To answer what static means is that. 1. In POE you can craft maps which contain an enemy encounter/dungeon 2. These crafted maps can be modified in the crafting process to add many different modifiers. 3. In the past some of the modifiers contained stat changes to bosses for the benefit of extra loot. 4. According to John here it appears they have done away with these modifiers so that the Boss's are "Static" meaning they will always have the same stats as the *Base* difficulty they can be found in. 5. Streamlining the process of fighting them for the same rewards not requiring the player to add negative mods that may make their build "un-fun" to combat. Edit: I am not versed in the POE sacred texts but this from what I currently understand.
Quin is 100% right here. Static endgame content is extremly important to have. Having a baseline on what is the end not only allows for better balancing (Give you a good idea on what is to powerful in endgame static content), it also give a baseline challenge to the player to achieve. Imagine you beat Uber Maven but the real actual end end game fight is randomized mods ontop of the alrdy hard Maven fight. Almost nobody enjoys that and its rather frustrating to hope for the right mods.
@@CabbageYe i think you misunderstand, static is the classic way, they only added non static bosses in t17s this year, thats why they dont want static, people didnt like it
@@CabbageYe You played PoE before? Clearly you don't otherwise you would know what is to come in Poe2. They will provide enough content dont worry more than you will ever play in your life probably
I wouldn't even be surprised if they even made the regular map bosses not inherit the map modifiers since your only encounter them every 4 maps on average and they will be much harder. Not only is what you said about baseline challenge true, but it also clashes with their boss design philosophy so hard. They obviously spent an insane amount of time creating reactive and mechanically intensive fights it would be a shame if that got thrown out of the window in endgame because those bosses encounter devolve in pure stat-check thanks to having a quadrillion mods applied to them and making any mechanic irrelevant ( You can't really appreciate the encounter design of Malachai when you're running a rare core map and he has 90% Attack speed 100% inc AOE and shit like that )
Q: Can you modify pinnacle boss encounters (supposedly the hardest boss fights in the game) like you can modify regular maps? A: No, there are only 4 difficulty levels for pinnacle boss encounters. You cannot modify them beyond that. Why is that important? Because it means all players have the same experience when fighting pinnacle bosses. It gives a common metric that players can use to compare with one another. This wouldn't be the case if those encounters were dynamic rather than static (like maps that can have hundreds of different modifier combinations affecting difficulty).
You could spec 5 +1 difficulty nodes if you only take 3 big nodes. Not sure if that would actually give you a level 5 boss though. Don't think they talked about that.
@@bmpm844 Jonathan said "the small nodes increase the difficulty of the twisted domain" in relation to Breach in the announcement video. If there are only 4 difficulty nodes in each tree there would be only one way to spec each tree for max difficulty. Might be that speccing a fifth node has no benefit and doesn't give you better loot though.
It was obvious you couldn't to begin with because none of these bosses were even in maps. Breachstone's couldn't be modified in PoE 1 either. The Pinnacle boss that they haven't revealed to us yet either is also not in a "map" you discover the towns you need to go to for killing the 3 lieutenants at random in the Atlas, they do not require a Waystone (thus nothing that can be rolled) you then take the 3 keys into the maze which once again also isn't inside of a map and requires no Waystone, use the keys on the tower where again there is no map item so you cannot roll anything, then fight the boss. If you had any resemblance of an IQ you'd of known just from the reveal stream and past experience in PoE 1 that these bosses were static.
It's so irritating. I absolutely love poe but seeing a grown ass man behave like that about a game is embarrassing quite frankly. There is such a thing as too much reaction for the situation.
Take this from a guy who did 80% quant Uber boss before the frag change, static final Uber endgame bosses are way better. Like some mods just completely breaks the fight, for example the ES as extra mod, if you are doing Uber searing, and you got him down to 30% hp, what's going to happen is he's gonna do the ball phase and regen all his ES. When he reappears, he will have 30% hp and full ES, AS SOON AS YOU LAND 1 HIT he goes into ball phase again cause the game thinks that you are damaging him, but you are not, you are only doing damage to the ES, making it an infinite loop, and before yall say, just get more damage, I was playing ruetoo's SST champion with 1.2k ES shield + legacy vengeance cascade. Mods + final Uber bosses were never a good thing, and this is just one of the many issues.
I'll try to make this as simple as possible. For example, consider a map mod that adds +2 projectiles. A non-static boss will use the extra projectiles, similar to Tier 17 bosses with powerful mod combinations. In contrast, a static boss ignores map mods entirely and remains in its default/pure state.
Good. I really hope all top-level bosses are non-moddable going forward. The only way you can have a balanced well-designed fight is for it to have consistent difficulty.
Am i safe to assume - cause I haven't seen that explained in detail (not that I looked very hard) - that at the atlas you can only run every map once? And tablets will only affect the maps you haven't ran yet in the area? That being what the color coding is for? Green node - completed, blue node - in range/can run, gray node - too far need pathing.
I don't like to be the pleb asking this but what does static mean exactly? Quinn seems to really want pinnacle bosses to be static for him to enjoy endgame. I only played POE for 100 hours so I don't really know anything
In the video he explains. If the boss is "static" means he doesn't have mods that can change his atributes of difficult like being posessed, or have hex on hit of things like that.
Certain bosses in PoE show up in maps or you can roll their boss item to make the encounter harder by adding random map modifiers (increased damage, speed, the player getting cursed etc.) A static boss will be basically the same every time and you won't have to factor in having the random map modifiers making the encounter significantly harder (and also just generally harder to learn because the random mods make it so you have to play differently.)
@@davialmeida6566So it is a definitve hardest version of the bosses via the tree that is the same for everyone, but why is that the make or break for endgame for Quinn? Easier dick measuring because of less scattered difficulty? For me I would care more about map clearing and endgame mechanics in general, bosses are fun tho
@@Hjutner To be honest there is no point in arguing that one is better than the other. PoE 1's system in that regard is just much more layered and therefor harder/less forgiving. Personally I'm all for the system PoE 2 is going tho, there is a reason why I only got a hundred hours in PoE. PoE 2 seems much more up my ally
@@Lyosk The point is that they will act as a standardised 'yardstick' for your characters build. Defeating these super hard challenges will mean something to the community in a broader sense, because everyone will understand the quality of gameplay and/or build required
@@hail_2_u321 Not really. Mark has become the PoE 1 director. Jonathan is PoE 2 director, and Mark is the PoE 2 director for bosses and endgame. Chris now functions as a General Manager or CEO.
He wants to know if you can add map mods to the boss encounters or if they are the same every time, for example in PoE bosses like Shaper, Aztziri, Elder are static, they are the same power level each time you can't have mods that make them harder.
@@xxseesxx9234 Ohhhh, that actually makes sense. Yeah T17 bosses are kind of dumb with that stuff. Eater of worlds kind of invites are find because you can run them white if you want.
Random bs modifiers have plagued T17 map bosses in POE1, requiring players to reroll them hundreds of times to get mods they can run, I am speaking of sitting in your hideout clicking, spending hundreds of chaos orbs.
1 for breach , 1 for each trial , 1 for expedition , 1 for ritual , delirium has the classic waves of mobs thing as pinnacle fight and there are also Uber act bosses that drop the key for that labyrinth they showed at the end .
if i understand correctly, you can't gauge how good your endgame build is on pinnacle bosses if you can craft the maps with modifiers that make the boss "easier" (due to selecting if a boss has/doesn't have certain stats, etc (can be applied to yourself as well). with a boss being "static" you can't modify how difficult the boss is going to be, so your encounter is going to be consistent in terms of difficulty, which also gives you an idea of how good/bad your build is
Breachstone bosses were always static, didn't have map modifiers. Wasn't even a question that needed to be asked when we found out the majority of bosses in EA were Breachstone bosses. A veteran PoE player like Quin should of already knew this.
But he isn't just talking about breach bosses... you seem to have a weird understanding that all bosses are breach bosses? And one thing working as X doesn't immediately mean that it works like that in poe2.
@@vbaldokaizen8748 My bad, a Breachstone, Simulacrum Splinters which work the exact same way as a Breachstone and a boss that is in a logbook. It's common sense if you don't have an item that you can use currency on then the instance/map is static, cannot be rolled or modified. These assets already exist, why would they change it for PoE 2, lets do extra work and modify Breachstones, Simulacrum orb and Logbooks to give us more work to do, add dozens of possible rollable modifiers to the bosses that we now need to balance, Makes no sense.
There is a generic endgame pinnacle fight on the atlas (the one that has the tower, the factions, and the two Lieutenants prior to it.. the one they said they didn’t show and said they can’t wait to see how players perform with it). That is different than the end game fights for certain mechanics (breach, deli, etc). That is mainly what quin is referring to and it’s also important for him because if they do that with the first one then they should stick with the same idea for the next ones to come.
@@ash91_ That boss doesn't require a Waystone, neither do the two lieutenants. You just have to encounter the town and the tower itself on the Atlas at random. Without an item to roll or use currency on, there is no way for it not to be static.
Static bosses leads to static loot. Because you can't increase the difficulty, you can't get more reward. Static bosses are already in the game just run the maps white. You think you want static but you actually don't. T17 Are stupid because they force mods, if you could roll them like normal maps everything would be fine.
What does Quin do when something really important happens in his life? if this is how he acts about one feature in a video game, i wonder what he acts like when something truly serious happens. The problem when you always act out at this high level of an intensity over things that aren't drastically affecting your life is when there is actually something seriously urgent no one will pay attention to him, it's like the boy who cried wolf scenario. It actually concerns me what he may do to someone if he runs into an actual real life situation in which he doesn't get what he wants. He would never be able to hold a corporate job or something and act out like this, he's be let go real quick due to being a security risk and possible danger to others, this isn't normal human behavior for this type of situation.
They have already stated that the poe 2 loot can be customised in the same way as poe 1 so that means downloading another filterblade for every league lets goo
the long hair guy asks great questions
ty for taking care of my autistic son by asking jon the question he wanted to ask but cant because he is a brand risk
Who? Ghazz?
Oh I know him! That's Johnny Path of Exile
The legendary Darth !!!! Good on you to take a brand risk on this guy hahahah JK he is a GodGamer
he's actually bald. the hair is glued to his beanie
To answer what static means is that.
1. In POE you can craft maps which contain an enemy encounter/dungeon
2. These crafted maps can be modified in the crafting process to add many different modifiers.
3. In the past some of the modifiers contained stat changes to bosses for the benefit of extra loot.
4. According to John here it appears they have done away with these modifiers so that the Boss's are "Static" meaning they will always have the same stats as the *Base* difficulty they can be found in.
5. Streamlining the process of fighting them for the same rewards not requiring the player to add negative mods that may make their build "un-fun" to combat.
Edit: I am not versed in the POE sacred texts but this from what I currently understand.
Thank you for the explanation. Everyone should skip the video and read this answer to avoid the cringe from Quin.
Ahh that sounds good I get why clownman is excited
Thank you for the explanation! As a new poe2 joiner it sounds like they went for the correct decisions
@@TheKing-sm9ksNp 😊 happy to help
@@karu1585Np happy to help 😊
Quin is 100% right here. Static endgame content is extremly important to have. Having a baseline on what is the end not only allows for better balancing (Give you a good idea on what is to powerful in endgame static content), it also give a baseline challenge to the player to achieve. Imagine you beat Uber Maven but the real actual end end game fight is randomized mods ontop of the alrdy hard Maven fight. Almost nobody enjoys that and its rather frustrating to hope for the right mods.
Quins yearly good take
Idk we'll see. I think short term it's good but long term it'll be an overall negative change
@@CabbageYe i think you misunderstand, static is the classic way, they only added non static bosses in t17s this year, thats why they dont want static, people didnt like it
@@CabbageYe You played PoE before? Clearly you don't otherwise you would know what is to come in Poe2. They will provide enough content dont worry more than you will ever play in your life probably
I wouldn't even be surprised if they even made the regular map bosses not inherit the map modifiers since your only encounter them every 4 maps on average and they will be much harder. Not only is what you said about baseline challenge true, but it also clashes with their boss design philosophy so hard. They obviously spent an insane amount of time creating reactive and mechanically intensive fights it would be a shame if that got thrown out of the window in endgame because those bosses encounter devolve in pure stat-check thanks to having a quadrillion mods applied to them and making any mechanic irrelevant ( You can't really appreciate the encounter design of Malachai when you're running a rare core map and he has 90% Attack speed 100% inc AOE and shit like that )
He won't kill any boss until season 30 anyway
@@Delusional-People 😁
username not-checkout
It takes him this long to ramp?
Truueeeeeeeeee
He's a god gamer
Q: Can you modify pinnacle boss encounters (supposedly the hardest boss fights in the game) like you can modify regular maps?
A: No, there are only 4 difficulty levels for pinnacle boss encounters. You cannot modify them beyond that.
Why is that important? Because it means all players have the same experience when fighting pinnacle bosses. It gives a common metric that players can use to compare with one another. This wouldn't be the case if those encounters were dynamic rather than static (like maps that can have hundreds of different modifier combinations affecting difficulty).
You could spec 5 +1 difficulty nodes if you only take 3 big nodes. Not sure if that would actually give you a level 5 boss though. Don't think they talked about that.
@@bruusk pretty sure theres only 4 difficult nodes at all in each tree
@@bmpm844 Jonathan said "the small nodes increase the difficulty of the twisted domain" in relation to Breach in the announcement video. If there are only 4 difficulty nodes in each tree there would be only one way to spec each tree for max difficulty. Might be that speccing a fifth node has no benefit and doesn't give you better loot though.
@@bruusk as per their wording of 4 difficulty levels it would make sense that any further difficulty increasing small passives simply wont work.
It was obvious you couldn't to begin with because none of these bosses were even in maps.
Breachstone's couldn't be modified in PoE 1 either.
The Pinnacle boss that they haven't revealed to us yet either is also not in a "map" you discover the towns you need to go to for killing the 3 lieutenants at random in the Atlas, they do not require a Waystone (thus nothing that can be rolled) you then take the 3 keys into the maze which once again also isn't inside of a map and requires no Waystone, use the keys on the tower where again there is no map item so you cannot roll anything, then fight the boss.
If you had any resemblance of an IQ you'd of known just from the reveal stream and past experience in PoE 1 that these bosses were static.
First time watching this completely normal and functional gentleman
SB forgot to give him today's medication 🤣
you can't hear him talk with quin yelling like a maniac
It's so irritating. I absolutely love poe but seeing a grown ass man behave like that about a game is embarrassing quite frankly. There is such a thing as too much reaction for the situation.
What he means is: endgame bosses will not get stuff like +6 projectiles or 200 % speed mods
I love this, Quin have the exact same reactions as my dog when I bought him new toys.
LOL
He really is regarded isnt he. 💀
He is indeed, regarded.
Highly
Take this from a guy who did 80% quant Uber boss before the frag change, static final Uber endgame bosses are way better. Like some mods just completely breaks the fight, for example the ES as extra mod, if you are doing Uber searing, and you got him down to 30% hp, what's going to happen is he's gonna do the ball phase and regen all his ES. When he reappears, he will have 30% hp and full ES, AS SOON AS YOU LAND 1 HIT he goes into ball phase again cause the game thinks that you are damaging him, but you are not, you are only doing damage to the ES, making it an infinite loop, and before yall say, just get more damage, I was playing ruetoo's SST champion with 1.2k ES shield + legacy vengeance cascade. Mods + final Uber bosses were never a good thing, and this is just one of the many issues.
Always a good sign if one of the leading guys of a game knows EVERYTHING about the game.
I'll try to make this as simple as possible. For example, consider a map mod that adds +2 projectiles. A non-static boss will use the extra projectiles, similar to Tier 17 bosses with powerful mod combinations. In contrast, a static boss ignores map mods entirely and remains in its default/pure state.
Good. I really hope all top-level bosses are non-moddable going forward. The only way you can have a balanced well-designed fight is for it to have consistent difficulty.
bro is not listening to the response just yelling lmao
German Goo Girls really outdid themselves with this new scene of theirs!
It's been too long since I've seen someone really excited about a new game.
im so fucking hyped for this game even though I only have 35 hours in poe1
LOOOOOOOOOOOL the autism in our lord Quintin is a sight to behold I tell you.
Absolutely Based design. Fuck modifiers on pinnacle content.
This is actually pretty cool news, glad they decided to go this route
potent static bosses for the stoic gamer
Am i safe to assume - cause I haven't seen that explained in detail (not that I looked very hard) - that at the atlas you can only run every map once? And tablets will only affect the maps you haven't ran yet in the area? That being what the color coding is for? Green node - completed, blue node - in range/can run, gray node - too far need pathing.
ten out of ten holy
Can we get a link where there's not some fat hobbit screaming 500 decibels louder than the tavern talk?
I don't like to be the pleb asking this but what does static mean exactly? Quinn seems to really want pinnacle bosses to be static for him to enjoy endgame. I only played POE for 100 hours so I don't really know anything
In the video he explains. If the boss is "static" means he doesn't have mods that can change his atributes of difficult like being posessed, or have hex on hit of things like that.
Certain bosses in PoE show up in maps or you can roll their boss item to make the encounter harder by adding random map modifiers (increased damage, speed, the player getting cursed etc.) A static boss will be basically the same every time and you won't have to factor in having the random map modifiers making the encounter significantly harder (and also just generally harder to learn because the random mods make it so you have to play differently.)
@@davialmeida6566So it is a definitve hardest version of the bosses via the tree that is the same for everyone, but why is that the make or break for endgame for Quinn? Easier dick measuring because of less scattered difficulty? For me I would care more about map clearing and endgame mechanics in general, bosses are fun tho
@@Hjutner To be honest there is no point in arguing that one is better than the other. PoE 1's system in that regard is just much more layered and therefor harder/less forgiving. Personally I'm all for the system PoE 2 is going tho, there is a reason why I only got a hundred hours in PoE. PoE 2 seems much more up my ally
@@Lyosk The point is that they will act as a standardised 'yardstick' for your characters build. Defeating these super hard challenges will mean something to the community in a broader sense, because everyone will understand the quality of gameplay and/or build required
Static puzzle boxes
Box tomorrow boys
0:10 this my reaction after watching poe2 live on twitch, then immediately buy the EA key lol.
His name is Jonathan Rogers (little typo in the description)
How come Chris Wilson isn't ever on camera anymore?
He's PoE 1 director now
@@hail_2_u321 Not really. Mark has become the PoE 1 director. Jonathan is PoE 2 director, and Mark is the PoE 2 director for bosses and endgame. Chris now functions as a General Manager or CEO.
He's just CEO-ing it up. He gave PoE 1's reigns to mark and PoE 2 is johns baby
@@Colyers he don't talk to plebs anymore
Yas!!! Great news!
I'm so excited for Quin. Honestly. ^^
What does static boss mean?
Can somebody tell me what is he even on about?
.
He wants to know if you can add map mods to the boss encounters or if they are the same every time, for example in PoE bosses like Shaper, Aztziri, Elder are static, they are the same power level each time you can't have mods that make them harder.
quin hates current t17 style bosses where they get super fucked mods that make them silly and unfair instead of being designed to be hard but fair
@@xxseesxx9234 Ohhhh, that actually makes sense. Yeah T17 bosses are kind of dumb with that stuff. Eater of worlds kind of invites are find because you can run them white if you want.
Random bs modifiers have plagued T17 map bosses in POE1, requiring players to reroll them hundreds of times to get mods they can run, I am speaking of sitting in your hideout clicking, spending hundreds of chaos orbs.
Quin is just scared he'd have a real challenge if they'd let us roll the boss maps
Quinn has the "tism" and it's wonderful to watch.
tf are static bosses
I dont even know bro, like they dont move? Lmao
it means its a separate pinacate boss. separate from the league mechanics
like maven or hunger of infinite (i forgot the right name)
static in terms of difficulty. So for example ubers in PoE now are static, but Cortex is not static since you can roll some dogshit random mods
Rollable like t17s you can add modifiers and make a crazy boss
STATEC BOSSIS
it will have 1 pinnacle boss, right? That's what they said in endgame reveal
1 for breach , 1 for each trial , 1 for expedition , 1 for ritual , delirium has the classic waves of mobs thing as pinnacle fight and there are also Uber act bosses that drop the key for that labyrinth they showed at the end .
@@ineznizel I see, I misunderstood word pinnacle, ty
Have you ever considered to sing in a metal band?
Father of four btw
He started 🎉🎉 from around 3:48
@Quin69TV Is your chat's whole purpose in life to troll you?
please help me understand I'm a total noob, why does he thinks static bosses are a good thing or modifying the bosses a bad thing?
if i understand correctly, you can't gauge how good your endgame build is on pinnacle bosses if you can craft the maps with modifiers that make the boss "easier" (due to selecting if a boss has/doesn't have certain stats, etc (can be applied to yourself as well). with a boss being "static" you can't modify how difficult the boss is going to be, so your encounter is going to be consistent in terms of difficulty, which also gives you an idea of how good/bad your build is
Uber Atziri vibes
Breachstone bosses were always static, didn't have map modifiers. Wasn't even a question that needed to be asked when we found out the majority of bosses in EA were Breachstone bosses. A veteran PoE player like Quin should of already knew this.
See thats what you got wrong, poe vet means poe veterinarian because he is a dog gamer
But he isn't just talking about breach bosses... you seem to have a weird understanding that all bosses are breach bosses? And one thing working as X doesn't immediately mean that it works like that in poe2.
@@vbaldokaizen8748 My bad, a Breachstone, Simulacrum Splinters which work the exact same way as a Breachstone and a boss that is in a logbook.
It's common sense if you don't have an item that you can use currency on then the instance/map is static, cannot be rolled or modified.
These assets already exist, why would they change it for PoE 2, lets do extra work and modify Breachstones, Simulacrum orb and Logbooks to give us more work to do, add dozens of possible rollable modifiers to the bosses that we now need to balance, Makes no sense.
There is a generic endgame pinnacle fight on the atlas (the one that has the tower, the factions, and the two Lieutenants prior to it.. the one they said they didn’t show and said they can’t wait to see how players perform with it). That is different than the end game fights for certain mechanics (breach, deli, etc). That is mainly what quin is referring to and it’s also important for him because if they do that with the first one then they should stick with the same idea for the next ones to come.
@@ash91_ That boss doesn't require a Waystone, neither do the two lieutenants. You just have to encounter the town and the tower itself on the Atlas at random. Without an item to roll or use currency on, there is no way for it not to be static.
Static bosses, but they'll be immune to ~~ramping~~, so none of Quin's builds will work.
Static bozo can't open a puzzle box 😂
where's the box opening bojo
I litteraly didnt understand anything Jonathan said. There was a child being annoying
2 mins ago holy, but yeah my hype is trough the roof aswell
sigh, the over exagerated emotions.. I thought youtubers stopped doing that years ago.
10/10 baby
It´s called ADHD! lol
open ggg box already , use hammer.
Yayay boys 🤸!
Whats funny I bet bosses still be hard and Quin will be dying on those easy :D
why do you care so much, you won't kill any of them anyway
Dude wtf is the point. Dudes screaming over him
BOX?!
where is chris wilson? weird bro
Still 2/4 box man
Good, but not game changing.
ofc Zdps doesn't like t17
If you honestly like T17's you're a masochist AKA sex pervert.
Why 10/10 and not 11/10?
this guy is like 40 isn't he? What is with NZ education.
5 Days of cringe reacting to reactions and then some stupid theory crafting based on vids.
10/10
U sint killing any of them anyway Lil bro relax xdd
Static bosses will most certainly meant an overtuned boss fight on release, in classic GGG fashion.
There is always that one guy😂
Good, bosses that are too hard is better than bosses that are too easy.
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES!! YEEEEEEEEEEEEEES!!!
Static bosses dont matter if you never clear them.
fresh coat of paint on 0.25 speed zoom zoom game of horrible skill balance
look a idiot lol 😂 😂
Go cry to ur d4 buddies 😂
static joseph
God, this guy shouldn't get to play PoE2. Insufferable.
Static bosses leads to static loot. Because you can't increase the difficulty, you can't get more reward. Static bosses are already in the game just run the maps white. You think you want static but you actually don't.
T17 Are stupid because they force mods, if you could roll them like normal maps everything would be fine.
What does Quin do when something really important happens in his life? if this is how he acts about one feature in a video game, i wonder what he acts like when something truly serious happens. The problem when you always act out at this high level of an intensity over things that aren't drastically affecting your life is when there is actually something seriously urgent no one will pay attention to him, it's like the boy who cried wolf scenario. It actually concerns me what he may do to someone if he runs into an actual real life situation in which he doesn't get what he wants. He would never be able to hold a corporate job or something and act out like this, he's be let go real quick due to being a security risk and possible danger to others, this isn't normal human behavior for this type of situation.
@@zengrath he will curl into a ball and cry like any other brat will do
Baseg
Since he's a streamer who plays a lot of PoE it's a pretty important thing for him.
Is there a loot filter ???? If not its not a 10
They have already stated that the poe 2 loot can be customised in the same way as poe 1 so that means downloading another filterblade for every league lets goo
@GW2KillerBEE lame ...but it does confirm what they showed us.
The same game with a few diablo 4 copied improvements and better graphics
@@iamplay797 pretty much amd slower combat at endgame
D4 second expansion will be better than POE 2
D4 bad
The amount of cope in this comment is off the fking charts.
bahahahhahah 🤣🤣🤣 bro even d5 will die on poe 2 what u talkin blizz andy 🤣🤣
@@patches-da-g jealous lol
@@Fiixed7 why jealous
This is cringe.