Been playing tcgs for years. Using a white border is a really off-putting thing. There's a reason MTG got so much shit for using it in the past. Black border just looks better.
Ok I'm really excited for this but everything outside of the actual artwork looks cheap. PLEASE reconsider another pass at the borders and backgrounds!
@filipsana5565 not in Ariokan. There are rules and the creation process is guided, it's like combining LEGO bricks. You can't simply go there and make an I win card like in Collective.
I've played TCGs since I was in 3rd grade. League of Legends was a huge part of my social life for many years. I found out about Legends of Runeterra when they released the Rising Tides expansion. I was immediately hooked. LoR was truly an incredible game on every level. As a fan of the world, that game was everything that I could ever want or need in a card game. That all being said. I must be the "Target Audience" for a project like this, and I've never been less enthusiastic about something. This feels a hollow husk of what once was. The recycled art alone is genuinely upsetting. I supported LoR financially as much as possible, and this seemingly souless cashgrab is what we get? The cutting room floor. I will be actively detracting from this project.
Could not have said this better myself. Huge MTG player and have dabbled in various other TCGs. I absolutely LOVED Runeterra as both an extension of League and as a card game. I should be BEYOND excited for this... And I'm just sad to see what they made vs what could have been. There were mechanics in Runeterra that could have easily been transferred into a physical card game. And most of the other mechanics could have easily been adjusted to match the format. I feel like they just hate LoR and want to burn it to the ground and erase its memory. But like, why? Fans LOVED it. They truly only care about money and not their fan base... That's the fastest way to watch a property burn to the ground
@@brittbritt1838really? Fans loved it? Where’s the players then? Riot gave everyone a card game when you didn’t need to spend money and no one played it. Server costs aren’t free, and it’s clear people weren’t spending money enough on the things they did give.
As a long-time OCG/TCG player, I've appreciated the transition from analog cards into digital. Legends of Runeterra being one of the best ever made. This card game looks more like a party board game than an actual TCG I want to play. So looks like it's for a different player-base. Not us TCG players for sure.
@@nathanwidener9006 plenty of people played it. Riot just didn't monetise it. Didn't promote it. It didn't even get a link in the main League Client until after the layoffs. They didn't give it an opportunity to thrive they just cut and pivoted.
As a TCG player, the choice of colouring looks highly similar to One Piece TCG, from the card frame, type and effect colour. I was expecting a more unique art style for this to be collectables.
Man. It'd be wonderful if this had an online version! Maybe one that was like... an online app that had all the champions as cards with sets of other cards that they could play with designed for them! Like based around the regions! And if you used two of those regions to make a deck, then it'd give you so many deckbuilding opportunities! Or, what if, it even had a PvE game mode? Where you use a standard deck of cards built around a champion and gave them powers to make you stronger! I wonder what we would call it... Well, it has to have Legends or League in it... Ah! The Runeterran Legends. You should put everything into that.
@@valmiro4164it was on life support because Riot thought they could take the same LoL feee to play model and use it for a TCG. They’ve introduced a lot of monetization and that’s why it’s still going now. A severely reduced audience is keeping it going just because Riot was finally like oh wait this is supposed to make money
“We will invest in Project K” didn’t you say that about the last card game? Jesus this whole thing is such a slap in the face, I could name every single card that they reused from LoR. LoR was by far the best card game I’d ever played, it had a high skill ceiling and so many interesting interactions between cards. The mechanics and cards had so much depth and now you do this? LoR isn’t even cold yet, it might still be breathing for all we know. Regardless of how I feel, I do hope this game is at least marginally successful. Maybe it will give Riot the idea to rethink the monetization of LoR and bring the game back to life. A girl can dream can’t she?
The reason LoR is barely breathing is because nobody keeps playing it. I played it for hundreds of hours and even spent some money on it. But I ultimately left because I thought other games are more fun on my PC. It's a really well designed game but you can't force people to keep playing. I find it funny that so many people (not you) think that being free to play friendly matters here. Artificial attachment doesn't make a game good. At the end of the day people decided to play other things, including myself. Not because LoR was not fun but because other games were fun. Those other games also being free to play, like League of Legends. LoR is in a bad spot because most people prefer to play other things. Not because its design is bad or you didn't make it predatory gambly enough. With physical cards it's way more fun but LoR can't work as a physical version because the mechanics are too complex. So it is there, existing for the few who truly love it. I'm happy it is still supported at all. I'd love to have some friends to play it with from time to time but I just prefer LoL and other games. This physical card game looks very different and I hope it is even close to being as good as LoR in terms of gameplay. I don't like the gambling aspect of opening packs but if that's what they go for, good for them. I won't pay it because I'm against gambling in that form. They still invest in LoR. That's why it isn't dead. But it's pointless to keep the same level of investment if players don't respond. Reality is what it is and money isn't infinite.
Played LoR for years and I don't know where the notion comes, that Riot didn't invest a lot into LoR. The reason that the game went as long as it did was because Riot could afford running it at a loss. Plus, we don't know how deep the game gets. Having locations seems like a mechanic that adds complexity and seems like a nice change from MTG inspired games.
@ignithas3150 idk about others but my meaning of invest in LoR is that since it was known that LoR was a profit margin loss 📉. Develope and established ways to induce profit margin gain... that is find ways so LoR can make money 💰 whether that be a reiterative monetization model or what have you. Pump money back into the game. Would that have lost the player base? Umm maybe some but most player kneeeeew this was a free game. So make them pay $10 a month and go on from there. I'm should they could've come with better ways.
As a former pvp draft mode junkie in LoR (before they removed it!!!!!!!!!!!), if it turns out my local shop tournies have drafts of this game I am going to be both thrilled and incredibly annoyed, lmao.
It’s frustrating to see this as a Legends of Runeterra player, but I’m also left a bit confused. There were hints of what gameplay might be like, but the details here were very scarce for a game launching internationally early next year. Is that a land system similar to MtG? How does the color system work? What is the points system that seemed to end the game in the final clip? I don’t know how I’m supposed to be excited for a game that ultimately draws away resources from the one I already like when I know so little about it.
LoR isn't dead. It's doing quite well. As long as you enjoy single player. Which I do. I wish people would stop trying to manifest into the world that LoR is dead. It's actually making money for the first time ever.
@ Only the latest and only because they made the mistake of prioritizing quantity over quality. They've already delayed Mel and are delaying further new champions to instead give Fiddlesticks, Warwick, Ambessa and any new followers they have unique voice lines and level up animations; and then doing the same for every new champion in the future. And don't call me bro.
Happy that Riot still sees the potential in card games but my god does it hurt as someone that played LoR religiously since launch that it was cut in pieces and retooled as this
Hahahahahaha It hasn't even been a year since Riot's "death/massacre/abandonment" of LoR and they've already released another card thing... with the art of LoR itself hahaha
@@sejisen2346 Tbf, that was completely Riot's fault. They could have made LoR similar to other digital TCG games, which essentially rely on card packs for their revenue stream. Instead, they wanted to be the "good guys" by not going that route. So using the "nobody is paying it" seems like a self-fulfilling joke at this point.
@@bored_boar Calling around 100 million tcg players worldwide a "niche" is a bit of a hot take. Yeah, it's not the biggest hobby in the world, but it's incredibly profitable because despite fancy art and printing processes, you're still basically selling paper to people. A collector booster display in magic costs around 200 bucks and it's like a pound of printed paper.
@@bored_boar you would be surprised at how many people are moving away from video gaming to go for tcg, we're kind of done not owning anything and tcg gives you the thing in hand, there's no nerfs to cards and if anything they reprint cards to fix text. It's just more enjoyable bcs the online part of gaming is so bad/sad that it simply becomes unenjoyable, not to mention games being just political messages at this point with a few being good is not fun at all to be a video gamer
Probably not since making new cards cost a couple of cents and then they sell the packs for like 10 bucks or whatever a pack goes for these days vs LoR where they didn't make money from the cards since they were extremely generous with you playing to earn new cards and not spending money to get them.
No original artworks for champions? What a joke. The layout of the cards looks incredibly cheap as well. This is an insult to all the devs of LoR and the artists you've fired.
2:28 So y'all want to create a competitive scene of a TCG that looks like a knockoff card game from a Chinese web store, that has no mildly interesting gameplay mechanics and doesn't even have a name yet??? Yes please do, I'd love to see how this LoR mockery crashes into an atom when it's put aside of titans like Pokémon, MTG or Yugioh ❤
@@sinistrdairy2971 One piece has crazy beautiful arts/cards. But yeah a lot of them are kinda cheap looking, id say its 70/30 (30% being cheap looking)
Riot didn't drive lor to the ground, the players did, the game was super f2p friendly but no one wanted to spend money on it and instead put money into more predatory games
DID YOU EVEN PLAY THE GAME? THERE'S ABSOLUTELY NOTHING WORTH TO BUY IN THE GAMES, AND THE ONLY COSMETIC THAT SOMEHOW WORTH IT, THEY STOP MAKING IT @@nothinisworthit
@@valmiro4164do you seriously think Riot is short on money? Even if LoR lost 5 million dollars a year what is that to a company that makes billions? Literally nothing.
@@zorroknowsbetter LoR was too generous for its own good, could literally build several viable decks from the new expansions for free after just a week of playing. Not surprised it made little money.
Riot supported Legends of Runeterra a lot and it was fun but the thing is it was too generous for its own good. I hate to say it. I REALLY hate tot say it but some anti-consumer ism is unfortunately necessary for a card game to flourish...
good, ccg's suck ass. theyre all riddled with terrible rng mechanics. its not just LOR that is dying all of these games have been trending downhill in the last 5 years, hearthstone the biggest ccg has seen its standard game mode play rate dwindle to nothing. On the opposite side weve seen a huge increase in people playing digital games that are based on physical games like magic and yugioh In the last five years physical tcg's have been trending up to the moon in player count, such as commander for magic the gathering or yugioh to the point its often hard to find an empty table anymore at any of my 3 local game stores unless you show up early. The majority has spoken we want physical card games not digital ccg's
Ngl, this really comes as a slap in the face to LoR players. I was just getting into LoR and its competitive scene when it all suddenly shut down, and now hearing that its budget went into creating a physical card game that looks decidedly worse and that I can guarantee I will *not* be investing in as I am an exclusively online card game player is like... wtf. I can't understand why Riot wouldn't focus their efforts and money on an already fantastic card game that only lacked profits due to being too player-friendly with its card drops. Instead, they're wasting their resources on this garbage. I genuinely hope it fails.
@ElusiveEel pretty sure they added cards to the normal game with arcane too. Hating on PoC is so fuckin weird lmao. and i have played LoR for years through some of its broken and boring metas which no one likes to talk about, and definitely contributed to why we are here today. But whatever lets trash the vastly more popular game mode for no reason XD
@@gameguru42392 ...So, yeah, you don't play LoR. No new card has been released in the "normal game" with Arcane, they are all PoC-exclusive (and there's even been a huge controversy over them getting released without voice lines and even level-up animation). And you are right that PoC is getting a lot of great updates, it's disingenuous to take that as proof as "the game is still alive" rather than "Riot is turning the game into something else in hope of making it profitable".
I've been a Runeterra player since the first year of it's release. What got me into it was it's beautiful art style and it's exploration of the amazing world of Runeterra .Spent thousands of hours with it, unlocking cards, making decks, climbing the ladder, watching my favorite streamers, playing with friends, you name it. I also invested in the game. Buying boards, champion skins and passes. Riot had delivered something amazing, a ride that I was about to stick with 'till the very end... I just didn't expect us to reach it so soon. Now this? I'm sure you can tell how I feel about this. You've made one of my favorite games ever just to put it in the ground and re-use it for spare parts in what is essentially an asset flip of your other IP's. I'm thankful for all the negative reception you're seeing here, and I hope it reflects in the game's revenue.
Same! I played since the beta, and have genuinely spent thousands on the game between events, boards, skins, etc. No exaggerating, thousands. So to lose the game was bitter. And now this? They fired people, fucked their audience, stripped the spirit of what's left of the game, to give us, this? I have, never, ever wanted a game, or honestly a company to fail in a venture more than this.
These card designs are so much worse than Runeterra and don't really reflect the art style of League very well. I don't look at these and think "I want to collect them" - I look at them and think they're part of a game like Uno or Unstable Unicorns, a prepackaged experience. Honestly, just swapping the white borders to black would be a huge step towards making them look more "collectible." But the art not being unique like Runeterra's was also makes this feel cheap, too. Physical card games need to feel good to collect and look at, and this isn't currently accomplishing either of those two things.
it's just the beta, for sure they recorder this before the arcane viktor reveal, so, maybe we will have an arcane viktor instead once the TCG have is official release
@@ClubMunchkins nah the first set will have og viktor and in the future if u want that card you'll only be able to get it by spending a lot of money on a set 1 booster pack or a lot more on the viktor card itself OR A DISGUSTING AMOUNT on any rare version of og viktor :D mmm yes gambling at least i hope they fund LoR with this game then i won't be mad
Legends of runeterra was the most unique, skill expressive, in depth, beautifully done (both visually and audibly) card game I’ve ever played and seeing that die was an absolute tragedy. If funding was the only issue I would gladly pay for the game to just adopt the exact same style other card games have through paying with pack openings and what not just to keep the game alive/bring it back. This card game looks so underwhelming compared to what LOR was. I don’t know if other fans of LOR feel the same but if so idk who the player base for this will be.
dude if they just rebranded this as a collectors physical version of LoR id buy it. This is just an insult to the game we already have. it fixes the monitization issues with LoR and gives new life to the game we love. Riot in a streak of making the worse fucking decision recently…
Abandoned after 5 years of subsidy you mean? Valve shut theirs down mere months after release and it was buy to play. Be grateful you're still able to play to this day.
Well... a physical tcg is guaranteed profit since you have to pull for cards. They'll definitely be more invested in this than LOR. LOR died cause they made it too free. It is strange they are releasing this so early after LOR's PVP funeral. If LOR never existed, then I could see Project K outperforming LOR. But I know people will be salty and refuse to try Project L cause of what happened to LOR.
Please riot take the comments into account. - make an online version that goes with the cardgame (Yu-Gi-Oh has one, Magic has one, pokemon has 2) - redesign your borders, the white ones are just too bright, you see the borders more than the actual card - you most likely did it but some foil art and alternate version of cards. People can have the card in lower and higher rarity, collector will go for it regardless (as Yu-Gi-Oh does in ocg, pokemon overall, one piece to some extent) - good luck we really need a competite tcg lol based game
@@happyclapper7620 I know you're not wrong, but also, I kinda disagree. I play keyforge competitively, and I wish to God the company that makes it had an official online version. I would play online in an instant instead of in person because I hate people and socializing and I've met plenty of introverts the same way 😂. I understand my experience isn't everyone's, but I'd argue more introverts play TCGs than extroverts, it's just a lack of online play that keeps us in person.
I'm not going to dunk on these guys, because it's not their fault riot killed lor. Though hopefully riot gives this game a little more love, art is a huge part of a successful card game and i wouldn't get excited to pull splashart that's been sitting around the office.
@@Maposil That was the DEVS FAULT, not the players. TCG players love opening booster packs and collecting cards. They got rid of one of the biggest aspects of TCGs and instead had players buy alt skins for their cards. THEY screwed up.
@@SubzeroBlack68 And then you'd instead be complaining about how you have to drop $500 per expansion to get all the cards like in Hearthstone and how greedy Riot is for FORCING you to buy cards to stay competitive when they could just make the cards free and you pay for cosmetics instead.
As a long-time OCG/TCG player, I've appreciated the transition from analog cards into digital. Legends of Runeterra being one of the best ever made. This card game looks more like a party board game than an actual TCG I want to play. So looks like it's for a different player-base. Not us TCG players for sure. 💀💀
I seriously don't understand why make a revel using placeholder art. And if this is not placeholder art... holy shit. Edit: 0:40 Jesus christ, it's not placeholder art... This has to be a joke.
There's no way they think those colors, symbols, borders, and fills aren't generic as shit, right? Please? This looks like custom card Reddit slop made in a day, not a god-forsaken MtG competitor
I agree 100%. The reused character splash art, the white borders, bland white backgrounds... this game looks like a prototype/fanmade game than an official product. Have they seen MTG or Pokemon cards? If this is the final release, the only way this ever flies as a collectible is that the game does so bad it instantly implodes and these cards barely get printed, becoming super rare in 10-20 years.
I really don’t understand the hate for this project, it’s a lot of banter that doesn’t make much sense. This is meant to be a competitive TCG. LoR is not one, with it’s largest source of player detainment being in Path of Champions, which would not be in the TCG. And with how development teams are scattered this would realistically not have affected the LoR dev team.
@Elevear it's probably because they did this with LoR. They wanted it to be competitive and have tournaments and such. They eventually phased all that out. I'd be kind of ok with this even as a LoR fan with new art. But reusing art is fucking lazy imo. Yeah it makes it easier to produce to an extent but it rubs me the wrong way...
I really doubt it is, but I do slightly worry they'll go with LoL champ designs, lol. If I'm to bring this game to the fam bam, I'd rather not have sexy bikini jinx, give us Arcane trauma Jinx instead! And considering the fam bam's watched Arcane, a more Arcane accurate Viktor would be neat too.
I feel like the card layout and design is a huge miss. It looks like the One Piece TCG, complete with your main character dictating what colors you play. The art is reused, down to skill icons found in the game. It could be mechanically engaging but is already losing visually as Project K joins the rest of the market with an underwhelming sneak peek. I do wish they would change the art to make it stand out visually, like black border, box frames that double as indicators, or a reduction in so much negative space. I also worry about the cardstock quality and if there are any ways to authenticate legitimate cards from fake ones. Let's be real. What overlap is there between League of Legends the game and the current tcg market trends that are shown from this trailer? Again, the rehash of in-game client art compounded with so much blank space only tells me that it's recycled, not reimagined. Add some flair, some highlights, some flavor text or ability names that would make me love and be curious of the history of League of Legends, from the lore to the championships, odd nods to easter eggs and e-sport moments. There's so much aesthetics and history built up that I'm not even remotely feeling from the iteration shown in the trailer. Riot, I love TCGs and I've loved playing LoL as I grew up. I've seen these characters thousands of times before and they're nostalgic and familiar. To me, this current design doesn't feel like League of Legends or Legends of Runeterra or the cinematics over the years, it feels like clipart of the IP stapled onto cardboard in an attempt to dip halfheartedly into a new marketspace. What art is left when you reuse all the skill assets? What excitement would I feel to see a $10 skin that's been out for years on the client as I open it as my legendary card? A layer of holographic and foil will only carry so much when it's something I've seen before with the tiniest of changes. Instead, how dynamic would it instead be if Karma's shield depicted her defending Ionia? To see Jinx and Vi's story depicted on a series of cards that went through their beginnings, fallout, conflict, and tragedy like in the show. Braum's humor and delight as he gives a mustache to a Poro? Every set could be its own theme of story, lore, easter eggs, and meta. Imagine a co-op game mode with a line of champions based off the demon king where players must take them down for the crown! Please don't miss all the potential that's been built up only to be thrown to the wayside in favor of crispness and pushing out product. League has been a labor of love, and I truly want it to show.
Nah this is a TCG, as there will be physical cards with card packs. Those make hella money cus all you gotta do is make a sparkly alt art card and people will spend thousands try to get them. Honestly a logical next step after all the gatcha mechanics they added to League.
@@xanithdegroot5407that is if people are invested in it. The TCG market is heavily saturated to the point where card games such as MetaZoo have shut down due to a lack of player base.
@@xanithdegroot5407 I would agree with you up until I saw the cards they were showcasing here... and these look horrendous. If they had commissioned entirely new art for this TCG, the community would probably eat this up. But then you see some of the art, which is basically recycled from either LoR or LoL... yikes 🤦♂
Setting up shop with the pillaged goods from Legends Of Runeterra right in front of its fresh corpse. Riot never gets tired of spitting on its player's faces over and over again. Business as usual, truly dissapointing.
seeing lor art heavily subsidize this game while its cost was being cited as a big part of the reason to shelve the majority of the game comes off as really disrespectful and doesnt have me hopeful this game will exist once the free art runs out
Is difficult to put into words just how amazing Competitive LOR was, it felt like driving an Italian manual transmission sports car, while the competition felt like an automatic Chevy Cruze, if you catch my drift.
Why tho ? re-establish LoR by fixing the economy listen to feed back and advertise properly. Y'all really think this is going to be worth a damn in the current market , you are competing with titans that far out class hearthstone. Bring back LOR plz , we don't want this ! Nobody is going to play this when they already play other things , wasn't this one of your reasoning for tanking LOR ? You guys are dense if you think this will succeed even in china , what would have happened if y'all released LoR in china ? bet ya wouldn't have hand money issues in the slightest.
Guys about the art you're right, this is asctually a pretty crazy situation and i hope they start making original card's arts, but the game looks pretty fun and complex, battlefields are a very cool idea (similar to snap but the game is completly different, so nothing is random and your battlefields are a sort of side deck). The game is actually a lot more unique than all the "magic like" games i've seen in recent years to be fair
To add another voice to the art, this better be placeholder art. I'm excited for this game to try it out, Runeterra is an amazing IP and world. But you better give it some unique art to make people want to collect the cards.
And sell physical card packs! I’d love to buy physical LoR cards (which they’ve given out to content creators, which is an even harder slap in the face)
Or at the VERY least just give us a pvp draft mode queue again. Taking away Expeditions instead of redesigning it so it works with your card pools was criminal. I'd still be playing LoR every day if Expeditions were in it.
1 .Art is just stolen together from splash screens and LOR and dosent fit together at all making it look cheap,ugly and like a low effort cash grab so low effort infact that you couldnt even grab the reworked viktor splash screen and grabed the LOR version instead very "Immersive" indeed. 2. We alread have LOR why not support it more and give it more funds instead of basicly abandoning it for a physical competitor(I know why its greed). 3. I already own a huge collection of MTG cards and dont see any reason why i should switch to these with it likely going to cost as much as MTG and it seemingly being even more low effort than MTG recently. In short im not intrested pls invest youre money in LOR or making arena a permanent game mode in LOL instead thank you.
Delusional. 1. When do you think that they made this playtest cards and this video? 2. LoR is and was a failed product from day one. Its selling point was a living contradiction with was makes TCGs make money: a free card game where tou dont buy cards to play and we earn money eith skins. To make lor financialy positive they would need to go back at the selling point of the game and thats is a no-no.
@eduardmauzolff6344 youre delusional if you think those are playtest cards theire going to start selling them in january in china if they had new artwork they would have shown it in this video to hype up theire chinese release and the english version preorders which will also go live early next year
@eduardmauzolff6344 and the argument that they made this vidoe in advance dosent realy aply because even if they had showing some pngs at the end of the video really wouldnt be that hard to edit in and if not that they would have atleast posted them on theire twitter or in a devlog to again build hype which is what you should be doing if you want to start selling a product in the mext 2 months in the largest and most financialy important region that being china
First impressions - the cards look like shit. People care more about how cool the cards look more than anything and those white borders make it look like a cheap print
i know they couldn't have done runeterra because that only works on pc. but NGL it does feel kinda weird for them to kill runetera and then make a physical TCG
My dudes all this time the LoR community has been begging to be able to buy the cards physically.. the way cards looked in LoR was so unique, while the game undoubtedly is fun, this feels like such a downgrade and makes me kind of sad.. I would have loved to have spent all my life savings on buying LoR packs physically to fund the game
the game has already too many "generated on the spot" cards wich is something that can't be done in physical card games. LoR would have to change a lot to be able to be a mix of digital and physical card game like Pokemon tcg is already.
@@wanderingmercurymarauder761 not at all, when a card say "look at 3 random cards generated from outside the decks picked ramdonly from 50 possible cards, the pick one" is not feasible to have a physical card Game that do that every turn and not make the players tired of picking and shuffling sideboards of only tokens
Really, I pray this isnt the visual the cards would have. Knowing Riots Art, I expected jaw dropping cards. Majority of them seemed like things youd throw together on a weekend as a side project. Idk man.
Can’t emphasize enough how important the art for card games is. And pre-existing art is a slap in the face for both players wanting to collect and see cool unique art, and artists wanting to collaborate on an IP they love. Recycling art is a great way to make it feel cheap!
If this happens, they better release it on PC so that fans of LoR can play while they continue to establish LoR as a Slay the spire-esque game. And don't forget that one of Riot's mantras about TCGs was making it affordable.
Seen some similar comments bringing this up but didn't really see anything here telling us what this card game is, how it plays, what the goal is, etc. All this video did was say, "Hey, we saw some obsessed collectors dropping big bucks on TCGs and we wanted in. Selling pixels is so 2010, so we're going to sell cards now too!" And that's really all the video was. All it explains is that they want this to be big asap.
There were a few bits of information but... not really anything interesting. Looks like they simply slapped the One Piece TCG and Marvel Snap together and branded it with their own IP. They absolutely need to show more about the actual game design.
Did you even read the title? If so, where did you read "How to play"? They're just telling us they're making a physical card game, it doesn't even have a name yet. The how-to-play video will come later when the game's ready.
@@leetri how to play is the most important part in a GAME. They're announcing a game and talking about Global Events?? But can't even tell us how to play? It's not because it's in the works, it's because it's shitty or an afterthought
It makes sense that they went this direction because maintaining this will be much, much cheaper compared to LoR. Its still such a huge slap in the face.
@@Jaaziar I'm going to assume you never or just don't play LoR. LoR was more-or-less put on maintenance mode, having Riot effectively drop development for the game, their TCG (albeit digital). It had a relatively decent size fanbase and had pretty solid potential, just wasn't SUPER profitable. The introduction of this card game, as well as the state of LoR more or less tells us players of LoR, that they do not care about their digital card game, nor their fans. IMO, yes there is room for both to exist, but realistically there isn't.
I won’t put a dime into this. Not a good sign to do so many cuts to LoR and then drop this. Either commit to LoR or pull the plug. Stop playing with my heart. Love LoR.
"Lets copypaste OnePiece TCG" -shareholders I hope riot suffers a blizzard corpo downfall. Disneyfying Runeterra, firing really strong lore writers for profit, list is endless. All to squeeze profits but constantly making everything more and more bland Remember: There is no subjective high end "Quality".. quality always boils down to the individuals caring. And the blandness shows, don't take your customers for fools
So Riot made a Card game that didn't work and their solution was to make another card game? Although, with Riot's transition into Gamba mechanics, card pack openings was real hot there for a while.
@@CanadianSpectatorthat’s the reason why it was NEVER profitable. Devs confirmed that they never managed to get enough revenue. Tragically, but LoR was indeed too generous
@@MagnusArchitectOfFate Sure it was generous but they never engaged a competitive community to keep up with the game like MTG Arena or YGO Master Duel. Longtime Runeterra content makers switched to other stuff. In the end the game was really more for single player content.
Paper TCG probably makes more money than digital TCG, depending on your monetization mechanics. That could explain a lot of this. Man, I miss LoR though.
@@paulcastillo8256 youre delusional if you think magic arena brings in more profit for wizards than the TCG, magics most profitable format is commander and its not even close thats why all new sets are commander centric and not standard focused. arena doesnt even have commander. but sure lets assume arena is more profitable and wizards has completely shifted their entire business around a format that isnt playable in that extremely profitable digital game because theyre? what? that stupid?
Compared to the collectible economy for LoR, everyone one of these cards has a hard economic value attached. So if it costs $5,000 to develop a card and 0.10 cents to print each card, then a pack of 20 cards (averaging 8 unique cards) costs you 50k to produce 5k units. You sell those card packs for $15 a piece, you break even at 2500 packs in sales. By 5k, you're at 125% RoI. If you do another production of the cards, you're profitable as soon as the first ~100 units sell, and your margins only go up from there. Then the rarities market kicks in, and you can exploit that to wahtever degree you want to. The longer digital cards exist, the *lower* their value becomes, because the currency to get them gets more and more pervasive among the audience. Cards from the launch set of LoR or Burning Tides figuratively *cost* money to keep in the game relative to their return for value, as if you were to randomly unlock or earn duplicates, they get converted into currency you can spend on newer stuff, thus devaluing newer cards. LoR could have been player friendly and still utilize the rarities market, just make it so you can "earn" a core set of cards + whatever the current set was. To get anything in between, including the rarer cards and champs, you'd have to buy "legacy coins" to basically unlock blind boosts. Duplicates get converted into currency that you can use in the current or next set, so you don't lose value. They just never tried anything but their original model, I would suspect because the app and platforms were too rigid.
Here's my suspected gameplay The fullart cards (shown here are volibear, yasuo, viktor, etc) seems to be called "legend cards" based on the indicator on the card. Seems like a one-per-deck cardtype is like your leader (so like MTG commander where it limits your color in deckbuilding, but unlike commander where it seems like you can't cast them and they just have an ongoing effect). black cardbacks: location/battlefield. Not sure if you can put units on this or you fight there but it has effects on it. white cardbacks: manas, think MTG lands but sideboarded instead blue cardbacks: other playable cards 2:08 Gonna assume top left is a health or smth, top right is the attack, and then the thing below what I think is health is mana. In this volibear card, you have "defect" which seems to function like ward in MTG. We also see keywords like "exhaust" and "ready" in other cards which seems to be similar to Lorcana's keyword where in MTG terms, exhaust seems to be tapped (can't attacked / possibly used for summoning sickness as well in this game) and ready being untapped (being able to attacked).
Ok. I'm going to ask. If you couldn't make a profit with it's online version, why do you think a physical card game, an ever shrinking market, is going to make a profit?
it's actually a big market now physical trading card games are played a lot nowadays. Also the reason they couldn't make a profit was because it was so friendly that players didn't spend money on LoR, here you want a pack you have to buy it so it's profitable
LoR and P:K PvP will be massively different. LOR failed to reach a popular competitive scene, even with investment, and a fair amount of time. P:K Will aim to be able to reach these large competitive scenes, getting more attention in conventions (where a lot of this play happens) while also having a healthy source of revenue.
Margins, my guy. Trading and Collectible card games live on rarities and margins. The online ecosystem they built for LoR actually depressed card value over time, whereas physical card collection inherently grants increasing RoI, because you can't turn in duplicates for funny money to use on cards you're missing. Sure, the cost overhead for printing is higher than hosting a game server (slightly), but the game server costs you more and more money over time while the user base shrinks and your own product devalues itself. So you have to keep investing in it over and over again. But you take the time to make a full starter set, let's say 100 unique cards, let's say that costs you $5million dollars of development. You're gonna print each card x to y times, based on rarity, but it's always going to cost you, maybe $0.10 to print a card. Let's say by the time they go into a card pack of 20 cards (with 8 distinct cards), you've paid $0.35 per card, or $7 a pack (landed cost is probably close to like $3, so it's even crazier, but stay with me). You charge $15 for the pack. To recoup your costs, you have to sell 625,000 units. After that, every unit you sell just expands your margin. So if you print 1,000,000 packs, you make $3million. If you print 2mil packs, you make $11million. This continues until you saturate the market and they stop selling. Now imagine your landed cost is half that, you make your money back in the first 450,00 units you sell, and then the next 650,000 units you sell, you make $7million. Your next printing, you make even more money. Basically, the margins are amazing at scale and the profit easily realized, providing you have a serviceable market. To get that market, you need good customer acquisition and you need to monitor market saturation, both things that traditionally cost a lot of money and are hard to quantify. Riot has an insanely low customer acquisition cost, and they have an insane amount of market data to work with. They're going in with 80% of the operating costs for a card game already paid for and solved. It makes a ton of sense. I hate it, let's be clear. I love LoR and hate this, as a player. But the business savvy is there.
hope these cards are prototypes, they don't look very collectable but rather cheap
Yeah, the border design looks cheap for sure.
ye
Very unappealing as well.
Been playing tcgs for years. Using a white border is a really off-putting thing. There's a reason MTG got so much shit for using it in the past. Black border just looks better.
Ok I'm really excited for this but everything outside of the actual artwork looks cheap. PLEASE reconsider another pass at the borders and backgrounds!
Project K. Stands for Project Kill Legends of Runeterra
lmao
lol
"We have Legends of Runeterra at home"
LOR at home:
No we dont, at least anymore
Unfortunately LoR is dead, people are moving to Ariokan. There you can create cards (from scratch, literally), to break whatever Meta is running atm.
@@RikuTheFuffs Destroys the purpose of TCGs/CCGs. It's nice to create our own cards, but everyone can just do whatever the hell they want.
@filipsana5565 not in Ariokan. There are rules and the creation process is guided, it's like combining LEGO bricks. You can't simply go there and make an I win card like in Collective.
I've played TCGs since I was in 3rd grade. League of Legends was a huge part of my social life for many years. I found out about Legends of Runeterra when they released the Rising Tides expansion. I was immediately hooked. LoR was truly an incredible game on every level. As a fan of the world, that game was everything that I could ever want or need in a card game.
That all being said. I must be the "Target Audience" for a project like this, and I've never been less enthusiastic about something. This feels a hollow husk of what once was. The recycled art alone is genuinely upsetting.
I supported LoR financially as much as possible, and this seemingly souless cashgrab is what we get?
The cutting room floor.
I will be actively detracting from this project.
Good. You and the entire player base deserve more respect than this.
Could not have said this better myself. Huge MTG player and have dabbled in various other TCGs. I absolutely LOVED Runeterra as both an extension of League and as a card game. I should be BEYOND excited for this... And I'm just sad to see what they made vs what could have been. There were mechanics in Runeterra that could have easily been transferred into a physical card game. And most of the other mechanics could have easily been adjusted to match the format. I feel like they just hate LoR and want to burn it to the ground and erase its memory. But like, why? Fans LOVED it. They truly only care about money and not their fan base... That's the fastest way to watch a property burn to the ground
@@brittbritt1838really? Fans loved it? Where’s the players then? Riot gave everyone a card game when you didn’t need to spend money and no one played it. Server costs aren’t free, and it’s clear people weren’t spending money enough on the things they did give.
As a long-time OCG/TCG player, I've appreciated the transition from analog cards into digital. Legends of Runeterra being one of the best ever made.
This card game looks more like a party board game than an actual TCG I want to play. So looks like it's for a different player-base. Not us TCG players for sure.
@@nathanwidener9006 plenty of people played it. Riot just didn't monetise it. Didn't promote it. It didn't even get a link in the main League Client until after the layoffs. They didn't give it an opportunity to thrive they just cut and pivoted.
Lmao, not the Viktor card with the og splash art after the rework situation
lmao
Well there isn't as much art of new Viktor, so they had to stick with old Viktor.
If you look closely, *all* the art is just recycled assets.
Those cards could have been prototypes for like a year or two. Please tell me you arent this dumb arcane JUST ended not even a week ago.
I'm willing to bet it'll change as the game makes a full release
@@gameguru42392 yeah it in fact ended almost 2 weeks ago
As a TCG player, the choice of colouring looks highly similar to One Piece TCG, from the card frame, type and effect colour. I was expecting a more unique art style for this to be collectables.
Yeah, when I first saw one card, my mind immediatly went to One Piece.
Many "new" card games use this design, it's kinda lame. Cardfight Vangurard uses similar design, so does One Piece, DBZ tcg and many more
Agree it looks very generic
and one piece is just like digimon . which both are made by bandai they also have another card game thats really similar in card look too.
That's what I'm saying!!!
Man. It'd be wonderful if this had an online version! Maybe one that was like... an online app that had all the champions as cards with sets of other cards that they could play with designed for them! Like based around the regions! And if you used two of those regions to make a deck, then it'd give you so many deckbuilding opportunities!
Or, what if, it even had a PvE game mode? Where you use a standard deck of cards built around a champion and gave them powers to make you stronger!
I wonder what we would call it... Well, it has to have Legends or League in it...
Ah! The Runeterran Legends. You should put everything into that.
I actually like more that name, Lor Is obviously more of the lord of the rings that lol
lol
The game was on life support for 5 whole years, be grateful it still exists today. No other studio would've maintained it for as long as they did.
@@valmiro4164it was on life support because Riot thought they could take the same LoL feee to play model and use it for a TCG. They’ve introduced a lot of monetization and that’s why it’s still going now. A severely reduced audience is keeping it going just because Riot was finally like oh wait this is supposed to make money
tcg's are different than online card games, stop getting your panties in a bunch
“We will invest in Project K” didn’t you say that about the last card game?
Jesus this whole thing is such a slap in the face, I could name every single card that they reused from LoR.
LoR was by far the best card game I’d ever played, it had a high skill ceiling and so many interesting interactions between cards. The mechanics and cards had so much depth and now you do this? LoR isn’t even cold yet, it might still be breathing for all we know.
Regardless of how I feel, I do hope this game is at least marginally successful. Maybe it will give Riot the idea to rethink the monetization of LoR and bring the game back to life. A girl can dream can’t she?
Girl, you can, you can
The reason LoR is barely breathing is because nobody keeps playing it. I played it for hundreds of hours and even spent some money on it. But I ultimately left because I thought other games are more fun on my PC. It's a really well designed game but you can't force people to keep playing. I find it funny that so many people (not you) think that being free to play friendly matters here. Artificial attachment doesn't make a game good. At the end of the day people decided to play other things, including myself. Not because LoR was not fun but because other games were fun. Those other games also being free to play, like League of Legends.
LoR is in a bad spot because most people prefer to play other things. Not because its design is bad or you didn't make it predatory gambly enough. With physical cards it's way more fun but LoR can't work as a physical version because the mechanics are too complex. So it is there, existing for the few who truly love it.
I'm happy it is still supported at all. I'd love to have some friends to play it with from time to time but I just prefer LoL and other games. This physical card game looks very different and I hope it is even close to being as good as LoR in terms of gameplay. I don't like the gambling aspect of opening packs but if that's what they go for, good for them. I won't pay it because I'm against gambling in that form.
They still invest in LoR. That's why it isn't dead. But it's pointless to keep the same level of investment if players don't respond. Reality is what it is and money isn't infinite.
Played LoR for years and I don't know where the notion comes, that Riot didn't invest a lot into LoR. The reason that the game went as long as it did was because Riot could afford running it at a loss. Plus, we don't know how deep the game gets. Having locations seems like a mechanic that adds complexity and seems like a nice change from MTG inspired games.
@ignithas3150 idk about others but my meaning of invest in LoR is that since it was known that LoR was a profit margin loss 📉. Develope and established ways to induce profit margin gain... that is find ways so LoR can make money 💰 whether that be a reiterative monetization model or what have you. Pump money back into the game. Would that have lost the player base? Umm maybe some but most player kneeeeew this was a free game. So make them pay $10 a month and go on from there. I'm should they could've come with better ways.
@@SiMeGamer game is a flop not because of the gameplay, it flopped cause nobody was buying packs. Game was too Free to play
Cutting the loss by having Runeterra art on this, yeah, LoR is definetely done.
Hey! They paid for those arts, and they're gonna use em! 😆
ye
Hearthstone reused a bunch of art from other warcraft properties as well, this is pretty standard.
@@ClandestineMerkabaah yes, but they don't allow LoR devs to use voice acting from league, makes sense
@@ClandestineMerkabathey did pay the arts, FOR LOR
Dear Riot,
I don't like you.
Sincerely,
Former Legends of Runeterra player
I second this good man.
Yeah screw RIOT
I am obliged to agree
As a former pvp draft mode junkie in LoR (before they removed it!!!!!!!!!!!), if it turns out my local shop tournies have drafts of this game I am going to be both thrilled and incredibly annoyed, lmao.
It’s frustrating to see this as a
Legends of Runeterra player, but I’m also left a bit confused. There were hints of what gameplay might be like, but the details here were very scarce for a game launching internationally early next year. Is that a land system similar to MtG? How does the color system work? What is the points system that seemed to end the game in the final clip? I don’t know how I’m supposed to be excited for a game that ultimately draws away resources from the one I already like when I know so little about it.
it looks more like op tcg
It doesn't even have a name yet, relax
This is just the announcement, not the how to play video.
It also has the marvel snap stuff going on. As a TCG developer this looks sloppy. I never played much of LoR but that game was much better imo.
ye
LoR's body isnt even cold yet. The disrespect bro
It was literally like 10+ months ago, lor has been cold for a while
LoR isn't dead. It's doing quite well. As long as you enjoy single player. Which I do. I wish people would stop trying to manifest into the world that LoR is dead. It's actually making money for the first time ever.
@@RenegadeVile bro the cards dont even have voices anymore
@ Only the latest and only because they made the mistake of prioritizing quantity over quality. They've already delayed Mel and are delaying further new champions to instead give Fiddlesticks, Warwick, Ambessa and any new followers they have unique voice lines and level up animations; and then doing the same for every new champion in the future.
And don't call me bro.
Happy that Riot still sees the potential in card games but my god does it hurt as someone that played LoR religiously since launch that it was cut in pieces and retooled as this
Not only that, they are using the league splash arts as the champ art.
They need to give us the tools to make that game better give us the user tools devs PLEASE!!!!
No
real
what is it that they did to lor that everyone is complaining about
3 Years later they made video
State of League of Legends TCG...
Hahahahahaha It hasn't even been a year since Riot's "death/massacre/abandonment" of LoR and they've already released another card thing... with the art of LoR itself hahaha
Imagine trusting a Riot card game after what they did to LoR
How much have you spent on Lor? If it's 0 like most people, you have nothing to complain about
I own almost every cosmetic in LoR. This is fucked.
@furretfury9038 People investing time into the game is still a commitment, and it sucks having that undermined.
LoR is dead because nobody is paying it. In this case, tcg, you have to literally buy it to play it so it completely different
@@sejisen2346 Tbf, that was completely Riot's fault. They could have made LoR similar to other digital TCG games, which essentially rely on card packs for their revenue stream. Instead, they wanted to be the "good guys" by not going that route. So using the "nobody is paying it" seems like a self-fulfilling joke at this point.
Blizzard killed their physical cardgame to make Hearthstone.
Riot is killing their digital cardgame to make a physical cardgame
Collecting card is getting hot again, of course they want a piece.
@@PerroTrotavidasIt's still very much a niche and wouldn't reach an audience as wide as LoR though.
@@bored_boar Calling around 100 million tcg players worldwide a "niche" is a bit of a hot take.
Yeah, it's not the biggest hobby in the world, but it's incredibly profitable because despite fancy art and printing processes, you're still basically selling paper to people. A collector booster display in magic costs around 200 bucks and it's like a pound of printed paper.
@@bored_boar you would be surprised at how many people are moving away from video gaming to go for tcg, we're kind of done not owning anything and tcg gives you the thing in hand, there's no nerfs to cards and if anything they reprint cards to fix text. It's just more enjoyable bcs the online part of gaming is so bad/sad that it simply becomes unenjoyable, not to mention games being just political messages at this point with a few being good is not fun at all to be a video gamer
Lowkey a slap in the face to LoR's existence lol.
no one likes playing a card game on the computer.
Naw this is not out Teem Titian's Go, its our Young Justice
I don't see it like that I feel like this is just a spiritual successor to LoR.
@@beckeliasson8465 They say while Hearthstone, Yugioh Master Duel, Duel Links, and MTG Arena exist to great success lol.
@@beckeliasson8465 Meanwhile duel links and hearthstone and MTG and balatro (could you say balatro counts?) and marvel snap and ..........
A TCG without original art is doomed to fail
Time for Riot to kill a second card game
LOL
nah this one will actually make them so much money cus physical TCGs are basically gambling
what i hope is that they will use this game to fund LoR
This time they are going to sell the cards instead of giving them away, obviously it will be profitable.
real
Probably not since making new cards cost a couple of cents and then they sell the packs for like 10 bucks or whatever a pack goes for these days vs LoR where they didn't make money from the cards since they were extremely generous with you playing to earn new cards and not spending money to get them.
Resurrect LoR, cowards.
You litteraly have the best online CCG.
No original artworks for champions? What a joke. The layout of the cards looks incredibly cheap as well. This is an insult to all the devs of LoR and the artists you've fired.
Looks like the Digimon TCG but bad.
Because at least the digimon TCG has original artwork.
I would imagine these are playtest cards
Placeholder my friend... placeholder arts
the originals are original artwork... magic reuses old art all the time? xD
@@snuklelolthey are not placeholders dont be cringe
2:28 So y'all want to create a competitive scene of a TCG that looks like a knockoff card game from a Chinese web store, that has no mildly interesting gameplay mechanics and doesn't even have a name yet??? Yes please do, I'd love to see how this LoR mockery crashes into an atom when it's put aside of titans like Pokémon, MTG or Yugioh ❤
Reminds me of One Piece or any other Bandai TCG
@@sinistrdairy2971 One piece has crazy beautiful arts/cards. But yeah a lot of them are kinda cheap looking, id say its 70/30 (30% being cheap looking)
you drove legends of runeterra into the ground and then expect me to play this
Riot didn't drive lor to the ground, the players did, the game was super f2p friendly but no one wanted to spend money on it and instead put money into more predatory games
DID YOU EVEN PLAY THE GAME?
THERE'S ABSOLUTELY NOTHING WORTH TO BUY IN THE GAMES, AND THE ONLY COSMETIC THAT SOMEHOW WORTH IT, THEY STOP MAKING IT @@nothinisworthit
real
lmaoooo. Seriously entitled. The game made 0 money for since release and you have the gall to complain about "driven to the ground."
@@valmiro4164do you seriously think Riot is short on money? Even if LoR lost 5 million dollars a year what is that to a company that makes billions? Literally nothing.
I already have a great name for this game when they release the digital version, Legend of Runeterra
Legends of Runeterra died for this
“We will invest in Project K”
“Don’t believe their lies” - Former LoR player…
Not even that
Yughioh has same tcg and pc game as one. These are 2 different approaches according to riot
@@zorroknowsbetter LoR was too generous for its own good, could literally build several viable decks from the new expansions for free after just a week of playing. Not surprised it made little money.
@@stevkoul Yugioh started as a physical game though. Physical is the way to go for card games
Riot supported Legends of Runeterra a lot and it was fun but the thing is it was too generous for its own good. I hate to say it. I REALLY hate tot say it but some anti-consumer ism is unfortunately necessary for a card game to flourish...
Invest in Lor so we can have our game back. If you truly, " want it in the hands of everyone "
What happened to Legends of Runeterra?
Not profitable
Head toward PvE
its still there
In a coma
It's just a burning memory now.
Legends of Runeterra was pushed to the side and shot in the streets for this.
good, ccg's suck ass. theyre all riddled with terrible rng mechanics. its not just LOR that is dying all of these games have been trending downhill in the last 5 years, hearthstone the biggest ccg has seen its standard game mode play rate dwindle to nothing. On the opposite side weve seen a huge increase in people playing digital games that are based on physical games like magic and yugioh
In the last five years physical tcg's have been trending up to the moon in player count, such as commander for magic the gathering or yugioh to the point its often hard to find an empty table anymore at any of my 3 local game stores unless you show up early.
The majority has spoken we want physical card games not digital ccg's
@@TheJALT2 Yeah yu-gi-oh one of the worst card game to play based on tossing a coin.
My Riot Game is Just LoR. I played from Alpha. And now you make us feel Riot.
ye
No, the mechanic seems really different. But the art is mostly from there, this is true.
Ngl, this really comes as a slap in the face to LoR players. I was just getting into LoR and its competitive scene when it all suddenly shut down, and now hearing that its budget went into creating a physical card game that looks decidedly worse and that I can guarantee I will *not* be investing in as I am an exclusively online card game player is like... wtf. I can't understand why Riot wouldn't focus their efforts and money on an already fantastic card game that only lacked profits due to being too player-friendly with its card drops. Instead, they're wasting their resources on this garbage. I genuinely hope it fails.
Riot after killing LoR: "Wanna watch me do it again?"
LoR is still up and still gets updates. Stop bitching about a game you dont even play since you dont know that.
Path of champions is not Legends of Runeterra. Don't talk about games you've never even played.
@@gameguru42392 imagine defending a multibillion dollars company
@ElusiveEel pretty sure they added cards to the normal game with arcane too. Hating on PoC is so fuckin weird lmao. and i have played LoR for years through some of its broken and boring metas which no one likes to talk about, and definitely contributed to why we are here today. But whatever lets trash the vastly more popular game mode for no reason XD
@@gameguru42392 ...So, yeah, you don't play LoR.
No new card has been released in the "normal game" with Arcane, they are all PoC-exclusive (and there's even been a huge controversy over them getting released without voice lines and even level-up animation). And you are right that PoC is getting a lot of great updates, it's disingenuous to take that as proof as "the game is still alive" rather than "Riot is turning the game into something else in hope of making it profitable".
I've been a Runeterra player since the first year of it's release. What got me into it was it's beautiful art style and it's exploration of the amazing world of Runeterra .Spent thousands of hours with it, unlocking cards, making decks, climbing the ladder, watching my favorite streamers, playing with friends, you name it. I also invested in the game. Buying boards, champion skins and passes. Riot had delivered something amazing, a ride that I was about to stick with 'till the very end... I just didn't expect us to reach it so soon. Now this? I'm sure you can tell how I feel about this. You've made one of my favorite games ever just to put it in the ground and re-use it for spare parts in what is essentially an asset flip of your other IP's. I'm thankful for all the negative reception you're seeing here, and I hope it reflects in the game's revenue.
Same! I played since the beta, and have genuinely spent thousands on the game between events, boards, skins, etc. No exaggerating, thousands. So to lose the game was bitter. And now this? They fired people, fucked their audience, stripped the spirit of what's left of the game, to give us, this? I have, never, ever wanted a game, or honestly a company to fail in a venture more than this.
These card designs are so much worse than Runeterra and don't really reflect the art style of League very well. I don't look at these and think "I want to collect them" - I look at them and think they're part of a game like Uno or Unstable Unicorns, a prepackaged experience.
Honestly, just swapping the white borders to black would be a huge step towards making them look more "collectible." But the art not being unique like Runeterra's was also makes this feel cheap, too. Physical card games need to feel good to collect and look at, and this isn't currently accomplishing either of those two things.
some pokemon cards do pretty well in this
as someone who put hundreds of euros and hours into LOR, I hate this announcement
Old Viktor in the cards? LMAOO
Bring back his Glorious Evolution and his pimp walk
Viktor THE MACHINE HERALD
I saw new splash art with him 2:06
it's just the beta, for sure they recorder this before the arcane viktor reveal, so, maybe we will have an arcane viktor instead once the TCG have is official release
@@ClubMunchkins nah the first set will have og viktor and in the future if u want that card you'll only be able to get it by spending a lot of money on a set 1 booster pack or a lot more on the viktor card itself OR A DISGUSTING AMOUNT on any rare version of og viktor :D
mmm yes gambling
at least i hope they fund LoR with this game then i won't be mad
Legends of runeterra was the most unique, skill expressive, in depth, beautifully done (both visually and audibly) card game I’ve ever played and seeing that die was an absolute tragedy. If funding was the only issue I would gladly pay for the game to just adopt the exact same style other card games have through paying with pack openings and what not just to keep the game alive/bring it back. This card game looks so underwhelming compared to what LOR was. I don’t know if other fans of LOR feel the same but if so idk who the player base for this will be.
Legends of Runeterra was murdered for this?!
It doesn't even have the new "canonical designs" from arcane
Possibly because they printed tge cards long ago
Bro. This is in the prototype stage. OFC it's not with the new designs...
This video was not recorded yesterday.
Also, maybe nobody likes the new "canonical" designs. Like that garbage LoR "janna" redesign.
The people who play CCG's are not the same people who place TCG's
dude if they just rebranded this as a collectors physical version of LoR id buy it. This is just an insult to the game we already have. it fixes the monitization issues with LoR and gives new life to the game we love. Riot in a streak of making the worse fucking decision recently…
After abandoning LOR do they really expect ppl to trust them when they say they’ll invest in this lmao
real
Abandoned after 5 years of subsidy you mean? Valve shut theirs down mere months after release and it was buy to play. Be grateful you're still able to play to this day.
@@valmiro4164theirs looked like poopoo
Well... a physical tcg is guaranteed profit since you have to pull for cards. They'll definitely be more invested in this than LOR. LOR died cause they made it too free. It is strange they are releasing this so early after LOR's PVP funeral. If LOR never existed, then I could see Project K outperforming LOR. But I know people will be salty and refuse to try Project L cause of what happened to LOR.
@@valmiro4164 Stop shilling for the billion dollar company. One Gacha 'skin' in League is probably enough to make up for the resources used in LoR.
Please riot take the comments into account.
- make an online version that goes with the cardgame (Yu-Gi-Oh has one, Magic has one, pokemon has 2)
- redesign your borders, the white ones are just too bright, you see the borders more than the actual card
- you most likely did it but some foil art and alternate version of cards. People can have the card in lower and higher rarity, collector will go for it regardless (as Yu-Gi-Oh does in ocg, pokemon overall, one piece to some extent)
- good luck we really need a competite tcg lol based game
Some construtive critics! Yeah i agree with the points
think about all the money that went into this that could have gone into LoR marketing and development
Exactly holy shit, the game was just good advertisement away from greatness
you cant play LoR in person. Some people actually want to play IRL and enjoy the social aspects.
@@happyclapper7620 I know you're not wrong, but also, I kinda disagree. I play keyforge competitively, and I wish to God the company that makes it had an official online version. I would play online in an instant instead of in person because I hate people and socializing and I've met plenty of introverts the same way 😂. I understand my experience isn't everyone's, but I'd argue more introverts play TCGs than extroverts, it's just a lack of online play that keeps us in person.
@@happyclapper7620 not with physical cards but you could just have 2 people with laptops or tablets irl.
Just adapt LoR to a physical format, remove cards that dont fit into the phiscical play. it is literally the best card game ever made.
This is an absolute joke after you killed the best player friendly card game on the market
that's why they killed it, it was so friendly and people didn't buy skins which means it wasn't being profitable For Riot
PEOPLE KILLED LOR not expend money in the game SINCE DAY 1
I'm not going to dunk on these guys, because it's not their fault riot killed lor.
Though hopefully riot gives this game a little more love, art is a huge part of a successful card game and i wouldn't get excited to pull splashart that's been sitting around the office.
@@Maposil That was the DEVS FAULT, not the players. TCG players love opening booster packs and collecting cards. They got rid of one of the biggest aspects of TCGs and instead had players buy alt skins for their cards. THEY screwed up.
@@SubzeroBlack68 And then you'd instead be complaining about how you have to drop $500 per expansion to get all the cards like in Hearthstone and how greedy Riot is for FORCING you to buy cards to stay competitive when they could just make the cards free and you pay for cosmetics instead.
As a long-time OCG/TCG player, I've appreciated the transition from analog cards into digital. Legends of Runeterra being one of the best ever made.
This card game looks more like a party board game than an actual TCG I want to play. So looks like it's for a different player-base. Not us TCG players for sure. 💀💀
Project K gets announced on December 5th, already features outdated Viktor card splash art. Great start.
Cards look so low effort and bad too. I didnt get excited or think “wow that looks awesome” at anything they have shown
@@TheFlukeDude The cards give off the vibe of cards you'd see as part of a boardgame instead of an actual trading card game.
old vik is best vik.
I've been disappointed with most of the rito redesigns. So yah "outdated" victor is not a negative
LOR: Oh heres Viktor for Path Of Champions in the most recent update!
Riot: Sometimes I can still here LOR's voice
I seriously don't understand why make a revel using placeholder art.
And if this is not placeholder art... holy shit.
Edit: 0:40 Jesus christ, it's not placeholder art... This has to be a joke.
There's no way they think those colors, symbols, borders, and fills aren't generic as shit, right? Please? This looks like custom card Reddit slop made in a day, not a god-forsaken MtG competitor
they can't seriously believe people will want to collect these cards... they seriously can't think that lmao
I agree 100%. The reused character splash art, the white borders, bland white backgrounds... this game looks like a prototype/fanmade game than an official product. Have they seen MTG or Pokemon cards? If this is the final release, the only way this ever flies as a collectible is that the game does so bad it instantly implodes and these cards barely get printed, becoming super rare in 10-20 years.
@@JacktheDoctor Like Mechs vs Minions or Tellstones except those games are actually really good
@@merlumili people are going to collect these cards, lol. At least I am. ^_^
I didn’t think a game announcement UA-cam video could make me this angry, but I’m a LOR player, so here we are.
They said the art is pulled from existing IPs so they aren't even going to use new art for these? >_>
Yeah ist just a low effort cash grab
I really don’t understand the hate for this project, it’s a lot of banter that doesn’t make much sense.
This is meant to be a competitive TCG. LoR is not one, with it’s largest source of player detainment being in Path of Champions, which would not be in the TCG.
And with how development teams are scattered this would realistically not have affected the LoR dev team.
@Elevear it's probably because they did this with LoR. They wanted it to be competitive and have tournaments and such. They eventually phased all that out. I'd be kind of ok with this even as a LoR fan with new art. But reusing art is fucking lazy imo. Yeah it makes it easier to produce to an extent but it rubs me the wrong way...
I love collecting cards but I can’t really get excited to get yasuo’s 10 year old splash art on a piece of card stock. Hope these are just prototypes
If that’s the final art they’re going with this shit will slop so hard
I am pretty sure that the art on at least high rarity cards will be way better than that.
You remember the announcement video from old project A? Ofc this isn't final. The art is some of the last things in development
I really doubt it is, but I do slightly worry they'll go with LoL champ designs, lol.
If I'm to bring this game to the fam bam, I'd rather not have sexy bikini jinx, give us Arcane trauma Jinx instead!
And considering the fam bam's watched Arcane, a more Arcane accurate Viktor would be neat too.
I feel like the card layout and design is a huge miss. It looks like the One Piece TCG, complete with your main character dictating what colors you play. The art is reused, down to skill icons found in the game. It could be mechanically engaging but is already losing visually as Project K joins the rest of the market with an underwhelming sneak peek. I do wish they would change the art to make it stand out visually, like black border, box frames that double as indicators, or a reduction in so much negative space. I also worry about the cardstock quality and if there are any ways to authenticate legitimate cards from fake ones.
Let's be real. What overlap is there between League of Legends the game and the current tcg market trends that are shown from this trailer? Again, the rehash of in-game client art compounded with so much blank space only tells me that it's recycled, not reimagined. Add some flair, some highlights, some flavor text or ability names that would make me love and be curious of the history of League of Legends, from the lore to the championships, odd nods to easter eggs and e-sport moments. There's so much aesthetics and history built up that I'm not even remotely feeling from the iteration shown in the trailer.
Riot, I love TCGs and I've loved playing LoL as I grew up. I've seen these characters thousands of times before and they're nostalgic and familiar. To me, this current design doesn't feel like League of Legends or Legends of Runeterra or the cinematics over the years, it feels like clipart of the IP stapled onto cardboard in an attempt to dip halfheartedly into a new marketspace.
What art is left when you reuse all the skill assets? What excitement would I feel to see a $10 skin that's been out for years on the client as I open it as my legendary card? A layer of holographic and foil will only carry so much when it's something I've seen before with the tiniest of changes.
Instead, how dynamic would it instead be if Karma's shield depicted her defending Ionia? To see Jinx and Vi's story depicted on a series of cards that went through their beginnings, fallout, conflict, and tragedy like in the show. Braum's humor and delight as he gives a mustache to a Poro? Every set could be its own theme of story, lore, easter eggs, and meta. Imagine a co-op game mode with a line of champions based off the demon king where players must take them down for the crown!
Please don't miss all the potential that's been built up only to be thrown to the wayside in favor of crispness and pushing out product. League has been a labor of love, and I truly want it to show.
The man who killed LoR is now engaged in another ccg
No
Nah this is a TCG, as there will be physical cards with card packs. Those make hella money cus all you gotta do is make a sparkly alt art card and people will spend thousands try to get them.
Honestly a logical next step after all the gatcha mechanics they added to League.
one of them is in Supervive
@@xanithdegroot5407that is if people are invested in it. The TCG market is heavily saturated to the point where card games such as MetaZoo have shut down due to a lack of player base.
@@xanithdegroot5407 I would agree with you up until I saw the cards they were showcasing here... and these look horrendous. If they had commissioned entirely new art for this TCG, the community would probably eat this up. But then you see some of the art, which is basically recycled from either LoR or LoL... yikes 🤦♂
Setting up shop with the pillaged goods from Legends Of Runeterra right in front of its fresh corpse. Riot never gets tired of spitting on its player's faces over and over again. Business as usual, truly dissapointing.
seeing lor art heavily subsidize this game while its cost was being cited as a big part of the reason to shelve the majority of the game comes off as really disrespectful and doesnt have me hopeful this game will exist once the free art runs out
huh mtg reuses old art all the time...
riot allowed to use their art for multiple things if they want xD
fftcg used all se assets first then started only commissioning originals and they make way fucking less money lmfao
@@steelcyclone1325 MTG reuses old art in the same game, for the same card...
@@drakegrandx5914 dawg they have used their art for lots of other projects that arent' strictly mtg but sure dawg rofl
Is difficult to put into words just how amazing Competitive LOR was, it felt like driving an Italian manual transmission sports car, while the competition felt like an automatic Chevy Cruze, if you catch my drift.
Why tho ? re-establish LoR by fixing the economy listen to feed back and advertise properly. Y'all really think this is going to be worth a damn in the current market , you are competing with titans that far out class hearthstone. Bring back LOR plz , we don't want this !
Nobody is going to play this when they already play other things , wasn't this one of your reasoning for tanking LOR ?
You guys are dense if you think this will succeed even in china , what would have happened if y'all released LoR in china ? bet ya wouldn't have hand money issues in the slightest.
Guys about the art you're right, this is asctually a pretty crazy situation and i hope they start making original card's arts, but the game looks pretty fun and complex, battlefields are a very cool idea (similar to snap but the game is completly different, so nothing is random and your battlefields are a sort of side deck).
The game is actually a lot more unique than all the "magic like" games i've seen in recent years to be fair
On its corpse?! On its actual LoR corpse. I can’t bear to watch.
To add another voice to the art, this better be placeholder art. I'm excited for this game to try it out, Runeterra is an amazing IP and world. But you better give it some unique art to make people want to collect the cards.
How about we give Legends of Runeterra their budget back instead?
And sell physical card packs! I’d love to buy physical LoR cards (which they’ve given out to content creators, which is an even harder slap in the face)
@@kappakappason6949 thats actually good idea
Or at the VERY least just give us a pvp draft mode queue again.
Taking away Expeditions instead of redesigning it so it works with your card pools was criminal.
I'd still be playing LoR every day if Expeditions were in it.
Riot games doing anything but addressing the glaring issues in their main games. To be fair, everything entertainment wise has been great AHAH
using the ingame splasharts?!?! :c
it looks like indev desings
hopefully just placeholders
Whole card needs a massive overhaul, cause it looks boring af
Placeholder
NOT placeholder
Cait - “What are we, some kind of Legends of Runeterra?”
1 .Art is just stolen together from splash screens and LOR and dosent fit together at all making it look cheap,ugly and like a low effort cash grab so low effort infact that you couldnt even grab the reworked viktor splash screen and grabed the LOR version instead very "Immersive" indeed.
2. We alread have LOR why not support it more and give it more funds instead of basicly abandoning it for a physical competitor(I know why its greed).
3. I already own a huge collection of MTG cards and dont see any reason why i should switch to these with it likely going to cost as much as MTG and it seemingly being even more low effort than MTG recently.
In short im not intrested pls invest youre money in LOR or making arena a permanent game mode in LOL instead thank you.
Delusional.
1. When do you think that they made this playtest cards and this video?
2. LoR is and was a failed product from day one. Its selling point was a living contradiction with was makes TCGs make money: a free card game where tou dont buy cards to play and we earn money eith skins.
To make lor financialy positive they would need to go back at the selling point of the game and thats is a no-no.
@eduardmauzolff6344 youre delusional if you think those are playtest cards theire going to start selling them in january in china if they had new artwork they would have shown it in this video to hype up theire chinese release and the english version preorders which will also go live early next year
@eduardmauzolff6344 and the argument that they made this vidoe in advance dosent realy aply because even if they had showing some pngs at the end of the video really wouldnt be that hard to edit in and if not that they would have atleast posted them on theire twitter or in a devlog to again build hype which is what you should be doing if you want to start selling a product in the mext 2 months in the largest and most financialy important region that being china
First impressions - the cards look like shit. People care more about how cool the cards look more than anything and those white borders make it look like a cheap print
I miss LOR :(
You can still play the game…
Me too mate. Me too...
@@dragomaster2422 yeah, but it's just not the same. They stripped it down to bare bones resources and it honestly just feels, sad, to play now.
i know they couldn't have done runeterra because that only works on pc. but NGL it does feel kinda weird for them to kill runetera and then make a physical TCG
My dudes all this time the LoR community has been begging to be able to buy the cards physically.. the way cards looked in LoR was so unique, while the game undoubtedly is fun, this feels like such a downgrade and makes me kind of sad.. I would have loved to have spent all my life savings on buying LoR packs physically to fund the game
Up
I agree 100%
Using LoR arts is the ultimate bullshittery
can’t wait to steal these from my local walmart
bruh 😭
are you black?
@@wojciechkurek7419100% yes 😂😂😂😂😂😂
Bruh
@@wojciechkurek7419 tf are y’all talking about
Can't LOR be translated to an physical TCG instead making a new one?
the game has already too many "generated on the spot" cards wich is something that can't be done in physical card games. LoR would have to change a lot to be able to be a mix of digital and physical card game like Pokemon tcg is already.
@@stormcry0 You just described tokens, which is extremely common in Magic.
@@wanderingmercurymarauder761 not at all, when a card say "look at 3 random cards generated from outside the decks picked ramdonly from 50 possible cards, the pick one" is not feasible to have a physical card Game that do that every turn and not make the players tired of picking and shuffling sideboards of only tokens
I hope the art is a place holder because it’s just splashes
Really, I pray this isnt the visual the cards would have.
Knowing Riots Art, I expected jaw dropping cards. Majority of them seemed like things youd throw together on a weekend as a side project. Idk man.
I Will Never Forgive You Riot
Can’t emphasize enough how important the art for card games is. And pre-existing art is a slap in the face for both players wanting to collect and see cool unique art, and artists wanting to collaborate on an IP they love. Recycling art is a great way to make it feel cheap!
So that’s where some of the budget went…
If this happens, they better release it on PC so that fans of LoR can play while they continue to establish LoR as a Slay the spire-esque game.
And don't forget that one of Riot's mantras about TCGs was making it affordable.
The cards look really low effort. Didn’t get excited looking at one at all. Needs a complete rework to make it feel good to pull/look at the card
Riots attempt at the pokemon craze and their chance to hit the card market with shiny holos are full art champ cards.
Hey I am Shaco, the "No Lore Guy" Dev for Project L.
Hi Shaco
The joke's on you!
Shaco couldve been the Darkin Dagger, but noooo
You expect me to play a game that has a 1 mana deny? 1:50
Seen some similar comments bringing this up but didn't really see anything here telling us what this card game is, how it plays, what the goal is, etc. All this video did was say, "Hey, we saw some obsessed collectors dropping big bucks on TCGs and we wanted in. Selling pixels is so 2010, so we're going to sell cards now too!" And that's really all the video was. All it explains is that they want this to be big asap.
they absolutely didn’t say any of that, what a load of nonsense you just extrapolated from the video
There were a few bits of information but... not really anything interesting. Looks like they simply slapped the One Piece TCG and Marvel Snap together and branded it with their own IP. They absolutely need to show more about the actual game design.
Did you even read the title? If so, where did you read "How to play"? They're just telling us they're making a physical card game, it doesn't even have a name yet. The how-to-play video will come later when the game's ready.
Yup it really seems that way. And mechs and minions was so good, they will destroy their reputation. Shouldve made at most a living card game
@@leetri how to play is the most important part in a GAME. They're announcing a game and talking about Global Events?? But can't even tell us how to play? It's not because it's in the works, it's because it's shitty or an afterthought
Time to watch Riot make the best Physical card game, just to kill it in 2 years
Whole video is in english, the cards in english. Guys we launched in china.
There is less cards because any gay characters is banned there so it's easier and faster to produce
@@AzweeeL Loool, best comment XD
Got a good laugh out of me. The math ain't mathing
They pulled off the main people working on LOR for this game a few years ago, so it’s not even a joke to say that lor died for this
It makes sense that they went this direction because maintaining this will be much, much cheaper compared to LoR. Its still such a huge slap in the face.
Why is it a huge slap in the face?
their LOR already a deadgame bcs riot only focus on PVE they calling Path Of Champions@@Jaaziar
@@Jaaziar I'm going to assume you never or just don't play LoR.
LoR was more-or-less put on maintenance mode, having Riot effectively drop development for the game, their TCG (albeit digital). It had a relatively decent size fanbase and had pretty solid potential, just wasn't SUPER profitable.
The introduction of this card game, as well as the state of LoR more or less tells us players of LoR, that they do not care about their digital card game, nor their fans.
IMO, yes there is room for both to exist, but realistically there isn't.
@@_shadow_8 thx
@@_shadow_8"Wasn't SUPER profitable", mate, it NEVER profitable...
I won’t put a dime into this. Not a good sign to do so many cuts to LoR and then drop this. Either commit to LoR or pull the plug. Stop playing with my heart. Love LoR.
"Lets copypaste OnePiece TCG" -shareholders
I hope riot suffers a blizzard corpo downfall. Disneyfying Runeterra, firing really strong lore writers for profit, list is endless. All to squeeze profits but constantly making everything more and more bland
Remember: There is no subjective high end "Quality".. quality always boils down to the individuals caring. And the blandness shows, don't take your customers for fools
So Riot made a Card game that didn't work and their solution was to make another card game?
Although, with Riot's transition into Gamba mechanics, card pack openings was real hot there for a while.
Honestly, if this has a booster pack of any kind, it'd likely do better than LoR. That game was too generous for its own good.
I really doubt that's why people stopped playing LoR
@CanadianSpectator oh I don't mean from the player side, I mean from Riot deciding to softly sunset it because it made no money.
@@CanadianSpectator people played LOR but riot wasn´t generating money so they remove a lot of the suppport to the game
@@CanadianSpectatorthat’s the reason why it was NEVER profitable. Devs confirmed that they never managed to get enough revenue. Tragically, but LoR was indeed too generous
@@MagnusArchitectOfFate Sure it was generous but they never engaged a competitive community to keep up with the game like MTG Arena or YGO Master Duel. Longtime Runeterra content makers switched to other stuff. In the end the game was really more for single player content.
You guys made Arcane or Runeterra itself, this art style is so basic, you could have compete with Magic the Gathering...
Paper TCG probably makes more money than digital TCG, depending on your monetization mechanics. That could explain a lot of this. Man, I miss LoR though.
LMAO tell that to MTG now. But believe what you want to.
@@paulcastillo8256what do you mean by that? Mtg is one of the only things that's keeping Hasbro afloat, paper magic makes silly money for them.
@@paulcastillo8256 youre delusional if you think magic arena brings in more profit for wizards than the TCG, magics most profitable format is commander and its not even close thats why all new sets are commander centric and not standard focused. arena doesnt even have commander.
but sure lets assume arena is more profitable and wizards has completely shifted their entire business around a format that isnt playable in that extremely profitable digital game because theyre? what? that stupid?
Compared to the collectible economy for LoR, everyone one of these cards has a hard economic value attached. So if it costs $5,000 to develop a card and 0.10 cents to print each card, then a pack of 20 cards (averaging 8 unique cards) costs you 50k to produce 5k units. You sell those card packs for $15 a piece, you break even at 2500 packs in sales. By 5k, you're at 125% RoI. If you do another production of the cards, you're profitable as soon as the first ~100 units sell, and your margins only go up from there. Then the rarities market kicks in, and you can exploit that to wahtever degree you want to.
The longer digital cards exist, the *lower* their value becomes, because the currency to get them gets more and more pervasive among the audience. Cards from the launch set of LoR or Burning Tides figuratively *cost* money to keep in the game relative to their return for value, as if you were to randomly unlock or earn duplicates, they get converted into currency you can spend on newer stuff, thus devaluing newer cards.
LoR could have been player friendly and still utilize the rarities market, just make it so you can "earn" a core set of cards + whatever the current set was. To get anything in between, including the rarer cards and champs, you'd have to buy "legacy coins" to basically unlock blind boosts. Duplicates get converted into currency that you can use in the current or next set, so you don't lose value. They just never tried anything but their original model, I would suspect because the app and platforms were too rigid.
@@paulcastillo8256 The guy below said it pretty well.
This looks like it has less than half the potential of Runeterra
Uhh, no thanks? Why would we expect you to invest into Project K when you already have let Legends of Runeterra die?
Here's my suspected gameplay
The fullart cards (shown here are volibear, yasuo, viktor, etc) seems to be called "legend cards" based on the indicator on the card. Seems like a one-per-deck cardtype is like your leader (so like MTG commander where it limits your color in deckbuilding, but unlike commander where it seems like you can't cast them and they just have an ongoing effect).
black cardbacks: location/battlefield. Not sure if you can put units on this or you fight there but it has effects on it.
white cardbacks: manas, think MTG lands but sideboarded instead
blue cardbacks: other playable cards
2:08 Gonna assume top left is a health or smth, top right is the attack, and then the thing below what I think is health is mana. In this volibear card, you have "defect" which seems to function like ward in MTG. We also see keywords like "exhaust" and "ready" in other cards which seems to be similar to Lorcana's keyword where in MTG terms, exhaust seems to be tapped (can't attacked / possibly used for summoning sickness as well in this game) and ready being untapped (being able to attacked).
Ok. I'm going to ask. If you couldn't make a profit with it's online version, why do you think a physical card game, an ever shrinking market, is going to make a profit?
it's actually a big market now physical trading card games are played a lot nowadays.
Also the reason they couldn't make a profit was because it was so friendly that players didn't spend money on LoR, here you want a pack you have to buy it so it's profitable
LoR and P:K PvP will be massively different.
LOR failed to reach a popular competitive scene, even with investment, and a fair amount of time.
P:K Will aim to be able to reach these large competitive scenes, getting more attention in conventions (where a lot of this play happens) while also having a healthy source of revenue.
Margins, my guy. Trading and Collectible card games live on rarities and margins. The online ecosystem they built for LoR actually depressed card value over time, whereas physical card collection inherently grants increasing RoI, because you can't turn in duplicates for funny money to use on cards you're missing. Sure, the cost overhead for printing is higher than hosting a game server (slightly), but the game server costs you more and more money over time while the user base shrinks and your own product devalues itself. So you have to keep investing in it over and over again.
But you take the time to make a full starter set, let's say 100 unique cards, let's say that costs you $5million dollars of development. You're gonna print each card x to y times, based on rarity, but it's always going to cost you, maybe $0.10 to print a card. Let's say by the time they go into a card pack of 20 cards (with 8 distinct cards), you've paid $0.35 per card, or $7 a pack (landed cost is probably close to like $3, so it's even crazier, but stay with me). You charge $15 for the pack.
To recoup your costs, you have to sell 625,000 units. After that, every unit you sell just expands your margin. So if you print 1,000,000 packs, you make $3million. If you print 2mil packs, you make $11million. This continues until you saturate the market and they stop selling. Now imagine your landed cost is half that, you make your money back in the first 450,00 units you sell, and then the next 650,000 units you sell, you make $7million. Your next printing, you make even more money.
Basically, the margins are amazing at scale and the profit easily realized, providing you have a serviceable market. To get that market, you need good customer acquisition and you need to monitor market saturation, both things that traditionally cost a lot of money and are hard to quantify. Riot has an insanely low customer acquisition cost, and they have an insane amount of market data to work with. They're going in with 80% of the operating costs for a card game already paid for and solved.
It makes a ton of sense. I hate it, let's be clear. I love LoR and hate this, as a player. But the business savvy is there.
Love that lor went from copying mtg 60 cards to now to copying mtg commander. They could really make lor into physical with a few fix on some cards
This both explains a lot but also just raises more questions
I know that they’re showcasing the cards, but the fact they’re playing with no sleeves is craaaazy