ACE - Another Campaign Engine.

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  • Опубліковано 16 тра 2024
  • MOOSE for DCS Demo mission - Basic genetics for creating a map agnostic engine to detect battlefield capture zones, create them and then send groups to capture, defend and advance through them using MOOSE for DCS: github.com/thebgpikester/ACE
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КОМЕНТАРІ • 29

  • @thebgpikester
    @thebgpikester  13 днів тому +4

    I've updated the miz and a few configs to attempt to smooth some of confusion people have had. github.com/thebgpikester/ACE .
    In the coming weeks I will release a rewrite with different style but the same goals; two AI sides fighting. Look out for it!

    • @SwiftyShammy
      @SwiftyShammy 13 днів тому

      Thank you for your work on this! This is going to be amazing (if I can get it to work)! I have high hopes for this.

    • @Danguard63
      @Danguard63 11 днів тому

      It works but in this version no CAP and CAS missions

    • @SwiftyShammy
      @SwiftyShammy 11 днів тому

      Its working for me.

  • @OrlandoDibiskitt
    @OrlandoDibiskitt 16 днів тому

    Nice work!.. will definitely be trying this.

  • @MK84
    @MK84 15 днів тому

    Excellent work! Messed around with CHIEF before but never looked at STRATEGO.

  • @kasmiller9289
    @kasmiller9289 17 днів тому +2

    Great stuff. Can’t wait to give it a go.
    Question, why does it not work on Sinai?

    • @SwiftyShammy
      @SwiftyShammy 16 днів тому

      This!! Need Sinai!!!

    • @thebgpikester
      @thebgpikester  16 днів тому +1

      Sinai map is half finished and does not contain a towns.lua file in the terrain. There's no towns so the script can't scan! :(

  • @serinusgranainobolborhynch868
    @serinusgranainobolborhynch868 15 днів тому

    Great Job!!

  • @craig8724
    @craig8724 5 днів тому

    Sounds fun and interesting but nothing is happening. I’ve tried the updated you posted but tried two time with mission running for 30 min each time and a unit never spawned.

    • @thebgpikester
      @thebgpikester  5 днів тому

      De-sanitize the lua environments as per readme. I don't recommend anyone using it that doesn't know what that means I am afraid, its a tech demo that requires a level of comfort with scripted environments (or a full read of the docs and observing the dcs.log.)

  • @Danguard63
    @Danguard63 16 днів тому +1

    I tried to run the mission but after 15 min (time accelerated 9x and not) but nothing happens

    • @SwiftyShammy
      @SwiftyShammy 15 днів тому

      Same

    • @andrewernest8943
      @andrewernest8943 15 днів тому

      same

    • @thebgpikester
      @thebgpikester  13 днів тому +1

      Use the updated version on GitHub, follow the very important instrucitons on desanitizing the lua io,os, lfs and require functions. In the new version make sure the path to your DCS is edited in the second trigger. If you aren't sure what these do i recommend not to continue until you have weighed up the pros and cons.

  • @Danguard63
    @Danguard63 14 днів тому +2

    OK before to use this miz file it's important to edit a line iine iin the ACE.lua file. Open the miz file with a compression/decompression software, normally I use 7z, open the file ACE.lua located in I10n/DEFAULT and change the line 33 like local folder = "E:\\Program Files\\Eagle Dynamics\\DCS World OpenBeta". I used my installation path. Save the file then it works.

    • @SwiftyShammy
      @SwiftyShammy 14 днів тому +1

      Yeah, I tried that too. It is still a go. Checked the dcs.log and found this error.
      2024-05-19 16:42:30.892 ERROR SCRIPTING (Main): Mission script error: [string "F:\Eagle Dynamics\DCS World OpenBeta\Mods\terrains\Syria\Map\towns.lua"]:1: attempt to call global 'require' (a nil value)
      stack traceback:
      [C]: in function 'require'
      [string "F:\Eagle Dynamics\DCS World OpenBeta\Mods\terrains\Syria\Map\towns.lua"]:1: in main chunk
      [C]: in function 'dofile'
      [string "C:\Users\sotg3\AppData\Local\Temp\DCS.openbeta\/~mis00007258.lua"]:206: in main chunk
      Working through it now.

    • @thebgpikester
      @thebgpikester  14 днів тому +2

      You either need to desanitize the require function in your mission scripting, or update the miz from the ace.lua, as you said. I'm working on an update that creates a route from red to blue and vice versa, so in the next update I'll make sure I update the script int he miz.

    • @Danguard63
      @Danguard63 14 днів тому

      @@thebgpikester really good work, it's a game changer. By the way the ground units engage eachother, no problem but the air units simply are flyng around and no CAS and air to air. I need to designate targets from F10 map.

    • @thebgpikester
      @thebgpikester  14 днів тому +1

      @@Danguard63 I'll have a look this week. CAS might be down to detection. Air to air shouldn't be though...

    • @SwiftyShammy
      @SwiftyShammy 14 днів тому

      @@thebgpikester thanks for the reply, I have desanitzed the MissionScripting.lua and updated the file path in the Ace.lua. Unfortunately, I have also tried to run it on three different PCs and still can't get it to work.

  • @applevangelist3839
    @applevangelist3839 17 днів тому

    Ace!

  • @30K_ACTUAL
    @30K_ACTUAL 13 днів тому

    Does it work on Kola?

  • @holdenmcgroin5276
    @holdenmcgroin5276 10 днів тому

    Does the Discord channel still work?

    • @thebgpikester
      @thebgpikester  10 днів тому +1

      Not sure what Discord channel you mean, if I've got one advertised here it will be out of date, but you should use the MOOSE discord for scripting related interests and mission making community. discord.gg/YXvPkK9S2V

    • @holdenmcgroin5276
      @holdenmcgroin5276 9 днів тому

      @@thebgpikester Thanks mate! Awesome work on ACE!

  • @donrumsey
    @donrumsey 11 днів тому

    Unplug the Mic

    • @thebgpikester
      @thebgpikester  10 днів тому

      But then you would know what's going on when you come here to watch it!