КОМЕНТАРІ •

  • @adamthbc1091
    @adamthbc1091 Рік тому +124

    Looks fun!
    When at 2 heat energy, you can not use heat smash twice - right? It always uses both charges, so you can smash once, or dash twice, or dash, then smash.

    • @grantgarbour
      @grantgarbour Рік тому +7

      Yup

    • @rain7895
      @rain7895 Рік тому +15

      Yes, this clarification should've also been in the video

    • @Poto2222
      @Poto2222 Рік тому +12

      Dash then smash, you say 🤔

    • @icecube9765
      @icecube9765 Рік тому +7

      That's how Kazuya treated Jun
      Smash n' Dash

  • @JotakuJo
    @JotakuJo Рік тому +191

    Gotta say this was better presented than the actual presentation.

    • @carlosaugusto9821
      @carlosaugusto9821 Рік тому +19

      The official one was too long and even less effective

    • @RudiGallon
      @RudiGallon Рік тому +8

      cant agree more, QnA method confused tf outta us

  • @rain7895
    @rain7895 Рік тому +128

    Seems like Heat is basically a more fleshed out Rage Drive that can be used when at full health

    • @carlosaugusto9821
      @carlosaugusto9821 Рік тому +10

      TK's Rage combined with a few ideas of meter systems from 2d fgs like SF and KOF

  • @scooterberry0605
    @scooterberry0605 Рік тому +88

    With Tekken now having a "heat system" I think now would be a perfect time to add a guest character from Yakuza

    • @carlosaugusto9821
      @carlosaugusto9821 Рік тому +13

      I have a theory that this Heat system is also meant to help accommodating 2d fg dlc chars (assuming already that they will return even if it's different ones) but this time without borrowing their native meter system. Like in TK7 Akuma using his SF4 meter system and Geese using his KOF 14 meter system. So now a guest could only use the same thing as others for the sake of balance.
      Besides the core goal of experimenting and reinventing the combo mechanics of the series, this Heat system change also helps to balance the TK chars with the 2d fg chars in combo capabilities. This balance intention makes sense if 2d fg chars are in the game. They made a big positive impression for being such a different and shocking addition and, and at the same time equally a big negative impression for being too unbalanced using their personal combo mechanics.

    • @locomojoboy2
      @locomojoboy2 Рік тому +3

      Definitely needs to be Majima

    • @scooterberry0605
      @scooterberry0605 Рік тому +1

      @@locomojoboy2 majima vs ganryu would be him talking to himself lol

    • @dragonkamran
      @dragonkamran Рік тому +2

      Majima also doesn't hit women.

    • @minefromblackmonday
      @minefromblackmonday Рік тому

      @@dragonkamran Lies... you've forgotten Yakuza 5 hehe

  • @PabelekPL
    @PabelekPL Рік тому +95

    Great summary, well done. At the begging I was skeptical but now with more details I must say Heat looks interesting.

  • @kineographBOT
    @kineographBOT Рік тому +27

    From my understanding when you enter heat with 2 charges, you can either Dash twice, Dash then Smash, or do one Smash. Smashing ends the state regardless if you have 1 or 2 charges.

  • @AnnCatsanndra
    @AnnCatsanndra Рік тому +53

    I really wish they had called this the Burn system instead of Heat. "BURN TO FIGHT! HE'S ON FIRE!" vs "HE'S IN HEAT AND READY TO SMASH"

  • @JayCeeCreates
    @JayCeeCreates Рік тому +17

    Correction: if you have 2 8's, you can use Heat Dash twice, but you can only use Heat Smash once cuz it consumes Heat.

  • @qbvbe
    @qbvbe Рік тому +18

    A good inspiration taken from Vanilla version of Claudio's Osse arm movesets and change of certain moves' properties during heat

    • @kaiko70
      @kaiko70 Рік тому +4

      Osserva.
      Anyway, true, even his rage drive seems kinda like a Heat rush

    • @kaiko70
      @kaiko70 Рік тому +3

      @@LouSassol69er I'm sorry friend but it definetelly will be there

  • @ShadowMark3_
    @ShadowMark3_ 6 місяців тому +2

    Had to come back and see how the original heat system was designed to work compared to launch.

  • @federicodalimonte7188
    @federicodalimonte7188 Рік тому +109

    Paul will be one of the strongest characters in this chapter.

    • @okabe9545
      @okabe9545 Рік тому +27

      strongest in the universe 😎

    • @DarkJessie20
      @DarkJessie20 Рік тому +18

      When wasn't he strong he was broken in 7 on release

    • @universedawn4202
      @universedawn4202 Рік тому +6

      @@DarkJessie20 any game but 7, he was mediocre or an absolute joke competitive wise. My predictions say that many of the new changes will not play that well on paul's gameplan but absolutely bust out some of the other characters. I think some of the defensive characters with good keepout like jin and lee will benefit more from this due to them also having access to universal option of being agressive. Or maybe rushdoen characters like Law because of chip damage. Meta is unpredictable, with forced 50/50's evasive characters like paul and feng might be nerfed

    • @molamola5260
      @molamola5260 Рік тому +2

      Just until akuma comes back …

    • @Froggo-up4wu
      @Froggo-up4wu Рік тому +13

      i want his personality back
      no comic relief bs, just straight to the point like his former self.

  • @vinceamaro1382
    @vinceamaro1382 Рік тому +11

    I just noticed this: when you look at the character portraits that are on the healthbar, they have a chain. That chain will be removed when you enter heat state.

  • @arthurdurham
    @arthurdurham Рік тому +10

    Feels like a more fleshed out rage art

  • @cloneclone5341
    @cloneclone5341 Рік тому +15

    i think story mode's boss will have permanent heat state or something. probably Kazuya (Devil)

  • @xravia79
    @xravia79 Рік тому +7

    Jeez when they said aggressive they really meant it

  • @royjewell199
    @royjewell199 Рік тому +8

    Thank you so for explaining this concisely, I was very confused by the last tekken 8 presentation

  • @Juhziz00
    @Juhziz00 Рік тому +12

    I always played Tekken for fun, but for Tekken 8 I am super excited and actually bought an arcade stick! Awesome video man thanks Subscribed ;)

  • @FahmiZFX
    @FahmiZFX Рік тому +17

    Best explanation video for sure -- using the older gameplay reveals that used the Heat feature makes it much more easier to understand and distinguish now.
    It was hard to grasp before because I somehow associate this as a Paul only thing since we only get to see him in action.

  • @ThickmintTheGamer
    @ThickmintTheGamer Рік тому

    Bro, this was really well put together, I have no further questions

  • @Tekkenandgaming
    @Tekkenandgaming Рік тому +2

    Awesome explanation, thanks and keep it up!

  • @SylarGKIW
    @SylarGKIW Рік тому +4

    The pressure itself in Heat State under 10 sec is a pure gamble. Like... Literally! Which i find it actually fun and entertaining XD

  • @b4ckwoodbilly
    @b4ckwoodbilly Рік тому +3

    Bro law looks so sick 😭😭🔥

  • @pawepioro2998
    @pawepioro2998 Рік тому +5

    Respect for music choice 🙂

    • @QDogg
      @QDogg Рік тому +1

      Paul Tekken 3 Stage remix (Playstation)

  • @BLN_Snake
    @BLN_Snake Рік тому +1

    Thats a good summary of the presentation

  • @matheusmoratto4387
    @matheusmoratto4387 Рік тому +1

    I Can't wait to see what cool things Anna will do with this new heat system ♥️💐🌹 thank you for such amazing video!! My favorite channel about Tekken ♥️👏👏👏

  • @FGirao
    @FGirao Рік тому +1

    Best summary so far

  • @PingerSurprise
    @PingerSurprise Рік тому

    The Tekken 3 style intro with the old announcer and music just gave me a nutstalgia, thank you.

  • @abuZinee
    @abuZinee Рік тому +2

    I need Anna heat move where she booty pushes someone or straight up uses her bazooka ong.

  • @shinoomar
    @shinoomar Рік тому +2

    I can't wait to see how Hwoarang heat system well be

  • @federicocitracca545
    @federicocitracca545 Рік тому +1

    I love your video, you’re super clean at. I would like ti know what you think about these new mechanics

  • @faisalali2001
    @faisalali2001 Рік тому +1

    I love how they used law and paul to show off tekken 8. My fave characters

  • @thato8000
    @thato8000 8 місяців тому

    Love this mechanic. Adds an extra element to be wary of

  • @photondebuger45
    @photondebuger45 Рік тому

    It's funny you add like Tekken 3 music because that was my first Tekken too lol and like at that time of you showed me this directly after Tekken 3 I'm sure my brain would have exploded. But like in a good way because it looks cool n stuff

  • @cyriszx
    @cyriszx Рік тому +3

    I can already see a perfect DLC character that fits this system . *Ohma Tokita* from *Kengan Ashura* . During the *Heat* his body turns all Red like he's in his *Advance technique* . During it he can perform his combined Kata moves.

    • @IroquoisGaming
      @IroquoisGaming 10 місяців тому

      Great idea

    • @Rizvi365
      @Rizvi365 9 місяців тому

      Him or Baki needs to get in this game would be so cool. Geese and Akuma were awesome announcements bringing 3 games together, but seeing them in tournaments not so much 😬

  • @Jetanium
    @Jetanium 3 місяці тому

    I wish we got to play around with this before the final changes.

  • @jamessummers5936
    @jamessummers5936 Рік тому +8

    I'm super impressed and optimistic with all these changes to the system.
    You have cool dash effects, a few enhanced moves while Heat is activated, all new moves, new animations, new Rage Arts, new character models and outfits and you basically have access to Rage Drives whenever you want in the match.
    Initial impression seems like players will have more flexibility in how they approach the game. Some players might yolo and pop Heat right at the start of the match to try and get an early edge and others might opt to wait and use it towards the end.

    • @prettyboyg1278
      @prettyboyg1278 Рік тому

      The new animations of these systems are just so satisfying

  • @BLN_Snake
    @BLN_Snake Рік тому +3

    The mechanic really reminds me of the soul charge in SC6.

    • @carlosaugusto9821
      @carlosaugusto9821 Рік тому +1

      It's a combination of past 3d fg meter systems with 2d fg meter systems.

  • @elfaranelasul6886
    @elfaranelasul6886 Рік тому +1

    u can disable recover gauge by low atack

  • @zodiac909
    @zodiac909 11 місяців тому

    Tekken 3 soundtrack never gets old

  • @slimballs9650
    @slimballs9650 Рік тому

    Looks like they took a page or two out of Akuma’s book for the Heat Engager and Heat Dash, primarily on his FADC…
    I also love the sonic boom effect on the Heat Dash.

  • @kinganarkzie
    @kinganarkzie 10 місяців тому

    Sounds really cool, it's a bit like the counter charge on steroids.

  • @fuu6490
    @fuu6490 Рік тому +4

    Finally, they put meter mechanic from soul calibur 6 to this game... Let me tell you this is gonna be awesome

    • @elfaranelasul6886
      @elfaranelasul6886 Рік тому +1

      that mech killed SC6....i wont surprised if same happen to t8

    • @rogaspeaks
      @rogaspeaks Рік тому +1

      That's literally what killed SC6 for me. The whole lethal hit and soul charge was so lame to me. But if people like it, they like it.

  • @88swordmaster
    @88swordmaster Рік тому

    cant wait to see the new Yoshi ^^

  • @unchartedrocks1
    @unchartedrocks1 Рік тому +3

    I honestly will probably get real tired of the heat system if it’s going to have that brief slow motion every time. It slows down the game if players begins doing to each other back to back. I want to fight, end the round, move to the next round, end match. Not fight, slow mo, fight, slow mo, next round, more slow mo, final round, back to back slow mo, end of match. It’s like my feelings for Burn Out. It’s cool crashing cars & seeing them in slow mo the first few times but then gets boring & slows down the race that u just want to immediately get back to so u start skipping the slow mo cutscenes.

  • @alterjohnbacanto7828
    @alterjohnbacanto7828 Рік тому

    That concept I think it is referred to sfv v trigger also kof 2002 cancel gauge system

  • @TranceCore3
    @TranceCore3 Рік тому

    Nice, Melty's Heat gauge.

  • @PanicDr
    @PanicDr Рік тому

    Will watch this 100 times till i get it.

  • @dalitsozulu9876
    @dalitsozulu9876 Рік тому +1

    Way too cool

  • @hokwang264
    @hokwang264 Рік тому +1

    So basiclly it very similar alike KOF 13 cancel system to chain combos to another moves or special and fast link attacks
    Could possible rage drive also part of heat system if in heat mode ? If they do that makes the game easier

  • @JPsonicACE
    @JPsonicACE Рік тому +1

    good old tekken 3 music ♥

  • @user-ef8bf5xk9b
    @user-ef8bf5xk9b Рік тому

    Feels like tons of changes

  • @jarcurpapu2214
    @jarcurpapu2214 7 місяців тому

    The OG Heat System we never got 😢

  • @enerdgeticu
    @enerdgeticu Рік тому +1

    The heat system looks crazy!
    I don’t like that the input is df+Lp+Rp… and that it takes the R1 space on the controller for that… I wish it was like L2 or df+Rp+Lk (like an item special)

  • @yashgole6245
    @yashgole6245 Рік тому

    I am just excited about kazuyas true devil form here also jin's what is it going to be how hard the final battle will be do we get to select character or not too many questions

  • @Royy164
    @Royy164 Рік тому +3

    the only thing that matters to me in this video is King hitting an RKO. insta-buy

  • @carlosaugusto9821
    @carlosaugusto9821 Рік тому +5

    I have a theory that this Heat system is also meant to help accommodating 2d fg dlc chars (assuming already that they will return even if it's different ones) but this time without borrowing their native meter system. Like in TK7 Akuma using his SF4 meter system and Geese using his KOF 14 meter system. So now a guest could only use the same thing as others for the sake of balance.
    Besides the core goal of experimenting and reinventing the combo mechanics of the series, this Heat system change also helps to balance the TK chars with the 2d fg chars in combo capabilities. This balance intention makes sense if 2d fg chars are in the game. They made a big positive impression for being such a different and shocking addition and, and at the same time equally a big negative impression for being too unbalanced using their personal combo mechanics.

    •  Рік тому +1

      I agree and had been thinking the same. You can now bring SoulCalibur, SF, KOF, even MK characters, etc into Tekken 8 while keeping the same system for them.

  • @alan133
    @alan133 Рік тому +1

    Asukas gonna bait so much parries.

  • @slimeburger7644
    @slimeburger7644 Рік тому

    Is it like max mode and max mode quick (activation-wise) in the most recent kof?

  • @namu5583
    @namu5583 Рік тому

    Cool.

  • @kadeemeiland
    @kadeemeiland Рік тому +1

    I'm assuming their goal is to attract more people, which means attracting more casuals (better graphics, cinematic camera angles, over the top flashy sparks).
    So how would this hella complicated mechanic help with bringing in more casual players?
    I'm just curious what the thinking behind it is.

  • @CosmicVoid420
    @CosmicVoid420 Рік тому

    This game is gonna be the Tekken Tag 2.

  • @Caporai
    @Caporai Рік тому

    I wonder if there are more Heat Smash for each character? I was hoping for it to link with Rage Art. Otherwise we would rely upon two Heat Dashes to Rage Art.

  • @OffMeta-Gaming
    @OffMeta-Gaming Рік тому +7

    These just feel like rage drive + Vtriggers haha. But really I'm waiting to see t he r defensive options against these. Like could you still break kings throw? And side step Paul's charged guard break??

    • @CelltheGREAT
      @CelltheGREAT Рік тому +1

      Big facts. I’m a side step god. As someone previously said in the comments, that Heat system nonsense Is only going to appeal to casual players. I’ve been on Tekken since the early arcade days. HS (Heat system) won’t mean anything to someone like me who can mix it up with you. I’m normally a King main. But I am looking forward to adding my boy Law as a new one. His new chest stomp is primo. 👌🏾

    • @OffMeta-Gaming
      @OffMeta-Gaming Рік тому +6

      @@CelltheGREAT I'm 50/50 on the heat system, as you said its to appealing to casual crowd. I am casual too, but I just don't want it to water down the technicality & "chess" feel Tekken has.

    • @CelltheGREAT
      @CelltheGREAT Рік тому +5

      @@OffMeta-Gaming 💯Totally agree with you.

    • @pfuze_5775
      @pfuze_5775 Рік тому +7

      Yall just woke up and decided to speak facts

    • @carlosaugusto9821
      @carlosaugusto9821 Рік тому

      It's a mix of meter system of TK, SF, KOF, etc

  • @yrga7195
    @yrga7195 Рік тому +3

    Chip damage is very well thought of. You accumulate temporary chip damage while blocking enemy with heat which rewards the agreesor but also compensates defensive skills since you can recover the chip damage with well placed pokes and counter hit. The system also promotes dodging and whiff punishing will be more often an occurrence. Characters look amazing as well. I just hope they revamp Paul's hair he really looks like someone who wants to talk to the manager lol

  • @wayne8797
    @wayne8797 Рік тому

    With all these super moves now implemented in Tekken, can we revive Tekken X SF project?

  • @Warfighter4717
    @Warfighter4717 Рік тому

    Paul is like 104 years old in Tekken 8

  • @knoggers
    @knoggers Рік тому

    Oh ya King‘s RKO

  • @beier321
    @beier321 Рік тому +6

    How many times can you enter the heat state? Is it just once or can you spam it with ie (deathfist) multiple times in a round?

  • @dumarcolmwilliams685
    @dumarcolmwilliams685 8 місяців тому

    The Heat System in Tekken 8.
    Heat Burst: an Offensive Power-up Mechanic that performs a slamming attack that causes frame advantage on Hit/Block.
    (it also has power crush on Start-up).
    Heat Engager: an Offensive Power-up Mechanic that performs a straightforward attack while running towards the opponent at high-speed With frame advantage on Hit.
    Heat Dash: an Offensive Mechanic that rushes towards the opponent at mach-speed after certain moves on Hit/Block.
    Heat Smash: an Offensive Mechanic that performs a Heavy Blow that causes frame advantage on Hit.

  • @xeeeeiijj
    @xeeeeiijj Рік тому +1

    i thought we were gonna be able to do heat actions man bummer

  • @myzspivey2839
    @myzspivey2839 Рік тому

    HELLO, good video! 🌼😄

  • @aldion8630
    @aldion8630 Рік тому +2

    So theoretically would it be a good strategy to pick an evasive character and just keep distance while heat burns out?

    • @jarvisholytaylor
      @jarvisholytaylor Рік тому +1

      Well think of it this way .
      The more you block during heat system is active, the more time it takes for heat system to empty
      If you block during heat system still active, the more chip damage you receive for blocking. Which will ultimately force you into pressing button unless you like being bullied in a corner

  • @Nahan_Boker94
    @Nahan_Boker94 Рік тому

    Thank you, the actual preaentation is pretty confusing lmao.

  • @nekopink7861
    @nekopink7861 Рік тому

    can you turn it off in the settings though ?

  • @588Board
    @588Board Рік тому +2

    I feel like the Heat Engager should have different sprint animation for each characters. My opinion

    • @dzastin0713
      @dzastin0713 Рік тому

      Maybe they will polish it as long as gameplay goes.
      At stage explosion animations, Lars and Nina seemed to have different rections...

  • @westsidertwo
    @westsidertwo Рік тому

    Paul finally ran out of hair gel

  • @gabrielpereiramendes3463
    @gabrielpereiramendes3463 7 місяців тому

    #excelent

  • @guilhermearaujo4414
    @guilhermearaujo4414 Рік тому +1

    I wish they explained if the heat meter can be used once per round or per set
    Or if when you spend there's a way to fill again in the same round or something

  • @shin-kun
    @shin-kun Рік тому +4

    Its a fun system! But this will be a completely offensive Tekken... Everyone will want to attack as much as possible to gain advantage...

  • @Akechee2004
    @Akechee2004 Рік тому +3

    heat reminds of the awakening in naruto storm games

    • @alfalfaanand6113
      @alfalfaanand6113 Рік тому

      Considering they made by the same company
      It does make sense lol

  • @adamberthiaume309
    @adamberthiaume309 Рік тому

    In Shao Khan's coliseum for some reason.

  • @FLightingCoMBo
    @FLightingCoMBo Рік тому +3

    Everything is great. But i'd like to replace lifebar's and Heat Gauge's colors. It would suit better as for me. Blue has always been more traditional color for lifebars, and heat = fire.

    • @kevinchy1925
      @kevinchy1925 Рік тому

      It could be a tradition to them that they always introduce a new Tekken series with lifebars in yellow. Think of T5, T6 vanilla, T7 vanilla and FR. And when a patch gets released they change the color of lifebars to blue like in T5 DR, T6 BR, and late releases of T7.

    • @FLightingCoMBo
      @FLightingCoMBo Рік тому

      @@kevinchy1925 Good point of view! It's obvious that they will change it every season. Vanilla Tekken 7 (2015) had blue, but console version (2017) yellow.

  • @thefirestone8705
    @thefirestone8705 Рік тому +19

    That chip damage on block is really a ridiculous thing...I really hate that....this now means that no more defense...only offense, offense and offense....this will change the archetypes of characters coz every character in the game is different and unique in it's own way.

    • @setoace
      @setoace Рік тому

      Like that's Harada has been proposing, "AGRESSIVE" gameplay. and what do you mean ridiculous thing? guard damage has been a thing in Tekken until it became optional from Tekken 3 onwards. in case you forgot, guard damage still exist in Tekken 7. rage drive that pushes you back to the wall can cause chip damage, energy projectile from Akuma, Geese and Eliza causes chip damage and a big one on EX.

  • @beeehn
    @beeehn Рік тому +3

    It is unclear whether you can use a Heat Engager move (like Deathfist) without activating Heat.

    • @jamessummers5936
      @jamessummers5936 Рік тому +1

      🤔 Good point. I wonder if you have to hold down the button to "engage" it.
      I main Bryan, so surely b1 or ff4 will be a couple of his Engager moves, but I wouldn't want to activate Heat every time I did those moves.

  • @APE029
    @APE029 Рік тому +2

    The offensive health recover reminds me of bloodborne time to git gud ladies and gents!

  • @zacksmith5963
    @zacksmith5963 Рік тому

    Why is paul fighting in Shao kahn arena ?

  • @hueyh5637
    @hueyh5637 Рік тому

    heat system may be a good mechanic , chip damage while opponent is on heat creates more creative offensive play instead of blocking,

  • @AProudCatFather
    @AProudCatFather 12 днів тому

    ok but how do i get that voice on my game???

  • @kashafkhan8535
    @kashafkhan8535 Рік тому

    Round 1
    That's the old sound from takken 3

  • @FarlanLacarde
    @FarlanLacarde Рік тому +2

    So its basically like a Devil Trigger but in Tekken

    • @jamessummers5936
      @jamessummers5936 Рік тому +3

      Devil Trigger, Max Mode, Install, V Trigger, X Factor, Sparking, etc.

  • @gozetaph2133
    @gozetaph2133 Рік тому +10

    I miss the rage system this is to street fighter like

    • @9720muazkamenrider
      @9720muazkamenrider Рік тому +2

      Me too

    • @Robotlien
      @Robotlien Рік тому +20

      The rage system is still in Tekken. It's just not the entire endgame anymore. Also, this heat system is only similar in function, in SF you build your meter, but Tekken 8 you get it on round start. Plus, the game ain't even out yet, why are you missing a mechanic that you can still experience in it's predecessor? Patience friend, you seem to need it.

    • @greywakez
      @greywakez Рік тому +3

      This is only once per round though

    • @grantgarbour
      @grantgarbour Рік тому +6

      I'd rather have this than a rage drive mechanic where basically once per round you throw out a yolo plus on block, probably almost tracking launcher that does over 50% of your health on hit. But we'll see how strong the new Heat properties are. If anything it adds more depth to character's movesets, and strategies

    • @jamessummers5936
      @jamessummers5936 Рік тому +2

      @@Robotlien Thank you. People are having the weirdest takes on a game that isn't even out yet.
      If anything you'll now have access to both a Rage Drive and Rage Art once per round.

  • @TheSoCalledZoner1
    @TheSoCalledZoner1 Рік тому +2

    YAKUZA REFERENCE

  • @carlosaugusto9821
    @carlosaugusto9821 Рік тому +1

    Harada could perfectly have made it a 3-4 mins max video

  • @sethswoodruff
    @sethswoodruff 5 місяців тому

    Thank God they got rid of double heat energy

  • @user-tk1uk7nv3z
    @user-tk1uk7nv3z Рік тому

    Таг торнамент 2 был последним хорошим теккеном, последующие игры уничтожили всю боевую систему полностью. Нахрена? Я 20 лет любил эту игру, а теперь на неё смотреть только и то со слезами. Спасибо вам большое...

  • @Zz-lp8yr
    @Zz-lp8yr Рік тому

    This sounds HARD lol

  • @vbooks9708
    @vbooks9708 Рік тому

    I hope they do justice to my bro King. I would train hus grabs for days straight. But after 3 or 4 matches, my friend would learn reverse it for good. After that, all my hours of training were just a waste.

  • @AegisRick
    @AegisRick Рік тому +5

    So each person get's Geese's Max mode once... every round... I don't know about this.

    • @carlosaugusto9821
      @carlosaugusto9821 Рік тому +1

      Well It seems kinda sketchy, but if we think about it from another angle... like what if there are 2d fg chars again? In that case every TK char will have combo capability to rival a SF or KOF.

  • @jadawngriffis3745
    @jadawngriffis3745 Рік тому

    Holy shitttt

  • @LEONIDAS117SPARTAN
    @LEONIDAS117SPARTAN Рік тому

    So tekken is gonna be the new street fighter?