Yes, but I noticed that it just copied Mario Raceway layout and added some new features such as shortcuts. But I do think this is better than Mario Raceway
Same! I love the original locations Mario Kart has made but at the same time I would love some more tracks built around established places, the Comet Observatory, New Donk City, Whomp Fortress, etc
It's very cool to see custom tracks for such an old game, but did anyone else find some of the tracks really disorienting? It is pretty difficult to tell where to go on some of these tracks and I kept getting surprised when the player didn't go in the direction I thought they would.
@@hyper_vyolet No that's not what is supposed to happen at all. Try comparing them and you'll see that your disorintation is going to higher in these custom tracks.
@@TopOfAllWorlds I think maybe the course designers for these tracks are thinking too hard about what scenery would be cool to throw in. In MK64 one of my favorite tracks just has a single train that goes around a short track and there's just simple desert textures throughout the rest of the course. The work they've done here is great, but as the acronym KISS goes, sometimes it's better to leave things simple.
Tried out the UA-cam Chapters feature finally, you can now click on the track you want to see! Let me know what your favorite track in the video is! Remember, if you enjoy the video, please like the video. That will really help this video & channel grow in the algorithm. :)
Thank you very much for showcasing our work here. We are always working on new additions as well. The MK64 modding community is growing as well and we hope to have more contributors and new mods and courses for everyone to enjoy!
You guys crushed it. Very impressive. The music was great. I've always wanted to make custom sm64 tracks. I think I will try to find a way to get involved. You're making a lot of dreams come true. My only feedback is... Some levels, particularly yoshis riverbed, it's just too random where new players go off track. A couple additional arrow signs or railings would help new players, who can't see around bends and have no chance not to dunk. Memorization should be helpful but not absolutely necessary. It's a big wtf moment playing these maps sometimes. Lol. OH also, can you make the spider move in the hazy maze track??? For real this is so freaking awesome
A lot of these tracks are rough, it's hard to tell what is road, what is off road, and sometime where you're supposed to go if not for the big signs pointing the right direction. This is a similar issue to a lot of custom tracks in MK Wii as well.
The Hyrule Field and Hazy Maze Cave tracks are incredible! Fantastic adaptations! 😀 I also liked the Shrine; that was beautiful. Some of them didn’t seem to have defined enough of a roadway so if you planned out the best route you could win every time. 😕 But those would be fun to test out!
Watching all these custom track videos makes me realize that less than 1% of people understand how important visibility is. The player needs to know how exactly tight they're turning and when before they enter any corner. You need to make the exit of your next corner plainly visible from at least 5 seconds before you enter the corner; even longer if you can manage it. You know you've done it right if you don't need arrow signs.
Some of them also don't feel like they were designed well around Mario Kart 64's physics and speed. Lots of weird angles and terrain that makes the tracks not look super fun.
The problem I have with the majority of these tracks is that either : A) They feel empty B) They don't feel like something that could legimately pass as a Mario Kart 64 track C) They just don't feel like taking place in the Mario universe in general (the Sewer level and Drift Isle especially) D) They look more designed for single-player than multiplayer
I think that's just how it is with people learning to make mods for fun and passion. The process of getting through the hoops and learning different software to realize a track in a game without official tools filters down how many people stick with it, some people won't have previous experience making game environments and don't know about stuff like vertex colours, so they're still learning and hopefully we get to see their skills evolve in future releases
If there is anything I can come up that's worth mentioning, I will bring them up here so that they will hopefully continue to improve with more work: Jolly Roger: The T-Junction on the pier could use an arrow pointing left, so newcomers don't go off in the wrong direction Bedroom Bash: Would be nice if the incline wasn't too steep and the boost jump didn't only land you on the track by a hair. Hazy Maze Cave: A maze wouldn't translate well as a race track without making it linear enough to get a proper sense of direction. As it is, there's too many dead ends to make it a fair challenge for a race course. Other than that, a solid line-up of custom tracks!
The Kiki Kai Kai shrine is splendid ! Very impressive ! I'm also happy to see a Zelda map which feel like it beyond in the original game but STILL feel like a track.
Great stuff man. Have been wishing my brother and I could play some new tracks, we've only played each cup hundreds of times. They look really well done, great work.
Kiki KaiKai Shrine is pretty good. Not quite as much visibility in some places as there should be, especially in the last stretch of the track, but the beginning is _amazing._ Tight roads, constant small turns, and rapidly changing scenery keep you feeling like you're driving fast, unlike the more wide-open courses that don't have objects to give any sense of distance. And it looks damn cool, too!
Man, this guy amped up 64 got them MAD skills. Jerod Kart, you got them skills, but your concepts (awesome, all of them, by the way) can only work with some heavy camera tweaking, because MK64 has a camera system that always stays behind the racer, therefore, the game feels "flat" (originally Wario Stadium gave me a vertigo the first time I saw it on my TV). Adding some "verticality" to the camera would help solve the camera issues with your tracks. But my favorite one, Litronom made it...
A lot of Easter eggs in this video from previous N64 ROM hacks, or let's say, the Super Mario 64 ones that is. The music on "Ice Cavern" is from "Melting Snow Peaks" on Super Mario Star Road. The music on "Network Way" is from "Colossal Circuits" on Super Mario 64 Last Impact. The music on "Wario's Casino" is from "Gamble Game Gallery" on Super Mario 64 Last Impact. The music on "Toad Village" is from "Mushroom Mountain Town" on Super Mario Star Road (and yes I'm also aware that's Wind Waker music).
I'm glad someone noticed this! For the tracks that didn't have custom music, I went ahead and added some of my favorite music from different Mario 64 Rom Hacks. Cheers.
@@MarioPower55 Recently I've beaten all of Super Mario 64 Last Impact with all 130 stars (no save states), and before then I did the same on Super Mario Star Road as well. I wish these ROM hacks were more popular to the public for those who greatly loved the original SM64 and beat it with all 120 stars. I recommend Star Road first for anyone then Last Impact afterwards. There were many levels/puzzles that were fun, while others that were very frustrating & tedious, but I weathered the storm & didn't give up!
These are so cool, my personal favs are the Hyrule Field, Hazy Maze Cave (so accurate!), the SMW one, and the first Toad one. But i like them all, great job to the authors!
Oh wow! I'd love to see more of these! Even in other N64 racing games like F-Zero X, Snowboarding Kids 1 & 2, as well as Penny Racers, or Beetle Adventure Racing!~
You can find UA-cam playlists chock-full of custom F-Zero X tracks, since there's both a DD release with track editor, and a fan-made track editor program for the original release.
Glad to see you showcase these. Have been following the MK64 scene for a while. I'd like to see it gain some more attention. The time trial scene is actually pretty awesome and the mods for this game are pretty fun. Unfortunately it's kind of stuck as that game for "boomers."
Drifter Isle surprisingly stuck out to me. I can't tell what game it's based on (Wave Race 64, perhaps?), but I get a mixed feel of tropical fun and a strange loneliness when seeing Mario cross through it. SMW Raceway, SM64 Hazy Maze Cave turned track, and Jolly Roger Shore are some more examples of great tracks! Of ''course'', these courses (heh-heh 😁) are all great respectively, but these ones really caught my attention!
Here me out: If this was a new version of Mario Kart 64, these tracks would've been great picks for it. So here I have with a pointless Grand Prix Track 'prediction' GP1. 1. Toad Village (13:03) 2. Jolly Roger Shore (0:23) 3. Ice Cavern (6:28) 4. Kiki Kaikai Shrine (7:20) GP2. 1. Bedroom Bash (1:38) 2. Hazy Maze Cave (5:14) 3. Network Way (8:13) 4. Hyrule Field (3:11) GP3. 1. Wario Stadium (4:19) 2. DK Aztec Shrine (1:02) 3. Drifter Isle (3:11) 4. Yoshi's Riverbed (13:40) GP4. 1. Toad Town Sewers (10:58) 2. Wario Casino (12:09) 3. Shiver Peaks (9:09) 4. SMW Raceway (10:00) If you wanna argue about other placements, go ahead. I've done my bit
I really like the Wario stadium course I wonder if you could put all the Mario Kart DS tracks in Mario Kart 64. I would think the only one that would be a problem is Rainbow road unless they can get the loop to work.
Wait is Bedroom Bash supposed to be inspired by Hot Wheels Beat That? I had that game when I was younger and it had tracks that took place in a bedroom too that were very similar.
The SMW Raceway is so genius. Holy crap
Yes, but I noticed that it just copied Mario Raceway layout and added some new features such as shortcuts. But I do think this is better than Mario Raceway
Missed an opportunity to add a _Witch Doctor_ version of the song 😔
I really enjoy that Hazy Maze Cave track. I've always wanted a track based off of that level and now it's finally happened
Same! I love the original locations Mario Kart has made but at the same time I would love some more tracks built around established places, the Comet Observatory, New Donk City, Whomp Fortress, etc
It's very cool to see custom tracks for such an old game, but did anyone else find some of the tracks really disorienting? It is pretty difficult to tell where to go on some of these tracks and I kept getting surprised when the player didn't go in the direction I thought they would.
Honestly, I have that problem with official Mario Kart. So I just assumed that's what made it accurate.
@@hyper_vyolet No that's not what is supposed to happen at all. Try comparing them and you'll see that your disorintation is going to higher in these custom tracks.
@@TopOfAllWorlds I think maybe the course designers for these tracks are thinking too hard about what scenery would be cool to throw in. In MK64 one of my favorite tracks just has a single train that goes around a short track and there's just simple desert textures throughout the rest of the course. The work they've done here is great, but as the acronym KISS goes, sometimes it's better to leave things simple.
Thats just mario kart 64 tbh. The original tracks were really disorienting.
Yeah, most of these tracks are ass. I've seen SO many WAY better custom tracks.
Tried out the UA-cam Chapters feature finally, you can now click on the track you want to see! Let me know what your favorite track in the video is! Remember, if you enjoy the video, please like the video. That will really help this video & channel grow in the algorithm. :)
Thank you very much for showcasing our work here.
We are always working on new additions as well. The MK64 modding community is growing as well and we hope to have more contributors and new mods and courses for everyone to enjoy!
Much love to the MK64 community! You all make amazing tracks.
You guys crushed it. Very impressive. The music was great. I've always wanted to make custom sm64 tracks. I think I will try to find a way to get involved. You're making a lot of dreams come true.
My only feedback is... Some levels, particularly yoshis riverbed, it's just too random where new players go off track. A couple additional arrow signs or railings would help new players, who can't see around bends and have no chance not to dunk. Memorization should be helpful but not absolutely necessary. It's a big wtf moment playing these maps sometimes. Lol.
OH also, can you make the spider move in the hazy maze track???
For real this is so freaking awesome
DS Wario Stadium is so retro of a track it's not even supposed to come out for another 9 years!
That honestly blew my mind just now! Haha
0:00 That nostalgia hit really hard
What I was trying to go for! Glad to see comments like these. :)
A lot of these tracks are rough, it's hard to tell what is road, what is off road, and sometime where you're supposed to go if not for the big signs pointing the right direction. This is a similar issue to a lot of custom tracks in MK Wii as well.
Okay the Hyrule and SMW tracks are amazing!
We're not going to mention that bedroom bash is using Super Monkey Ball 2 level 7 theme in a Nintendo 64 era
The Hyrule Field and Hazy Maze Cave tracks are incredible! Fantastic adaptations! 😀 I also liked the Shrine; that was beautiful.
Some of them didn’t seem to have defined enough of a roadway so if you planned out the best route you could win every time. 😕 But those would be fun to test out!
I thought that there were not many great mk64 tracks, i was wrong.
Watching all these custom track videos makes me realize that less than 1% of people understand how important visibility is.
The player needs to know how exactly tight they're turning and when before they enter any corner. You need to make the exit of your next corner plainly visible from at least 5 seconds before you enter the corner; even longer if you can manage it.
You know you've done it right if you don't need arrow signs.
Some of them also don't feel like they were designed well around Mario Kart 64's physics and speed. Lots of weird angles and terrain that makes the tracks not look super fun.
The problem I have with the majority of these tracks is that either :
A) They feel empty
B) They don't feel like something that could legimately pass as a Mario Kart 64 track
C) They just don't feel like taking place in the Mario universe in general (the Sewer level and Drift Isle especially)
D) They look more designed for single-player than multiplayer
I think that's just how it is with people learning to make mods for fun and passion. The process of getting through the hoops and learning different software to realize a track in a game without official tools filters down how many people stick with it, some people won't have previous experience making game environments and don't know about stuff like vertex colours, so they're still learning and hopefully we get to see their skills evolve in future releases
First
It’s nice to see how these tracks evolve, and the music as well!
Agreed!
If there is anything I can come up that's worth mentioning, I will bring them up here so that they will hopefully continue to improve with more work:
Jolly Roger: The T-Junction on the pier could use an arrow pointing left, so newcomers don't go off in the wrong direction
Bedroom Bash: Would be nice if the incline wasn't too steep and the boost jump didn't only land you on the track by a hair.
Hazy Maze Cave: A maze wouldn't translate well as a race track without making it linear enough to get a proper sense of direction. As it is, there's too many dead ends to make it a fair challenge for a race course.
Other than that, a solid line-up of custom tracks!
For me, the Amped Up levels have the most polish and the best level design
The Kiki Kai Kai shrine is splendid ! Very impressive !
I'm also happy to see a Zelda map which feel like it beyond in the original game but STILL feel like a track.
Now I really want Wario's casino to be real
Is that a remix of Bubbly Washing Machine from Super Monk Ball 2 that I hear?
bedroom bash is definitely a euphemism
It would be nice to see tracks based on Frantic Factory and Fungi Forest, both from Donkey Kong 64.
I like that ice cave track in Mario Kart 64
The SMW and the Hazy Maze tracks are so creative, probably my favourites. Although they all look amazing tbh
Great stuff man. Have been wishing my brother and I could play some new tracks, we've only played each cup hundreds of times. They look really well done, great work.
Sunshine seaside from 3D world at the start? A man of culture indeed.
Kiki KaiKai Shrine is pretty good. Not quite as much visibility in some places as there should be, especially in the last stretch of the track, but the beginning is _amazing._ Tight roads, constant small turns, and rapidly changing scenery keep you feeling like you're driving fast, unlike the more wide-open courses that don't have objects to give any sense of distance. And it looks damn cool, too!
amped up tracks are my fave 😍
The tracks are awesome, but the music accompanying them is just amazing! Great job!
By far, Yoshi's Riverbed is the prettiest and looks most like an MK stage.
Only one that had more than 3 textures and the egg obstacles were so creative. Even using fences to steer you around it
Also checkout my Kaizo track called "fifth gear rush" you can find it on my channel or in the overkart discord under downloads.
I hope they update Warios casino and put slots and tables in the mix to liven up the track. Its more like Warios hallways imo.
The lag was pretty bad in it maybe that's why they had to scrap them?
MK64 cts are interesting
Title: These tracks are AMAZINGGGG
Me after watching it: Less than half of these were amazing.
Hazy maze cave can do that like in Mario Kart 7?
The fact that the map was not shown for Kiki KaiKai Shrine bugs the heck out of me
Man, this guy amped up 64 got them MAD skills.
Jerod Kart, you got them skills, but your concepts (awesome, all of them, by the way) can only work with some heavy camera tweaking, because MK64 has a camera system that always stays behind the racer, therefore, the game feels "flat" (originally Wario Stadium gave me a vertigo the first time I saw it on my TV). Adding some "verticality" to the camera would help solve the camera issues with your tracks.
But my favorite one, Litronom made it...
I was not expecting to hear Yoshi’s Safari music at the end there. That took me back!
A lot of Easter eggs in this video from previous N64 ROM hacks, or let's say, the Super Mario 64 ones that is. The music on "Ice Cavern" is from "Melting Snow Peaks" on Super Mario Star Road. The music on "Network Way" is from "Colossal Circuits" on Super Mario 64 Last Impact. The music on "Wario's Casino" is from "Gamble Game Gallery" on Super Mario 64 Last Impact. The music on "Toad Village" is from "Mushroom Mountain Town" on Super Mario Star Road (and yes I'm also aware that's Wind Waker music).
I'm glad someone noticed this! For the tracks that didn't have custom music, I went ahead and added some of my favorite music from different Mario 64 Rom Hacks. Cheers.
@@MarioPower55 Recently I've beaten all of Super Mario 64 Last Impact with all 130 stars (no save states), and before then I did the same on Super Mario Star Road as well. I wish these ROM hacks were more popular to the public for those who greatly loved the original SM64 and beat it with all 120 stars. I recommend Star Road first for anyone then Last Impact afterwards. There were many levels/puzzles that were fun, while others that were very frustrating & tedious, but I weathered the storm & didn't give up!
The music in Wario's Casino is a remix of the song of the World Bowser in Super Mario 3D World.
12:40 that was close
Like that SMW raceway track
These are so cool, my personal favs are the Hyrule Field, Hazy Maze Cave (so accurate!), the SMW one, and the first Toad one. But i like them all, great job to the authors!
KiKi KaiKai Shrine, SMW Raceway, and Yoshi's Riverbed look gorgeous.
Hazy Maze Cave works surprisingly well in MK64! It looks like it would belong!
Mario really wants to go to Mexico.
Maybe one day, he'll ride his gokart in Mexico.
Mario Kart has the best intro8), btw epic compilation.
I WANT THE HYRULE FIELD IT'S SO GOOOOOOD
I like the part where say *Let's go*
Oh wow! I'd love to see more of these!
Even in other N64 racing games like F-Zero X, Snowboarding Kids 1 & 2, as well as Penny Racers, or Beetle Adventure Racing!~
You can find UA-cam playlists chock-full of custom F-Zero X tracks, since there's both a DD release with track editor, and a fan-made track editor program for the original release.
Nice job! Honestly I think some of these could work well in MKW too
I would love to see some of these in Mario Kart Wii!
Especially Yoshi's Riverbed, that course has MKW written all over it
"Bedroom Bash" sounds like something that would not be talked about in a Mario game.
Hello
@@thefuzzypickle8277
Hellote.
@@Dan_- just wanted to say you are beautiful
@@thefuzzypickle8277
OK. Thanks.
That Super Mario World Raceway was amazing!
What's the song at the end i always wondered
My friend made the outro song. I can link it in the description tomorrow.
Glad to see you showcase these. Have been following the MK64 scene for a while. I'd like to see it gain some more attention. The time trial scene is actually pretty awesome and the mods for this game are pretty fun. Unfortunately it's kind of stuck as that game for "boomers."
Mario Kart 64 will always be underrated in my eyes!
My head would've probably exploded if I had this back in the MarioKart 64 days!!!!!!
Hey didn’t Bathaniel Nandy play that “SMW Raceway S/T” track?
13:03 super mario 64 sounds
00:10 OMG THAT MUSIC IS SOOO GOOD IN THE 64 ALSO
Some of them looks really nice
Love the Pocky and Rocky track!
bedroom bash’s song was bubbly washing machine’s theme from super monkey ball 2 lol
Wow. So impressive I want to make one so bad and there’s already so many good ones!
Those are sick
10:03 they should have used that kind of textures more on the N64 games, it looks amazing.
Drifter Isle surprisingly stuck out to me. I can't tell what game it's based on (Wave Race 64, perhaps?), but I get a mixed feel of tropical fun and a strange loneliness when seeing Mario cross through it. SMW Raceway, SM64 Hazy Maze Cave turned track, and Jolly Roger Shore are some more examples of great tracks! Of ''course'', these courses (heh-heh 😁) are all great respectively, but these ones really caught my attention!
Captures that liminal reality feeling of some 64 tracks where you just wanna drive into the horizon
@@npc_blob1609 It sure does! Especially Drifter Isle, and maybe Yoshi's Riverbed.
Oh, and of course how could I forget, Jolly Roger Shore! That one's amazing!
I'm not digging the Jared Kart ones, but Hazy Maze Cave works really well.
Hyrule field and yoshis riverbed were my favorite tracks
Way cool
Here me out: If this was a new version of Mario Kart 64, these tracks would've been great picks for it.
So here I have with a pointless Grand Prix Track 'prediction'
GP1.
1. Toad Village (13:03)
2. Jolly Roger Shore (0:23)
3. Ice Cavern (6:28)
4. Kiki Kaikai Shrine (7:20)
GP2.
1. Bedroom Bash (1:38)
2. Hazy Maze Cave (5:14)
3. Network Way (8:13)
4. Hyrule Field (3:11)
GP3.
1. Wario Stadium (4:19)
2. DK Aztec Shrine (1:02)
3. Drifter Isle (3:11)
4. Yoshi's Riverbed (13:40)
GP4.
1. Toad Town Sewers (10:58)
2. Wario Casino (12:09)
3. Shiver Peaks (9:09)
4. SMW Raceway (10:00)
If you wanna argue about other placements, go ahead. I've done my bit
I really like the Wario stadium course I wonder if you could put all the Mario Kart DS tracks in Mario Kart 64. I would think the only one that would be a problem is Rainbow road unless they can get the loop to work.
YES. i need to get an n64 soon
Best track I ever seen: Hazy Maze from SM64
This shit is bananas it’s soo fucking awesome
Ok wth why is ice cavern so nostalgic for me
This is so flippin cool. Makes me wanna join dischord!
It be awesome to have all these tracks on a single rom and transport it to an actual cart to play local multiplayer on my n64
8:31 yo that's Kaze Emanuar's outro music
The tracks look great. I'm also a bit curious. What are those purple 64 coins for?
Hyrule, Haze Cave and SMW Raceway!!!
This tracks are Amazing!!
Dk track looks reaaaaaally great for balloon battle!
I'm honestly a little disappointed that the metal cap course wasn't part of the Hazy Maze Cave layout.
Pure joy
Simplesmente FANTÁSTICO!!!!
Super Monkey Ball music on the bedroom level
Shiver peaks looks similar to calarodo mickey speedway usa
The mario kart 64 costom awsome
6:40 Mario Star Road (course 10)
Fucking awesome work! Keep it up
I love the SMW track
I'm surprised Wario Casino didn't go with an actual Wario track. There are at least a couple jazzy ones out there
The SNES track was amazing.
Some of these tracks are way better than others...
Wait is Bedroom Bash supposed to be inspired by Hot Wheels Beat That? I had that game when I was younger and it had tracks that took place in a bedroom too that were very similar.
Woah, interesting
6:31 This music from Sonic advance
They should do a Mario Maker but with Mario Kart games
Mario kart maker needs to happen.
Is that Daisy in the other background?! 🌼
You know what can fit the music for Wario's Casino: Persona 5 ost Whims of Fate.