Roleplayers vs Rules Lawyers

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  • Опубліковано 18 вер 2024
  • In this video I delve into the dynamics between Roleplayers & Rules Lawyers in the world of Tabletop RPGs. Particularly how Roleplayers can use the rules to create an even more immersive & dynamic experience while Rules Lawyers can embrace roleplaying to provide context to the rules and enhance their TTRPG experience.
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    #roleplaying #dnd5e #dnd

КОМЕНТАРІ • 9

  • @randylahey3761
    @randylahey3761 Місяць тому +4

    💯HE DON'T MISS!!!

  • @zachhanks4399
    @zachhanks4399 23 дні тому +2

    THANK YOU. Yes, on point. “Rules Master/Mastery” vs “Rules Lawyer” that’s a great semantic shift, and I’m def using it. Also, my own take: “Rules Lawyer” should not be a pejorative - the DM “adjudicates” ie: is the “Judge.” Lawyers *advocate* for their client using their knowledge of laws (“the rules”), and make their cases to Judges. This isn’t an aberration, this is the Way. DM’s who vilify rules lawyers really *don’t want players advocating for themselves and each other.* The “Bad DM Dictator” is a familiar stereotype, but you get a lot more “Nice Guy Paternalistic Dictator DMs” who run the game with an iron fist in a velvet glove, and call removing player agency and “DM cheating” “The Rule of Cool,” which is always only what the DM thinks is cool, and expects the players to find cool as well.

  • @SharlaBlades
    @SharlaBlades 7 днів тому +3

    I think this is all summed up rather well in a simple sentence. Tabletop games are more about applying knowledge and less about memorizing it. Now obviously, both are needed. But knowing when and where too use a spell is a little more important than knowing it's exact damage numbers. At least in my experience.

    • @TrillTheDM
      @TrillTheDM  7 днів тому

      Yeah that's a good way to go about it for sure.

  • @TKDB13
    @TKDB13 Місяць тому +5

    I definitely agree that rules are in no way an impediment to roleplaying! At least not in principle; there is such a thing as poorly-designed rulesets out there, and if you're trying to force the square peg of one genre into the round hole of a system meant for another, you might find the rules getting in your way. But in general, the way I look at it is that rules create *friction*. Friction is often thought of as a bad thing: It can slow you down, and cause chafing. But friction is also necessary for you to get a grip on anything. Rules create friction, and when used properly that friction gives you traction on the fiction. Rules give you something objective and tangible, something that contextualizes your choices within a world that feels real, because it exists outside of your own personal imagination and can actually push back.

    • @TrillTheDM
      @TrillTheDM  Місяць тому +1

      Absolutely! A great way to put it. My opinion is not that all rulesets are created equal by any means to be clear. There are plenty of robust systems out there with god awful rulesets that don't actually offer any "Friction" as you put it and ONLY serve to slow down the game in practice, despite whatever the game designer may have intended. I just get tired of constantly hearing that rules stand in the way of immersive and engaging Roleplaying when in my experience it has been the furthest thing from the truth. Appreciate the comment and thoughts.

  • @zitronenlord603
    @zitronenlord603 27 днів тому +1

    I love this so much. Talks direkly out of my soul. Fuck its so good to hear I am not alone withe this opinion

    • @zachhanks4399
      @zachhanks4399 23 дні тому

      I’m with you. But we are rare, and more than a little reviled, which is weird and a shame.

  • @Mandrake9to5
    @Mandrake9to5 6 днів тому

    do you think VTM or VTR are rules light by any chance?