i Busted 40 CSGO Myths

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  • Опубліковано 12 тра 2024
  • leetify.com/voo
    csgo has a ton of myths, and I wanted to bust as many of them as I could. do pros actually not fake? does fake reloading actually work? i tested them and found out.
    #csgo
    Patreon ► / voocsgo
    2nd Channel ► / itsvoo
    Twitch ► / voocsgo
    Discord ► / discord
    Twitter ► / voocsgo
    UA-cam ► / voocsgo
    0:00 Intro
    0:54 Left Eye Peeking
    1:00 Top mid to B on Inferno
    1:18 Smokes and Shadows
    1:31 Knife Distance/Headshots
    1:41 Double Headshots
    1:55 4 Ways to Throw Nades
    2:07 Growling in Apartments
    2:18 Chickens on Dust2
    2:27 Molotov Damage
    2:44 Molotov vs Armor
    2:56 Hand Damage
    3:05 Where do the legs start?
    3:21 4:3 vs 16:9 Flashes
    3:29 cs1.1 main menu
    3:49 Unspammable Wall on Nuke
    3:57 Smoke through the ground
    4:23 Run Speed with Nades
    4:33 Riot Shield Physics
    4:44 Silent Jump
    5:07 Saving on Pistol Round
    5:23 Vent Physics
    5:30 Bench Glitch
    5:47 Door Physics
    5:56 64 vs 128 Tick Smokes
    6:11 64 vs 128 Tick Drop dmg
    6:29 Silent Defuse
    6:43 Nuke Silent Defuse
    6:58 Do Pros Fake?
    7:26 Mirage Pixel Gap
    7:42 Gun Into Next Round
    8:02 Disappearing Gun Spot (Nuke)
    8:09 Silent Drop
    8:22 Silent Jump
    8:40 Move the Bomb
    8:55 Correct Peeking
    9:12 Peeker's Advantage
    9:28 Beep Sounds
    9:38 Can Nades Block Pickup?
    tags: csgo, counter-strike: global offensive, csgo myths, busting csgo myths, csgo myths busted, peeker's advantage, fake reload, silent defuse, do pros fake?
  • Ігри

КОМЕНТАРІ • 534

  • @vooCSGO
    @vooCSGO  Рік тому +260

    leetify.com/voo
    edit: 9:29 - these sounds are backwards. the B site one is actually lower pitched.
    1:55 - for some reason in testing I was only getting 4 distances, but it's actually infinite.
    sorry for the mistakes, usually they don't slip through but I guess they did this time :(
    thx to the comments for letting me know!

    • @ElPastalero
      @ElPastalero Рік тому +7

      ratio

    • @anstupidguy_bread8884
      @anstupidguy_bread8884 Рік тому

      sup baby's

    • @thericepotato5847
      @thericepotato5847 Рік тому

      I don't have high ping but my computer maxes at 60fps. Do you think the angle thing would account for relatively low frames too, especially compared to like 200+ fps players?

    • @anstupidguy_bread8884
      @anstupidguy_bread8884 Рік тому +3

      @@thericepotato5847 yes if a player has 400 fps or 300 fps he can see u faster

    • @joaocrespo1065
      @joaocrespo1065 Рік тому

      Voo is it true CS Go Source 2 was delayed, and Will not be ready Next week?
      Do you know anything about that? are you under an NDA?

  • @johnos213
    @johnos213 Рік тому +1513

    I enjoy cbt

    • @lasp5867
      @lasp5867 Рік тому +34

      Lmao same

    • @stressedbyamountainofbooks
      @stressedbyamountainofbooks Рік тому

      What do you think is worse? A trans person having intercourse with you knowing that you put your d inside someone's d or cbt?

    • @niismo.
      @niismo. Рік тому +67

      Phenomenal, simply delightful

    • @bruh.j4mes
      @bruh.j4mes Рік тому +7

      same

    • @blockboi8116
      @blockboi8116 Рік тому +6

      Yessss

  • @vergil1803
    @vergil1803 Рік тому +1110

    "Bunnyhopping through molotovs doesn't let you take any less damage" - proceeds to literally fail every bhop

    • @MrMudbill
      @MrMudbill Рік тому +119

      lmao yeah, he should've shown the actual damage output of doing it correctly if he wanted to prove a point

    • @perp-
      @perp- Рік тому +209

      think the point of it was to show that you probably wont be consistent enough to do it every time and should factor that in

    • @Daniel-ko3zp
      @Daniel-ko3zp Рік тому +27

      there even is a command you can put in the console that allows you to just hold spacebar and bunnyhop automatically. lmfao

    • @LambdaTheos
      @LambdaTheos Рік тому +44

      "You probably aren't going to do it correctly"

    • @xZeroGrxvity
      @xZeroGrxvity Рік тому +17

      @@Daniel-ko3zp disabled in mm

  • @frg_cs
    @frg_cs Рік тому +480

    1:55 is actually infinite distances, if u hold both clicks and let go of one of the clicks, depending on how much time passes since you let go of that mouse button, you'll throw different

    • @vooCSGO
      @vooCSGO  Рік тому +87

      i tested that and it continually only threw it at 4 distances. maybe i just ended up in a glitch? lol

    • @phantomstranger1125
      @phantomstranger1125 Рік тому +107

      @@vooCSGO I think it's a glitch, because I've tested it on my own and I got a huge variety of distances.

    • @vooCSGO
      @vooCSGO  Рік тому +217

      @@phantomstranger1125 yeah just tested you're 100% right, idk what happened in my initial testing lol

    • @frg_cs
      @frg_cs Рік тому +7

      @@vooCSGO yeah i just knew that off the top of my head cause i had a somewhat decent HE lineup with one of those throws

    • @bengray8319
      @bengray8319 Рік тому +1

      @@vooCSGO Also, isn't it 5 ways to throw? depending on whether you let go of left or right click first

  • @muffinman2621
    @muffinman2621 Рік тому +86

    Fall damage difference happens for the same reason as the jumpthrow difference: air acceleration is calculated at different intervals (1/64 vs 1/128).

    • @hartonosutrisno5452
      @hartonosutrisno5452 Рік тому +1

      Also, 64 and 128 tick have different damage/hitbox register due faster ticks mean you will deal more damage than slower ticks. If you set at 32 ticks, you will deal even less damage from falling and setting to 256 ticks can cause lethal damage even on low jump.
      This kind of mechanics were applied to other games way before this game released.

  • @Aryasvitkona
    @Aryasvitkona Рік тому +63

    2:50 I remember at some point there was actually a difference between a T Molotov, and a CT Incendiary. I think it was an armour mattering difference, but I *think* it got patched out years ago. But it *was* true for *one* of the grenades a long time back

    • @slendydie1267
      @slendydie1267 Рік тому +7

      idk if its fixed but incendiary used to deal less damage if they had armor

    • @sipinosapa
      @sipinosapa Рік тому +7

      Wasent patch so much as they were made so that no fire from either grenade had an advantage over the other.
      Essentially Molotov dealt more direct damage to your health while the Incendiary did more damage to your armor.

  • @laggybear829
    @laggybear829 Рік тому +28

    By the time your enemy makes sure the reload sound was short enough to be a fake he's too late to peek anyway, so you can catch a dude REALLY willing to push that smoke with your fake reload, since he has to react fast. Seen pros do it successfully. I'd say the thing to make it believable is not the reload itself but more the amount of bullets you spent before "reloading". If you reload after firing 3 bullets, fewer people will fall for it.

  • @Chazistired
    @Chazistired Рік тому +158

    Man I super appreciate these, it's like a nice series of very concise back-to-back "things you SHOULD and SHOULDN'T be doing" and even after like 8 years of this game I still learn a lot from these great myth videos

    • @nativenugget
      @nativenugget Рік тому

      8 YEARS? SHEESH

    • @Mdxceed2
      @Mdxceed2 Рік тому

      @@nativenugget I'm playing for 10 years...

    • @benhaney9629
      @benhaney9629 Рік тому

      Aww... People thinking 8 or 10 years is a long time to be playing CS... lol. I played the beta of 1.0... In 1999.

    • @Mdxceed2
      @Mdxceed2 Рік тому

      @@benhaney9629 You are newbie and we are talking about Cs:Go...

  • @neekopat
    @neekopat Рік тому +33

    6:28 there's a youtube video by Kerluck that explains why that's the case. He explains it way better but the jist of it is that 128 tick updates twice as much as 64 tick and fall damage is determined by z-axis velocity. When falling on the sandbags in vertigo for example, the player will be much closer to the sandbag on 128 tick before they land compared to 64, and due to their velocity, they will take damage.

    • @Kerluck
      @Kerluck Рік тому +19

      I have taught you well.

    • @miche4137
      @miche4137 Рік тому +5

      @@Kerluck Lmao

  • @VADemon
    @VADemon Рік тому +7

    8:00 dropping gun into next round: I managed it once, but it was different:
    1) played as a bot
    2) press Drop on last tick
    3) bot dropped the gun at spawn, when everyone respawned

    • @vooCSGO
      @vooCSGO  Рік тому +1

      thats actually super cool thanks for sharing!

  • @sourcelocation
    @sourcelocation Рік тому +14

    9:33 It’s the other way around, A has a higher pitch than B :)

    • @mabciapayne16
      @mabciapayne16 Рік тому +1

      I hear the opposite o.O Plus A plays two sounds simultaneously I believe.

    • @vooCSGO
      @vooCSGO  Рік тому +5

      you're right. somehow i got the audio lines backwards in the timeline cuz the bombsite is labeled correctly lol

    • @TheKonu
      @TheKonu Рік тому

      I was just about to comment this, A site plays the C note, while B site plays the A note. Its confusing, but also very useful in maps like Nuke xD

  • @antanis
    @antanis Рік тому +15

    for tick rate changing fall damage i suspect it has to do with how they calculate falling speed. more samples/ calculations would slightly increase you falling speed up to a limit, and id bet that 64 and 128 are far enough below the limit that going up increases damage taken for some specific fall distances and speeds.

  • @TheMaskedPlayerr
    @TheMaskedPlayerr Рік тому +4

    The bhop through molotov actually does help. If you bhop right of course. It's actually my favorite thing to do on dust II catwalk as CT. Throw a molo at the bottom of stairs and if you bhop just right you get the jump on the person across from the fire

  • @Beeblebr0x
    @Beeblebr0x Рік тому +45

    6:12 it's probably because the fall distance is measured by the time you travel to the ground(in ticks) and then it's rounded up to HP. As you could intuitively guess different number of ticks makes different results.

    • @cpthrki5852
      @cpthrki5852 Рік тому

      It would be an extremely amateur error not to use delta time for this, plus if this were the case, the damage would be doubled.

    • @Beeblebr0x
      @Beeblebr0x Рік тому +8

      @@cpthrki5852 No, it wouldn't have to be. Imagine 64 ticks meaning one second passed and same 128 tick one second has passed. Whereas it wouldn't be so simple 1 second = 1hp but for example 20. Then if you have more ticks you can more precisely measure the fall damage. And yes it would be dumb.

    • @cpthrki5852
      @cpthrki5852 Рік тому +10

      @@Beeblebr0x Ah I see what you mean, it probably captures slightly more distance than 64 tick in some cases because it's more accurate. That could very well be the reason.

    • @thomascrawley99
      @thomascrawley99 Рік тому +8

      @@cpthrki5852 Yep, it has double the data to make its calculations with, so naturally it makes sense that some would round up and some would round down, resulting in slightly different values between engines even with identical settings.

    • @grqfes
      @grqfes Рік тому

      @@Beeblebr0x that makes a lot of sense

  • @Yveldi
    @Yveldi Рік тому +44

    7:42 About the dropping part in "Gun Into The Next Round"... If you drop your gun VERY early at the start of a round, which I used to think was the very first tick of a round, you will drop your gun right behind yourself instead of throwing it in front of you like a normal person. Could that be related in some way?

    • @niismo.
      @niismo. Рік тому +8

      Probably a ping related thing with the server not updating the way you are facing in time for the first tick. That's my guess

    • @bitchnigga4349
      @bitchnigga4349 Рік тому +4

      one time I was on the bot and accidentally dropped my gun at the very last frame of the round and it dropped into my hands the very next round on faceit, I was so surprised or the bot instantly dropped it but I'll never know

    • @MrRobotrax
      @MrRobotrax Рік тому

      @@bitchnigga4349 I guess what happened is that because of latency the command only arrived at the server after the round ended, but because it was sent when you still had control of the bot, the game applied it to the bot instead of you.

  • @L33T_Taco
    @L33T_Taco Рік тому +1

    3:47 I was told 1.6 monitor appears at round 7 or 14
    ALSO idk where people keep saying Qing during reload shortens reload speed. its meant to CUT THE RELOAD AUDIO SHORT like the animation of pulling the bolt back for must guns so instead of 3 sound queues (dropping mag, slapping mag in and pulling bolt back) for a realoads its only 2 (dropping mag and slapping mag in)

  • @veryboringname6617
    @veryboringname6617 Рік тому +6

    2:08 thats a dog?! This whole time I thought it was like a motorcycle in the distance

    • @niismo.
      @niismo. Рік тому +6

      Bruh how

    • @ObieCS2
      @ObieCS2 Рік тому

      You need better headphones, my friend

  • @SatoshiAR
    @SatoshiAR Рік тому +2

    Another myth that still comes up time to time somehow:
    Looking towards the explosion when the bomb goes off doesn't reduce damage. That used to be the case many years ago, but it has since been fixed.

  • @doinky4345
    @doinky4345 Рік тому +1

    “pros dont fake” is the line i use when the bottom fragger has to clutch and his only hope is defusing the bomb kekw

  • @Shredder_cs
    @Shredder_cs Рік тому +1

    I was just thinking that voo has not uploaded in a while and BAM!
    Thank You VOO

  • @StocksNShares
    @StocksNShares Рік тому +1

    bhoping through molly can cause less dmg if you have gathered speed already, plus, jumping when half way through molly if timed right stops the last tick of damage also.

  • @queres8318
    @queres8318 Рік тому

    The smoke trick on 5:30 was shown by monesy, either way very good job showing this trick. Nice video man.

  • @EminemAgustin
    @EminemAgustin Рік тому

    2:00 if you push right click or left click when you push all in the same time, your flashbang or granade is released at a different distance

  • @adams3903
    @adams3903 Рік тому +14

    so in the high ping vs low ping, what would it look like for someone who gets 5-20 ping instead of the "low" 60 tested in the video? Would holding angles be even stronger? I play on swedish server when almost everyone has ping extreamly low.

    • @oleksandrmarkovichenko5774
      @oleksandrmarkovichenko5774 Рік тому +2

      the peeker's advantage is always a thing in fps games. No matter how low your ping is, there is always a delay from the server side
      upd: so it depends on the game optimization. You almost don't feel it in cs; however, in something like eft, it's just stupidly advantage

    • @Sam-es2gf
      @Sam-es2gf Рік тому +1

      Not if your ping is the same. However, you're not going to get punished as severely as every other non-swede doing the same thing. I love having 60-80 ms when every fucking smurfing 5 stack Markus, Lars and Nikolai has 5 ping.

    • @grqfes
      @grqfes Рік тому

      man i play eu and every opponent has under 20 ping every match someone on the enemy team has 5 ping and i get 40 - 1000 because sometimes mid game my internet spikes

    • @vooCSGO
      @vooCSGO  Рік тому +12

      take this with a grain of salt cuz i just play the game and have seen videos on the topic, so my technical understanding won't be perfect:
      my understanding is that peeker's advantage isn't that much of a thing (ping wise), since while the high ping peeker may see you sooner, it also takes longer for his bullet to reach the server. what you actually have is more like unpeeker's unadvantage (angle holder disadvantage), where the peeker's advantage you see is mostly determined by how high the ping of the person holding the angle is. 5 = barely any, 200 = a ton.
      obviously there's the general human benefits of peeking out on someone (crosshair placement, your head could be in different angles, etc) but having high ping shouldn't generally make your peeker's advantage too much better. (though, ping definitely does play *some* factor)
      that being said, i couldn't find a way to test out it potentially being harder to deal with someone swinging on you with high ping, which wasn't addressed in the video about peeker's advantage i'm referencing.
      tldr; the lower your ping, the less of a disadvantage you have while holding angles, but you don't lose much of your advantage while peeking into people because it's the ANGLE HOLDER's ping that matters... so far as i understand.

    • @SatoshiAR
      @SatoshiAR Рік тому

      @@vooCSGO this seems close to what I experience on a daily basis, as someone who lives literally 20-30 minutes away from one of Valve's east coast data centers.

  • @somnorila9913
    @somnorila9913 Рік тому

    i remember seeing some sort of smoke bug where you have two smoke close mists and you kind of see enemies like some type of ghost, is not too obvious but enough to spam some bullets through it. Or it was a HE exploding behind smoke, i don't remember exactly. Something like that and i suppose just in certain places. The place i remember was on dust2 mid doors and was able to spot t's walking through the smoke.

  • @maxrhule9367
    @maxrhule9367 Рік тому +1

    1:43 that’s always been a thing.. not necessarily a bug, the player model flinched after the first dink. So from some angles in theory the flinch is like a duck out of the way almost lol

  • @jankkhvej434
    @jankkhvej434 Рік тому +6

    5:49
    but... you CAN blow up squeaky on nuke

    • @mabciapayne16
      @mabciapayne16 Рік тому +1

      on doors that you can't blow up with a
      5:48
      nade like squeaky on nuke you can do
      5:50
      damage with maids as if the door wasn't
      5:53
      even there
      There's a little structural ambiguity in this sentence

    • @vooCSGO
      @vooCSGO  Рік тому +1

      yeah i was using squeeky as an example of a door that blows up. i can see how the wording is a bit confusing

  • @Bestgameplayer10
    @Bestgameplayer10 7 місяців тому

    2:44 they changed this in an update. I forget the specifics but the Molotov and Incendiary grenade did different damage based on armor or not but they changed it to make them equal.

  • @johnbon229
    @johnbon229 Рік тому

    best video of the tips and tricks topic by far! you showed things which arent shown all the time, and also made it very fun and dope as shit. dont get me wrong I like nadeking, but this takes the cake

  • @xXLancelotXx98
    @xXLancelotXx98 Рік тому

    The smoke under map you did at ct on B was not caused by the food but for some reason there is something weord woth the floor there where smokes can roll down under

  • @ozoselmer
    @ozoselmer Рік тому +3

    5:48 "Doors that can not break with nades like squaky on Nuke"
    Showing a clip of squaky on Cache that cannot break but squaky on Nuke can

  • @Andrew-fn9oc
    @Andrew-fn9oc Рік тому +1

    Another way to drop down without making sound is to crouch as u walk off the edge, and then let go of crouch as you are falling (this only works if the height is low enough for u to crouch jump up it)

  • @JarinCOD
    @JarinCOD Рік тому +6

    That's not a myth. R sound when you press R is enough to convince an enemy to peek.

  • @Studio.ColorOfficial
    @Studio.ColorOfficial Рік тому

    Man thank you your a great teACHER, curious I noticed you used the sequencer for drums, but can't I just play those softs via the

  • @misikaro
    @misikaro Рік тому

    8:15 did you know you can actually shift walk down from a certain spot silently? The spot is roughly at that second most right gap showing on the screen

  • @Bammyy
    @Bammyy Рік тому

    Is it possible to kill/deal damage to the next oppenent in warmup before the next warmup 1v1 starts

  • @wildwolf405
    @wildwolf405 7 місяців тому

    The last round gun drop is actually brought back in cs2, I had it happen to me 2 days ago

  • @thedude7466
    @thedude7466 Рік тому

    Sometimes when I put out a molly with a smoke, I can see through the smoke if someone is there :)
    I have some demos saved where that happend, in case I get overwatch banned

  • @justfeeldbyrne2791
    @justfeeldbyrne2791 Рік тому

    That bhop one is funny bc I can literally legit hop like 300 speed above the 350 cap, swtg I can reach 650 (ttakes a lot more hops than would be effective in game, I can only make like 450 in a real game effectively)

  • @zei229
    @zei229 6 місяців тому

    2:50 t-side molotovs also deal more damage to armor than ct-side molotovs

  • @ahmadnaim6737
    @ahmadnaim6737 Рік тому +1

    It's truly astounding how easy the internet makes learning these days. Thanks for the tutorial, my guy.

  • @fletcherfrets3497
    @fletcherfrets3497 Рік тому +4

    The bomb sounds being different for each site blew my mind.

  • @kzhn1970
    @kzhn1970 Рік тому

    4:10 you can smoke in the ground by first mollying someone then smoking him by hitting him with the smoke

  • @bonkmaykr
    @bonkmaykr Рік тому +1

    There is a very infamous clip of someone in a pro match losing a round because they walked through a molotov thinking the armor would protect them. Valve changed the way fire damage works literally *right* before that match.

    • @YOUNGSLIMELIFE
      @YOUNGSLIMELIFE Рік тому

      No he was dumb and didnt look at his monitor . He was high fiving while running with red hp

    • @bonkmaykr
      @bonkmaykr Рік тому

      @@YOUNGSLIMELIFE you must be talking about a different clip because I remember very clearly this is not what happened

  • @Arora0.o
    @Arora0.o Рік тому +3

    7:50 does anyone know if this works when u switch sides

  • @broken6795
    @broken6795 Рік тому

    This guy with even anhotter banger, New csgo coach! Love your vids man

  • @kipchickensout
    @kipchickensout Рік тому

    yes the chest and arms are one hitbox, i made a damage calculator and i used both as the same checkbox
    also i think in mirage window you might be able to drop silently easily just like in dropper, by crouching, dropping and then uncrouching mid-air, not sure if that works on that mirage window spot or if it's too high
    cl_grenadepreview 1 might help with the nade thing. it has infinite distances
    for the less or more damage on different tickrates i would assume that depending on which tick you jump you have a possibility on landing on one tick or the one after that, but for 128 tick you might land slightly sooner or later, depending on when exactly you jump and how far you fall
    I'm not sure about the peekers advantage because if you're able to shoot earlier because of ping you will also have your shot be registered later because of lag compensation

    • @the_zlatk0
      @the_zlatk0 Рік тому

      chest and arms are most certainly not a single hitbox

    • @kipchickensout
      @kipchickensout Рік тому +1

      @@the_zlatk0 what I meant was hitgroup, you deal the same damage on both

  • @m1lky1337
    @m1lky1337 Рік тому +2

    It's a good day when voo uploads

  • @koaskrokette9245
    @koaskrokette9245 Рік тому

    Thanks (once again) for the usefull tips!

  • @novasucksat2games709
    @novasucksat2games709 Рік тому +1

    props to this guy making me know what to do in high ping

  • @StocksNShares
    @StocksNShares Рік тому

    Not 4 distances on nade throws, its 3, 2 of them had the exact same trajectory. So it is left click, right click, then left click and right after, for the half throw

  • @MeeTuHaLFWaY1
    @MeeTuHaLFWaY1 Рік тому

    Thanks alot for the last tip, will make sure my team buy enough nades to prevent enemy team from saving this awp that we have dropped from losing the round

  • @nulilp4463
    @nulilp4463 11 місяців тому

    The CS 1.1 Easter Egg only has a chance of showing up when you load onto the map and will stay in that condition until the match is over, also if the easter egg is appearing and someone shoots the PC the Menu wont show up for the rest of the game

  • @loafofuraniumfreshlybaked569
    @loafofuraniumfreshlybaked569 8 місяців тому

    I tested and busted one of my own today- Myth: The slow from tagging doesn't affect your movement precision penalty... Busted. Speed is speed, recommend you move and shoot while being hit.

  • @tobiasmills9647
    @tobiasmills9647 Рік тому +1

    I found this weird occurrence when throwing a frag behind a smoke. It causes a silhouette to appear of anyone in the smoke.

  • @ashwinmurty1453
    @ashwinmurty1453 Рік тому

    The 64tick vs 128tick fall damage has to do with how computers register thingns with diff tick rates they usually register at the beginning of the tick however that in relation to ur fall is variable ofc the tick rate is so fast its impossible to time and inperxeivable to humans but thats why it varies ever so slightly

  • @MatthewKingpin
    @MatthewKingpin Рік тому +9

    You used to take armor damage from molotovs and incendiary grenades in a much earlier version of CS
    They changed it for some reason, maybe because it doesn't entirely make sense when your legs are unarmored

    • @LiveWebcamboy
      @LiveWebcamboy Рік тому

      I remember it was super bugged and inconsistent. Eventually they gave up trying to fix the bug after a few attempts and now its a feature. If i remember correctly having armor halved the damage taken, but only worked like half the time too.

  • @mito1x
    @mito1x Рік тому

    I have one, does inspecting your weapon immediately after you pull it out cancel the sound of the weapon draw or not? I've been doing this for a while now and I don't know if this actually has been working all this time or not.

    • @Mismatch-
      @Mismatch- Рік тому

      Enemies cannot hear the sound of your weapon draw either way.

  • @xehP
    @xehP Рік тому

    I cannot believe I could hear the differences between a smoke and a flash, but not bombsite A and B sounding different, that would have been so helpful.

  • @gerhardjanssen6822
    @gerhardjanssen6822 Рік тому

    1:50 i mean if you get hit in your helmet irl i don't think your head will be perfectly still to give him a second headshot so i believe the head flinch is justifiable

  • @potatoman2442
    @potatoman2442 10 місяців тому +1

    If i remember correctly quick switching made the reload faster back in the day. But since then valve has patched it.

  • @edyslavico3761
    @edyslavico3761 Рік тому +1

    fake reloading actually works though it's not a myth, it's a great way of getting your opponent to over-commit while you are just waiting for him

  • @ItzRetz
    @ItzRetz Рік тому

    2:00 I have 3k+ hours in CS and never knew you could double click nades to throw them further.

  • @GenuineRage
    @GenuineRage Рік тому

    “It’ll crash your server” yeah it also used to crash all those idle for stattrak/drops servers… trust me

  • @hixtrid
    @hixtrid 11 місяців тому

    The nuke vent thing tripped me out

  • @Gobbirp
    @Gobbirp Рік тому

    hey @3kliksphilip, I know that since you have posted about the old csgo menu on the inferno computer (3:29) i have been passing and looking for it on that door, but i never actually saw the screen. I remember you looked at the game's files, so I know it is not a total 'myth', and actually, I have a mandela's effect thing which i actually think i saw it once, prior to watching your video.
    Valve please fix?

  • @lly_1
    @lly_1 Рік тому +3

    Funnily enough, the nade caused server crash at the end was actually something you could do with just 2 people in competitive back when zeus cost only 200 and wasn't limited to only like five per person. Don't ask me how I know that, we did report it at least 👀

  • @NghT-dh7wx
    @NghT-dh7wx Рік тому +1

    Here is one for u man
    U Can get a knife headshot if u go into arms race and get a collap kill with the last gun before the Golden knife

  • @austinfox7604
    @austinfox7604 Рік тому

    at 2:38 you didnt even come close to bhoping properly, doing it properly at 300 speed (which is the max you can get in mm) you take around 36~ damage going the full length of the fire with armor.

  • @SK_1337
    @SK_1337 Рік тому

    idk what you did, maybe it's the music, maybe it's the voice, maybe the script.
    but this shit suddenly looks like a high quality video. Congrats. keep it up

  • @cheeta7089
    @cheeta7089 Рік тому

    you just demonstrated the reason for quick switching when you reload it cuts off the noise so you can move without people knowing which way your going

  • @jrtech143
    @jrtech143 Рік тому

    Thanks dude...It helps alot especially on beginners like

  • @Kaorski
    @Kaorski Рік тому

    Actually when you throw nades with doubleclick, letting go leftclick will make throw shorter overtime towards rightclick distance and letting go rightclick will make throw longer overtime towards leftclick distance. So it's:
    - Left click
    - Right click
    - Double click
    - Gradient between double click and left click
    - Gradient between double click and right click
    Fool around with these (press double click, let go left click, double click again, let go right click, repeat) and you'll see even model of hand will move a little bit forward and backward modifying throw distance. This also works with leftclick and then followed by rightclick or rightclick followed by leftclick.
    Not sure about smoke, but here's some effects of my consistency research (AFAIR valve fixed that, but haven't tried that long time so I may be wrong):
    - It doesn't work on every ground. There are parts of maps it doesn't work
    - Make someone stand in a way to see side of his foot
    - Left click throw in such way it lands right before the foot
    - (my hypothesis) smoke gets between two colliders: foot and ground and is thrown underground (worked with everything except molly)

  • @TheNeonLynx
    @TheNeonLynx Рік тому +1

    That makes me wonder I usually swap weapons instead of unscoping. Is that actually silent? Does it have any other advantages like does it let you scope in sooner with sniper rifles.

    • @vooCSGO
      @vooCSGO  Рік тому +2

      the switch is silent, but it's not faster than just having the gun rescope on it's own

    • @baiborisxd
      @baiborisxd Рік тому

      I switch weapons because i dont like the awp rescoping after every shot

    • @TheNeonLynx
      @TheNeonLynx Рік тому

      @@baiborisxd depends on the situation but agreed.

  • @Masuteri_
    @Masuteri_ Рік тому

    3:37 at the start of every match there is a chance the monitor is on. Every round there is a chance the monitor is off. Once the monitor turns off, it won't turn on again.

  • @kylobews7764
    @kylobews7764 Рік тому +1

    Maybe I'm just bad but I try not to sit and hold an angle if I can help it due to peekers advantage. Depends on the angle and the distance the enemy would peek from but you get what I'm saying.

  • @itskynetic
    @itskynetic 7 місяців тому

    I have played this since 2013. And I never knew you could close the vents on nuke

  • @pulkit200
    @pulkit200 Рік тому +1

    I actually have dropped a gun into next round by pressing G but it happened like only once and happened in like 2017 or 18. I tried to replicate but it never happened again.

  • @tr1angles
    @tr1angles Рік тому

    bomb sound is really useful on nuke with no info

  • @marcusbergman6116
    @marcusbergman6116 Рік тому

    I've literally seen the old CS menu on that computer twice in my like 7000 hours of playing (maybe 2000 of those on inferno because I love that map). It CAN happen, the chance is just really low. You didn't bust anything with this myth, it's actually there, even if you had bad luck or smth... Idk, I don't always rush aps, but I've seen it twice.

  • @vintagejock3951
    @vintagejock3951 Рік тому +3

    I dropped my gun at the last frame on warmup and it was a pistol and then entered the match with no pistol. Only happened once.

  • @DanburyConnecticut
    @DanburyConnecticut Рік тому

    ONCE in roughly 5,000 games played on CS:GO matchmaking, I can confirm 100% that I was able to drop my gun into the next round and bring TWO guns into the next round. I should have downloaded the match and recorded it. I hit E right as the round was cutting over and brought the gun with me. This was in roughly 2018.

  • @Choophane
    @Choophane Рік тому +3

    Reload don't makes ur reload faster,but makes ur movement faster to leave ur last position

  • @strategistaow3520
    @strategistaow3520 Рік тому

    Quick switching make reload faster for if you have second gun to switch you can reload and quick switch

  • @rajivrathod132
    @rajivrathod132 Рік тому +2

    Thanks Voo .you have put lot of thot and efforts in your videos

  • @__Who-am-i__
    @__Who-am-i__ Рік тому +1

    4:50
    Another fun fact: you don't even need to press "s", just let go of "w"

  • @allanandersen8972
    @allanandersen8972 Рік тому

    The growling dog behind the door when people walk past - is from earlier versions of counter strike.

  • @HappyBeezerStudios
    @HappyBeezerStudios 6 місяців тому

    Fake reload is something that worked in old CS, but not CS:GO, it just stuck around like 400 dpi and 1024x768 resolution.

  • @loganhays826
    @loganhays826 Рік тому

    i still think starting the reload audio could be used to encourage an enemy to swing right when they heard it start

  • @gianniskallionis3300
    @gianniskallionis3300 Рік тому

    on 9:05-to 9:06 did you really have a person with noclip to fly really fast so his shadow shows as an easter egg and to have the viewer alert and rewatch the clip to see whats up? ARE YOU THAT GUY VOO?

  • @--ak1
    @--ak1 Рік тому +1

    2:31 you didn't even perf of course you will take more damage if you travel slower?

  • @IsuckSoImXim
    @IsuckSoImXim Рік тому

    1:57 that chicken thought it was playing fetch

  • @Forotosh
    @Forotosh Рік тому

    9:30 pretty sure you got the beep sounds backwards

  • @CarlitoJr408
    @CarlitoJr408 Рік тому +3

    I think you should clarify that you don't NEED to tap S when jumping from lower to higher in order to stay silent. you can, but not necessary.
    also, the ct and t player models are different. Elige talks about this as well. I forget which is which but .. one has advantage from left strafing, one has advantage from left crouch strafing,...etc... multiple situations for this subject.

    • @ahzama.k.6199
      @ahzama.k.6199 Рік тому +1

      About the model. CT has advantage when crouching. Simple always exploits this on mirage pistol rounds when he holds mid from window or ramp from ticket. But for it to work you need to be hugging the cover you're behind which Voo didn't mention.

    • @vooCSGO
      @vooCSGO  Рік тому

      yeah I guess I wasn't clear, I just meant when there's some distance involved like tetris->stairs or bench->window. for most objects you're right, the way I said it could've been ambiguous

  • @JotaJade
    @JotaJade Рік тому

    Doesn't the CT incendiary grenade have armor penetration? Making it so that it does make a difference to wear armor.

    • @vooCSGO
      @vooCSGO  Рік тому +1

      i tested in the previous one and i believe both do the same dmg to someone with armor. i did not test however if the molotov does more dmg to an unarmored player, just assumed it didn't
      edit: tested, it's the same with the molotov as well

    • @JotaJade
      @JotaJade Рік тому

      @@vooCSGO Alright. Thanks for testing!

  • @Qbix2137
    @Qbix2137 Рік тому

    This feels like a pro friend giving me tips and advice

  • @katedeleon7341
    @katedeleon7341 Рік тому

    thank you man,you are a legend

  • @Triip-
    @Triip- Рік тому

    could you make a beginner to pro video for afterplants ? :o

  • @ZombieTeube
    @ZombieTeube 8 місяців тому

    i love how half the CSGO meta is just abusing those shitty smokes
    Can't wait for CS2 to release

  • @jaysonjubahib7098
    @jaysonjubahib7098 Рік тому +1

    The opening and closing of the vents flaps is first time for me even after a thousand hours with this shitty addicting game.