FUN FACT: The third final smash variant actually IS intentional, it seems -- the variant is seen in Street Fighter too, it's coded in as a failsafe for it the initial hit misses, seems like it works if you use it on an invincible opponent too! The amount of depth these characters got is absolutely insane
Ryu's third final smash is actually a reference to the Forbidden Shoryuken, a multi hit move done when Shin Sho doesn't properly connect in Street Fighter proper. It's also done by Ryu and Ken's master, Gouken as an individual super.
True but it is also basically identical to every whiffed cinematic multihit super or ultra. Even in Smash, there are tons of Final Smashes like Link which can't hold 7 other players but has an additional hitbox which is active. They are definitely designed for battles with more players first and foremost especially as it can still interact with items or stages.
@Kirby lover Nope, it is just how Street Fighter works. ua-cam.com/video/6ofdW92EHfI/v-deo.html This is only one case of where a super has incomplete interactions and we know that Smash Ultimate uses a tracking system to decide the Final Smash. That is identical in principle to this since the first hitbox checks if the opponent is close and hasn't been juggled too much. Smash never cares about juggle state besides chain grabs.
THE DUMBEST FACT EVER: If luigi gets a single coin on Bowser jr while in bowser jrs up B state without the clown car, bowser jr will spin around furiously
That happens with any weak attack, as a matter of fact. I remember killing a larry at 20% with a single jab at ledge because of it. It was honestly quite hilarious
@@ayo.2022 Yeah Bjr basically can’t get up b back if 1: it’s a weak hit or 2: its the middle of a multihit and not a finisher, which are also usually weak hits anyways
Random smash fact: If you turn around Ken's Final Smash when trying to hit a shielding / invincible opponent, he does those few kicks but stops before he rises.
Fact: Despite the Sephiroth presentation claiming that Omnislash Ver. 5 is purely an aesthetic change, there are in fact some gameplay differences. The most significant is that the final explosion hit from the regular Omnislash uses normal knockback rules, where if an opponent is behind Cloud they will be launched in the opposite direction to the victim. However, Omislash Ver. 5's explosion always launches opponents in the direction Cloud is facing, even if they are behind him.
That's technically aesthetic, Sakurai was just being accurate to how omni slash V5 worked in advent children anytime he used it in that movie the person was knocked in the opposite direction of him because of all the copy swords that spawned around him knocking them into the opposite direction of him, Sakurai just likes to be accurate and there is nothing wrong with that.
Also the wide sweeping attacks above have expanded hit boxes. This is not important for tournament play but on larger stages like Temple the Alt Omni can draw in more people. From above thanks to the sweeping sword strikes. I tested this using training mode ice climbers. I had two climbers semi far apart and one below that I hit with the attack. The wide sweeps of the Alternate FS have a longer range and did damage to the more distant climbers when the regular FS did not touch them at all.
@1998SIMOMEGA It is the same ANGLE, but the original calculates it facing the opposite direction if you are on the other side of Cloud and the Ver 5 doesn't. A similar example is how some up smashes will launch players on opposite sides in different directions (but at the same angle to the ground), but others will launch them both in the same direction and at the same angle.
@@Supersonicblue1027 Yeah, there's nothing wrong with accuracy, but I think what they were getting at is that a costume made a non cosmetic difference by more than just a few pixels in a single scenario.
The shotos final smash is like in their real games where cinematic supers or ultras are not fully connected so they just play out with a weaker version
Yeah, it isn't a "third" final smash in the same way that those moves aren't additional moves. It is just a "flawed" use of a cinematic move, but it isn't unusual for some cases to have applications.
For the last fact regarding Links shields and boomerangs: On the return path, boomerangs and belmonts cross go through stage collision as well, not just links shield
Oh shoot that’s smarter than the thing I said, I thought my answer was the correct one. I said that the boomerang has a hitbox on the side your character is on so it would hit link even if he was facing said boomerang.
13:49 The cross gets reflected to the right, which means that the cross's "direction value" is still toward the left, even though the actual direction changed when returning. This must be why Link's shield can't block it, my guess is that it can only block projectile travelling towards the right (if link is facing left).
disagree, you can test your theory by reflecting the returning cross a second time. it won't change directions. returning boomerangs become transcendent and can go through walls remember ? they can be reflected but the direction doesn't change, so i think they just bypass the shield
@@YounesLayachi Ah, thank you! I was going to ask whether Link could block a returning boomerang or cross with the back of his head thinking the same thing, but that makes a ton more sense!
Both Ryu & Ken's final smashes are working as intended and very accurate to their source material That version of Shin Shoryuken has always been there if you "whiff" the initial hit and possible land that instead just a big meaty Shiryuken it's always been like that Whilst Ken's Shippu would do that as well throwing out the initial kicks until the knee and if none connected the move wouldn't play out in full I'm surprised they went to the lengths to do these considering you're likely to never see them but that is exactly how they should be acting wonder if that was like that for Ryu in Sm4sh? Also Shinryuken was said (at least in style) to be a reference to the Vs games ie MvC where that sorta thing was very common and I believe that Ken's super here was mashable for more damage another surprising reference
Just for clarification, Ryu's "third" Final Smash is actually what happens if you miss the first hit of Shin Shoryuken, which is called the Forbidden Shoryuken in Street Fighter
it doesn't block metal blade or thoron either, and sometimes the non returning young link boomerang hits the knee under the shield. other energy moves it can't block are the explosions from sefi's neutral B (somehow it's not a projectile so it can't be reflected either)
That's a missed shinsho animation. In games with ShinSho present as a Super for Ryu, if he misses with the initial hit he preforms a Shoryureppa-like move, shown in the video.
It's nice to see somebody who knows that. I'm not really a Smash player (last SSB game I played was Brawl), but I knew instantly what Ryu's "third final smash" was. Honestly, I think anybody who has played Street Fighter is familiar with Ryu's whiffed ShinSho.
8:48 I wouldn't exactly call it "spaghetti code," moreso one of the developers likely gave it the wrong number for the damage type (they most likely copied the hitbox flags from Ryu's attacks, which are fist attacks, and forgot to update them to foot attacks).
That chrome fact is the best thing I have seen in a while, and now he technically is the only one to have an infinite recovery! ( I am not counting the Luigi ladder
Regarding Link's shield and boomerangs: Boomerangs have work in an interesting manner. They have different properties on the way out and the way back. Aside from K. Rools crown, a boomerang on the way out will proceed either untill it reaches it's final range, or until its hitbox is deleted, which can be done by hitting a target, another hitbox (being attacked) or by hitting another object (Link, Hero, Palutena's shield, a wall, etc.) Once the hitbox is deleted, a new, returning hitbox is created. This one is piercing, so nothing gets to just delete its hitbox, or impede it's motion... although reflectors reverse the hitbox's velocity, the associated animation, and the ownership of the attack. K. Rool's crown is unique, in that if the outgoing hitbox is destroyed, the hitbox (but not the animation) dissapear until the crown has reached it's turnaround point. At which point, the returning hitbox is spawned at that turnaround point. You can witness this by tossing it through Link's shield, or attacking it as it's being thrown.
@@YounesLayachi Right. I was forgetting that. It's been a while since I played as a reflector character, or a boomerang character. I definitely remember now playing as Palutena and reflecting Belmont returning Crosses, which would not be possible if they reversed the direction of returning projectiles. Thanks for the correction!
The Ken missing final smash thing has been a consistent thing since that super was added in SF3 he always does that animation in any game when that super doesn't hit (correct me if I'm wrong)
hey @PKBeats the third final smash is a reference to sf4 where if you are really close you get the special animation and if your far get just a uppercut
Technically, Olimar's final smash does force him into a state where he's falling and can't do any actions until he hits the ground. It's not free fall, but it might as well be.
There’s this fact that happened to me randomly one time, but if ness gets launched by any character with his final smash, and uses it mid launch, he might still die during the launch off the screen. It look really weird, so I think it’s a solid fact!
I think this happens cause ness/lucas is getting launched in the final smash as you see it still counts as a kill cause basically you are getting launched
This isn’t some secret this is just normal street fighter lol. Although I’m surprised they added it, although less so for Ken’s (since that’s literally the point of his super in his games)
Yeah, I can only imagine how uninformed people can be about games that are actually a little niche. Smash Ultimate doesn't let you play demos of old games for free (Brawl and Smash 4 did this) but still.
@@liamnoname6662 I'm assuming it's in reference to a cosplayer dressed as the infamous pretty boy Astolfo Said cosplayer having an... _interesting trait,_ to put it PG
Fun fact: if you air dodge as hero, then it will make the sound for when you spot dodge. but if you do a directional air dodge as hero, then it will play the sound effect for when you roll.
Fact: Little mac can charge the final hit of his KO punch on an invincible opponent, meaning he can't charge the rest of the meter, just the final hit.
I think it is a bit novel, but he jumped the gun on making it the headline of the video as if it is an added move. It basically happens every time Ryu hits when a third player is too near. Other FS moves have hitboxes beyond the primary one as well.
My theory about Link's shield interacting with different boomerangs: When the boomerangs return, they phase through solid objects to get back to the thrower, and this makes it impossible for Link's shield to block them, as they simply pass through it to get back to the thrower.
When the boomerang is coming back and hits links shield, I believe it is hitting his legs and that is why it goes through. Try ducking when the boomerang returns
Fact: ZSS taunt voice lines aren't in the voice test menu,and I tested it myself to see if it was true myself.I find it weird since Joker and Luigi have their taunt voice lines in the voice test menu
As for the Foot Attack vs Fist Attack thing with Ken, I think it's because Ryu's strong side tilt uses his fist while Ryu's strong jab uses his foot, resulting in the same attack Ken uses. That also goes off the same logic for why his Down special is weird.
on the returning cross/boomerangs when thrown , before coming back, they can interact with walls/shields, but on return, all of them go right through anything solid including shields
Someone probably already posted this but both Ken and Ryu’s “secret 3rd” final smashes are a reference to the street fighter series when you miss those specific super attacks. Long story short the way it hits (or doesn’t hit) the opponent is a direct reference to street fighter, which is really cool.
It is mentioned in the tips. It says using the final smash between attacks. It even mentions that you can cancel an attack into the final smash, which gives you what you showed us in this video
FUN FACT: The third final smash variant actually IS intentional, it seems -- the variant is seen in Street Fighter too, it's coded in as a failsafe for it the initial hit misses, seems like it works if you use it on an invincible opponent too! The amount of depth these characters got is absolutely insane
Yeah its in the second best street fighter game sfiv
Weird
This was also in ssb4
...really? That's insane
@Kirby lover no it isn't lol
Ryu's third final smash is actually a reference to the Forbidden Shoryuken, a multi hit move done when Shin Sho doesn't properly connect in Street Fighter proper. It's also done by Ryu and Ken's master, Gouken as an individual super.
kens animation is the same a when shinppu fails to connect or is blocked too
Yo thats pretty cool
True but it is also basically identical to every whiffed cinematic multihit super or ultra. Even in Smash, there are tons of Final Smashes like Link which can't hold 7 other players but has an additional hitbox which is active.
They are definitely designed for battles with more players first and foremost especially as it can still interact with items or stages.
And the reason no one used that ultra over the hadouken one. That weak version was TOO frequent and useless.
@Kirby lover Nope, it is just how Street Fighter works.
ua-cam.com/video/6ofdW92EHfI/v-deo.html
This is only one case of where a super has incomplete interactions and we know that Smash Ultimate uses a tracking system to decide the Final Smash. That is identical in principle to this since the first hitbox checks if the opponent is close and hasn't been juggled too much.
Smash never cares about juggle state besides chain grabs.
You got the mashing in Ken’s Final Smash added to the wiki
yey
Thats awesome
... Of course? It's a wiki, anyone can edit. Really, he could've added it himself.
@@taraj3884 it’s spooky month forever
So just like in SF? YES
THE DUMBEST FACT EVER:
If luigi gets a single coin on Bowser jr while in bowser jrs up B state without the clown car, bowser jr will spin around furiously
And the funniest too!
That’s cool
sounds cool
That happens with any weak attack, as a matter of fact. I remember killing a larry at 20% with a single jab at ledge because of it. It was honestly quite hilarious
@@ayo.2022 Yeah Bjr basically can’t get up b back if 1: it’s a weak hit or 2: its the middle of a multihit and not a finisher, which are also usually weak hits anyways
Random smash fact: If you turn around Ken's Final Smash when trying to hit a shielding / invincible opponent, he does those few kicks but stops before he rises.
That also happens in the original Street Fighter as well as the missed shoryuken.
You can turn around his final smash?
@@k-leb4671 apperently
@@plasma263 rushiaaaaaaaaaaaaaaaa
Fact: Despite the Sephiroth presentation claiming that Omnislash Ver. 5 is purely an aesthetic change, there are in fact some gameplay differences. The most significant is that the final explosion hit from the regular Omnislash uses normal knockback rules, where if an opponent is behind Cloud they will be launched in the opposite direction to the victim. However, Omislash Ver. 5's explosion always launches opponents in the direction Cloud is facing, even if they are behind him.
Also, as a result, Cloud’s new Final Smash is a much better representation of Zeke’s ULFS Max move in his Spirit Battle
That's technically aesthetic, Sakurai was just being accurate to how omni slash V5 worked in advent children anytime he used it in that movie the person was knocked in the opposite direction of him because of all the copy swords that spawned around him knocking them into the opposite direction of him, Sakurai just likes to be accurate and there is nothing wrong with that.
Also the wide sweeping attacks above have expanded hit boxes.
This is not important for tournament play but on larger stages like Temple the Alt Omni can draw in more people. From above thanks to the sweeping sword strikes.
I tested this using training mode ice climbers. I had two climbers semi far apart and one below that I hit with the attack. The wide sweeps of the Alternate FS have a longer range and did damage to the more distant climbers when the regular FS did not touch them at all.
@1998SIMOMEGA It is the same ANGLE, but the original calculates it facing the opposite direction if you are on the other side of Cloud and the Ver 5 doesn't.
A similar example is how some up smashes will launch players on opposite sides in different directions (but at the same angle to the ground), but others will launch them both in the same direction and at the same angle.
@@Supersonicblue1027 Yeah, there's nothing wrong with accuracy, but I think what they were getting at is that a costume made a non cosmetic difference by more than just a few pixels in a single scenario.
The day felipe morla stops being a patron i riot
Edit: glad to see pk is on the same page as us
You and me both brother
Personally im a big Burbo fan, happy to see him back.
Although we lost Avenkaru this time :c
rip cody benda 😔
It just happened :(
watch the pyra/mythra video
Heres a fact:
Sheiks side special doesnt work if she has a item gravitation spirit equipped
😳
Stop making Sheik even more useless!
Really?
😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳
@@joeshi2544 when the impo
The shotos final smash is like in their real games where cinematic supers or ultras are not fully connected so they just play out with a weaker version
Yeah, it isn't a "third" final smash in the same way that those moves aren't additional moves.
It is just a "flawed" use of a cinematic move, but it isn't unusual for some cases to have applications.
@@thelastgogeta it's called a partial connect
Fact: If Banjo and Kazooie use the dragoon, Kazooie will wave towards the camera
Correction: Olimars final smash also puts him into freefall
For the last fact regarding Links shields and boomerangs:
On the return path, boomerangs and belmonts cross go through stage collision as well, not just links shield
Oh shoot that’s smarter than the thing I said, I thought my answer was the correct one. I said that the boomerang has a hitbox on the side your character is on so it would hit link even if he was facing said boomerang.
13:49 The cross gets reflected to the right, which means that the cross's "direction value" is still toward the left, even though the actual direction changed when returning.
This must be why Link's shield can't block it, my guess is that it can only block projectile travelling towards the right (if link is facing left).
disagree, you can test your theory by reflecting the returning cross a second time. it won't change directions.
returning boomerangs become transcendent and can go through walls remember ? they can be reflected but the direction doesn't change, so i think they just bypass the shield
@@YounesLayachi Oh okay that makes more sense.
@@YounesLayachi Ah, thank you! I was going to ask whether Link could block a returning boomerang or cross with the back of his head thinking the same thing, but that makes a ton more sense!
The boomerangs go through Links shield on the way back because his parry timing was messed up
“Get a drink “ pulls out monster energy
Me: uh oh
Sponsored by Astolfo.
i got a monster gold add at the start and then he said "get a drink" with a monster energy, that was fuckin weird
Been waiting for this all week
same
Same
Both Ryu & Ken's final smashes are working as intended and very accurate to their source material
That version of Shin Shoryuken has always been there if you "whiff" the initial hit and possible land that instead just a big meaty Shiryuken it's always been like that
Whilst Ken's Shippu would do that as well throwing out the initial kicks until the knee and if none connected the move wouldn't play out in full
I'm surprised they went to the lengths to do these considering you're likely to never see them but that is exactly how they should be acting wonder if that was like that for Ryu in Sm4sh?
Also Shinryuken was said (at least in style) to be a reference to the Vs games ie MvC where that sorta thing was very common and I believe that Ken's super here was mashable for more damage another surprising reference
Can confirm that the coding for Ken's Focus Attack does count the move as "Type=ATTACK_REGION_PUNCH"
Just for clarification, Ryu's "third" Final Smash is actually what happens if you miss the first hit of Shin Shoryuken, which is called the Forbidden Shoryuken in Street Fighter
You can combo after that.
This also happens with Metsu Shoryuken (the Street Fighter IV version, not the Street Fighter Alpha 3 version)
Also,Gouken's Super Combo in Street Fighter IV is quite literally the Forbidden Shoryuken
I've actually know that ryu fact and its been my cool guy: "Oh, did you know?" Thing
Imma try the last one with hero. His shield works like link’s too
I’m pretty sure it doesn’t block it, I’ve had this interaction before.
@@zach_sparkle it does iirc
it doesn't block metal blade or thoron either, and sometimes the non returning young link boomerang hits the knee under the shield.
other energy moves it can't block are the explosions from sefi's neutral B (somehow it's not a projectile so it can't be reflected either)
@@YounesLayachi sefi?
@@slug9378 sefiros lol
That's a missed shinsho animation. In games with ShinSho present as a Super for Ryu, if he misses with the initial hit he preforms a Shoryureppa-like move, shown in the video.
isn't that evil ryu's super tho not normal ryu
@@Fizz-Q Shoryureppa is Ken's super. To explain it better, it's just a multihit DP
@@Fizz-Q Unless you mean Shin Shoryuken as E. Ryu's super, then you're thinking of Messatsu Goshoryu (which is literally Shoryureppa)
It's nice to see somebody who knows that. I'm not really a Smash player (last SSB game I played was Brawl), but I knew instantly what Ryu's "third final smash" was. Honestly, I think anybody who has played Street Fighter is familiar with Ryu's whiffed ShinSho.
@@skeiths4649 winning a game with it is kinda bm
like imagine you punish a jump in with the weakest level 3 in the game... and win
I think ryus 3rd final smash being discovered turned him into dan
Pffffffft
Its just a partial connect
8:48 I wouldn't exactly call it "spaghetti code," moreso one of the developers likely gave it the wrong number for the damage type (they most likely copied the hitbox flags from Ryu's attacks, which are fist attacks, and forgot to update them to foot attacks).
I had the secret final smash once and thought it was a super bad glitch and it lost me the match
I pity you
That chrome fact is the best thing I have seen in a while, and now he technically is the only one to have an infinite recovery! ( I am not counting the Luigi ladder
Snek
go to the same teleport stage and use zoom, you're welcome :)
Snaekae
Hey Sad fact: but random never picks mii fighters
They should at least use the 3 Default Mii Fighters.
Regarding Link's shield and boomerangs:
Boomerangs have work in an interesting manner. They have different properties on the way out and the way back.
Aside from K. Rools crown, a boomerang on the way out will proceed either untill it reaches it's final range, or until its hitbox is deleted, which can be done by hitting a target, another hitbox (being attacked) or by hitting another object (Link, Hero, Palutena's shield, a wall, etc.)
Once the hitbox is deleted, a new, returning hitbox is created. This one is piercing, so nothing gets to just delete its hitbox, or impede it's motion... although reflectors reverse the hitbox's velocity, the associated animation, and the ownership of the attack.
K. Rool's crown is unique, in that if the outgoing hitbox is destroyed, the hitbox (but not the animation) dissapear until the crown has reached it's turnaround point. At which point, the returning hitbox is spawned at that turnaround point. You can witness this by tossing it through Link's shield, or attacking it as it's being thrown.
almost correct, except that reflectors only change the ownership of the returning hitbox not its direction
@@YounesLayachi Right. I was forgetting that. It's been a while since I played as a reflector character, or a boomerang character.
I definitely remember now playing as Palutena and reflecting Belmont returning Crosses, which would not be possible if they reversed the direction of returning projectiles.
Thanks for the correction!
The code for Smash is nonexistent. Ultimate is held up by Glitter Glue and Sakurai’s willpower alone, and that’s why we love it
I think this might be my favorite entry into the series yet lmao, thank you for everything my man
i've done this repeatedly with ryu, thinking it was a bug. nice to know it isnt!
10:10 *showcases a Noir line*
I see you are a man of culture as well.
Also known as: Ryu desperately trying to be better than Ken
I'll 'SHOW-YOU,-KEN'!!
@@thebighouseoffriendsbazink6455 lol
Some people think he is better than Ken, like Esam.
@@dan74695 And they’re wrong
@@dan74695 im one of those people
This video felt so much more energetic I LOVE it, makes these videos much more fun to watch
The Ken missing final smash thing has been a consistent thing since that super was added in SF3 he always does that animation in any game when that super doesn't hit (correct me if I'm wrong)
FUN FACT in certain languages banjos render on character select screen is more zoomed in
I litterally just got the miss ken final smash variant before watching this!
The musical smashfacter with the cool background is back!
PKBeats feat. BananaBoy, the crossover event we’ve all been waiting for
OLIMAR ALSO GOES INTO SPECIAL FALL AFTER HIS FINAL SMASH AND I HATE IT BECAUSE I USE IT TO RECOVER AND IT LEAVES YOU VULNERABLE
Fact: The third final smash mechanic was active in smash 4 also.
Fun fact: if you get daybreaker and use flare blitz with it as u get hit by min min forward smash it will drop and can be picked up by other players!
hey @PKBeats the third final smash is a reference to sf4 where if you are really close you get the special animation and if your far get just a uppercut
I didn't even realize till yesterday but apparently Kirby has a different smash attack sound...I'm surprised I didn't realize this till now...
Technically, Olimar's final smash does force him into a state where he's falling and can't do any actions until he hits the ground. It's not free fall, but it might as well be.
"Ryu? isn't that the fortnite guy?"
There’s this fact that happened to me randomly one time, but if ness gets launched by any character with his final smash, and uses it mid launch, he might still die during the launch off the screen. It look really weird, so I think it’s a solid fact!
Thats happens to me but like lucas final smash
I think this happens cause ness/lucas is getting launched in the final smash as you see it still counts as a kill cause basically you are getting launched
I was watching this video right when your combo showed up in the Beefy Combo Contest
8:26 they Ryused the same code
Ba dum tss.
Clever…
Fact: you can get a TWO jabs in before the up throw in the third variant setup.
I knew that spamming during final smashes would someday reward me.
This isn’t some secret this is just normal street fighter lol. Although I’m surprised they added it, although less so for Ken’s (since that’s literally the point of his super in his games)
I think we should call the weird third ryu final smash “shin shorwhatthefucken”
Fun fact: It's called "Forbidden Shoryuken"
It isn’t, it’s just Ryu super on whiff, like you’d se in sf game
I've been subbed for a long while now, but now I'm gonna subscribe on my second account just for the ken mashing during the final smash tip
It seems not alot of people here played street fighter. like at all
Right!! This is in street fighter and ive got it while playing street fighter 4 with my brother
Yeah, I can only imagine how uninformed people can be about games that are actually a little niche.
Smash Ultimate doesn't let you play demos of old games for free (Brawl and Smash 4 did this) but still.
I got that version of Ryu's final smash once in smash 4 and never saw it again
the monster after what happened on Twitter regarding monster? hmmmm
Context?
@@liamnoname6662
I'm assuming it's in reference to a cosplayer dressed as the infamous pretty boy Astolfo
Said cosplayer having an... _interesting trait,_ to put it PG
COCONUT GUN oh yeah I remember that! the one with the skirt right?
Fun fact: if you air dodge as hero, then it will make the sound for when you spot dodge. but if you do a directional air dodge as hero, then it will play the sound effect for when you roll.
Link's shield acts as a wall.
The cross and boomerangs will clink off a wall when thrown but will bypass them on the return
You can use float or daisies and peaches up b during wind to make it go up
Fact: Little mac can charge the final hit of his KO punch on an invincible opponent, meaning he can't charge the rest of the meter, just the final hit.
It’s so odd seeing people who haven’t played street fighter describe a missed shin-shoryuken as a “glitch” or a “hidden secret”.
Exactly. I knew these things but assumed it was just the normal Sakurai attention to detail
I think it is a bit novel, but he jumped the gun on making it the headline of the video as if it is an added move. It basically happens every time Ryu hits when a third player is too near.
Other FS moves have hitboxes beyond the primary one as well.
I don't have anything to say, but hello
Hi
Hello
Hey
Hi
Gay
That stuff lookin like a little Mac recovery
I have a question. Does final smash meter charge faster if you are losing the match?
Yes
Loving the shadows of Almia soundtrack in the video. That game is terribly underrated.
The fact that Ken deals 38% with 2 kicks on half a second is impressive
So hyped for Tf2 channel, one of my favorite games of all time
I think Pyra and Mythra look really fun to play, but I don’t love the choice of character, still excited though
imo just sheik-zelda 2 electric boogaloo
From what I remember Roy’s star ko is also towards the middle
Ryu’s hidden Final Smash- joining Fortnite.
Sonic sending you to Minecraft vs Ryu getting sent Fortnite
That Ryu one is cool. It's like in Street Fighter when you whiff the same super
I'm suprised people just found out about this, it's been in since sm4sh
I think the secret final smash is just a missed version of shin shoruken
Never thought I’d hear the words “final smash” and “viable” in the same sentence considering nobody uses them lol
My theory about Link's shield interacting with different boomerangs: When the boomerangs return, they phase through solid objects to get back to the thrower, and this makes it impossible for Link's shield to block them, as they simply pass through it to get back to the thrower.
This will be very embarrassing for link
Not first but still cool
At least 2nd
same
When the boomerang is coming back and hits links shield, I believe it is hitting his legs and that is why it goes through. Try ducking when the boomerang returns
mario
donkey kong
link
Samus
Yoshi
mario
I can't wait for the day we see PKBeats use the bison in MvM
The shoryu to final smash really reminds me of Evo Moment 37
Bro you can’t be playing Skyward Sword music without making me nostalgic
6:36 is Ryu's 3rd final smash
Fact: ZSS taunt voice lines aren't in the voice test menu,and I tested it myself to see if it was true myself.I find it weird since Joker and Luigi have their taunt voice lines in the voice test menu
I think that ken's shieldbreaker is coded the same as ryu's downward punch.
As for the Foot Attack vs Fist Attack thing with Ken, I think it's because Ryu's strong side tilt uses his fist while Ryu's strong jab uses his foot, resulting in the same attack Ken uses. That also goes off the same logic for why his Down special is weird.
on the returning cross/boomerangs
when thrown , before coming back, they can interact with walls/shields, but on return, all of them go right through anything solid including shields
How ironic, I just did that final smash right now.
I love that it's 2021 and we are still able to see new TF2 content!
Someone probably already posted this but both Ken and Ryu’s “secret 3rd” final smashes are a reference to the street fighter series when you miss those specific super attacks. Long story short the way it hits (or doesn’t hit) the opponent is a direct reference to street fighter, which is really cool.
My friend saw you in tf2 the other day and i think he told you that
On Pokemon stadium 2's ice type transformation, there is a picture of a cat in the cabin! Change the lighting if you can't see it.
I just realized that the Ryu "third final smash" also happens in street fighter if you miss the cut scene but still hit someone
Ah, TF2, Finally. I've needed a new TFTuber to watch
Been getting into Ken as of late so this video was a treat
I can't wait for the last DLC character to have ten different final smashes
It seems like that it does the hidden final smash when you hit the shoryuken at the tip of it
I don't see why your channel should be only for smash, I'd love to see your tf2 content on your main channel!
Ah yes, my favorite fist attack, Ken's foot
It is mentioned in the tips. It says using the final smash between attacks. It even mentions that you can cancel an attack into the final smash, which gives you what you showed us in this video
Is you cancel most attacks into final smash you get one of the standard ones depending on when you canceled it