Theres so much of Veth showing here with how hopeful Nott was. Caduceus the goat. Seeing the potential here and realizing the role he can play in the future of helping this group find its potential.
@@user-microburst not as good as campaign 1 and 2. I'm still watching but my gf and friends stopped long ago entirely. Doesn't feel right for some reason.
@@user-microburst I don't personally think it's as simple as that. I'm still watching, and quite enjoy C3, but I've asked myself what precisely is less engaging for many people. I think each campaign has had quite a different tone, and I don't think the cast has ever been totally in control of that. I think a lot of the strengths of previous campaigns have been in largely unexpected or unintended dynamics unfolding, whether directly between players, or between players and Matt/the world. And I have a suspicion that part of why C3 doesn't resonate as much with people is that we haven't had quite as powerful dynamics. To oversimplify, I see VM as bonded by positivity (they feel far more fairy-tale to me); MN as bounded by trauma (which Matt noted wasn't something he expected). But I don't know if I could say something similar for BH. To me, it feels like, if anything, they're kept together by being swept up in the plot. This isn't to say that characters don't have emotional reasons for caring about the plot (almost every character has some deep connection to the plot), but I feel like these often don't interact in interesting ways. I personally feel as though the plot is kind of overpowering the characters (in a story sense, rather than a gameplay sense, although quite often the latter, too). I think it's perhaps telling that one of my friends who stopped watching early in C3 actually started again recently, because the point isn't that the overarching plot of the world is bad; it's just the mismatch between characters and plot. And now that the plot is really pushing in interesting cosmic directions, he's back to watching, but I think more for the evolution of a world he cares about than for how the PCs are interacting with that world. Tbh, this is just me trying to work out people's feelings here. I still enjoy C3; and I think that disappointed fans can point quite a bleak picture. I personally _do_ feel a difference, but I find it hard to tell what people feel is its underlying problem. I really enjoy it, and hopefully fan discourse surrounding it doesn't tint your view of C3 negatively. Best of luck on catching up, friend, and enjoy C2. For me, I think C1 is uncomplicated, and in C2 we get some really quite complex emotions (and no, I'm not classing unresolved disagreement as a complex emotion; in a D&D setting, I think it's arguably the _simplest_ emotion).
"Between you and me..."
Laura literally between Sam and Talesin lol!
1:47 Matt’s facial journey😂😂😂
his what now?
"Your family is all scattered about, isnt that right?" Well.........
They're at a rock concert.
Theres so much of Veth showing here with how hopeful Nott was.
Caduceus the goat. Seeing the potential here and realizing the role he can play in the future of helping this group find its potential.
God, I miss old CR
Is it not the same now? Im watching campaign 2, and so many episodes at 4h per episode will take me months and months. How’s campaign 3?
@@user-microburst not as good as campaign 1 and 2. I'm still watching but my gf and friends stopped long ago entirely. Doesn't feel right for some reason.
Like it’s just a day job?
@@user-microburst I don't personally think it's as simple as that. I'm still watching, and quite enjoy C3, but I've asked myself what precisely is less engaging for many people.
I think each campaign has had quite a different tone, and I don't think the cast has ever been totally in control of that. I think a lot of the strengths of previous campaigns have been in largely unexpected or unintended dynamics unfolding, whether directly between players, or between players and Matt/the world. And I have a suspicion that part of why C3 doesn't resonate as much with people is that we haven't had quite as powerful dynamics. To oversimplify, I see VM as bonded by positivity (they feel far more fairy-tale to me); MN as bounded by trauma (which Matt noted wasn't something he expected). But I don't know if I could say something similar for BH. To me, it feels like, if anything, they're kept together by being swept up in the plot.
This isn't to say that characters don't have emotional reasons for caring about the plot (almost every character has some deep connection to the plot), but I feel like these often don't interact in interesting ways. I personally feel as though the plot is kind of overpowering the characters (in a story sense, rather than a gameplay sense, although quite often the latter, too).
I think it's perhaps telling that one of my friends who stopped watching early in C3 actually started again recently, because the point isn't that the overarching plot of the world is bad; it's just the mismatch between characters and plot. And now that the plot is really pushing in interesting cosmic directions, he's back to watching, but I think more for the evolution of a world he cares about than for how the PCs are interacting with that world.
Tbh, this is just me trying to work out people's feelings here. I still enjoy C3; and I think that disappointed fans can point quite a bleak picture. I personally _do_ feel a difference, but I find it hard to tell what people feel is its underlying problem. I really enjoy it, and hopefully fan discourse surrounding it doesn't tint your view of C3 negatively.
Best of luck on catching up, friend, and enjoy C2. For me, I think C1 is uncomplicated, and in C2 we get some really quite complex emotions (and no, I'm not classing unresolved disagreement as a complex emotion; in a D&D setting, I think it's arguably the _simplest_ emotion).