I've never played this game at all!
I mean they cant all be fake, besides 3 crashes early on in the campaign with a 3 person coop, the entire thing worked completely fine
I can confirm me and my 3 friends had 0 issues other than internet connectivity in some instances, other than that the game ran completely smooth for us. Seems Rimmy just got unlucky and got cucked lol
@@HikariSakai what does "some" instances mean?
Erutan Egaro disconnections
2:42 I do like that there is an achievement called "Where is the war" for Halo 3 for doing something on that mission
I find it kinda admirable that you could watch Re:Zero and decide Subaru didn't suffer enough. Terrifying and cruel, but admirable
None of them have suffered enough. They need to suffer so much that it goes back to the author and they can feel actual pain from what they have created, cause its trash.
imean, im a sadista nd i like the idea does that count
I mean, I know that if I were to create a manga/anime, there's gonna need to be suffering, cause that's what war is
What happens?
Rimmy: *how much pain did we endure?...*
Me: *I felt that*
Ohh cmon Divinity 2 is like watching the extended cut of the lord of the rings sure it takes time and exhausting but its an experience.
And then you use mods that make all npcs scale to your level.. and make it harder.
"Its an experience" is the most ominous way of describing anything
Me: that's okay, I'll just play splitscreen.
343i: We don't do that here.
I want an Isekai where the main protagonist is trapped in a Dating Sim and has to get the tsundere to say "It's not like I like you or anything, b-baka."
So, a oneshot manga then?
I want to read the isekai that Rimmy made honestly
Yeah an isekai in a genre other than fantasy would be a nice twist. Maybe someone in an RTS style realm.
@@theplaylistcollector2910 it's in the description
Rimmy - Downunder Gaming thanks
"IM AN AUSTRALIAN DRIVER" describes pretty much my entire experience with halo over the years.
GOd I love this game, it's frustrating to play it non-co-op though, getting bonked with a Fuelrrod on Tsavo Highway is hell.
The LASO run is hell
Ferocious Battle beat it on legendary and activate Cowbell the rockets so many rockets.... the laso run nearly broke me I have not a even finished mission yet
God rimmy I just read both of your short stories and, I am amazed. Each one was another world that made me want to read more. Thank you for your time, and imagination. Love the videos and have a good day
as if you didn't have enough reason to utterly DESPISE amazon now they're trying to censor art
@Tactical Bacon Wait wut they touch ANIME? Like sersly what happened I dunno shit.
@@cullenkelley4828 literally discussed in the fucking video
@
YouNeedHealing """"""art""""""
@@cullenkelley4828 Basically, over the past couple days/weeks, they have been removing various listings from their Amazon Kindle platform. You can still purchase the novels/anime/manga in physical, for the most part, but not on Kindle.
They refuse to explain what rules were or were not broken.
I'm happy I was the one who brought it up in sam's chat.
Despite the lag of co-op the end dialogue with R'tas and Thel is emotional and awesome combined with the crescendo of the music. "Take us home...." It's even better when you remember R'tas and Thel fought and served together in the Fleet Of Particular Justice and was Thel's Spec-Ops Commander before he became the Arbiter.
I just realized that at the funeral scene their was the Medal of Honor and navy cross
memorial scene*
Just imagine for a moment - watching Subaru in Re:Zero and thinking "he hasn't suffered enough"
He hasn't suffered enough the man's only power is to die
Me and my friend: *play through the whole MCC series so far, only have problems with the latter half of CE's campaign*
Rimmy: "Every single Halo game is broken garbage"
Exactly what I was thinking
I really think it has just been them. Like me and a friend over in Germany, UK here, played through Halo Reach, CEA and 2A with the only problem being when we first tried to do Halo 2A having problems where when we first started the missions it returned one of us back to the lobby, only happened twice though.
Hell I even streamed Halo 3 on Twitch like these chuckle-nuts and didn't have a single problem throughout the entire 6 hours:
www.twitch.tv/videos/679299347
:P Gimme a follow XDDDDDDDDDDDD
@@cromwellthesynth Not really.
Me and a friend literally can't play Reach because of awful lag in co-op, we can play the MP/CE co-op fine but Reach is fucked.
I've played every single game Coop with the only issue being the input lag...so yeah, fix yer shit rimmy XD
@@samz8691 Same here. It used to work fine a while back but now it's basically unplayable.
I think it may be due to how 343 have ported the games onto pc somehow fucking the Xbox version.
"I'm not horny, I'm happy."
NOOOOOOOOHHHHH
That moment when Rimmy's actually a pretty handsome dude.
Face doesn't match the voice though. He looks like BrianD from VGHS
Ah yes i guess you havent seen green hair Rimmy or blonde Rimmy.
@@jackhammertwo1 he looked nice !
Alright y'all, I'm not a big fan of 343 either, but I have to say this: all this shit has been around since launch back in the 360 and y'all are barking up the wrong tree. The team porting MCC to PC were given a deadline and had to prioritize their resources to problems that can be fixed within the timeframe they were given. Halo 3 coop was buggy as hell and desync was an issue since launch on the 360. Difference was that there weren't any varying specs between 360s, and most people played coop either via LAN or splitscreen. The Bungie Halo games had notorious spaghetti code. Reworking the netcode, for example, would mean gutting the game entirely and the porting team had neither the resources nor the time to do it. 343 probably should have delayed MCC PC untill after 2020, but that was out of their control.
This.
Yes
Hopefully Microsoft gave 343 enough time for infinite, if it gets rushed the same way the last games were Halo is going to die, and people will shit on 343 even more when it's M$ fault.
I didn't experience ANY of these bugs in legacy, and I don't know of anyone who did either.
God I can't stand 343 shills.
I don’t remember it being this way for co op on the 360 tho
Damn I wish I could write stories instead of just imagining myself writing stories
I mean you wrote a comment
that's progress in the correct direction
@@shadosnake that's the wholesomeness I need in my life
Spent months writing a complex world and filling it with deep lore of literally everything from animals, monsters, buildings, areas of woodland, etc. For a dnd session. All my players ghosted me except one and i haven't heard from them in weeks.
@@dameonpounders7211 I can relate
Though less ghosting, more circumstances drifting my group apart. The plus side is, all that lore makes great material basis for books. Also, you can totally play one-on-one, it becomes a lot more story and less fighting; if you want tips, look up the channel called "Matt Colville" (or is it coleville?), he has amazing experience. Always hold out hope and try to keep in touch with people, but if push comes to shove, maybe you're meant to find another group to game with.
Just don't go insane and start climate mapping
Sometimes lore can be too much, when you only need a shallow bit to start. Good luck mate, hope your players come back.
Notice how all the issues disappeared after he went into singleplayer
It’s the p2p hosting that the co-op mode still uses that causes all the issues he was having.
Still not an excuse for 343 as this is a burning piece of shit in its current condition but whatever. I don’t buy games based off of hype anymore because we all will be disappointed if we do
Maybe an Australia issue, because in EU we are completely lag free.
Cutscenes work without a hitch, after a recent patch in-game lag was fixed.
@@DubZeroSP YOU ARE LAG FREE, not everyone
@@sovietmoose5624 He literally acknowledged it as not being 'everyone'. He meant 'me and my friends' by 'we'.
@@DubZeroSP Australia uses kangaroos as their network infrastructure... what else would you expect 🤣
I can't speak to the network issues as I played solo, but I just finished a heroic playthrough and never had a single issue. The game ran buttery smooth, no input lag, no crashes or noticeable bugs, no frame drops like Rimmy had at 8:00 etc. And my PC is on the older side, so i was surprised it ran that well. Rimmy seems to have horrible luck with these releases.
I mean they did reuse the original NetCode that Bungie left behind because they don't have the manpower resources to rework it right now with Infinite being by game development standards right around the corner, probably after all the games that are going to be in the MCC are in they will rework the netcode for all the games probably trying to make a unified framework so there is not multiple netcodes working all in one framework.
I like how you say he is probably just unlucky even tough you said yourself you played solo, no shit you won't experience the same issues, the co-op is what is completely borked.
It's beyond annoying the amount of comments saying he is "unlucky" even tough they did not even play co-op, and then talk as if that proved the issues are not a thing.
@@rafaelsousa5 Nothing in my comment was meant to imply that the issues "are not a thing." I merely wanted to offer the perspective of a solo player, so that anyone who saw this video would understand that these issues are not always present, and may not be experienced if playing solo. The video does an excellent job of showcasing the issues that plague co-op, and I simply wanted to point out that those issues are not guaranteed to be present. I also didn't say he was "just unlucky," I said he was "unlucky." The word "just" implies that it's a small thing, which I never meant to imply. I simply meant that every release seems to be pretty bad bug-wise for Rimmy.
@@rafaelsousa5I played it through coop, didn’t have any issues, common rimmy L.
It really is a shame that this is how you had to experience the game.
I love how co-op allows you to fuck around with meme loadouts while still making progress.
My god, 13 years and it still looks amazing for a 2007 game. I play games that look 5x better but it looks like it was made in 2012. Truly amazing it still looks great.
They wont fix coop becuse they have to redo the code for each game apperently
Yep. And Sam is still salty about the co-op (AKA he gets mad whenever someone mentions Halo at all)
Yuh they probably want to but they just don't have the time or resources to divert to altering the entire netcode of each game while working on Infinite. It's wack tho because I played Co-Op and I didn't have an issue.
Rishav Roy I think it has to do with them not taking into consideration that Rimmy is in Australia and Sam is in America that net code is being stretched across the planet you can’t not expect problems
@@dillonleon5558 Rimmy literally explains in the first minute how it's frame lag, not network lag, in his end.
Carcosian I have no idea what that is or how that works but again consider its a 13 year old game designed to work on xbox 360 and Xbox servers the fact that the games is buggy should surprise no one.
Rimmy 2020 - “I didn’t think Subaru suffered enough” Me: laughing in arc 4 (season 2)
Eeeeeeh
Title card: Halo 3 is a disappointment, me seeing a rimmy video in my notifications: “but this sure ain’t!”
Whoo! Highlighted, neat
Hi! I'm an avid halo fan, and obviously I've always been trying to find various fixes to the input lag issue, so I wanted to share it with everyone here! (By the way, I am going to post this on random halo videos, so if you've seen this before, that's why!)
first fix:
Open settings (your computer not thegame),
go to gaming,
go to xbox networking,
wait for status (if its fine skip this),
if its not fine do 'fix it'.
this may or may not work but its worth a shot
second fix:
Right click your time at the bottom right and go to adjust date/time,
make sure time is set to automatically,
press sync now.
third fix:
Go to the bottom left and type in 'windows defender firewall' (this exactly),
on the left side go to 'turn windows defender on or off'
make sure it's on for both private and public networks.
DO NOT PREFORM SETTING'S AUTOMATED FIX AFTER THIS, DO IT BEFORE!
Forth fix:
Right click on the windows icon on the bottom left,
go to windows powershell (admin),
once its open type in 'netsh int teredo set state disable'.
NOT REQUIRED, DON'T DO IT UNLESS IF YOU KNOW WHAT YOU'RE DOING!
fifth fix:
Open the lefthand search bar and type in control panel,
press 'view by category' and do small icons,
then click on 'network and sharing center',
on the left side press 'change adapter settings',
right click on any settings that you're not using, then click 'disable'.
This is fuckin’ heartbreaking to see how broken this was back during the PC launch considering this is, in my opinion, both the best Halo game and probably the best game ever made.
Truth’s death especially is the worst because it’s one of the best scenes in the series.
The sad part is that all the out of sync and lag issues are with mcc not the original Halo 3
Johnson: goes on the whole way through all games to the very end and dies like a hero.
Bungie: you know what? He was a prototype Spartan the whole time! Because ordinary people suck and can't be heroes. We also think that Games Workshop should replace Ollanius Pius with terminator, custodes or at least make him immortal because it's a great idea.
P.S.: sarcasm warning.
If I remember correctly, the idea of Johnson being an Orion soldier (Spartan I) was born of the need to explain how he wasn't murdered by the flood when he went with captain keyes to the cache in Halo 1. It's further detailed why in the book "First Strike" which fills the gap between halo 1 and 2. Basically the stuff he went through in the Orion project fucked his nervous system up to a point where the flood couldn't hijack it, which Halsey lies about to Master Chief, telling him that Johnson used an entire crate of plasma grenades and had his nervous system fucked by the radiation. That said, he's no less of a badass for being part of the project. If you're really grumpy about it, looking into Chips Dubbo, who is basically Ollanius Pius by another name.
Sgt. Forge is another example of a regular badass.
Hey people, people... we are forgetting that there is an entire game dedicate to the ODSTs, awesome soldiers who have the guts to drop from the atmosphere inside a metal hunk right into the enemies faces, without any augmentations, just pure badassery
@@traviskegerreis5704 that's the problem. It does. All this instances is just retroactively undermining "normies". Tell me that it would be okay if GW comes out tomorrow and blatantly says that guard didn't give up on Cadia only because Cawl augmented them all in the few hours/days he was there.
That's the problem with many instances - sometimes you just want to whip authors for shit they write thinking they're making moment cooler or more epic by making it dumber.
@@TheArklyte except the book that talks about Johnson being an Orion came out in 2003. Halo: First Strike. Halo 3 came out 2007. It wasn't retroactive. There was no intention to 'undermine normies', it was purely to explain why Johnson survived an encounter that no one else did, and allowed them to reconcile how Johnson wasn't *really* implemented in Halo 1 (given you can kill him and he continues to show up, not to mention the secret ending which is lulz and he definitely dies.) with how he *was* fully implemented in Halo 2.
With regard to the normie badass stuff, that's the story of Halo. Humans are the normies that could, at least on the galactic scale. The Spartans were a VERY small set of assets that still could get murderized by a single elite if they weren't careful. Master Chief breaks this rule by A: being the player character, and B: being obscenely lucky, as Cortana says. Halo *empowers* normal humans to fight against insurmountable odds. Preston Cole, Captain Keyes, Chips Dubbo, the ODSTs, Catherine Halsey are all normal people who contributed greatly to the fight for survival. If this isn't enough, consider that human normies allowed for the enhanced people to exist.
I feel like some of these people shitting on Rimmy need to understand that just because they don’t personally experience a problem, doesn’t mean it doesn’t exist. I primarily play multiplayer and play campaign solo, meaning I haven’t had these problems occur for me and have enjoyed the game, but I’m not going to tell someone who did have problems that they are wrong in criticizing the game for glitches and issues they had.
Legitimately didn't run into any of these issues that Rimmy got in my campaign playthrough yesterday, RIP rimmy
Me and a friend tried to play through Halo: Combat Evolved together, and then later Halo 2. Constant issues with connecting, constant disconnects. The game once disconnected us because I swapped between old and new graphics in Halo 2. When Halo 3 came out, it gave us the same issues. Each time, I'd go to my Steam review and update it to say nope, they still haven't bothered to fix the connection issues in a set of games I paid $40 for, and to warn people away if they wanted to do anything but play solo campaign. Halo: ODST came out recently, and I haven't bothered having Steam to install it yet. I haven't fired up The Master Chief Collection since August.
Good job, 343 Industries. Your half-assed releases have killed my urge to play more of a series that I absolutely adored in my childhood, and you did it all while charging me for that privilege.
Ah at last, the conclusion
*clears throat*
Halo 4 and Halo 5.
*leaves*
@@OrificeHorus Dear god if Halo 5 makes it into the MCC, all these bugs will look like masterpieces in comparison.
343 really messed this up. That's sad
i remember playing this back in 2008 on my 360 after it came out ran just fine. also the shot down pelicans with the same voice line that's normal.
3fraud3i’s studio not being burnt to the ground yet is a testament to the decline of the gaming industry.
damn I'm an airsoft referee and even I didnt expect that "call your hits!" joke :D
The last part at the end broke me bro. To see the first halo game I’ve ever played go down the shitter on the pc release then to hear you my friend one of my favourite content creators so disappointed. “How much pain did we endure? All of it”. That hurt 😫
All the great memories of my brother and I playing this when it first came out, and they just shit on it.
These issues are of the the legacy netcode unfortunately. All the the Halo games struggle to do this other than 5 which had the campaign on dedicated servers. They really need to change it in the future.
*Amazon canceled anime* Rimmy: “FOOLS IM 30 YEARS AHEAD OF YOUR PLAN FOR THE IMMORTAL EMPEROR”
Y'all are on something. Technical flaws not withstanding (and not observed in the og) this game absolutely amazing.
IF YOU'RE HAVING TROUBLE PLAYING ONLINE CO-OP:
1) Set everyone's framerate cap to 60FPS IN VIDEO SETTINGS (game has trouble syncing together if everyone has a different framerate setting)
IF THAT DOESN'T WORK:
2)CHECK AND SEE IF TEREDO IS BLOCKED (tunneling service for xbox live, google online tutorials for checking and resolving this issue)
Hope this helps! Love ya m8s
God that was good. If you did more of the co op I would watch it. (I know this is lagged, I don't care if this is halo 3 or not, just seeing you guys have fun makes me wanna hang out with my friends more) keep up the good work
That echo 419 voice clip replaying has been a thing since this game came out
The game launched with little to no bugs with Bungie. 343 just can’t even re-release an older game correctly.
"sam
im no longer horny
im happy"
rimmys final words on the halo
mcc hurts, i remember halo 3 on the xbox 360, playing coop with a sibling, take me back to the simpler times
I remember replaying it twice a month with all my friends in middle school. Those were the good days
I finished the campaign on legendary with six skulls last night with a friend
Halo 3 is the only halo game I really played, and played a LOT. Never had XBOX live so never played online but played a lot with my friends locally, both vs and mostly the single player. Mostly that last mission. I have so much nostalgia for this game in, and it hurts so much to see it treated so poorly by 343. This series deserved better. Still, thanks for these videos so I could still get the nostalgia kicks, even if some of them are completely ruined by the desynced audio and/or lag
pretty sure the glitches are because the game was designed elusively for the 360 and 343 were trying to get blood from a stone with this trying make it run on computers 13 years more advanced
nope
@@shadesinsertlastname1631 Bungie's co-op code was notoriously awful, a true mess of spaghetti code that would require extensive re-programing to fix, which 343 didnt have the budget nor time for. MS also prevented 343 or their russian partners from contacting any Bungie people to ask about Halo during MCC and anniversary's production. Working in the dark on legacy code is an absolute nightmare. I'm surprised it works at all.
I feel so heartbroken this was rimmys experience, halo deserved better than this- wish it had a better launch on mcc and mcc got alittle more love put into it at the start
R.I.P Halo
While you may still be living on.. it will never be the same as it was in the past
The true halo really is Missing in action... remember Not only reach.. but all of halo
Dont forget what halo has done for us in the past. Rest in peace you masterpiece
Last time I was this early, Australia was still a British prison
Last time I was this early, Georgia was still a debtor's prison.
So strange thing about Halo MCC co-op it connects to to the host as if it was a weird lan server thing, I have this really terrible thing we're occasionally my wifi just cuts off and it the effing worst and my sister and I were just finishing Halo 3 and my wifi cuts off I get disconnected from everything except Mcc co-op it was really weird and I lost the input lag and everything but was still playing with my sister I did multiple test and I was able to play everything from Reach - 3 ODST with my sis with no wifi and the moment I leave her lobby I was back to not being able to play with internet really weird.
The fact that Avery Johnson never got his own game is the greatest disappointment of the Halo series.
He did get a book
Man looking back at this just hurts. Halo 3 (while not the best) was a fun game. I was hyped to replay it on MCC with friends when it launched but the broken mess just wouldn't allow it. It's better now, but it doesn't make the launch of the game okay. 343 screwed the pooch on it, like most things they've done with halo.
“Death and Duty” Sounds like a fitting title for what Rimmy's doing playing through the destroyed shell of a once beautiful game series. I worry for halos future.
So a bad PC port is concerning?
@@alpharius6874 Shhhh, let them whine and act like the its 343s fault Bungies coding sucjs
@@oreo-postrapheI'm more concerned about how halo 5 is a steaming pile of garbage
@@oreo-postraphe Somehow it worked properly 1w years ago.
Somehow jt worked properly as a russian ftp knockoff.
You dont let garbage out of your hands.
@@ineednochannelyoutube5384 Oh Im sure with all the net code problems halo 3 had but pop off
I can’t remember this lagging at all on my old Xbox 360 during multiplayer
This is MCC problems, the original was perfect, and 343 fucked things up
They always have played the same voice effect.
This fucking game really fucking threw all happyness left into the trash
This makes me hurt so bad that you had to experience the ruining of what is otherwise a masterpiece. You didn't deserve this
The saddest thing is that is rimmy's first experience with halo 3
>Literally every review I've seen: "Perfect port, runs great, no bugs"
Cyberpunk 2077: finally! A worthy opponent! *OUR BATTLE SHALL BE LEGENDARY*
Wow lmao.
in my experience halo 3 on PC is the *smoothest* version of the game i've ever played.
It's so wild to see its like this for other people lmao.
that's because these are co-op issues that were in the legacy Halo 3, but nobody cares because "number company baad!!!!! bungle goodd!!!!"
Believe it or not, I had the audio desync issues when playing this SOLO. And the same for ODST. It really does take away from the experience.
last Time I was this early Johnson was still Alive! wait .. too soon?
hes technically not even alive yet
Played Halo reach in coop seems like 343 scuff the sync in coop
I'm going to rant a bit, so beforehand I just want to say that I understand the frustration and anger y'all felt when playing the game. It's aggravating when you try to play with friends and the whole experience goes bad. And honestly, should the game have been delayed until this got fixed? Yeah, probably.
But hearing you guys say "it's badly made" and shit like that was kinda...absurd. Let's be absolutely real about this, y'all played this under probably the worse situation possible. You guys were live streaming, discord calling, and having an Australian host two Americans (and one European I think). "There's so much lag and stuttering". Yeah??? No fucking shit?? Like oh my god, who would've guessed. There's gonna be delays, there's gonna be issues? The thing used fucking region servers back in the day and y'all are complaining about how it's not working perfectly when you guys are having a game hosted across the world.
"But! It should've supported something like this, it's a modern day port!". Well yeah, I agree. Except it does, look at the multi-player of Halo 3 on MCC. Shit runs like butter on a hot summer hot. It's smooth, sleek, and has just the right amount of sweaty bastards on it. The coop still uses the old net code cause there's events that are synced up to it. You don't have to understand coding to see how the MCC has been panning out so far. Game gets ported, it's buggy. Community reports bugs. It gets patched later. Why??? So the company can hire less QA people and focus more on improving the ports. Just look at Halo 2 now, it's a lot better.
God. Y'all made my blood boil in this one. I understand the desire for games to be working flawlessly when they get released, that SHOULD be the standard. But it just isn't anymore. We all know that it's been like this for the past...6-ish years. Expecting a perfect launch and then getting upset it isn't perfect is just fucking stupid mate. That doesn't make the whole thing right and we should hold it to higher standards, but c'mon.
We all know why you played this as soon as it launched. You were expecting bugs and wanted to ride the algorithm for both Twitch and UA-cam. If you TRULY wanted a good experience and have a good time, you would've waited a bit. OR you would've played the custom games. You ate shit and then got mad it was shit favored.
Still love ya you bastard. And I hope y'all play Halo 3 ODST when it gets ported. Since it and Halo 3 use the same exact engine and shit, the whole thing should run good. Word of advice, do the audio logs.
Couldn't have said it any better myself
Rimmy, I got the most silliest strat ever, just melee everything with the fuel rod launcher.
Please!!!! Divinity is something I want to watch you all mess around in. Just thinking of the friendly fire makes me so happy!!!
0:50 the second Rimmy finished that sentence UA-cam crashed