Dynamic (car) deformation with Blueprints - Unreal Engine 5 Tutorial

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  • Опубліковано 26 вер 2024

КОМЕНТАРІ • 50

  • @gamedev1118
    @gamedev1118 7 місяців тому +2

    It is perfectly. Is it possible to get the project file? I have the AVS plugin.

  • @racingdenmark5573
    @racingdenmark5573 8 місяців тому +5

    Blueprints is still coding. Just saying

    • @blukettle
      @blukettle  8 місяців тому

      i mean.. kind of yea

    • @ThreeTreeDog
      @ThreeTreeDog 7 місяців тому

      100% it's visual scripting lol

    • @DanielC-pj5bh
      @DanielC-pj5bh 5 місяців тому

      Yes, a goofy ahh yee yee ahh way of doing that ❤😂

  • @sussypussy6150
    @sussypussy6150 7 місяців тому +2

    and this life saver video just popped up one day when I had been entering the same keywords on UA-cam for a year! great work!

  • @paulgabriel4360
    @paulgabriel4360 Місяць тому

    Hey, please where did you get those crash sounds that you used

  • @BlenderDestruction
    @BlenderDestruction 2 місяці тому

    I fixed the errors, But the procedural mesh isn't updating, nothing happens to it. even when I checked simulation generates hit events.

  • @original9vp
    @original9vp 8 місяців тому

    I like what just happened here!

  • @BlenderDestruction
    @BlenderDestruction 2 місяці тому

    How do you setup the blueprint? IM STUCK ON THIS FOR 2 WEEKS.

    • @blukettle
      @blukettle  2 місяці тому

      @@BlenderDestruction Have a look at the blueprints i linked in the video description hopefully that helps

  • @crazyguy7585
    @crazyguy7585 7 місяців тому

    Great tutorial Keep it up

  • @Thomas-ve8ne
    @Thomas-ve8ne 5 місяців тому

    Hey there, nice Video! Very interesting way to realize damage and it seems way easier than deforming with bones or morph targets. But can you tell me if this is also possible by using the wheeled vehicle class and skeletel meshes? I honestly have no idea how to make a car drivable that only has a static mesh attached to it...

  • @RS4P
    @RS4P 3 місяці тому

    Is it possible to use this for a static object like a guardrail?

  • @TorQueMoD
    @TorQueMoD 8 місяців тому

    This is a great tutorial, but your pronunciation of some of the words makes me think your voice is actually a really good text to speech program (it also sounds seriously professional, like you should be a voice actor). "Pro-seed-ural" not "Pro-sid-ural", The "Latt-er" is optional, not the "Later", "Uh-Ray" not "Are-aye" etc. etc. Oh, and your written description about the Static Mesh and laggy start is incorrect English too, so now I'm almost certain this voice is AI. What program are you using? lol

    • @blukettle
      @blukettle  8 місяців тому

      lol thanks for the grammar lesson
      but yea the voice is generated - have a look at the first line in the description ^^
      the result for ttp can vary quite a lot and especially with longer sentences the result is often strange

  • @Ez_Bucks_
    @Ez_Bucks_ 7 місяців тому +1

    Can you please make a Tutorial on how to make drivable Cars in unreal Engine 5? I just downloaded it today and i want to make a car game. I will sub if you do!

  • @LegendaryMch
    @LegendaryMch 8 місяців тому

    great!! can you add a map for the verteces that are harder to be dammaged or can't like tyres and approximitly of them.

    • @blukettle
      @blukettle  8 місяців тому

      I'm glad u liked the video :)
      Not sure what you mean by "vertices that are harder to be damaged". If you want to, you can of course create a seperate BP for smaller objects that you want to be deformed and attach it to the main BP, if that's what youre asking for

  • @fahimfaisal7488
    @fahimfaisal7488 8 місяців тому

    cool video!

  • @surya_616
    @surya_616 8 місяців тому

    Can you please put a video about how to make death systems like the granny game

    • @blukettle
      @blukettle  8 місяців тому

      hm idk, it's quite different from what i've done here, but when i have time again i'll think about it!

  • @shibbling
    @shibbling 8 місяців тому

    Love this video man, ive been trying to figure out how to do something very similar. is there some way i could reach you for a chat?

    • @blukettle
      @blukettle  8 місяців тому

      glad you liked it :)
      you can write to the email i put up on my channel: blukettle@gmail.com

  • @original9vp
    @original9vp 8 місяців тому

    @Blu Kettle
    So will this work with chaos vehicles as you mentioned static meshes?

    • @blukettle
      @blukettle  8 місяців тому

      haven't tried it, but it should work yea. I think chaos vehicles uses skeletal meshes tho, so you maybe have to set that up and then use the PMC on top of that

    • @original9vp
      @original9vp 8 місяців тому

      @@blukettle That's what I meant...re skeletal meshes :)

  • @gamedev1118
    @gamedev1118 5 місяців тому

    I couldn't get it to work

  • @stalkershano
    @stalkershano 4 місяці тому

    👍

    • @BlenderDestruction
      @BlenderDestruction 2 місяці тому

      How did you get it to work, I have been trying but the procedural mesh just doesn't change

  • @hamzakilic7844
    @hamzakilic7844 8 місяців тому

    hello friend, do you have discord?

  • @BlenderDestruction
    @BlenderDestruction 2 місяці тому

    It doesn't work. After adding all the variables and blueprint functions, blocks, etc. all I got was ERROR ERROR and ERROR. Can you also show the default values for all the variables?

  • @joaovictorpereira7091
    @joaovictorpereira7091 5 місяців тому

    Great tutorial man, it works in UE4?

  • @ThreeTreeDog
    @ThreeTreeDog 7 місяців тому

    @blu kettle ty for the tutorial. I'm going to convert to geoscript, it may be a bit more performance.

    • @blukettle
      @blukettle  7 місяців тому

      np ☺️
      give that a try would be nice if that worked!

  • @gamedev1118
    @gamedev1118 7 місяців тому

    You didn't post the CalculateImpact function

    • @blukettle
      @blukettle  7 місяців тому +1

      oopsi
      will update that asap

    • @gamedev1118
      @gamedev1118 7 місяців тому

      @@blukettle Tnx

  • @amanitamuscaria5863
    @amanitamuscaria5863 5 місяців тому

    So Chaos Flesh can't do this?

    • @BlenderDestruction
      @BlenderDestruction 2 місяці тому

      NO, I tried, but chaos flesh cannot do it. It is clunky, and isn't like blender where you can just add plasticity.

  • @adrianorodrigue
    @adrianorodrigue 8 місяців тому

    Great!

  • @joshuasstudio
    @joshuasstudio 8 місяців тому

    This is a video I have been looking for damage like how beamng drive does and not the matrix bone damage, thanks for this!

    • @blukettle
      @blukettle  8 місяців тому

      Yea sure no problem :)
      Not sure how beamng does it but im certain its a little more complicated how they do it ^^
      With the approach i've shown the deformation always is spherical without considering the actual shape of the colided object, for example. But its maybe a good start to add more features and functionality upon

    • @joshuasstudio
      @joshuasstudio 8 місяців тому

      @@blukettle No yeah I know its way more complex but at least I can get the basics lol

    • @hypernight4001
      @hypernight4001 4 місяці тому

      ​@blukettle their soft cae body simulation is still the legendary best one, hope that ypu or someone else achieve a better result in unreal 5