About the creeping doom vs the tools. The reason why the creepinf doom came out of the battle with damage is because if a battle lasts too long, then all units will take damage per turn. Since the tools had less HP, they died first before the creeping doom could circum to death.
Early they don’t require a fortified citadel which is nice in a pinch. The iron grafting makes me like them to fill in the line with our better golems. 2 attacks with a lot hp can work well. I think our enslaver undead are 100% better though as you said
@@DirtyDungeon I also usually does heave rely on animated ballistas. They are insanely good as a primary source of damage especially in a late game when big boys demons and elementals are showing up
Good to know you're feeling better! I never even knew soft weapons existed haha, learn something new each day...
About the creeping doom vs the tools.
The reason why the creepinf doom came out of the battle with damage is because if a battle lasts too long, then all units will take damage per turn. Since the tools had less HP, they died first before the creeping doom could circum to death.
May I have a enchanter by the name Wiggles Flatman. the man who wishes to make Elysium perfectly smooth with his own hands
It will be done
I think flame shield burns the wood golems
Best name for the Enchanter is: Pinky
is it possible that the enchanter also hit the enemy units with the soldiers of flames buff?
U were correct!
flash golems are waste of corpses and mage turns. Better create necrotods with corpses
Early they don’t require a fortified citadel which is nice in a pinch. The iron grafting makes me like them to fill in the line with our better golems. 2 attacks with a lot hp can work well. I think our enslaver undead are 100% better though as you said
@@DirtyDungeon I also usually does heave rely on animated ballistas. They are insanely good as a primary source of damage especially in a late game when big boys demons and elementals are showing up