5:44 "the best way to test if a card is broken is to throw it in a cycle deck and if it still works then it's broken"
true as hell
@@I_like_danno_cal_drawings it's pretty much the most balanced card in the game. A bit less DMG or health would make it perfect, but it's not broken enough to be nerfed.
Turns out the damage they deal to the tower when knocked off and runner combined are the same as them connecting completely, although they do explode twice, so it's better against guards, recruits and the like, so Supercell at least balanced that portion of the card (even if dealing almost 1200 damage with a 2 elixir card is completely deranged).
if you look closely, when that happens, the tower still only takes 587 dmg, so the splash from dying does reduced damage to compensate it seems like
@@darkube5006 you are absolutely right, the numbers on the runner are also wrong, the first time I wrote 195 because that's what it dealt to the tower, but the stats in game say 235. Edited the comment!
@@retlocker98I think it’s a visual bug if runners do 1/2 since they would still die to log at 235 hp and 198 dmg makes sense
I like how we went from broken evos to semi balanced evos to absolutely insane evos
Wdym. I’d say they are pretty balanced. Mostly everyone uses buildings and bomber has the same base damage (maybe 1 cycle for bomber is a bit crazy)
@@raduahtemenciuc5085 not everyone uses building wtf you talking about, at best maybe half of players, hardly most.
Also Bomber just got a buff to one shot spirits, im sure evo bomber would of alright if a spirit could tank it.
These evolutions are getting wayy too OP for F2P players to deal with. They better give out more shards to F2P players
its so bad that you only can buy 1 Wild Shard per season, should be at least 2
Or at least break evolutions into 3 different levels. Level 1 evolution would require 1 shard, so F2P could get them instantly as soon as new evolution is out. 2nd evolution 2x shards, while 3rd 3x shards. Level 1 gives weaker evolution, for example royal giant's radius doesn't knockback at level 1 and there are no stat increase, evo skeletons spawn 3 and only split to 6. But lvl 2 give stat increase, while lvl 3 gives the rest of evolution stuff.
Arrows on their way to be absolutely useless against every evolution it normally counters:
Gotta love how every evolution manages to survive its counter spell, watch them give princess evo like +50% range and survive arrows
Arrows: I kill wall breakers, archers and bomber 🗿
Evo cards: Nuh uh
These evolutions are starting too look more and more like those op fan made card vids.
ABSOLUTELY UNFAIR, THIS WILL BREAK CLASH ROYALE
wall breakers are used as a 2nd win con/cycle card and if this is used along say, balloon, it will always bait out a building, and you only need a big spell to prevent an anti air to allow balloon to connect
Supercell challenge to release a balanced evolution every 3 months (IMPOSSIBLE)
Wait till they stop releasing Evo cards and leave us with the current chaos
This is the one evolution that's worthy of 3 cycles.
@@donanilao7724 It's like the dev team has ten people designing evolutions and one of them wants the game to be balanced, that one guy made evo ice spirit
ngl they should be even 4 cycles
Wallbreakers are so easy to cycle and, unlike skeletons, do a lot more, both unevo and evo
Weirdly enough you might be right, it looks impossible to get a positive elixir trade.
Ironically, nerfing miner might work at balancing Evo wall breakers
More like this Evo will nerf miner since you don't need it to tank the tower, the wall breakers tank it themselves
Supercell needs to take away the barrel bomb death damage to balance it.
The twice explosion mechanic is going to be so broken bro 💀
Supercell: we will do only all commons and then all rares
Supercell:
They also said it'd only be 1 a month, but this month it's two (that's not a bad thing btw)
Just more cases of Supercell lying to their players about everything.
Just a btw, there is for sure an e-wizard evo coming this year, and I guess ram rider evo...
Legendary evolutions...
@@andriyboyko1220 I think is normal wizard and it will be the super wizard(idk it's name ) from coc
And people were freaking out about the bomber evolution. This is even worse!
Evo Arrows idea : Do Double Damage to evos
And 0 cycles, so it always is evo.
That actually could be kind of interesting. Dedicating your Evo slot to countering other evos.
Mostly a nerf idea: make the barrel work like a normal shield, so that defending troops and buildings don't try to retarget and can instantly continue shooting the wall breakers when the barrel explodes
One wb takes out whole minion horde is the most cursed i ever seen💀💀
A normal wallbreaker can do it too if they place minion horde the second the wallbreaker hits the tower
Don't worry guys when the Evo Arrows drop and they do fireball damage in BOTH lanes and are 1 cycle and nothing can break through for the first week they come out, we'll think back to these times and smile
What is supercells’s addiction to having evolutions survive arrows
Mann underwhelming honestly make them survive fireball
I mean their barrel is like a dark prince's shield. So even if you like rocket it while it's on the barrel, it will survive.
Supercell: Wants to make the game less defense based
Also Supercell: makes an evolution only towers can defend
If you kill them near your tower they explode into runner form dealing damage and the runners connect on tower so it deals even more damage
They need to make the explosion vfx more visible, you cant even tell theyre still there after the bomb explodes
A 2 elixir fast card that hits as hard as a sparky AND doesn't die to arrows
This is what i've been waiting for
Meta isn't ready for me
I think… combined hp (of both forms) should leave one shot for princess tower after arrows so it’ll die with arrows and tower. This way, you can’t *just* spam it and need to support it still even if the opponent has arrows.
Not only do they survive the arrows, but if they die one blink before exploding by themselves at your tower they will actually do the full damage still (because of the barrel death) and will step into your tower dealing the extra damage of the runner. So at tournaments standard they would deal 600+200ish damage EACH. And the barrel survives arrows.
Not to mention that for 2 elixir their barrel explosions combined can one-shot barbarians (5 elixir cost card) and deal like 400dmg to your tower still, which is a little bit more damage than one single normal wallbreaker reaching the tower. Too op for 2 elixir.
Arrows Literally after failing to Kill Evo Firecrackers,Bomber and now Wall Breakers
Arrows: I better leave 😢
4:31 "FiX yOuR gAmE SUPERCELL!!" 😂 You know it's bad when this happens
They should add crown tower damage and damage to troops and that should fix defensive anoying part of evo
WHAT A TERRORIST UPDATE💀💀
First, we had offensive tombstone, now we got defensive wallbreakers.
3:21 oj turned into dynamike 😂
The way OJ said "That was wild" literally sounds like Butthead if he replaced wild with cool LOL (0:49)
I really did not expect another evolution 😂😢😂😢
@@Tanjiro3.0 Supercell gave an evolution teaser at the end of 2023 announcing their next three evos, in this order: Valkyrie, Bomber, Tesla
im proud of you supercell
7:45 Right side, the wallbreaker loses the barrel due to the bats, blowing up doing around 300 damage to the tower, then the mini wallbreaker still connects doing 200 more
They need to change it so the evo shards cost like 3k and 6 limit or more cuz if you are f2p it's impossible to get all evolutions only these ones that u need
cant wait for the credit card evolution
that happened early with the update for losers, the losers being all of us
X-bow evolution is actually a possibility now
b rad would probably actually quit if it can hit air troops while getting all its important stats increased whenever it happens
Wait until evo arrows become arrow rain - constant arrow dps for a couple seconds
Or evo fireball - with a burn DOT
Even evo whirlwind - with extended duration, suction while moving towards your opponent
now that every evolution survives arrows lets do an arrow evolution:
2 cycle
when you use the arrows, the arrows will deal 4 tick of poison damage on the ground
arrows are on fire making them deal 50% more damage than normal arrows
Evolved Bomber: He is disappointing
Evolved Wallbreakers: *We got you fam!*
Also that means CR technically Clickbaited the community again!
Those evolution wallbreakers are kinda what the giant skeleton's bomb used to be like on a defense. The difference is, it costs only 2 elixir. Imagine what evolution miner could be. Evolution miner should be something like increases its damage on crown towers. In this case it could destroy a low hp tower.
So definitely the best way to counter them is using a building so they connect to the building. If you blow them up you still gotta deal with the 280 ish damage per runner.
This is the evolution I've been waiting for.
I thought they were gonna throw the dynamites while moving like Ram Rider, giving the barrel more damage potential. Now, it's a shield type concept which was applied to royal recruits.
if the big one dies near tower, it still deals it's dmg to tower AND spawn mini version to deal dmg to tower. So if you actually defend them, there is a chance they deal even more dmg.
If you kill the evo WB right before it connects you receive more damage because of death damage and the spawning skeleton bomb runner
3:23 OJ turned into Dynamike for a second
If they release the Evo telsa. It could be that verses the Wall Breakers and the Bomber
remember when they nerfed giant skeletons death damage on troops because it was so good as a defensive unit? sure, evo wallbreakers require two cycles, but aren't only extremely effective push killers with the absurd damage they do, they are also dirt cheap!
If they kill the big barrel close to the tower and the runner connects it op and does so much damage
I think The Log would've countered the lone evo Wallbreaker if you used it once the tower started attacking it, because then the knockback buys time, especially considering that it's a fast troop
Now I know where to use my saved f2p evo shards..also before they Nerf it
So when you kill the bombers they do area damage and if they are close enough they cant hit the tower so that like 1.5 k damage thats so op
Valk might still do well. But it might need a health buff to keep up now.
Haven't played CR in year's and after this video it will continue as so. Still love watching OG though!
how did you get the video footage if theyre not published yet
I thought there was just going to add the bomber but now they just added the wall breakers now they're going to be so Unstoppable to get her if
3:25
OJ your dynamike slipped out again
Evo Wallbreakers and Evo Bomber are giving me Monk and Phoenix flashbacks
I already struggle to fight wall breakers with double lane. Now it’s going to be more common and stronger
gotta love choosing between the evo ice spirit and the evo wall breakers in the draft challenge
Orange needs to play the riff to “Bad to The Bone” everytime he spawns in the Evo Wall Breakers.
Miner poison is pretty good, now its gonna be actually op, just defend everything and do chip dmg
Man evolutions are so cool, but with how hard they are to get, it just makes me sad and discouraged
It’d be way more valences if they just dealt more damage and exploded when died. But nah, supercell gotta add some mini ones aswell just to ensure it’s broken
I can't wait for evolution fire spirit after this, has 2x more health goes for the king tower straight and deals 3000 damage but it's 3 cycle instead of 2 to make it "BALANCED"
When the wallbreakers split use tornado in the mid of map it will fill counter evo wall breakers ig
1:47 larry the king
and also if you just barely kill it so the death damage hits your tower it does the full amount of damage
If you kill an evil wallbreaker close to your tower, you take more damage cos you take death damage and the mini guy hits your tower. The only effective counter to this troop is buildings, which is just ridiculous cos its always a negative trade
As soon as I saw the community post of clash royale,I straight went to ojs channel 😁
Wall Breakers are gonna be a defensive card too like E-Giant now
3:23 oj let’s out a dynamike laugh
Miner poison will become even better after the bomber and and wall breakers evo.
the first evolution that actually deserves to be 3 cycle (on top of several other nerfs)
i like the face the Evo wall breakers make in their card image . "Treat me like white tee"
Shane has gone from being a UA-camr to being a tertiary character making cameos on OJ's channel
Evolution arrows (poison arrows) all troops hit take poison damage over time after the initial hits.
So not only do they basically always connect, but wall breakers are crowd control as well, spawn them inside the swarm…
I cant wait for this one, this one isnt too broken
i haven't played cr in ages, just kinda watching along, but these evolutions just look so god damn busted, that i'm getting stressed with anxiety just by watching this terror unfold.
at least make these suckers slower, if you're really going to keep giving evolutions more health, jeez... though that probably goes against the evolution principle, just like how evolutions completely break cr's balancing principle.
They really made wall breakers into game breakers
Thank GOD I already ran Tombstone, so many evo's are getting defended by it ut's slowly becoming more and more viable 😭
They better be planning to bring more evolution shard for F2P since they are now releasing twice the evolutions.
4× evolution shards would be nice for us
Don't worry, they won't
@@adamszigeti8542 probably not despite having said they would add shards to clan wars and PoL 🤡
Highly doubt that lmao
Drew said they will be added in challenges some time this year