Dragon's Dogma 2: All You Need to Know - Footage Breakdown & Analysis
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- Опубліковано 24 вер 2023
- I was planning to upload a recorded ripped DD2 Version of Imminent Triumph. But instead while taking footage for the music video to look cooler. I just ended up making a trailer and analysis video. So might as well right???
"Take up arms, newly Arisen. For my kind, we do not heed the toothless!"
Timestamps:
0:11 - Vocations/Jobs
0:23 - Potential Vocations/Jobs
0:37 - User Interface
0:47 - Large Monsters
1:04 - Gameplay
1:31 - Exploration/Downtime
1:51 - Combat
2:12 - Pawn Behavior
2:35 - Creature Behavior
3:24 - Notable Changes
4:01 - Quality of Life Changes
Footage Sources:
Vジャンプチャンネル:
• 『ドラゴンズドグマ2』TGS2023試遊版:...
4GamerSP:
• 【ドラゴンズドグマ 2】世界初の試遊出展! ...
• 【ドラゴンズドグマ 2】あの「マジックアーチ...
IGN Japan:
• 10年ぶりの続編!『ドラゴンズドグマ 2』1...
はやたろうゲームズ:
• 【TGS2023】試遊版でアクションを考察!...
4GamerSP
巴哈姆特電玩瘋:
• 【TGS23】 《龍族教義 2》東京電玩展現...
Playstation Access:
• Dragon’s Dogma 2 PS5 G...
Gamespot:
• Dragon's Dogma 2 - Com...
Oroboro:
• I Played Dragon's Dogma 2
Easy Allies:
• Dragon's Dogma 2 - It ...
TheGamer:
• Dragon's Dogma 2 Stole...
Arekkz Gaming:
• Dragon's Dogma 2 - Gam...
• Dragon's Dogma 2 - NEW...
ファミ通TUBE:
• 『ドラゴンズドグマ 2』試遊プレイ
Music Sources:
Dragon's Dogma 2 - Imminent Triumph (Unofficial Ripped) - Ігри
UA-cam being a big f dummy and timestamps not working.
Here for easy browsing:
0:11 - Vocations/Jobs
0:23 - Potential Vocations/Jobs
0:37 - User Interface
0:47 - Large Monsters
1:04 - Gameplay
1:31 - Exploration/Downtime
1:51 - Combat
2:12 - Pawn Behavior
2:35 - Creature Behavior
3:24 - Notable Changes
4:01 - Quality of Life Changes
Cheers Arisen of the present day!
The biggest gamechanger for me is that some weapon skill like Downthrust and Scarlet Kiss is now a core skill
Mage now has Articulacy as core skill but it consumes stamina
Also MK is is still there, I'm on huge doses of copium right now
Great video 🎉🎉
Thank you, ser truly
What I really wanted is their vision of the final battle happened in the moon become reality here
I really want to fight the Seneschal in the moon
If you noticed on the User Interface section, during pause menu, The moon is not there. What does this indicate I wonder. In any case let Itsuno cook
ty for the concise and clear rundown
I gotchu fellow Arisen!
Cool summary man
very nice summary video
thank you
great job!
Thank you! Cheers!
I love the cooking video they use when camping.
This sums it up really well, and in a fun way to read, too. The game is so hype.
Thank you! Glad you liked it.
Im pretty sure no one wanted Brine will be back in the sequel, but here he is xd
petition to allow fishing so we can fish the brine and kick his ass
Destructible environments and dynamic interactions are what selling it for me
Ikr now go play the 1st game
AARGH... class based stat level ups are back... dammit, guess we're back to minmaxing level ups again...
Great video anyhow!
We still dont know for sure yet for stat leveling. It might be dynamic and based on our level let say and thank you, I do my best for Dragon's Dogma related
Minmaxing was stupid in the first game and it will be stupid in the sequel
Spoiler, min-maxing doesn't mean anything
Gears and augments matters more
crabbing 🦀🦀🦀
my desire for fishing is too strong 🦀🦀🦀
I wanna see what warrior skills can be used while grappling
Every skill is usable now since you can stand on them now.
@@Dodowingster if I can charge a arc of obliteration while standing on a monster I will be happy
@@coraline2770 you can, go for it
This might be a reach but i’m thinking that there might be 2 advanced vocations per basic one
interesting, could be a possibility!
Considering that there’s 4 basic classes instead of 3, it’s highly likely. Back then, we had 9 vocations, but if we go by the same calculations, we should have around 16 in total for this one (including the starter ones)
@@serapheid3669 It would be interesting; I think Assassin and Mystic Knight might be gone but here's my depiction
Advanced:
* Warrior - Red Vocation
* Seeker - Green Vocation
* Ranger - Yellow Vocation
* Sorcerer - Blue Vocation
Hybrid
* Mystic Spearhand - Red/Blue
* Mystic Knight or Shield Sage(DDO) - Blue/Red
* Magick Archer - Blue / Yellow
* Cleric or Magick Insence? - Yellow / Blue?
* Alchemist(DDO) - Blue / Green?
* High Scepter(DDO) - Green/Blue?
Or they might be making hybrids based of Advanced + Basic Vocations like:
* 2 handed Battlemages????
Let him cook
I hope so, so we could get 18 Vocations (4 Basic ,8 Advance , 6 Arisen Only) , its 2 times more than DD1 which has 9, I think they named it "Advance Vocation with Arisen Only Label" in DDII because Spearhand and Magick Archer didn't share any of Basic Class moveset and have their own unique moveset, while Hybrid like MK share Fighter and Mage moveset and can equip different kinds of weapon.
My prediction for 18 vocations:
Red - Warrior (Attacker), Big Shield (Tank)
Blue: Sorcerer (Attacker), Incense (Support, create temporary object)
Yellow: Long Bow (Attacker), ????? (Support/Debuffer - Inflict Status Ailment)
Green: Grappling Hook Dagger (Attacker), Monk (Melee Support - Healer)
Arisen Only:
Red-Blue: Mystic Spearhand
Yellow-Blue: Magick Archer
Green-Blue: DD2 version High Scepter, im pretty sure it will not be called High Scepter
Red-Yellow: No idea but could be Heavy Crossbow with Big Shield, Gunlancer, Polearm or Glaive with Cannon
Red-Green: Dual Wielder probably Axe if none of Advance class using Axe.
Yellow-Green: Strider
Do we already know all the exact stat gains?
no and I dont it its such a crucial information as of now. Thats technical RPG detail thats are meant to explored in the final build anyway. So worrying about it now is silly imo
@@Dodowingster im jsut cruious about it. I don't see how this is silly but okay.
@@skmkr5222 ah no some of the fans are worried of the stat gain system and wont shut up about it. So it is kinda silly to me to worry about for now. I just assumed so I apologize
Snek lady urm😌
🤨🤨🤨🤨