NGL the fact that it is made from stone bricks made it looks friendly AF, from "ah this is a tech mc skill level build" to "hey I think I can build this"
I tested in 1.20.4, I can confirm that this is working fine :) Small tutorial to help other people... This machine uses very complex mechanics, and as such, require very specific conditions to work properly. I'll try to give an overview of what's required. First, you have to know that there are 2 game settings that you can adjusts, which can be confusing, the "Simulation distance" and "Render distance". The simulation distance is what will dictate how far you need to be from the machine when it's running. This is what will be used by Minecraft to determine which chunks are entity processing (i.e. normal chunks around the players where every aspect of the game is updated), and which chunks are block processing (redstone is updated, but not entities, a.k.a. lazy cunks). In the test world, there is one red pad above each machines, and there is one green pad located 16 chunks from the machine (look on the grass field, behind the machine, i.e. not in the "shooting" direction, but the other direction!). All those pads are aligned to cover the area of one whole chunk. Those pads are mainly for reference, a "guide" used when building the machine or when operating the machine. When operating the machine, the red pad must be in lazy chunk (which include the front of the machine), while the main bulk of the machine must be in entity processing chunk. For this condition to be easily set, this is why there is a green pad (as a reference). So, there is the green pad, where the player must stand during the whole operation of the machine, and there are 16 chunks in between the green and the red pad. So, for the red pad to be in lazy chunk when the player is standing on the green pad, you MUST set "simulation distance" to 16 (in the video settings). Note that if it's more convenient, if you prefer to use a different simulation distance (for example, if you are on a server with a limited simulation distance), then you will need to adjust the standing position while operating the machine (adjust the green pad location accordingly). In the test world, the red and green pads are set 17 chunks appart (i.e. red pad, 16 "in-between" chunks, green pad), so it is made with simulation distance of 16 in mind. When you stand on the green pad, the chunk you are in, along with all chunks in a square up to 16 chunks away from the player, are "normal" entity processing chunks, and all chunks that are exactly one more chunk outside this bounding area are lazy chunk (where the red pad need to be). I know, this can be confusing, but as I said, this is complex Minecraft mechanics for uninitiated players. (Edited): As for the "render distance", you should also set it to 16 in this case (same as simulation distance). I originally taught that it didn't matter, but if it's higher, the chunks containing the stone you want to phase the TNT through will be loaded (to be rendered, even though no processing occurs past the lazy chunks). In this case, when Minecraft check the trajectory of the TNT, it sees that there's a wall, so the TNT does not phase through (all TNT ends up exploding at the front of the wall). In any case, the render distance is lower than simulation distance, it has higher priority (if you set simulation distance to 16, and render distance to 12, the effective simulation distance will be capped to 12). To activate the machine, cubicmeter pretty much sums it up. As a starting point, you need to go to the console where there's a sign named "Operation Duration". That is the number of "run" the machine is configured to do. Bellow this sign there are 2 droppers. Just right-click on the bottom dropper, and move some redstone dust to the top dropper. Note that you should keep the total number of redstone across both droppers to 9 stacks (i.e. just move the right amount of redstone dust from bottom dropper to top dropper, returning the rest to the bottom dropper). The indicator on the left (the 3x3 redstone lamp) will start flashing as soon as the bottom dropper is not full. When the machine finish, it will move the redstone you put in the top dropper to the bottom dropper (hence why you must move the dust from bottom dropper to the top dropper, leaving room in bottom dropper for it to come back when the machine terminate). The number of dust you move to above dropper (the operation time) is just the number of "runs" to execute. So, if the Infinibore is set to dig 10 layer deep of TNT, and you put 3 redstone dust in top dropper, then the machine will dig 10 layer, then run again and dig 10 more layer, and again one last time, digging a total of 30 layers deep. Once you moved redstone dust in top dropper, you can prime the bore (by right-clicking the note block). The prime bore lamp will turn on. With your simulation distance set appropriately (16 in the test world), go to on the green pad and STAY THERE. The machine will not start until you go to the green pad. The machine "knows" when to start (when the front of it is in lazy chunk) using a simple entity processing detection mechanism. The minecart rattling at the front of the machine, it's an entity. And it is constantly pressing on a golden pressure plate. The plate is just a "stopper" that stops the machine until you go far enough. When you go on the green pad, the minecart (which is an entity) now ends up in lazy chunk, and Minecraft stops prossessing it. The pressure plate, a redstone component, still get processed. So the result is that this plate stops getting pressed. Redstone signal stops getting generated from this plate, and the machine detect this (this remove this "stopper", and the machine start). In this world, the bottom machine is burried underground. It's not easy to see the progress. If you test with the top bore, then you will see at a distance the bore progress (easier if you have optifine or NoFog mod and turn the fog off). You can also monitor the game performance (by pressing F3 + 2). On the bottom right there is the TPS meter. While the machine is preparing the TNT, there is minimal lag. While the machine is shooting it though there will be significant lag (like 1 second lag spike every other second) for a few minutes (the duration depend on the machine settings, i.e. how deep you are boring). Then, when the lag eventually ends, that is a good indication the bore is completed. You can always tap a wire to the 3x3 indicator and bring it to the green pad if you want :-)
Ty for the summary really helped. Do you know, wether free cam from tweakeroo loads chunks? And will a bot from the carpet mod have the same simulation/render distance as me in a single player world?
I did everything you said and read this comment in full, but on the test world, when I run it, it seems to just blow itself up when I get close after about 10 minutes on a very small run, and never blows up any terrain. Can you help?
you sir (or mam) are a hero. I couldnt for THE LIFE OF ME MAKE THE MACHINE WORK. Turns out my simulation distance is not set right OMG thank you soooo much tjis helped so much
@@granienasniadanie8322 im well aware, but if you were to go to the time stamp you would see that i was refering to the duper he was using. 2016 factions was using dinky little hand fed cannons which had a max range of 20-30 blocks.
12:11 If you have an Nvidia GTX 1630 GPU or higher then you definitely should install Nvidium as well. The mesh shaders technology it uses is absolutely insane in the aspect of performance. It massively boosts the FPS with high render distance on supported GPUs.
@@aleks-ivanov That's a really interesting mistake, it made me wonder why "tank" means to go down! Apparently (from English etymology Stack Overflow), it's because swimming/diving pools used to be commonly referred to as "tanks" (of water) and "to tank" meant to dive down in to one.
the fact this is understandable is a testament to your insanely good job, i dont ever plan to make something like this but going from quantum physics TNT to now its all built on what came before
I will say that it seems WILD to me that someone building the previous design didnt try to take the time to understand it well enough to know where concrete and glass could just be swapped for mundane material in survival
The problem is I used glass in many places that I didn't need to, and that means when people try to substitute the glass for solid blocks it can cause issues with the solid blocks creating short circuits between components that were previously insulated by the glass.
I'm extremely dumb with redstone so whenever I use a design from someone I won't ever change ANY of the blocks just in case it was actually super important to be thos specific block 💀
Glass vs solid block changes things, so I can understand that, but yeah, knowing little enough about redstone to not sub concrete for stone brick or whatever or to swap cakes for any other non-stackable item and yet building such a contraption is such a wild choice.
The development you've done on these crazy TNT devices has been my favorite Technical Minecraft project I've ever followed. I'm looking forward to seeing more
You're sending tnt through blocks?! So could you blow an area 1000 blocks away and no one would know how it happened and where it came from? What kind of art could you make with this? Man-made caves? Can you adjust it to make an apple shape but 3D?
@@cubicmetre Gotta admit it would be really cool though. Making the shape of someone's base under it but in hole form would be a great prank. Inverted statues, etc. This could be a great way to dig a tunnel network or dwarves-style megabase. For the encoder, it would probably need to be configured in an external software and "pasted" into the world for each use.
Wow this is awesome. I just finished using the previous design on my single player world and built my first netherite beacon. I'll have to use this version in the overworld. Can't thank you enough for all the work you put in.
We used a similar tech 6-7 years ago to warp tnt through chunks through 1 tick nukeing on factions just on a much smaller scale but had the same requirements sending tnt into the unloaded chunk seeing this pop up really brought me back appreciate that
I remeber when you started this tnt journey with canons and thought that this is kind of boring because it was already done but it developed into something realy amazing
Bro I adore these types of videos. Lots of love my guy, please don’t let anyone stop you from your dream because we will support you. Lots of love from Australia ❤
The brainstorming process behind this project fascinates me. I just started playing minecraft a couple of months ago and automating stuff pleases my lazy self quite a lot. My friend hosts a paper server for us to play on, updated to the most recent version. What would stop this design from working on such a server?
Have yet to test this design but i got the previous two working by simply upping max-tnt-per-tick in spigot.yml iirc, plus the normal stuff like allow-piston-duplication in config/paper-global.yml
There are a couple of settings which would break the cannon. There is the obvious one that disables TnT duping but then there are other more ambiguous ones like the TnT entity processing limit which defaults to 100. You will want to crank that to some really high value to avoid issues
Imagine an underground base where you use this machine to mine areas for new rooms, just every time phasing TNT through your base into further chunks. Sounds very scary.
You really are the Saxton Hale of minecraft engineering, especially after you managed to do the Australia shaped infinibore. I also wonder if it is possible to make an Australia shaped nuclear blast. Probably not without a very wacky encoder, but I don't know much about them, so idk, maybe it is possible
This marks the occasion... Cobblestone generators are the past Infinibore is the FUTURE! Your understanding of Redstone and Minecraft mechanics is an inspiration. Thank you for the video!
This guy has completely revolutionized the Minecraft world. I don’t think it’s even really set in for him just how much of an impact he has just made. Many SciCrafters have done some pretty cool things but he is the only one who has done it 100% correct. Many great things to come in the world of Minecraft gameplay, and his designs are going to play a pivotal role in the years to come.
Honestly incredible that not only is are you able to apply engineering to minecraft to get this precise of results, but that you applied engineering to minecraft! XD I love the channel, keep up the good work!
Hey Cubic, amazing video as always. I don't know what version Wavetech is using, and I don't know if it necessarily works with the mods you guys use, but there is a mod called "Distant Horizons" on Modrinth and Curseforge. It's a LoD mod which essentially allows you to see hundreds or thousands of chunks. If it works with Wavetech, then it would be super cool to see the perimeters etc. in all their glory.
If you want smooth walls, what settings would you recommend? The more TNT and the tighter packed, the less likely it is to get unexploded wall blocks, but at some point there’s diminsihing returns
This was good but can you make like a step-by-step tutorial on it because this doesn't really tell me how to build it. Great work on the design though! You're like the only youtuber I can rely on to make ultra-efficient farms :)
A possible application of this would be demolishing some of the end islands so the end gateway spawns farther out. The gateway will spawn at the nearest piece of solid land.
Question regarding your precision nuke machine: I saw someone comment on the video you made about it something like "I have another idea. You need to make a “chunk ban orbital strike”", would it be possible to throw an entity with an adapted version of the cannon (ideally in a minecart so it doesn't die of fall damage)? Something like a pigman carrying a chunk ban shulker in a minecart/boat that arrive at destination. Less destructive for the game but far more dangerous for the players. The only thing I'm not sure is how do you make sure that neither the boat/minecart get destroyed or the pigman die. Unfortunately I haven't done redstone in forever so I'm not totally sure how you would do this
Yeah I actually tried to make the old version on one of the servers I play on, and I noticed these issues and they were the main reason I never ended up finishing it.
If you set your render distance correct and somehow replace the noteblocks with trapped chests, and use dispensers instead of tnt dupers, it should work on bedrock edition (there are other ways to duplicate tnt as an item, so that is how you'd restock)
Factions has been through the "phase cannons" scene already through a similar method. Given that factions still plays on 1.7/1.8 patches for cannoning though, it's been fixed for years.
7:15 give the scale and function of the machine I don't think material price is an issue, if you are building this you are probably already running an iron and a raid farm.
"Problem #1: bore too big. The solution: make the bore smaller." That is some serious genius energy right there
the epitome of intelligence
Sometimes the solution is really as simple as “stop having the problem”
"sometimes my genius is almost frightening"
ffffff
i made basically this exact comment, then saw this lol
NGL the fact that it is made from stone bricks made it looks friendly AF, from "ah this is a tech mc skill level build" to "hey I think I can build this"
Making it from cobble looks even cheaper
Truly Etho redstone core
Some very cool modifications to this! It’ll be much easier to build this in the future 😂
Yes of course, sorry for making you farm all those cakes and iron.
wsg SB
you ought to reach out to people like this before you embark on huge projects, i'm sure they'd be willing to help out
@@cubicmetre you made an inverse 3d printer, well done blockeheimer
y yoooooo ! it's ma boi
should use diamond blocks instead of redstone blocks as items for the tnt conveyor, makes the price more balanced for hardcore players
I'm still waiting for stairs and slabs from iron and diamond blocks
Why wait? Modding is awesome :)
I don't think the items used matter, just that there are items
@@FishyTheKobold if i do build this i would try using dirt blocks because i can easily get a bunch, that or more cobblestone.
@@Loner4life20endermen are your worst nightmare, try wool
this is starting to look like a feasible survival build now, and that is absolutely terrifying.
And then he said "This is best design for the InfiniBore for NOW".
Truly Cinema
feel so bad for the guy who crafted all those cakes cause he thought it had to be a specific item, rest his soul lmao
he didn't craft them though. Just traded for them
That's nice at least, still probably a ball ache of a process though lol
I like how the thumbnail implies that Saxton Hale is an engineer who does solely Australia-shaped projects
You mean he doesn't?
I tested in 1.20.4, I can confirm that this is working fine :)
Small tutorial to help other people...
This machine uses very complex mechanics, and as such, require very specific conditions to work properly. I'll try to give an overview of what's required.
First, you have to know that there are 2 game settings that you can adjusts, which can be confusing, the "Simulation distance" and "Render distance". The simulation distance is what will dictate how far you need to be from the machine when it's running. This is what will be used by Minecraft to determine which chunks are entity processing (i.e. normal chunks around the players where every aspect of the game is updated), and which chunks are block processing (redstone is updated, but not entities, a.k.a. lazy cunks).
In the test world, there is one red pad above each machines, and there is one green pad located 16 chunks from the machine (look on the grass field, behind the machine, i.e. not in the "shooting" direction, but the other direction!). All those pads are aligned to cover the area of one whole chunk. Those pads are mainly for reference, a "guide" used when building the machine or when operating the machine.
When operating the machine, the red pad must be in lazy chunk (which include the front of the machine), while the main bulk of the machine must be in entity processing chunk. For this condition to be easily set, this is why there is a green pad (as a reference).
So, there is the green pad, where the player must stand during the whole operation of the machine, and there are 16 chunks in between the green and the red pad. So, for the red pad to be in lazy chunk when the player is standing on the green pad, you MUST set "simulation distance" to 16 (in the video settings). Note that if it's more convenient, if you prefer to use a different simulation distance (for example, if you are on a server with a limited simulation distance), then you will need to adjust the standing position while operating the machine (adjust the green pad location accordingly). In the test world, the red and green pads are set 17 chunks appart (i.e. red pad, 16 "in-between" chunks, green pad), so it is made with simulation distance of 16 in mind. When you stand on the green pad, the chunk you are in, along with all chunks in a square up to 16 chunks away from the player, are "normal" entity processing chunks, and all chunks that are exactly one more chunk outside this bounding area are lazy chunk (where the red pad need to be).
I know, this can be confusing, but as I said, this is complex Minecraft mechanics for uninitiated players.
(Edited): As for the "render distance", you should also set it to 16 in this case (same as simulation distance). I originally taught that it didn't matter, but if it's higher, the chunks containing the stone you want to phase the TNT through will be loaded (to be rendered, even though no processing occurs past the lazy chunks). In this case, when Minecraft check the trajectory of the TNT, it sees that there's a wall, so the TNT does not phase through (all TNT ends up exploding at the front of the wall).
In any case, the render distance is lower than simulation distance, it has higher priority (if you set simulation distance to 16, and render distance to 12, the effective simulation distance will be capped to 12).
To activate the machine, cubicmeter pretty much sums it up. As a starting point, you need to go to the console where there's a sign named "Operation Duration". That is the number of "run" the machine is configured to do. Bellow this sign there are 2 droppers. Just right-click on the bottom dropper, and move some redstone dust to the top dropper. Note that you should keep the total number of redstone across both droppers to 9 stacks (i.e. just move the right amount of redstone dust from bottom dropper to top dropper, returning the rest to the bottom dropper). The indicator on the left (the 3x3 redstone lamp) will start flashing as soon as the bottom dropper is not full. When the machine finish, it will move the redstone you put in the top dropper to the bottom dropper (hence why you must move the dust from bottom dropper to the top dropper, leaving room in bottom dropper for it to come back when the machine terminate).
The number of dust you move to above dropper (the operation time) is just the number of "runs" to execute. So, if the Infinibore is set to dig 10 layer deep of TNT, and you put 3 redstone dust in top dropper, then the machine will dig 10 layer, then run again and dig 10 more layer, and again one last time, digging a total of 30 layers deep.
Once you moved redstone dust in top dropper, you can prime the bore (by right-clicking the note block). The prime bore lamp will turn on. With your simulation distance set appropriately (16 in the test world), go to on the green pad and STAY THERE. The machine will not start until you go to the green pad. The machine "knows" when to start (when the front of it is in lazy chunk) using a simple entity processing detection mechanism. The minecart rattling at the front of the machine, it's an entity. And it is constantly pressing on a golden pressure plate. The plate is just a "stopper" that stops the machine until you go far enough. When you go on the green pad, the minecart (which is an entity) now ends up in lazy chunk, and Minecraft stops prossessing it. The pressure plate, a redstone component, still get processed. So the result is that this plate stops getting pressed. Redstone signal stops getting generated from this plate, and the machine detect this (this remove this "stopper", and the machine start).
In this world, the bottom machine is burried underground. It's not easy to see the progress. If you test with the top bore, then you will see at a distance the bore progress (easier if you have optifine or NoFog mod and turn the fog off). You can also monitor the game performance (by pressing F3 + 2). On the bottom right there is the TPS meter. While the machine is preparing the TNT, there is minimal lag. While the machine is shooting it though there will be significant lag (like 1 second lag spike every other second) for a few minutes (the duration depend on the machine settings, i.e. how deep you are boring). Then, when the lag eventually ends, that is a good indication the bore is completed.
You can always tap a wire to the 3x3 indicator and bring it to the green pad if you want :-)
Ty for the summary really helped. Do you know, wether free cam from tweakeroo loads chunks? And will a bot from the carpet mod have the same simulation/render distance as me in a single player world?
Test both things worked
I did everything you said and read this comment in full, but on the test world, when I run it, it seems to just blow itself up when I get close after about 10 minutes on a very small run, and never blows up any terrain. Can you help?
you sir (or mam) are a hero. I couldnt for THE LIFE OF ME MAKE THE MACHINE WORK. Turns out my simulation distance is not set right OMG thank you soooo much tjis helped so much
5:16 changes 1 tick and switches it to being the strongest tnt cannon a 2016 factions player would have ever seen
2gt
@@Arch-e2v 1 redstone tick
No, cubic metre literally made a cannon that could shoot a nuke to any location on the map.
@@granienasniadanie8322 im well aware, but if you were to go to the time stamp you would see that i was refering to the duper he was using. 2016 factions was using dinky little hand fed cannons which had a max range of 20-30 blocks.
@@tsquitz is 2gt no sane tech player would ever use redstone ticks
It takes knowledge to create something like this, but it takes real understanding to explain it this well. Really impressive.
You've made this so much more approachable. If DocM doesn't make one of these in the next hermitcraft series I'll be surprised xD
This tech is too extreme for HC. It produces practically infinite resources and it will destroy the economy. But it would be fun to see
@@Yorick257i dont think that stopped doc last season lol
12:11 If you have an Nvidia GTX 1630 GPU or higher then you definitely should install Nvidium as well. The mesh shaders technology it uses is absolutely insane in the aspect of performance. It massively boosts the FPS with high render distance on supported GPUs.
a tank is a great decrease not a great increase...
@@lintycarcass English isn't my native language, thanks for correction!
actually it can theoretically give you infinite render distance as long as your gpu is fine
@@aleks-ivanov That's a really interesting mistake, it made me wonder why "tank" means to go down! Apparently (from English etymology Stack Overflow), it's because swimming/diving pools used to be commonly referred to as "tanks" (of water) and "to tank" meant to dive down in to one.
1630 and higher are supported? I've got a 1660 SUPER. Hell yeah, I'll put it on my mod list.
thx for this design! my mates on my mc server wont be happy when they see a hole through their base.
An Australia shaped hole?
the fact this is understandable is a testament to your insanely good job, i dont ever plan to make something like this but going from quantum physics TNT to now its all built on what came before
If there's ever a war on Hermitcraft, Doc will be an absolute menace now that he has access to this technology!!
So basically ultimate cannon
He really invented australia for that thumbnail. What a legend.
absolutely LOVE these canon videos!!!!
I will say that it seems WILD to me that someone building the previous design didnt try to take the time to understand it well enough to know where concrete and glass could just be swapped for mundane material in survival
The problem is I used glass in many places that I didn't need to, and that means when people try to substitute the glass for solid blocks it can cause issues with the solid blocks creating short circuits between components that were previously insulated by the glass.
I'm extremely dumb with redstone so whenever I use a design from someone I won't ever change ANY of the blocks just in case it was actually super important to be thos specific block 💀
Who on earth is going to want to build this but be stopped only by the amount of glass it takes to build lmfao
It’s the cakes for me
Glass vs solid block changes things, so I can understand that, but yeah, knowing little enough about redstone to not sub concrete for stone brick or whatever or to swap cakes for any other non-stackable item and yet building such a contraption is such a wild choice.
"We relied on technology known as Eagler" got me good
100's of hours wasted after this cannon got made
Finally a world download to test it without spending ages setting shit up! Thanks!
There literally is a world download in the description with exactly what you want.
@@cubicmetre yea that is what I was happy about in my comment. Because earlier videos did not have this.
The development you've done on these crazy TNT devices has been my favorite Technical Minecraft project I've ever followed. I'm looking forward to seeing more
This is insane! With that you are definitely one of the top contributors to technical Minecraft!
"...we have fence gates that can open and close..."
Some serious redstone here
The fact that JKM115 has a Russian accent makes this seem like one of those illegal experiments in movies
Nvm I didn’t know he’s polish
He's polish
@@cubicmetre mb
You're sending tnt through blocks?! So could you blow an area 1000 blocks away and no one would know how it happened and where it came from? What kind of art could you make with this? Man-made caves? Can you adjust it to make an apple shape but 3D?
It might be possible to do 3D shapes but it would need one heck of a funky ass encoder timed to the conveyor for that.
@@cubicmetre Gotta admit it would be really cool though. Making the shape of someone's base under it but in hole form would be a great prank. Inverted statues, etc. This could be a great way to dig a tunnel network or dwarves-style megabase.
For the encoder, it would probably need to be configured in an external software and "pasted" into the world for each use.
Another wonderful redstone machine using destruction mechanics
Wow this is awesome. I just finished using the previous design on my single player world and built my first netherite beacon. I'll have to use this version in the overworld. Can't thank you enough for all the work you put in.
How did you figure out how to build the infinibore? did you use litematica, or is there another way to build it?
@@rogue5575 I used litematica
We used a similar tech 6-7 years ago to warp tnt through chunks through 1 tick nukeing on factions just on a much smaller scale but had the same requirements sending tnt into the unloaded chunk seeing this pop up really brought me back appreciate that
I remeber when you started this tnt journey with canons and thought that this is kind of boring because it was already done but it developed into something realy amazing
Bro I adore these types of videos. Lots of love my guy, please don’t let anyone stop you from your dream because we will support you. Lots of love from Australia ❤
nice, now we have survival-friendly quantum missiles
incredible work at improving the design!!! looks much more feasible for people to make and i could see this becoming a common construction!!!
Gotta love how the man makes the most efficient mining machine ever conceived and halfway through the video goes "nah fuck that thing, make it better"
Man, JKM took digging a hole for fun to the next level xD
The brainstorming process behind this project fascinates me. I just started playing minecraft a couple of months ago and automating stuff pleases my lazy self quite a lot. My friend hosts a paper server for us to play on, updated to the most recent version. What would stop this design from working on such a server?
should work on the latest edition
@@edanepp557 description states otherwise though. Is it just because of the version?
Have yet to test this design but i got the previous two working by simply upping max-tnt-per-tick in spigot.yml iirc, plus the normal stuff like allow-piston-duplication in config/paper-global.yml
There are a couple of settings which would break the cannon. There is the obvious one that disables TnT duping but then there are other more ambiguous ones like the TnT entity processing limit which defaults to 100. You will want to crank that to some really high value to avoid issues
@@cubicmetrethanks dude, you're amazing. Keep up innovating. Maybe I will understand how this one works till you come up with the next one.
This is the greatest bore ever to be made. amazing job
4:51 this reminds me that meme «if you're homeless, just buy a house, huh?»
The most genius solution ever LMAO
Imagine an underground base where you use this machine to mine areas for new rooms, just every time phasing TNT through your base into further chunks. Sounds very scary.
You really are the Saxton Hale of minecraft engineering, especially after you managed to do the Australia shaped infinibore. I also wonder if it is possible to make an Australia shaped nuclear blast. Probably not without a very wacky encoder, but I don't know much about them, so idk, maybe it is possible
24:56 mk so we were all thinking it not just me good lol
tbh i love what can be achieved if people work together in minecraft
BABE WAKE UP CUBICMETER JUST MADE ANOTHER TNT LAUNCHER
You know this guy could earn six figures automating a microwave oven factory somewhere or something
This marks the occasion... Cobblestone generators are the past Infinibore is the FUTURE!
Your understanding of Redstone and Minecraft mechanics is an inspiration. Thank you for the video!
Brings a whole new meaning t o doing some "offscreen mining"
This guy has completely revolutionized the Minecraft world. I don’t think it’s even really set in for him just how much of an impact he has just made.
Many SciCrafters have done some pretty cool things but he is the only one who has done it 100% correct.
Many great things to come in the world of Minecraft gameplay, and his designs are going to play a pivotal role in the years to come.
This feels like a 8:00am class but it looks cooler
Honestly incredible that not only is are you able to apply engineering to minecraft to get this precise of results, but that you applied engineering to minecraft! XD I love the channel, keep up the good work!
Awesome work ! It's incredible how you improved this technology over time !
you are a technical redstoner except 10 fold understanding mechanics like this is crazy
THIS IS A INSANE INVENTION
SB has built so many farms that he has become an expert himself
Honestly while I only understand about 85% of the stuff he explains, it's still visually interesting.
Hey Cubic, amazing video as always. I don't know what version Wavetech is using, and I don't know if it necessarily works with the mods you guys use, but there is a mod called "Distant Horizons" on Modrinth and Curseforge. It's a LoD mod which essentially allows you to see hundreds or thousands of chunks. If it works with Wavetech, then it would be super cool to see the perimeters etc. in all their glory.
insanity, madness, pushing the bounderies oncemore.
Ah yes, mans ever burning desire to dig holes, splendid.
If you want smooth walls, what settings would you recommend? The more TNT and the tighter packed, the less likely it is to get unexploded wall blocks, but at some point there’s diminsihing returns
10/10 video, biggest breakthrough of the year
Letsgo!!
Finally we get to see such a great machine from cubicmetre again.
Nice Australia map in the thumbnail
Best timing just finished with my old tunnel bore!
This was good but can you make like a step-by-step tutorial on it because this doesn't really tell me how to build it. Great work on the design though! You're like the only youtuber I can rely on to make ultra-efficient farms :)
as someone that remembers watching basic tnt canons back in the day and thinking it was peak minecraft, this feals surreal
imagine being a piglin minding ur own life when suddenly an alien just exploit your land down into a literal void
A possible application of this would be demolishing some of the end islands so the end gateway spawns farther out. The gateway will spawn at the nearest piece of solid land.
istg if they keep finding ways to improve the teleporting booms ill cry
New cubic meter video YAY
There are Minecraft players and then there's this guy... outstanding work!
You are just great, mr. genius! Love ur videos!❤
Ohhohohohohoho yes orbital cannon upgrade, exactly when I was thinking about building one of those
I swear, technical minecraft is a different game..
Honestly thought the thumbnail was a map of Australia
It is
Question regarding your precision nuke machine:
I saw someone comment on the video you made about it something like "I have another idea. You need to make a “chunk ban orbital strike”", would it be possible to throw an entity with an adapted version of the cannon (ideally in a minecart so it doesn't die of fall damage)?
Something like a pigman carrying a chunk ban shulker in a minecart/boat that arrive at destination.
Less destructive for the game but far more dangerous for the players.
The only thing I'm not sure is how do you make sure that neither the boat/minecart get destroyed or the pigman die.
Unfortunately I haven't done redstone in forever so I'm not totally sure how you would do this
Orbital strike canon 1️⃣
Infinibore 1️⃣
Automatic trencher 1️⃣
World eater 🅾️
*sniff*... its beautiful. Now I just have to determine if this is at all reasonable to build for a first nether perimeter.
been way too long since a tech vid... welcome back
i will train a speedrun of building this in a new world and suprise my casual friends in the next project
19:44 Its like the opposite of 3D printing... Wow...
Yeah I actually tried to make the old version on one of the servers I play on, and I noticed these issues and they were the main reason I never ended up finishing it.
Your changes are awesome and very helpful. I might actually be able to build it now XD
this is awesome, your job is amazing
Now all you need is automatic lava/water clearing combined with automatic netherite/obsidian breaking combined with automatic item collection.
Yes, I hope it will work with create aeronautics when released :3
Bru it’s so op, this could be your all terrain resources collector to automatically collect if you modify it.
The fact that SB did the whole thing twice : diamond and nether
How the hell did you read my mind, that’s exactly what I’m gonna use the bore for
engineer way of assessing a problem and it's solution
When people wanna talk about Java Vs. Bedrock
SB737 will either be very happy or really mad watching this.
well found video 23 seconds after release :D
If you set your render distance correct and somehow replace the noteblocks with trapped chests, and use dispensers instead of tnt dupers, it should work on bedrock edition (there are other ways to duplicate tnt as an item, so that is how you'd restock)
dunno if factions servers still exist but warping tnt inside of someones base would be a big dub
Factions has been through the "phase cannons" scene already through a similar method. Given that factions still plays on 1.7/1.8 patches for cannoning though, it's been fixed for years.
7:15 give the scale and function of the machine I don't think material price is an issue, if you are building this you are probably already running an iron and a raid farm.
cubicmetre made my day its also my birthday :D
slimestoneless world eater when
I have a sugestion, just like in the one redstone competition, make a tnt arrow cannon to 1 shot the dragon. Needs to work in 1.19.4
Flat earthers are correct because cubic metre has mined the world until it’s flat
HELP IM HYPERVENTILATING!!!
ITS A REAL CUBICMETRE VIDEO
24:54 I bet this sparked some ideas.