fun listening to this months later since i didn't know about this podcast. out of all of the rhythm Phone games I play. Rotaeno is my top fav and play the most. I like Kalpa and Paradigm. (also have arcaea but.. >.> have opinions) but Rotaeno has been the enjoyment I love out of it.
I think it might be because of my background, but I think this and the Cheryl episode are my favourites. Getting a glimpse into the minds of the people who made these games is super interesting.
Yooo me too, although game design is more of a side thing i wish i could spend more time on. I'd love if these episodes went more into them game design too
Man i have so many opinions on story vs gameplay. The one aspect i don't think y'all covered is gating access to the core gameplay loop behind story elements. I'm probably in the minority here, but when I'm forced to interact with, say, a visual novel before i can play an actual rhythm game it disengages me from the story. A story I'd probably enjoy too! But when i only have so much time to play a Rhythm game, being told to play a visual novel instead feels like disrespect to my limited time
I had this thought as well, but kinda refrained from talking about it on this episode because we want to highlight the game more rather than overwhelming the episode with our own opinions (which already has filled this episode more Hence why we're planning to do more discussion eps in the future '-')/
fun listening to this months later since i didn't know about this podcast. out of all of the rhythm Phone games I play. Rotaeno is my top fav and play the most. I like Kalpa and Paradigm. (also have arcaea but.. >.> have opinions) but Rotaeno has been the enjoyment I love out of it.
I think it might be because of my background, but I think this and the Cheryl episode are my favourites. Getting a glimpse into the minds of the people who made these games is super interesting.
If you don't mind me asking, What's your background?
@@reillocb I'm a programmer and amateur game designer.
Yooo me too, although game design is more of a side thing i wish i could spend more time on. I'd love if these episodes went more into them game design too
Man i have so many opinions on story vs gameplay. The one aspect i don't think y'all covered is gating access to the core gameplay loop behind story elements. I'm probably in the minority here, but when I'm forced to interact with, say, a visual novel before i can play an actual rhythm game it disengages me from the story. A story I'd probably enjoy too! But when i only have so much time to play a Rhythm game, being told to play a visual novel instead feels like disrespect to my limited time
I had this thought as well, but kinda refrained from talking about it on this episode because we want to highlight the game more rather than overwhelming the episode with our own opinions (which already has filled this episode more
Hence why we're planning to do more discussion eps in the future '-')/
@@Michikoiku that's wonderful! If you guys are ever looking for a community member to join in on discussions don't hesitate to hit me up
It’s free now
The point at 59:23 is something interesting, like what does a story for Rhythm games even mean? I think a deep dive on that would be great
1:00:53 you dont recognize the bodies in the rain