I think the clan castle showing you exactly how many housing space is in it... is a little overkill. I feel like "empty" vs "not empty" would be better.
I have an idea for the walls. We can weaponize them. It can have laser coming out, Our whole base can be booby, trap. The walls are expensive and basically useless.
Could the cost and time reductions get bigger within the Lab? I think its crazy that for a new player who would play Free to Play without Magic Items its nearly 3 Years to get the Lab done after your max Th 16.
I believe they didn't shorten the lab as much because people tend to spend more magic items there and it shortens the time significantly anyway. Also its a part of the game where many players tend not to max anyway.
@@RedditTalksClash I can see that point. On my main Account (now nearly completely max th 16) I try to max out everything, to always be flexible with what I want to play. With all my builder stuff I'm done in a view day's (except Wall's), but in the lab, pet house and with hero equipment I have to work another 3-5 months to get done. But what I see with many of my clan mates is that they get finished with all the defensive stuff, but still have so many upgrades left in the lab that it makes them stay on the same strategy's for far too long. Most new players never really learn the game and one reason is that they just max out for only one strategy, don't really get the time and resources to get other strategies up and never get flexible with reacting to enemies.
@@RedditTalksClash In other words: Good players use their knowledge and their Magic items to counteract a systematic problem within the game. Players who don't train and educate themselves outside of the game, dig themselves into a deeper and deeper point of never really learning how to attack. In order to really be a good ground attacker, you need to level: Pekka and Mages (Siege Barracks), Healer, Yeti, E Titan, Rootrider, Wallbreaker, Witches, Bowler, Ice golem Headhunter, Mini Warden, ... And a lot of important spells) Good ground attacks need a mixture of a view troops to work well. In order to be good with Edragons you need them, Balloons, Rage, Frost and maybe a Overgrowth spell. (One reason why do so many people play Edragons?)
I think the clan castle showing you exactly how many housing space is in it... is a little overkill. I feel like "empty" vs "not empty" would be better.
I have an idea for the walls. We can weaponize them. It can have laser coming out, Our whole base can be booby, trap. The walls are expensive and basically useless.
Could the cost and time reductions get bigger within the Lab? I think its crazy that for a new player who would play Free to Play without Magic Items its nearly 3 Years to get the Lab done after your max Th 16.
I believe they didn't shorten the lab as much because people tend to spend more magic items there and it shortens the time significantly anyway. Also its a part of the game where many players tend not to max anyway.
@@RedditTalksClash I can see that point. On my main Account (now nearly completely max th 16) I try to max out everything, to always be flexible with what I want to play.
With all my builder stuff I'm done in a view day's (except Wall's), but in the lab, pet house and with hero equipment I have to work another 3-5 months to get done.
But what I see with many of my clan mates is that they get finished with all the defensive stuff, but still have so many upgrades left in the lab that it makes them stay on the same strategy's for far too long.
Most new players never really learn the game and one reason is that they just max out for only one strategy, don't really get the time and resources to get other strategies up and never get flexible with reacting to enemies.
@@RedditTalksClash In other words: Good players use their knowledge and their Magic items to counteract a systematic problem within the game.
Players who don't train and educate themselves outside of the game, dig themselves into a deeper and deeper point of never really learning how to attack.
In order to really be a good ground attacker, you need to level: Pekka and Mages (Siege Barracks), Healer, Yeti, E Titan, Rootrider, Wallbreaker, Witches, Bowler, Ice golem Headhunter, Mini Warden, ... And a lot of important spells)
Good ground attacks need a mixture of a view troops to work well.
In order to be good with Edragons you need them, Balloons, Rage, Frost and maybe a Overgrowth spell. (One reason why do so many people play Edragons?)
Let's talk about the VM Legacy drama.
Touching on this tomorrow some.