If it wasn't so OP it would be really good to have in Game but i think if NK added something similar it would be not able to pop purples most likely and would get nerfed a lot lot. I do love the idea 🔮
How the Time Rift ability works: Mae's level 10 ability actually does nothing, but is patched to spawn a custom Bloon, being the Time Rift. It has several variants to spawn depending on Mae's level. It has a short cooldown to compensate for being difficult to time. The damage storage works by having the Time Rift Bloon start at 1000 health, then reversing incoming damage taken into healing the Time Rift, then it's health is used for distribution. It's starting health is increased at certain levels. When it's past 99% of the track, every frame it will go through every Bloon on screen and damage it for it's health, while deducting it from the Time Rift's health. If the Time Rift doesnt have enough health left to pop the Bloons layer, the Bloon is only damaged for the Time Rift's remaining health then the Time Rift stops. Any damage caused this way is added to Mae's pop count If the Time Rift goes through all Bloons and still has health, it will go through them all again the next frame and try to distribute damage again. This happens recursively so it can go through all layers. This also means in order to fully pop a BAD the Time Rift requires a BADs total RBE stored (55,760). The explosion effect occurs every time damage is distributed, hence why when it wipes the screen, it explodes multiple times to go through all Bloon layers. However against the Round 200 BAD, it didnt have enough damage to destroy the BAD layer so it explodes once, deducting the Time Rift's health from the BADs health. Level 20 Effect: History Repeats Itself only carries over the damage taken from the last iteration and is not recursive (that would be extremely OP). If you spawn the Time Rift with 10K damage stored, deal 40K damage to it, let it explode, then spawn another, the new one would start with 50K (10K starting plus 40K stored from last iteration). If you deal only 20K damage to the second Time Rift, only 20K will carry over to the third and the 40K is lost. Alternate Timeline: This was a scrapped idea for the level 10 ability where Mae's projectiles have a 10% chance of duplicating upon hitting a Bloon which turned out extremely overpowered and impossible to balance, but I later decided to leave it in as a bonus for reaching 1M pops. Fun Fact: The Time Rift is classified as a boss in order to prevent players using the mod from being able to pop the Time Rift with Level 20 Ezili Hex or Navarch ability. This means Paragons will store increased damage in the Time Rift
It being classified as a boss also stops things like BMA or spirit of these forest from doing infinite damage. Good thinking (if you are the mod creator which I assume you are)
@@1lm2lm it does have some broken aspects like the rift doing to much damage for how short the cooldown is and how she absolutely destroys early game solo up until regrows appear
she is a tad broken, and I feel like if Mae was really in game she'd be nerfed a little bit, but I think when you compare her to actual heros she fits in well, Ezeli can solo BADs, Geraldo is just OP, although expensive, Churchill is mad OP I can totally see Mae being in the game , she's so cool
Not usually one for modded content, but this is a really neat concept and seems to have been executed very well for a mod, kinda hope NK gets in touch with the modder and the person who made the reddit post and figures something out to get Mae into the official game.
Using the time rift with a perma spike would be insane. Just stack up spikes at the back and when the time rift hits, it basically uses all the spikes up and multiplies their damage a bit. If she was ever added to the game I could see her level 10 being insane for bosses.
If I got the details of the one answer at the top correct. The spikes would be at 99.8% to 99.9% of the track. Basically the very end. The time rift detonates at 99%. Meaning just before it hits the spikes it would detonate. Basically JUST before the end.
@@blebweb The popping power seems quite similar to early game Obyn or Gwen. The map used in the video was extremely easy, ofc she's going to solo for a long time
BY FAR my most favorite mod of all time...haha get it?... The visuals are very much near Ninja Kiwi levels (the attacking projectiles definitely are), and the creativity and yet balance of the upgrades? My goodness, this is some peak internet content, huge props to the creator :) ♥
Everything about this mod is awesome. The art looks great, the abilities are super fun to use and synergize together amazingly, and Mae isn't a crazy OP unfun hero to use. Great work and extremely high props to the creator!
i really like that a lot of content creators are supporting this hero mod. its kinda nice to see so many Bloon pros and casuals play and enjoy this hero. its also just in between geraldo and sauda's power levels
mae looks like a well-balanced hero. definitely up there in terms of strength but the xp curve balances it out. also the level 10 ability has a very high skill cap. i would argue it should level slower than ezili.
I honestly think this is the coolest hero concept I've seen. Props to ISAB and the mod creator from bringing this to mainstream. Hopefully we see Mae more on this channel as a mod and maybe as a potential hero
Imagine if you could summon more than one time rift at once, adding the damage from one onto another multiple times in one round. I guess if you were using it in multiplayer you could have everyone else use Geraldo for his rejuvenation potion
Not gonna lie this can be a real hero. Tune down the nuking ability and also rework the targetting on it. Maybe have her place it in a certain place on the track and it lasts for a set amount of time (since having all the towers focus it as a bloon could possibly be an issue. Albeit, it could also make her a very interesting hero), decrease the power of her main attacks (I think she has too many/attacks too fast but maybe I'm wrong), and redo that 1 million pops requirement. Another thing to note is the main attack I feel is iffy. It's weak against moabs, but it crushes early game. The splitting also got a little out of hand at some point. Would need some thought on balancing but overall an interesting concept that definitely works. The area slowdown though might cut a little bit into Psi's area stun though.
Good luck getting Level 10 with a Hero that levels up using pops, though. It honestly seems super tricky to use, because it might not go off in time if you die to faster Bloons when sending everything at once.
Are you saying that if you have a trillion stacked balloons, you'd rather try to do a trillion damage to a single target than use attacks with high pierce to multiply your damage? XD Seems very counterproductive..
I remember seeing the concept for this hero. Impressive that someone made it into a mod. And what appears to be a relatively well balanced one… Relatively. There are a few things that, if it were necessary, could be rebalanced. Here, lemme go over some of the things I would tweak: - XP is completely wonky; not only is she really slow normally but her Level 4 ability, as you demonstrated, can be abused to grind out Level 20 early on. True, it would take a long time, but it is an exploit that breaks the game - especially with how powerful she ends up becoming. Though to be honest, I'm not sure what the best remedy is… I would definitely reduce her XP curve to match Churchill and Adora, but her Level 4 is where I'm stuck. Do you get rid of it and replace it with something else? Or put a cap to how much XP she can gain per round and then have that limit scale up as she levels up? I'm not sure, really… - Innate lead popping doesn't really make sense given her projectile. Maybe make it a Level upgrade? - It’s hard to tell because you were buffing her with Alchemist, but the projectile splitting upgrade appeared to be too much of a power spike. Maybe this could be something that scales as she levels up as well, so that she also has a steady power-up curve that she seems to lack. - I think the Time Rift ability is cool, but could probably be slightly better balanced, especially in regards to its cool-down. Here's what I'd do: Increase the rift's speed to the next fastest Bloon speed so that it moves across the track faster and therefore has less time to build up power. But more importantly, it's cool-down is deactivated while it is on the track. Once it exits, however, its cool-down becomes active and is significantly shorter. You see what I'm thinking here? By doing this, it could roughly be the same power on longer maps, but becomes much stronger on shorter maps where it can be used more often!
A bit overpowered, but this hero is a very interested concept, seems like there could be many strategies even if she gets nerfed down to the level of the other heroes.
This hero would work so well with Paragons. It's essentially another way of adding a multiplier to all damage that happens on the field, so even though Paragons cannot be directly buffed, this would still increase their damage potential.
Imagine a permaspike pile just getting steamrolled because you accidentally pressed the wrong ability. Its a lot of damage but I could just end when there aren't any bloons on the track.
@@Amber610_ You made one of the coolest concepts for a hero in the community. Fits the game incredibly well, and the attack animation for the little pointer things is so fucking amazing, you are amazing.
I find it a bit odd that a time-based hero doesn't rewind any Bloons themselves. Like a time portal that sends them back for a limited duration, but I think there's some pretty large overlap there. Unless you can use it like, an "emergency reset" on specific bloons. Sending a damaged BAD back to the start with its current HP, but nothing else, could be interesting for strategy.
The hero is relly well made and it is AMAZING, but i don't understand why people say its balanced. If you can beat 100 rounds bassicly solo with alch and also farm so hard that you have over 150 k in the end then its not balanced. How i said the mod is great, the art is great, the concept is great but i don't see the balanced part edit: its well balanced for a mod
i want to see a alien/space monkey who had the ability to clone a tower for a short time. any tower gets a perfect clone that has the exact same properties as the original. could only start with one then maybe gets more at lvl 20
If they nerfed her main attack, changed her level 4 and 10 then it would fit very well into the game. Maybe level 4 it just double projectiles instead and level 10 is able to send all bloons back on the track by a good amount.
well if she's gonna be the next official hero after the GOLIATH DOOMSHIP and possibly DREADBLOON i bet she's gonna be the next one but only time will tell(pun intended)
i dont think ive ever seen a hero mod that would fit into the game THIS well. this is super well made, props to the creator of the mod
If it wasn't so OP it would be really good to have in Game but i think if NK added something similar it would be not able to pop purples most likely and would get nerfed a lot lot. I do love the idea 🔮
the art is good (while a bit too simple honestly) but the ingame model is really bad
@@nikolaskuklis5925 It's quite balanced, for how slow she lvls.
@@IcePho she gets lvl of of pops so she will lvl up faster at 80+ and dumb money in her
I would love to see it in the real game!
How the Time Rift ability works: Mae's level 10 ability actually does nothing, but is patched to spawn a custom Bloon, being the Time Rift. It has several variants to spawn depending on Mae's level. It has a short cooldown to compensate for being difficult to time.
The damage storage works by having the Time Rift Bloon start at 1000 health, then reversing incoming damage taken into healing the Time Rift, then it's health is used for distribution. It's starting health is increased at certain levels.
When it's past 99% of the track, every frame it will go through every Bloon on screen and damage it for it's health, while deducting it from the Time Rift's health. If the Time Rift doesnt have enough health left to pop the Bloons layer, the Bloon is only damaged for the Time Rift's remaining health then the Time Rift stops. Any damage caused this way is added to Mae's pop count
If the Time Rift goes through all Bloons and still has health, it will go through them all again the next frame and try to distribute damage again. This happens recursively so it can go through all layers. This also means in order to fully pop a BAD the Time Rift requires a BADs total RBE stored (55,760).
The explosion effect occurs every time damage is distributed, hence why when it wipes the screen, it explodes multiple times to go through all Bloon layers. However against the Round 200 BAD, it didnt have enough damage to destroy the BAD layer so it explodes once, deducting the Time Rift's health from the BADs health.
Level 20 Effect: History Repeats Itself only carries over the damage taken from the last iteration and is not recursive (that would be extremely OP). If you spawn the Time Rift with 10K damage stored, deal 40K damage to it, let it explode, then spawn another, the new one would start with 50K (10K starting plus 40K stored from last iteration).
If you deal only 20K damage to the second Time Rift, only 20K will carry over to the third and the 40K is lost.
Alternate Timeline: This was a scrapped idea for the level 10 ability where Mae's projectiles have a 10% chance of duplicating upon hitting a Bloon which turned out extremely overpowered and impossible to balance, but I later decided to leave it in as a bonus for reaching 1M pops.
Fun Fact: The Time Rift is classified as a boss in order to prevent players using the mod from being able to pop the Time Rift with Level 20 Ezili Hex or Navarch ability. This means Paragons will store increased damage in the Time Rift
you are the mod creator? nice work, its very good
It being classified as a boss also stops things like BMA or spirit of these forest from doing infinite damage. Good thinking (if you are the mod creator which I assume you are)
very cool
@@Invisible_Cow I learned after ISAB instantly popped the ISAUDA Fortress
Elite or normal bd?
Bro not only is it balanced, but it also has unique and cool-looking art? This is genuinely top tier content.
its not balanced at all..
@@realoplife it is
@@1lm2lm it does have some broken aspects like the rift doing to much damage for how short the cooldown is and how she absolutely destroys early game solo up until regrows appear
@@Crap_A.I_bird so if it was in game they would just patch it
just like Sauda and Geraldo
she is a tad broken, and I feel like if Mae was really in game she'd be nerfed a little bit, but I think when you compare her to actual heros she fits in well,
Ezeli can solo BADs, Geraldo is just OP,
although expensive, Churchill is mad OP
I can totally see Mae being in the game , she's so cool
I remembering seeing this concept on Reddit a few months back. Cool to see it’s a mod
same
reddit ubers unite!
It would be incredible to see Mae be turned into an official hero
Yea
Not usually one for modded content, but this is a really neat concept and seems to have been executed very well for a mod, kinda hope NK gets in touch with the modder and the person who made the reddit post and figures something out to get Mae into the official game.
NK coming to me for help would be crazy lol
@@Amber610_ Still possible tho
@@Amber610_ how long did the mod take to make?
@@not_r3aI I don't know, I wasn't involved in the mod at all
Are you sure this isn’t a nk employee going undercover as a mod creator? This mod is so insanely well done and would fit so well in the game.
Using the time rift with a perma spike would be insane. Just stack up spikes at the back and when the time rift hits, it basically uses all the spikes up and multiplies their damage a bit. If she was ever added to the game I could see her level 10 being insane for bosses.
If I got the details of the one answer at the top correct.
The spikes would be at 99.8% to 99.9% of the track. Basically the very end.
The time rift detonates at 99%. Meaning just before it hits the spikes it would detonate. Basically JUST before the end.
@@lorenzojongste6766 you can place the perma spike anywhere tho
I’m pleasantly surprised the Time Keeper seems so well balanced.
The art is also really good
She’s too good early game but other than that she’s pretty balanced
Level 20 ability does more than 100000 damage with a barebones defense
"balanced"
You guys stupid or smth
idk what the hell are you talking about she seems absolutely busted
@@blebweb The popping power seems quite similar to early game Obyn or Gwen.
The map used in the video was extremely easy, ofc she's going to solo for a long time
BY FAR my most favorite mod of all time...haha get it?... The visuals are very much near Ninja Kiwi levels (the attacking projectiles definitely are), and the creativity and yet balance of the upgrades? My goodness, this is some peak internet content, huge props to the creator :) ♥
Everything about this mod is awesome. The art looks great, the abilities are super fun to use and synergize together amazingly, and Mae isn't a crazy OP unfun hero to use. Great work and extremely high props to the creator!
i really like that a lot of content creators are supporting this hero mod. its kinda nice to see so many Bloon pros and casuals play and enjoy this hero. its also just in between geraldo and sauda's power levels
mae looks like a well-balanced hero. definitely up there in terms of strength but the xp curve balances it out. also the level 10 ability has a very high skill cap. i would argue it should level slower than ezili.
isab's mod videos are not like any other you can find..keep it up!
I honestly think this is the coolest hero concept I've seen. Props to ISAB and the mod creator from bringing this to mainstream.
Hopefully we see Mae more on this channel as a mod and maybe as a potential hero
Imagine if you could summon more than one time rift at once, adding the damage from one onto another multiple times in one round. I guess if you were using it in multiplayer you could have everyone else use Geraldo for his rejuvenation potion
woah I'm in an ISAB video
Ur an is an video
incredible really
I love the little hat in time icon that her time hole power has. Excellent stuff
Actually a super well made mod. I hope Kiwi could try and work more with the modding community for more community input
Not gonna lie this can be a real hero.
Tune down the nuking ability and also rework the targetting on it. Maybe have her place it in a certain place on the track and it lasts for a set amount of time (since having all the towers focus it as a bloon could possibly be an issue. Albeit, it could also make her a very interesting hero), decrease the power of her main attacks (I think she has too many/attacks too fast but maybe I'm wrong), and redo that 1 million pops requirement.
Another thing to note is the main attack I feel is iffy. It's weak against moabs, but it crushes early game. The splitting also got a little out of hand at some point. Would need some thought on balancing but overall an interesting concept that definitely works. The area slowdown though might cut a little bit into Psi's area stun though.
I would love to see NK add her to the game. Great vid ISAB❤❤❤
Mae’s level 10 + races… that’s OP AF
That´s good, Geraldo needed a little competition.
Good luck getting Level 10 with a Hero that levels up using pops, though. It honestly seems super tricky to use, because it might not go off in time if you die to faster Bloons when sending everything at once.
@@ED-gw9rg use her slowing ability
It's not a bomb; it's better for strong spaced bloons than it is for grouped ones.
Are you saying that if you have a trillion stacked balloons, you'd rather try to do a trillion damage to a single target than use attacks with high pierce to multiply your damage? XD Seems very counterproductive..
It would be cool if the clock work map did something with Mai kind of like adora’s temple
Geared exists
Isab always makes top tier content 👌
I remember seeing the concept for this hero.
Impressive that someone made it into a mod. And what appears to be a relatively well balanced one…
Relatively. There are a few things that, if it were necessary, could be rebalanced.
Here, lemme go over some of the things I would tweak:
- XP is completely wonky; not only is she really slow normally but her Level 4 ability, as you demonstrated, can be abused to grind out Level 20 early on. True, it would take a long time, but it is an exploit that breaks the game - especially with how powerful she ends up becoming.
Though to be honest, I'm not sure what the best remedy is… I would definitely reduce her XP curve to match Churchill and Adora, but her Level 4 is where I'm stuck. Do you get rid of it and replace it with something else? Or put a cap to how much XP she can gain per round and then have that limit scale up as she levels up? I'm not sure, really…
- Innate lead popping doesn't really make sense given her projectile. Maybe make it a Level upgrade?
- It’s hard to tell because you were buffing her with Alchemist, but the projectile splitting upgrade appeared to be too much of a power spike. Maybe this could be something that scales as she levels up as well, so that she also has a steady power-up curve that she seems to lack.
- I think the Time Rift ability is cool, but could probably be slightly better balanced, especially in regards to its cool-down. Here's what I'd do: Increase the rift's speed to the next fastest Bloon speed so that it moves across the track faster and therefore has less time to build up power. But more importantly, it's cool-down is deactivated while it is on the track. Once it exits, however, its cool-down becomes active and is significantly shorter.
You see what I'm thinking here? By doing this, it could roughly be the same power on longer maps, but becomes much stronger on shorter maps where it can be used more often!
Man, i think Ninja Kiwi should start commissioning fans for game content because this mod is well made
This is really neat and unique with a ton of fun functionality! 10/10 mod
As Good as this Mod is I just have to say it
When Mea said "It's Keeping Time" I was in tears, a moment that truly shows this is the Mod of all time
well played
😢
A complementary '🤓' for my part
This deserves a... dislike from me
@@renegadeprism42 I don't blame you tbh
Quincy is so powerful, he broke into the game despite there already being another hero
@@TheDream64 i assume that you can’t get towers to be in the actual hero selection so mae is just a tower and quincy is the actual hero
NO FUCKING WAY A CUSTOM MODEL IN A BTD6 MOD?!?
9:14 The zebras just got deleted from existence😂
Imagine 0-3-0 druids and that purple ball OP ability
"Mae is too cracked, there's no way NK would ever put her in"
Ezili: Hahahaha Moab Hex go brrrrrrrrrr
NinjaKiwi better hire whoever made that mod. Its so well made and integrated into the game, seriously people are talented.
Fun fact: Kronos is the titan of time in Greek mythology otherwise known as Cronus.
Man i just finished watching the whole modded playlist, I hope we get more modded btd
You didn't need the village for camo, it said in the desc that at level 5 they get camo detection and increased range. Just my thoughts
this is a concept i'd definitely imagine seeing in the game, i hope ninja kiwi sees this hero idea and considers it!
this hero needs to make it into the game, when even was the last time NK released a new hero
like 3 months ago???
I legit thought this wasn’t modded due to how amazing the art was :D
Mae is honestly pretty balanced. The only thing over powered is definitely the level 10 ability and then the add-on to that with level 20.
what about her soloing pretty much more than 40 rounds easily
@@realoplife I think that’s mainly just because the map is easy
Throw a Paragon at that Time Rift, ISAB! *I TRIPLE DOG DARE YOU!*
If I wasn't playing BTD6, I would think it's a real hero and not a modded one, great mod.
A bit overpowered, but this hero is a very interested concept, seems like there could be many strategies even if she gets nerfed down to the level of the other heroes.
Mae is quite good hero as concept.
Slower leveling hero but as compromise can level up by popping bloons
I think this is the best btd 6 mod i've seen
TBH I already watched Tewity with this mod but I want to see how ISAB thinks of it
Finally someone who watches tewtiy
@@yoshisummit6153 do u watch nojroom?
@@DigitYT no, sorry
This hero would work so well with Paragons. It's essentially another way of adding a multiplier to all damage that happens on the field, so even though Paragons cannot be directly buffed, this would still increase their damage potential.
I like how the projectiles are clock hands
I dont think I’ve seen any creator without any double cash, i cant believe you dont use double cash. Congratulations
The recursive clock hands turned BTD6 into Touhou, Jesus Christ.
Time Rift would be an OP way to farm pops for paragons!
I think I remember seeing that reddit post!
Imagine a permaspike pile just getting steamrolled because you accidentally pressed the wrong ability. Its a lot of damage but I could just end when there aren't any bloons on the track.
ninjakiwi needs to hire the developer
very nice map concept
The balancing is insanely good, the design is also good, it needs ot be a real one.
Creative as hell. Whoever made this needs a cookie
I guess a reddit award to the person who made the concept is close enough.
@@Spiderfffun gimme
@@Amber610_ lol is it really you? I don't have an award, so take this 🍪
@@Amber610_ You made one of the coolest concepts for a hero in the community. Fits the game incredibly well, and the attack animation for the little pointer things is so fucking amazing, you are amazing.
@@theresaclark9848 Don't give me all the credit, 99% of this mod is made by someone else
Who would have thought there is a hero that is this GOOD. If this gets added in the real game, i'd be going to use it.
Ray of doom at the purple blob
I love the main projectile
Thanks for not putting mod in the video title, I thought I missed an update lol
the level 10 ability is really cool and unique
We gotta see this max buffed on logs. Maybe with elite defender to feed the time rift thing
isab nice videos keep the good work
I think I saw tewtiy make a video on this and I really like the concept
The time rift lightning combined with the splitting seemed to be doing a shit ton of damage
I seems like mae would highly benefit from a stoped or majorly slowed moab class balloon...
Your finally doing it
if she was real, we all know shed get a maid skin with knife projectiles
Meanwhile, I'm gonna wait for a skin with a reference about a certain anime
I find it a bit odd that a time-based hero doesn't rewind any Bloons themselves. Like a time portal that sends them back for a limited duration, but I think there's some pretty large overlap there. Unless you can use it like, an "emergency reset" on specific bloons. Sending a damaged BAD back to the start with its current HP, but nothing else, could be interesting for strategy.
She does slow them
Super cool mod
The hero is relly well made and it is AMAZING, but i don't understand why people say its balanced. If you can beat 100 rounds bassicly solo with alch and also farm so hard that you have over 150 k in the end then its not balanced. How i said the mod is great, the art is great, the concept is great but i don't see the balanced part
edit: its well balanced for a mod
i want to see a alien/space monkey who had the ability to clone a tower for a short time. any tower gets a perfect clone that has the exact same properties as the original. could only start with one then maybe gets more at lvl 20
spactory and that would be insane.
The combo of this video and this comment won't please the Princess.
You’ll never guess who just had an idea for a new hero
If they nerfed her main attack, changed her level 4 and 10 then it would fit very well into the game. Maybe level 4 it just double projectiles instead and level 10 is able to send all bloons back on the track by a good amount.
Pretty sure the timekeeper is called Vertin
after a couple of nerfs to her early game damage mae definitely deserves to be in the base game
Wait... I just realised, the time bomb ability is a bloon that towers target and those towers gain pops... and paragons gain lvls off of pops...
Would love to see you damage the Time Rift with a paragon and then nuke an fBAD
Please do a max round solo hero with her
Mae is basically The hat kid from A hat in time
It's 0000 (12:00 AM) then again I'm still up watching this.
You should've tried perma spike on the lvl 10 ability, Im interested if it eats the spikes :o
Then something just snapped, something inside of me.
Plot twist, she can destroy lead bloons because she accelerates the time on their metal coating which causes them to rust and fall apart instantly
I was thinking of a new hero, like a gunman or secret agent like the cobra in battles 1
Timekeeper and the map is cookies?
I think ISAB is playing Cookie Run.
If they made a village paragon the buff should apply on the paragons don’t u think?
isab is the best bloons yter
I was expecting tewity, but it was isab
tewty also made a video on this mod a long time ago
Level 14:Mae splits Clockwork hands into 8 and fragments instead of 1.
how to do super fast speed ?
They should hire the person who made that mod lol
well if she's gonna be the next official hero after the GOLIATH DOOMSHIP and possibly DREADBLOON i bet she's gonna be the next one but only time will tell(pun intended)
so hypothetically, if this mod were to be used in coop mode with ezili, would ezilis HEX work on the orb since it does % based damage?
but why the upgrades dont change her art??? she has different art for levels thoooooo
tbh I wanna see what would happen if you used the time bomb with legend of the night's ability