Turns out the damage they deal to the tower when knocked off and runner combined are the same as them connecting completely, although they do explode twice, so it's better against guards, recruits and the like, so Supercell at least balanced that portion of the card (even if dealing almost 1200 damage with a 2 elixir card is completely deranged).
@@darkube5006 you are absolutely right, the numbers on the runner are also wrong, the first time I wrote 195 because that's what it dealt to the tower, but the stats in game say 235. Edited the comment!
@@Enderguy57 it's pretty much the most balanced card in the game. A bit less DMG or health would make it perfect, but it's not broken enough to be nerfed.
@@raduahtemenciuc5085 not everyone uses building wtf you talking about, at best maybe half of players, hardly most. Also Bomber just got a buff to one shot spirits, im sure evo bomber would of alright if a spirit could tank it.
Or at least break evolutions into 3 different levels. Level 1 evolution would require 1 shard, so F2P could get them instantly as soon as new evolution is out. 2nd evolution 2x shards, while 3rd 3x shards. Level 1 gives weaker evolution, for example royal giant's radius doesn't knockback at level 1 and there are no stat increase, evo skeletons spawn 3 and only split to 6. But lvl 2 give stat increase, while lvl 3 gives the rest of evolution stuff.
@@donanilao7724 It's like the dev team has ten people designing evolutions and one of them wants the game to be balanced, that one guy made evo ice spirit
ABSOLUTELY UNFAIR, THIS WILL BREAK CLASH ROYALE wall breakers are used as a 2nd win con/cycle card and if this is used along say, balloon, it will always bait out a building, and you only need a big spell to prevent an anti air to allow balloon to connect
They also said it'd only be 1 a month, but this month it's two (that's not a bad thing btw) Just more cases of Supercell lying to their players about everything.
Mostly a nerf idea: make the barrel work like a normal shield, so that defending troops and buildings don't try to retarget and can instantly continue shooting the wall breakers when the barrel explodes
Don't worry guys when the Evo Arrows drop and they do fireball damage in BOTH lanes and are 1 cycle and nothing can break through for the first week they come out, we'll think back to these times and smile
2:12 Yes, Log will counter a solo evo-breaker. It just has to be placed later, so it pushes back the WB, while the tower is still shooting at them, letting the tower get another hit. You placed the Log before the WB crossed the bridge, so the KB on the Log did nothing
Wait until evo arrows become arrow rain - constant arrow dps for a couple seconds Or evo fireball - with a burn DOT Even evo whirlwind - with extended duration, suction while moving towards your opponent
now that every evolution survives arrows lets do an arrow evolution: 2 cycle when you use the arrows, the arrows will deal 4 tick of poison damage on the ground arrows are on fire making them deal 50% more damage than normal arrows
remember when they nerfed giant skeletons death damage on troops because it was so good as a defensive unit? sure, evo wallbreakers require two cycles, but aren't only extremely effective push killers with the absurd damage they do, they are also dirt cheap!
If you kill an evil wallbreaker close to your tower, you take more damage cos you take death damage and the mini guy hits your tower. The only effective counter to this troop is buildings, which is just ridiculous cos its always a negative trade
Not only do they survive the arrows, but if they die one blink before exploding by themselves at your tower they will actually do the full damage still (because of the barrel death) and will step into your tower dealing the extra damage of the runner. So at tournaments standard they would deal 600+200ish damage EACH. And the barrel survives arrows. Not to mention that for 2 elixir their barrel explosions combined can one-shot barbarians (5 elixir cost card) and deal like 400dmg to your tower still, which is a little bit more damage than one single normal wallbreaker reaching the tower. Too op for 2 elixir.
I think… combined hp (of both forms) should leave one shot for princess tower after arrows so it’ll die with arrows and tower. This way, you can’t *just* spam it and need to support it still even if the opponent has arrows.
They need to change it so the evo shards cost like 3k and 6 limit or more cuz if you are f2p it's impossible to get all evolutions only these ones that u need
I thought they were gonna throw the dynamites while moving like Ram Rider, giving the barrel more damage potential. Now, it's a shield type concept which was applied to royal recruits.
7:45 Right side, the wallbreaker loses the barrel due to the bats, blowing up doing around 300 damage to the tower, then the mini wallbreaker still connects doing 200 more
Those evolution wallbreakers are kinda what the giant skeleton's bomb used to be like on a defense. The difference is, it costs only 2 elixir. Imagine what evolution miner could be. Evolution miner should be something like increases its damage on crown towers. In this case it could destroy a low hp tower.
So definitely the best way to counter them is using a building so they connect to the building. If you blow them up you still gotta deal with the 280 ish damage per runner.
I think The Log would've countered the lone evo Wallbreaker if you used it once the tower started attacking it, because then the knockback buys time, especially considering that it's a fast troop
Im leaving this here so that everyone knows that supercell is trying to buff my deck first bats evo then valkyrie evo and now wall breaker. Here's my deck if you're wondering Bats, wall breaker, skarmy , arrows, cannon , valkyrie , ewiz and inferno dragon. I made this like 2-3 years ago
They better be planning to bring more evolution shard for F2P since they are now releasing twice the evolutions.
4× evolution shards would be nice for us
Don't worry, they won't
@@adamszigeti8542 probably not despite having said they would add shards to clan wars and PoL 🤡
Highly doubt that lmao
Drew said they will be added in challenges some time this year
Why does Supercell keep making arrows more and more unviable
Evo arrows soon
The dev team were all dropped as a kid
because they've been viable for too long now
@@Nazgur_Kuchenwhat about log
@@kingmaple9252 log is already so unviable
love how every evolution survives arrows now
Thats how Evolution Arrow will be popular
@@NDRA.P they will never give evolutions to spells although that would be cool
@@NDRA.P you're cooking
@@bruh1973 I feel like this comment is gonna age like milk
@@bilbosmile1175 yeah 😂
arrows better be a zero cycle evolution
😂😂
😂😂😂
😂😂😂😂
😂😂😂😂😂
😂😂😂😂😂😂
Turns out the damage they deal to the tower when knocked off and runner combined are the same as them connecting completely, although they do explode twice, so it's better against guards, recruits and the like, so Supercell at least balanced that portion of the card (even if dealing almost 1200 damage with a 2 elixir card is completely deranged).
if you look closely, when that happens, the tower still only takes 587 dmg, so the splash from dying does reduced damage to compensate it seems like
@@darkube5006 you are absolutely right, the numbers on the runner are also wrong, the first time I wrote 195 because that's what it dealt to the tower, but the stats in game say 235. Edited the comment!
@@retlocker98I think it’s a visual bug if runners do 1/2 since they would still die to log at 235 hp and 198 dmg makes sense
5:44 "the best way to test if a card is broken is to throw it in a cycle deck and if it still works then it's broken"
true as hell
so hog is broken, i agree
@@Enderguy57yes and no
@@whyjustwhy1911 wdym
Said by B-Rad
@@Enderguy57 it's pretty much the most balanced card in the game. A bit less DMG or health would make it perfect, but it's not broken enough to be nerfed.
I like how we went from broken evos to semi balanced evos to absolutely insane evos
they make the best content
Wdym. I’d say they are pretty balanced. Mostly everyone uses buildings and bomber has the same base damage (maybe 1 cycle for bomber is a bit crazy)
@@raduahtemenciuc5085 not everyone uses building wtf you talking about, at best maybe half of players, hardly most.
Also Bomber just got a buff to one shot spirits, im sure evo bomber would of alright if a spirit could tank it.
These evolutions are getting wayy too OP for F2P players to deal with. They better give out more shards to F2P players
Yes, I liked my own comment
its so bad that you only can buy 1 Wild Shard per season, should be at least 2
@@flake9568like begger
@@ericjapani should be 4 per season
Or at least break evolutions into 3 different levels. Level 1 evolution would require 1 shard, so F2P could get them instantly as soon as new evolution is out. 2nd evolution 2x shards, while 3rd 3x shards. Level 1 gives weaker evolution, for example royal giant's radius doesn't knockback at level 1 and there are no stat increase, evo skeletons spawn 3 and only split to 6. But lvl 2 give stat increase, while lvl 3 gives the rest of evolution stuff.
"Nah i'd survive arrows" --Evo Wallbreakers
“Nah I’d win the interaction” -Evo Wallbreakers
NAH ID WIN!
Oj Kaisen
stand proud wallbreakers, you're strong-arrows.@@andyisandy
lobotomy kaisen finds a way everywhere
Arrows on their way to be absolutely useless against every evolution it normally counters:
supercell never fails to be desperate for money
Keep crying
@@mikec3949 ?
@@mikec3949 no u
@@mikec3949damn bro how much does Supercell pay you to keep defending them?
@@mikec3949found the P2W player
Gotta love how every evolution manages to survive its counter spell, watch them give princess evo like +50% range and survive arrows
And faster attack speed
You mean log
Knowing supercell it’ll probably survive a fireball 🤦🏽♂️
Terrorism evolution update 💀
Nah terorism update
@@Potato-TheKingbasically what he said
@@Dino_guy127 nah terorism update
@@bigz205 terrorism
Muslim update
Arrows: I kill wall breakers, archers and bomber 🗿
Evo cards: Nuh uh
We need Evo arrows
And firecracker
Nah, I’d win
Don’t forget firecracker and skeletons
Supercell challenge to release a balanced evolution every 3 months (IMPOSSIBLE)
*Ice Spirit has left the chat*
@@DarkestMarlin74 He said balanced
@@NastyRex It is
Wait till they stop releasing Evo cards and leave us with the current chaos
Evo chad (larry)
This is the one evolution that's worthy of 3 cycles.
Nah. Only Ice Spirit.
@@donanilao7724 It's like the dev team has ten people designing evolutions and one of them wants the game to be balanced, that one guy made evo ice spirit
ngl they should be even 4 cycles
Wallbreakers are so easy to cycle and, unlike skeletons, do a lot more, both unevo and evo
Weirdly enough you might be right, it looks impossible to get a positive elixir trade.
ABSOLUTELY UNFAIR, THIS WILL BREAK CLASH ROYALE
wall breakers are used as a 2nd win con/cycle card and if this is used along say, balloon, it will always bait out a building, and you only need a big spell to prevent an anti air to allow balloon to connect
Ironically, nerfing miner might work at balancing Evo wall breakers
No, evo wb by themselves are already to broken.
More like this Evo will nerf miner since you don't need it to tank the tower, the wall breakers tank it themselves
Supercell needs to take away the barrel bomb death damage to balance it.
seems balanced nerf miner
Yeee truee
Perfect
Bro this coment is so annoying
YES NERF MİNER
@@Potato-TheKingnerf your mom
SHE IS TOO AGGRESSIVE IN THE BED
The twice explosion mechanic is going to be so broken bro 💀
Supercell: we will do only all commons and then all rares
Supercell:
They also said it'd only be 1 a month, but this month it's two (that's not a bad thing btw)
Just more cases of Supercell lying to their players about everything.
Just a btw, there is for sure an e-wizard evo coming this year, and I guess ram rider evo...
Legendary evolutions...
@@DarkestMarlin74 fr
@@andriyboyko1220 I think is normal wizard and it will be the super wizard(idk it's name ) from coc
@@burgerking6999 It literally is the Super Wizard
And people were freaking out about the bomber evolution. This is even worse!
5:47 these are words of b rad
I remember that line of B-Goat.
Mostly a nerf idea: make the barrel work like a normal shield, so that defending troops and buildings don't try to retarget and can instantly continue shooting the wall breakers when the barrel explodes
Good idea!
Don't worry guys when the Evo Arrows drop and they do fireball damage in BOTH lanes and are 1 cycle and nothing can break through for the first week they come out, we'll think back to these times and smile
Evo Arrows idea : Do Double Damage to evos
*quadruple, Double damage to non evos
@@danielvieira5831rip evo recruits mortar and giant
And 0 cycles, so it always is evo.
That actually could be kind of interesting. Dedicating your Evo slot to countering other evos.
They will still let the evos live even if they make evo arrows
One wb takes out whole minion horde is the most cursed i ever seen💀💀
A normal wallbreaker can do it too if they place minion horde the second the wallbreaker hits the tower
That’s… a completely ordinary interaction. Do not let bro cook
The way OJ said "That was wild" literally sounds like Butthead if he replaced wild with cool LOL (0:49)
Damn they really hate arrows 😂
Damn they really love Fireball.😭
Supercell: Wants to make the game less defense based
Also Supercell: makes an evolution only towers can defend
Mann underwhelming honestly make them survive fireball
💀
I mean their barrel is like a dark prince's shield. So even if you like rocket it while it's on the barrel, it will survive.
Evo E-Barbs better survive Rocket then with that logic
@@pvzmariosonica8fan, they would probably get a dash or shield
@@donncha-fv7ne supercell: why not both? 🤓
What is supercells’s addiction to having evolutions survive arrows
2:12 Yes, Log will counter a solo evo-breaker. It just has to be placed later, so it pushes back the WB, while the tower is still shooting at them, letting the tower get another hit. You placed the Log before the WB crossed the bridge, so the KB on the Log did nothing
Ah yes. 2 elixir to counter 1.
They need to make the explosion vfx more visible, you cant even tell theyre still there after the bomb explodes
A 2 elixir fast card that hits as hard as a sparky AND doesn't die to arrows
OJ does Hitler salute at 10:23
Thanks!
Bro is speedruning arest in germany☠
Wrong arm and hes not holding his arm straight forward
If you kill them near your tower they explode into runner form dealing damage and the runners connect on tower so it deals even more damage
Wait until evo arrows become arrow rain - constant arrow dps for a couple seconds
Or evo fireball - with a burn DOT
Even evo whirlwind - with extended duration, suction while moving towards your opponent
First, we had offensive tombstone, now we got defensive wallbreakers.
7:47 The wall breaker did more damage because of the bats, since the death damage and secondary damage both hit
This is what i've been waiting for
Meta isn't ready for me
3:21 oj turned into dynamike 😂
We need to see this interaction right Meow 1:14 🐱
4:31 "FiX yOuR gAmE SUPERCELL!!" 😂 You know it's bad when this happens
Arrows Literally after failing to Kill Evo Firecrackers,Bomber and now Wall Breakers
Arrows: I better leave 😢
Earth quake after evo wall breaker come out: my time to shine
WHAT A TERRORIST UPDATE💀💀
now that every evolution survives arrows lets do an arrow evolution:
2 cycle
when you use the arrows, the arrows will deal 4 tick of poison damage on the ground
arrows are on fire making them deal 50% more damage than normal arrows
I really did not expect another evolution 😂😢😂😢
I thought the next evolution was Tesla
@@pvzmariosonica8fanit not Tesla
@@Tanjiro3.0 Supercell gave an evolution teaser at the end of 2023 announcing their next three evos, in this order: Valkyrie, Bomber, Tesla
Now I know where to use my saved f2p evo shards..also before they Nerf it
X-bow evolution is actually a possibility now
b rad would probably actually quit if it can hit air troops while getting all its important stats increased whenever it happens
remember when they nerfed giant skeletons death damage on troops because it was so good as a defensive unit? sure, evo wallbreakers require two cycles, but aren't only extremely effective push killers with the absurd damage they do, they are also dirt cheap!
im proud of you supercell
1:47 larry the king
Evolved Bomber: He is disappointing
Evolved Wallbreakers: *We got you fam!*
Also that means CR technically Clickbaited the community again!
Evolved Wallbreakers gonna break the game. I think they should die when the first barrel explodes
They should add crown tower damage and damage to troops and that should fix defensive anoying part of evo
If you kill an evil wallbreaker close to your tower, you take more damage cos you take death damage and the mini guy hits your tower. The only effective counter to this troop is buildings, which is just ridiculous cos its always a negative trade
So not only do they basically always connect, but wall breakers are crowd control as well, spawn them inside the swarm…
Yep although if you do that then I don’t think they connect
Not only do they survive the arrows, but if they die one blink before exploding by themselves at your tower they will actually do the full damage still (because of the barrel death) and will step into your tower dealing the extra damage of the runner. So at tournaments standard they would deal 600+200ish damage EACH. And the barrel survives arrows.
Not to mention that for 2 elixir their barrel explosions combined can one-shot barbarians (5 elixir cost card) and deal like 400dmg to your tower still, which is a little bit more damage than one single normal wallbreaker reaching the tower. Too op for 2 elixir.
Man evolutions are so cool, but with how hard they are to get, it just makes me sad and discouraged
I think… combined hp (of both forms) should leave one shot for princess tower after arrows so it’ll die with arrows and tower. This way, you can’t *just* spam it and need to support it still even if the opponent has arrows.
Funny how they make the bomber 1 cycle but the wallbreaker is 2
Evo Wallbreakers and Evo Bomber are giving me Monk and Phoenix flashbacks
Supercell might wanted to name them “The Game Breakers” 😂😂
Hutspam is gonna be back thanks to this, thank you a lot supercell 💀
They really made wall breakers into game breakers
They need to change it so the evo shards cost like 3k and 6 limit or more cuz if you are f2p it's impossible to get all evolutions only these ones that u need
I thought they were gonna throw the dynamites while moving like Ram Rider, giving the barrel more damage potential. Now, it's a shield type concept which was applied to royal recruits.
as a miner poison player who uses wallbreakers, i can in fact confirm they need to nerf miner
The only good thing about this is how theyre adding 2 evos per month now
Supercell swapping out skill with Money grab mechanics is just baffling!
7:45 Right side, the wallbreaker loses the barrel due to the bats, blowing up doing around 300 damage to the tower, then the mini wallbreaker still connects doing 200 more
Orange needs to play the riff to “Bad to The Bone” everytime he spawns in the Evo Wall Breakers.
Those evolution wallbreakers are kinda what the giant skeleton's bomb used to be like on a defense. The difference is, it costs only 2 elixir. Imagine what evolution miner could be. Evolution miner should be something like increases its damage on crown towers. In this case it could destroy a low hp tower.
It's not like normal wallbreakers need a nerf 💀💀
Devs: nah let's give them a Evo and make them survive arrows and log!! 💰💰💰
The barrels should've just acted as logs.
this has to be the 3rd most broken evolution card in clash royale history
Shane has gone from being a UA-camr to being a tertiary character making cameos on OJ's channel
Evolution are breaking the game
i like the face the Evo wall breakers make in their card image . "Treat me like white tee"
“Arrows might cause them a little trouble.”
“What about the demomen?”
Bomber and wall breakers: “nah, we’d win”
So they just created an evolution that replicates exactly what the players hated about the giant skeleton
Playing tombstone to counter Evo wall breakers: ❌
Playing tombstone to counter cannoneer: ✅
ive said it before and ill say it again, every update now is just a giant middle finger to arrows without directly nerfing them
Ah yes, the 2 elixir giant skeleton
(I know it's not accurate, I meant the death damage wiping out your troops part)
Wall breaker defense was one of the few reasons to even use cannoneer and now its even worse.
So definitely the best way to counter them is using a building so they connect to the building. If you blow them up you still gotta deal with the 280 ish damage per runner.
I think The Log would've countered the lone evo Wallbreaker if you used it once the tower started attacking it, because then the knockback buys time, especially considering that it's a fast troop
3:23 OJ turned into Dynamike for a second
Clone spell on evolution = 8 potential explosions lol!
honestly, easy fix, remove the death explosion , but keep the extra damage it deals if they contact with towers.
“you know guards”
“yeah?”
“make them wallbreakers”
“wtf?..”
*”do it”*
Of all the epics to start with, WHY WALLBREAKERS and especially WHY DURING A MINER POISON CYCLE META
As a wall breaker player for the last 4 years. I am Very Very happy 😈
super wallbreaker from coc :skull:
Im leaving this here so that everyone knows that supercell is trying to buff my deck first bats evo then valkyrie evo and now wall breaker.
Here's my deck if you're wondering
Bats, wall breaker, skarmy , arrows, cannon , valkyrie , ewiz and inferno dragon.
I made this like 2-3 years ago
I like the idea of wall breakers that explode on death, but why do they get off and keep running? who’s idea was that?
goblin cage meta incoming
"Does it die to arrows" is the "does it run crisis" of the clash royale community