Dog and scissors! Where did you get/find that version? And nice model! When you model a hand, is it better to have the fingers straight or curved and fanned out or straight?
Marina is my friend and I am big fan of her, she give me personally :) I think the finger is better spread and bent for rigging, although it's easier to have it straight for rigging but sometimes you need the gap to get better skinning.
I already set my next character - the concept and reference are already sets. All I need is some rest and cycling exercise before starting the project :) Maybe I'll create some behind the scene video about it but can't promise that.
***** One question: how do you added the edge loop button to toolbar? I'm using maya 2014, but there is no edge loop button in poligon section. Sorry, i'm really new in maya.
Can't wait to see what your going to model next. Just a random idea do you think you can model a female character from jet set radio? that would be a awesome vid to watch :D
Sead Madrid Your welcome :D If you're a student then it's your right to ask your teacher to be taught to, in case your teacher didn't want to teach then he/she need some spanking. I was taught by bad teacher and ended up in self taught because he is too sucks to be spanked LOL.
I wish that I had watched this before I began remodeling my character again. I definitely took the more complicated route, and this is my fourth attempt of doing so. >_
I disagree. The joint topology is pretty terrible on this model for rigging. If you want to rig it to deform effectively you would need to rework the spacing and topology of the knees and elbows. Otherwise It's a nice model. Just not ideal for animation in the state at the end of the video.
Dog and scissors! Where did you get/find that version? And nice model! When you model a hand, is it better to have the fingers straight or curved and fanned out or straight?
Marina is my friend and I am big fan of her, she give me personally :)
I think the finger is better spread and bent for rigging, although it's easier to have it straight for rigging but sometimes you need the gap to get better skinning.
That was incredibly informative and entertaining, thank you!
realy love your tutorials and style !
Awesome modeling!!!! a very interesting approach to character modeling
I already set my next character - the concept and reference are already sets. All I need is some rest and cycling exercise before starting the project :)
Maybe I'll create some behind the scene video about it but can't promise that.
Thanks youtube for ability to decrease video speed! Also, very good tutorial. Really helped me.
***** Yep. They added that feature several months ago.
***** One question: how do you added the edge loop button to toolbar? I'm using maya 2014, but there is no edge loop button in poligon section. Sorry, i'm really new in maya.
***** guy, you are the best!
***** guy, you are the best!
Can't wait to see what your going to model next. Just a random idea do you think you can model a female character from jet set radio? that would be a awesome vid to watch :D
Thanks for the Tutorial :D It helped me a lot as a student taking up animation and game development :D
Sead Madrid Your welcome :D
If you're a student then it's your right to ask your teacher to be taught to, in case your teacher didn't want to teach then he/she need some spanking.
I was taught by bad teacher and ended up in self taught because he is too sucks to be spanked LOL.
vivoslibertos I was doing an advanced study for my thesis XD but my professor is a really great teacher nonetheless
Is it good topology to animate then?
the fat ankles and the small hands are grinding on my OCD but otherwise this is neat
Thank you, dude!
Keep moving, your tutors are great. There's only one problem - MUSIC :D
It's really weird, but funny :P
***** Mute ftw :)
You know, i kinda like it ;)
After watching your videos, i really start to this music :) thk
***** Spasibo :)
Arigato gozaimas :) i'm former kyokushin karate artist ;)
thanks for the help
Is this method good for the character of mobile games? is this good to animate?
yes its good, escpecialy with a low poly model like this, you need to rig it, and then you can animate it for games
I wish that I had watched this before I began remodeling my character again. I definitely took the more complicated route, and this is my fourth attempt of doing so. >_
Ok, thanks.
Cool Thanks mate :)
omgeeee soooo cuuute! Thx!!
What did you do in the last part to finish the body model?
Sam McLaren I always say FUUUUNNGGAAAAHH!!! on the last part, which part you mean?
that is so nutral dymanic super atomic nuclear mega super cute^^
that reminds me about nenerdoid^^
What song is @ 6.30?
would you be able to rig this character
of course, you can rig almost anything, but especially this, the topology isn't too bad
I disagree. The joint topology is pretty terrible on this model for rigging. If you want to rig it to deform effectively you would need to rework the spacing and topology of the knees and elbows. Otherwise It's a nice model. Just not ideal for animation in the state at the end of the video.
that's what skinning is for ¯\_(ツ)_/¯
Some parts of this go way too fast to follow...