CATAN SEAFARERS + CITIES & KNIGHTS || full catan game

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  • Опубліковано 28 жов 2024

КОМЕНТАРІ • 14

  • @ellycatan
    @ellycatan  Рік тому +2

    First foray into seafarers!

  • @YouLoseSir
    @YouLoseSir Рік тому +8

    number swaps don't have to be used just to help you, if your numbers are all good/decent you can use them to swap unsettled and bad hex numbers onto your opponents whose numbers are popping off

    • @ellycatan
      @ellycatan  Рік тому +2

      Oooooooooo you’re right

    • @davidlessenberry8736
      @davidlessenberry8736 Рік тому +2

      This is why I am only an average player. That never even occurred to me. I will definitely use this tactic in the future.

  • @AngelAngel-rf6hh
    @AngelAngel-rf6hh Рік тому +5

    You had the win. Building one road to the 5 sheep(brick port) and placing a knight there to cut blacks road. That gives you the road back. And you should have used the card for stealing 2 resources before getting more points than them. I'm so annoyed right now 😂

    • @ellycatan
      @ellycatan  Рік тому +1

      Ooo I didn’t realize I could cut the road like that

    • @davidlessenberry8736
      @davidlessenberry8736 Рік тому

      As I mentioned in some other comments, learning these games/variants the old-fashioned way (reading the provided rulebook) can create some problems. I don't think the original C&K rulebook makes it clear that this is a "legal move." I may be wrong, since I don't own the game and I am relying on my memory. A good example of what I mean is that the 1st edition of base Catan in English implies that anyone can trade with anyone at any time, which is clearly NOT what Klaus intended.

  • @thistamndypo
    @thistamndypo Рік тому +4

    when u have aqueduct its a good idea to number swap to reduce your number diversity

  • @andrew1360
    @andrew1360 Рік тому

    This was so fun to watch 😄 Also I think black could've placed a knight on the 10 5 desert and cut your road in half, but I'm not sure bc I haven't played c&k too much

  • @davidlessenberry8736
    @davidlessenberry8736 Рік тому

    Elly, I have only played Seafarers 2 or 3 times, which were all FtF games with the same four people in a single session. None of us realized that the "maximum road/ship" could be greater than 15. It's weird how computer versions of a game enforce the rules correctly and can change outcomes. The strict rules of Monopoly are brutal in terms of the housing shortage. You can't just plunk down $1000 (or whatever it is) and build two hotels on Baltic and Mediterranean if there aren't 8 houses in the bank, for example.

    • @davidlessenberry8736
      @davidlessenberry8736 Рік тому

      Another good example is Downforce. My nephews and I LOVE this game. We probably played it six times before we realized the full power of moving other players' racecars in deliberately weird/funky ways. We finally "saw the light" by watching a UA-cam video. So, keep up the good work!

    • @davidlessenberry8736
      @davidlessenberry8736 Рік тому

      Yet another example is Puerto Rico. I played the computer version long before I owned a copy of the actual game. The English version of the rules are sort of poor. I don't think I could have made the game fun for my family without knowing in advance how it was supposed to work.

  • @SuperSorcerer
    @SuperSorcerer Рік тому

    ב"ה
    In your last turn you could have ported wheat and ore to connecct your roads and win.