Hey all! There's an NCR choice as well but I'm gonna try to finish up Vault 54 first just cause it's been a few weeks and I should prob get back to it before it becomes another unfinished mod playthrough :O After that though we shall see how the NCR deals with that old man!
Hey Al, some things you might have missed. Wilson can be persuaded to leave without violence but ONLY if you go back and report to her after Hosea gives you the task to infiltrate the Vault. This will earn her trust enough to the point where she won't give you an ultimatum. Also, there is an NCR Trooper at the gates of McCarran with a great performance by Mossbal. The trooper serves to give background about Fitz to make the addition of these new NPCs feel more natural. Theres also an extra conversation with Hosea if you return to him after delivering the letter where he'll give you an outline of what's next for him and the gang. Although, this is very much an optional conversation and you're not missing too much. Thank you so much for playing this mod. I really appreciate the amount of exposure you give my work, you need to understand how much it helps!
@@weecefew I’ve got some ideas surrounding Enclave and Legion characters. Want to try and address some of the themes the main games tackle around these factions that some fans miss. However, these sorts of projects take a lot of time and effort so I don’t want to make any promises just yet. There was a 9 year gap between this mod and The Deterrent due to burn out and recovering from some toxic interaction with some players who hurled abuse my way. Im expecting the gap between RTTB and a newer project to be way shorter than that.
@@oGrayFox I've always felt like a DLC-sized worldspace with a hub-town exploring legion civil rule would be a good idea for a mod. Or a legion-friendly companion mod.
@16:40 Al.. you uh.. you picked the third Reeves holotape up from beside two skeletons laying in bed in the Overseers quarters.. think he only "left the vault" in a spiritual sense..
The reference to Tenpenny was clever. I always like quest mods that not only fit seamlessly into the vanilla game, but also ones that the Capital Wasteland to the Mojave Wasteland, even in minor ways.
Hey all! There's an NCR choice as well but I'm gonna try to finish up Vault 54 first just cause it's been a few weeks and I should prob get back to it before it becomes another unfinished mod playthrough :O After that though we shall see how the NCR deals with that old man!
I gave the old man up to the NCR but lied about the gang and saved them
Hey al your awesome and deserve way more subs than you have
Hey Al, some things you might have missed. Wilson can be persuaded to leave without violence but ONLY if you go back and report to her after Hosea gives you the task to infiltrate the Vault. This will earn her trust enough to the point where she won't give you an ultimatum.
Also, there is an NCR Trooper at the gates of McCarran with a great performance by Mossbal. The trooper serves to give background about Fitz to make the addition of these new NPCs feel more natural.
Theres also an extra conversation with Hosea if you return to him after delivering the letter where he'll give you an outline of what's next for him and the gang. Although, this is very much an optional conversation and you're not missing too much.
Thank you so much for playing this mod. I really appreciate the amount of exposure you give my work, you need to understand how much it helps!
What's next for esteemed quest mod creator cgy95?
@@weecefew I’ve got some ideas surrounding Enclave and Legion characters. Want to try and address some of the themes the main games tackle around these factions that some fans miss.
However, these sorts of projects take a lot of time and effort so I don’t want to make any promises just yet. There was a 9 year gap between this mod and The Deterrent due to burn out and recovering from some toxic interaction with some players who hurled abuse my way. Im expecting the gap between RTTB and a newer project to be way shorter than that.
@@oGrayFox I've always felt like a DLC-sized worldspace with a hub-town exploring legion civil rule would be a good idea for a mod.
Or a legion-friendly companion mod.
Taxes.. man..
He ain't wrong though.
@16:40 Al.. you uh.. you picked the third Reeves holotape up from beside two skeletons laying in bed in the Overseers quarters.. think he only "left the vault" in a spiritual sense..
The depth of this vaults background is fantastic!
S tier UA-camr
I would like to amend Al's statement on what post-apocalyptic England is like. Yes, half the fights will be fistfights, the other half are knives.
And there's one mad bastard somewhere using a narwhal tusk
Oi oi oi, ya got a loisence fer that stabbin roight there m8?
Someone give that man 500K subs
Yeah so I was watching this alchestbreach video and he said the word opulent. It was great, life changing
The reference to Tenpenny was clever. I always like quest mods that not only fit seamlessly into the vanilla game, but also ones that the Capital Wasteland to the Mojave Wasteland, even in minor ways.
This was a super good mod! Goes to show that the Fallout community can make better quests than all those in Skyrim combined!
We're going to have to wait for the NCR conclusion? Damn your eyes! (shakes fist in frustration)
You're a regular Petey Wheatstraw with all them moves! 😆
Love you Al!!!
You know, I realized something. Screamie Beans’ periodic screamin’ would be irritating if not for Al. The fact that it amuses him amuses me.
24:31 Breach!
"Hey no one died" had me rolling
👍