In my view as a newbie, besides the fact that he didn't help you at the early, the jungler did kinda well doing his role. He uses Han Xin's mobility to keep the lane pushed, focusing on the crucial objectives while you and ziya was buying time, not to mention a good amount of kills. At least better than most i've encountered, probably because of my low rank. All they do was just eating buffs and always attacking tanky heroes instead of the backline 😅 Godly neza tho 🔥🔥
@@phrenically No you're right I wanted to say that too. He was kinda tilted over the Han Xin but he wasn't even doing that bad of a job, he was definitely a bit harsh.
@@ldluukke4125 Erm I don't think going into a 1v3 fight and then losing gives him the right to complain especially when he initiated 0 support. I mean you may be kind enough to support your teammates at the risky of further losing pace but I wouldn't bet on it. For sure Han Xin role is to push lane and towers but a good jungler (IMHO) helps makes the team better through synergy. Let's just say there's no way he's going to get the Tempest if we lost the 2v5 fight. I don't think I was in anyway harsh by stating the facts in the match. Like when I said that I shouldn't have called to hit Overlord.
Thanks for watching and comments! I can only say if it wasn't for the roamer the game would have probably ended sooner with us on the losing side. This wouldn't be a contest if Roamer pick support roamer like Liang. Other than his not so optimal decision of entering an outnumbered fight and then complaining, I was just raising the point that a Good Jungler has to come support the team at some stage of the game. Obviously not the time but there should be some sort of team support. The game would have long over if the enemy MM was any better. If you watched the game you would have realized that all enemies have came to my lane other than their MM. It would be naive to hope that the Jungler will somehow decide to initiate some gank when he is fat.
Hey I wanted to know if you've ever heard of the strategy of holding a wave? I noticed that at the ~3 min mark of the video you had a perfect opportunity to hold an enemy minion wave by your tower and wait for the next one to come to you, but instead you just cleared it and the next enemy minion wave met yours in the middle of the lane instead. This isn't always a big deal, but it seems that in the video, not holding that minion wave may have led you to overextend and ended up getting you killed. Next time you can hold the enemy minion wave near your tower, wait for the next one to come to you, and clear it all at once giving you time to rotate and farm meanwhile making Charlotte possibly have to come near your tower just to clear his next minion wave. This is an actual strategy called wave control that is even used in games like LoL, and I think learning it could really improve your laning phase.
I've been told to do this in one match but I didn't understand what's wave freezing back then. Do you have any tips on when to do minion holding and what should I do if the opponent is doing the same thing?
@phrenically It's a good idea to freeze the wave early game, usually the third wave and every wave until 4:00 would be a good idea to freeze and keep away last hits from the enemy with, but make sure you actually last hit your own minions when they get low. There's really not much counterplay to an enemy freezing the wave other than playing a hero who has a good skill for poking and securing last hits from afar, like Charlotte's S1. If you're playing a hero who is too close range to secure last hits though, it's usually not a good idea to contest the enemy laner for the minions if there is other farm close by, so just try to get gold and exp elsewhere if they freeze the wave, and hope they clear their minions so they can roam, it's just a game of patience.
Thanks for watching and comments. I do know about it. It is most effective when your teammates actually come to help gank when the enemy has to come near the tower. In a game when the enemy team actually come in numbers, either they going to tower dive or they are going to invade the jungle creeps snowballing the gold difference more. It is super useful for heroes that are usually considered "tower prisoners" where they do not have lane authority during the early stage of game. The battle for nearby creep is critical to gain the gold advantage. If you watched the match, enemies come in trio (Liu Bang sometimes TP). I'm not saying it is not useful but it is highly dependent on team to make it useful as you will be conceding Jungle resources.
@@phrenically It is probably best used when your hero does not have lane authority , meaning you cannot clear minions faster than your opponent and cannot win the solo fight. You got to hope your Jungler/Mage will be smart enough to come double up on the enemy when they are near your tower. If they are jamming the minions line, try to make use of bush to move around to get closer. You probably should go other lane or farm some jungle creeps if you cannot even escape. Do take note that the good opponents (Double up) may come to check on you when you're farming jungle creeps if they see you missing.
can you try damage nezha and see how it goes? runes : 5 stealth ,5 harmony, 10 eagle eye , 10 fate , items : armor boots(change to resist boots after 10min > axe of torment > frostscar > pure sky > succubus/longnight > cuirass i think its pretty good but let me know what you think! keep up to good videos brother!!
Thanks for watching and comments bro! I would definitely include Siege Breaker in the set if I were to play Damage Nezha. He got to take someone out before he dies. The problem with playing DPS Nezha is the higher dependency on team composition and support. I might try it in normal match first to see how much difference there is now. Thanks for sharing your build 😄
In my view as a newbie, besides the fact that he didn't help you at the early, the jungler did kinda well doing his role. He uses Han Xin's mobility to keep the lane pushed, focusing on the crucial objectives while you and ziya was buying time, not to mention a good amount of kills. At least better than most i've encountered, probably because of my low rank. All they do was just eating buffs and always attacking tanky heroes instead of the backline 😅
Godly neza tho 🔥🔥
@@phrenically No you're right I wanted to say that too. He was kinda tilted over the Han Xin but he wasn't even doing that bad of a job, he was definitely a bit harsh.
@@ldluukke4125 Erm I don't think going into a 1v3 fight and then losing gives him the right to complain especially when he initiated 0 support. I mean you may be kind enough to support your teammates at the risky of further losing pace but I wouldn't bet on it. For sure Han Xin role is to push lane and towers but a good jungler (IMHO) helps makes the team better through synergy. Let's just say there's no way he's going to get the Tempest if we lost the 2v5 fight. I don't think I was in anyway harsh by stating the facts in the match. Like when I said that I shouldn't have called to hit Overlord.
Thanks for watching and comments! I can only say if it wasn't for the roamer the game would have probably ended sooner with us on the losing side. This wouldn't be a contest if Roamer pick support roamer like Liang. Other than his not so optimal decision of entering an outnumbered fight and then complaining, I was just raising the point that a Good Jungler has to come support the team at some stage of the game. Obviously not the time but there should be some sort of team support. The game would have long over if the enemy MM was any better. If you watched the game you would have realized that all enemies have came to my lane other than their MM. It would be naive to hope that the Jungler will somehow decide to initiate some gank when he is fat.
Hey I wanted to know if you've ever heard of the strategy of holding a wave? I noticed that at the ~3 min mark of the video you had a perfect opportunity to hold an enemy minion wave by your tower and wait for the next one to come to you, but instead you just cleared it and the next enemy minion wave met yours in the middle of the lane instead. This isn't always a big deal, but it seems that in the video, not holding that minion wave may have led you to overextend and ended up getting you killed. Next time you can hold the enemy minion wave near your tower, wait for the next one to come to you, and clear it all at once giving you time to rotate and farm meanwhile making Charlotte possibly have to come near your tower just to clear his next minion wave. This is an actual strategy called wave control that is even used in games like LoL, and I think learning it could really improve your laning phase.
I've been told to do this in one match but I didn't understand what's wave freezing back then. Do you have any tips on when to do minion holding and what should I do if the opponent is doing the same thing?
@phrenically It's a good idea to freeze the wave early game, usually the third wave and every wave until 4:00 would be a good idea to freeze and keep away last hits from the enemy with, but make sure you actually last hit your own minions when they get low. There's really not much counterplay to an enemy freezing the wave other than playing a hero who has a good skill for poking and securing last hits from afar, like Charlotte's S1. If you're playing a hero who is too close range to secure last hits though, it's usually not a good idea to contest the enemy laner for the minions if there is other farm close by, so just try to get gold and exp elsewhere if they freeze the wave, and hope they clear their minions so they can roam, it's just a game of patience.
Thanks for watching and comments. I do know about it. It is most effective when your teammates actually come to help gank when the enemy has to come near the tower. In a game when the enemy team actually come in numbers, either they going to tower dive or they are going to invade the jungle creeps snowballing the gold difference more. It is super useful for heroes that are usually considered "tower prisoners" where they do not have lane authority during the early stage of game. The battle for nearby creep is critical to gain the gold advantage. If you watched the match, enemies come in trio (Liu Bang sometimes TP). I'm not saying it is not useful but it is highly dependent on team to make it useful as you will be conceding Jungle resources.
@@phrenically It is probably best used when your hero does not have lane authority , meaning you cannot clear minions faster than your opponent and cannot win the solo fight. You got to hope your Jungler/Mage will be smart enough to come double up on the enemy when they are near your tower. If they are jamming the minions line, try to make use of bush to move around to get closer. You probably should go other lane or farm some jungle creeps if you cannot even escape. Do take note that the good opponents (Double up) may come to check on you when you're farming jungle creeps if they see you missing.
can you try damage nezha and see how it goes?
runes : 5 stealth ,5 harmony, 10 eagle eye , 10 fate ,
items : armor boots(change to resist boots after 10min > axe of torment > frostscar > pure sky > succubus/longnight > cuirass
i think its pretty good but let me know what you think!
keep up to good videos brother!!
Thanks for watching and comments bro! I would definitely include Siege Breaker in the set if I were to play Damage Nezha. He got to take someone out before he dies. The problem with playing DPS Nezha is the higher dependency on team composition and support. I might try it in normal match first to see how much difference there is now. Thanks for sharing your build 😄
good skin bro
Thanks for watching and comments bro!