The PROBLEM With Authentic Difficulty | Sniper Elite 6 MUST Do Better | Sniper Elite 5

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  • Опубліковано 30 вер 2024
  • In this video I take at look at the problem with Sniper Elite 5s Authentic difficulty being too easy and discuss ways Rebellion could should increase the difficulty in Sniper Elite 6.
    Stay tuned, more Sniper Elite videos on the way. Please like and hit that subscribe button if you enjoy my content and be sure to check out my other Sniper Elite videos :)
    Follow me on Twitter / brutalbarracuda
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    #sniperelite5 #sniperelite6

КОМЕНТАРІ • 360

  • @DevilsDemon06
    @DevilsDemon06 Рік тому +29

    In regards to that last point about saving.
    For players who don't want to complete an entire level in a single life, a good compromise would be to make the Invasion phones act as save points.
    So you can't manually save whenever you like. You have to fight your way to the next save phone.
    Invasion Phones are not used at all in solo play. Might as well give them a purpose by turning them into save points.

  • @rohypnotist6263
    @rohypnotist6263 Рік тому +71

    SE5 re-playability is sooo bad that I'm playing SE4 again .I regret buying the game and both season passes tbh and I'll wait for honest reviews before buying SE6 . It's my favorite franchise by far but this last one is a letdown if you're a campaign player.Invasion mode is the only thing making it interesting once you've gone through the levels a couple of times .Thanks for advocating for us

    • @brokenwrench404
      @brokenwrench404 Рік тому +18

      SE4 was perfect and they screwed it all up with se5

    • @dillonc7955
      @dillonc7955 Рік тому +4

      I wish invasion mode had more map variety as an axis player. I've been bored to death of the first three campaign missions. If you play one mission, the game should reduce the chance of you getting the same mission again.

    • @English_Speaking_Fox
      @English_Speaking_Fox Рік тому +7

      @@dillonc7955 I think the solution to this is not to focus on which map you play, but to focus on the difficulty level selected by Karl. I’m also bored to death of Atlantic Wall and Occupied Residence, but that’s because most of the players are noobs. However if you come up against an experienced Authentic player on those two levels then it’s a completely different game. I’ve noticed that when I played those two levels as Karl on Authentic, even though I’ll get a fair few invaders fleeing because they don’t want that map again, i’ll eventually get one or two serious players that really really want to play to win. I’ve had some excellent battles on Atlantic Wall on Authentic recently. So this is why I would like the developers to look at some kind of league table where the invader can be matched to Karls based on difficulty choices.
      So in that first paragraph I use the word focus twice…… The tricky part about this is that there are loads of experienced players that are not brave enough to play without focus mode and a HUD, which is the primary reason they select Sniper Elite: Hard difficulty instead of Authentic. That’s really annoying! Me and my two sons have conducted a wee experiment recently where we each wore the ghillie suit and deliberately went and sat behind walls near Karls with 40 campaign scores when they were hiding in buildings behind walls & trapped doorways. Pretty much every time, even though Karl could not have see the invader in direct line of sight, we heard the familiar change of the magazine sound as he selected armour piercing ammunition….. and he shot us through the walls. That is something that really spoils the game.

    • @snotwurfit
      @snotwurfit Рік тому +6

      I couldn't agree more. I've gone back to playing SE4

    • @BrutalBarracuda
      @BrutalBarracuda  Рік тому +11

      @@English_Speaking_Fox I think focus mode should only pick up the invader if he is running. Crouched or prone should not be detectable by focus. That would help fix the problem.

  • @nojunkever
    @nojunkever Рік тому +30

    Agree with all of the grievances and suggestions. Another thing I'd like to see in the next game is a sort of endless sniping mode. One of my favorite things to do in sniper elite games is to find a vantage point and take out as many enemies from range as I can. In SE5 campaign, the enemy population and map design limit how much time I can spend doing this. Enemies in survival also rush you, making it impossible to keep playing a ranged game. I'd like something like no cross, with the player on one side and infinitely spawning enemies on the other.

    • @marcelniebuhr4286
      @marcelniebuhr4286 Рік тому +6

      i like that idea . maybe place it as a minigame in the shooting range or so , than you can eighter shoot with your preffered gun or test some new guns on real enemys

    • @lhynn51
      @lhynn51 Рік тому +5

      All-in on that one. At least we'd finally get a SNIPING experience in a game called "SNIPER Elite", and not "SMG Elite"... A lot of inspiration could be drawn on that regard from another competitor in the sniping games category, namely Sniper Ghost Warrior Contracts 2, a game that features a number of maps designed exclusively for long-range sniping where the player sits on a inaccessible mountain with an open view on enemy bases. This is what the DNA of sniping games should be all about. Infiltration missions are cool and definitely have their place, but currently the balance went way too far in that direction and actual sniping is almost non-existant in SE5 outside of a couple of maps, so it's about time to rethink the whole concept of sniping in Sniper Elite and rebalance it accordingly in SE6 (because it's obviously already too late for SE5 given the foundations this game was built upon).

    • @Nifter71
      @Nifter71 Рік тому +3

      If we had endgame sniper-fests, like at the Airfield in SE3, it would be great way to end missions...

    • @SquillyV
      @SquillyV Рік тому

      Well there are survival Missions

    • @lhynn51
      @lhynn51 Рік тому +2

      @@SquillyV you mean, those silly missions where you have no cover nor decent field of view and have to defend a stupid random radio? No thanks. We were discussing PROPER sniping missions...

  • @dillonc7955
    @dillonc7955 Рік тому +20

    Personally I feel the only way to make authentic difficulty harder is to overhaul the AI entirely. Buffing the AI damage output isn't much of a change if the AIs react slow enough for you to funnel them into a tunnel or house if you get spotted. Not to mention SE4's enemy class system flowed very well and added many difficult challenges you had to overcome: from spotters that made you reposition from safe places to valkyrie troops that were the most trained and tanky. Some missions need to add more enemies in general. Remember the last mission of SE4 that had basically all Jäger troops? That should've been the entire submarine base section of St. Nazaire at least...

    • @LeanAndMean44
      @LeanAndMean44 Рік тому +1

      No. A submarine bunker like that is secured by the outside and from the whole mission story that was obviously the idea. Fine the sewers were unsafe so those should have been guarded but the rest of the submarine bunker should be sprawling with workers and engineers and scientists who would have no reason to have a weapon and wouldn’t have been allowed one by the Nazi Elite. What I want to see is how Karl even gets to these places, I think there should be something between missions as part of the story with some cut scenes where Karl has to kill some enemies just to even get to all those places.

  • @GarciaOnThaBeat
    @GarciaOnThaBeat Рік тому +19

    I hope the developers see this and take in all the advice. Every point you brought up is valid and worthy of at least being given a chance during the development stage of SE6. Maybe Rebellion could even give a certain lot of hardcore fans early access to give some feedback etc.
    Great video and thanks again for giving us SE fans your voice. And if some of the Rebellion Devs see this, you’re doing a great job, keep going, just give us that little cherry on top to make the gameplay experience that much better.

  • @silverpuma7386
    @silverpuma7386 Рік тому +12

    I have over 2000 hrs on SE4 and play only on A+. SE5 needs a A+ to keep you playing. All your comments are 100% right and thank you for such a concise and clear with no sugar coating opinion.
    Keep up the good work.....as for me its back to SE4🙂

  • @slong5931
    @slong5931 Рік тому +12

    I started playing sniper elite almost a year ago and what has brought me back to the series is the hardcore nature and fundamentals of the gameplay. The more authentic the game feels, the more satisfying the sniping becomes. Sniper elite 4 single-handedly made me enjoy sniper rifles in video games and having the difficulty lowered in sniper elite 5 greatly decreased that satisfaction from learning how the game works on a deeper level. I do love sniper elite 5 but I do deeply agree with BB’s suggestions and criticism with the game as I have experienced the same frustrations he has. There is so much more to be said but I would like to express here (to any developers out there especially) I truly love this game series since I began a year ago and the reason why we voice our frustrations with design choices so frequently is simply that we love these games so deeply and want them to become the best they can be. For me, making the experience even more authentic and hardcore would not sacrifice accessibility as teaching how the game works in easier difficulties would always be an option as teaching tools (like using the aim assist reticle to help teach fundamentals of wind strengths and bullet drop). Thank you for keeping this series going and I really hope the passion I have for these games can be felt.

  • @ingrobny4111
    @ingrobny4111 Рік тому +9

    I play through SE V2 right now, on normal, but oh boy, that's much harder than both SE4 and SE5 and I like the challenge, I'm playing SE5 on custom difficulty, with the enemy turned up to max, still I don't die as easy I do in SE V2 and I do like that SE V2 gameplay is unforgiven, you need to watch your surroundings, I hope SE 6 will be harder, like SE V2 thank you.

    • @Nifter71
      @Nifter71 Рік тому +1

      Play SE1! It's VERY unforgiving!

    • @EliteFuller
      @EliteFuller 6 місяців тому

      have u try SE3

  • @snacklepussPSN
    @snacklepussPSN Рік тому +2

    If youre a fan, play ZAT......
    SE5 sux ass. I prefer to play the spin off Game: Zombie Army Trilogy.
    Karl performs way better in ZAT and ZAT is a older game.
    Zombie Army 4 is just as bad as SE5.
    Crafting is a total waste of time. I skip it altogether.
    Edit: SE III is way better than 4 and 5. Especially the Authentic modes.
    SE III - Mission 7 on the Airfield/Runway is my favourite mission next to Miision 2 on Authentic.
    SE5 is a total failure. 😢
    Adding bells and whistles is not gonna fix this game. It confounds the actual problem.

  • @lucienfantke
    @lucienfantke Рік тому +7

    When talking about enemies: in authentic plus enemies should never go back to normal after being alerted. They would constantly search 🔍 for you. Bring back the nice mines. (S-mine, trip mine), if you want to use non lethal make it worthy (challenges). Take away self healing when downed in authentic and authentic plus.

  • @2236gaming
    @2236gaming Рік тому +2

    So, no way to disable the pseudo aim assist? :O i haven't bought the game yet so I didn't know that... and it's stealing most of the moment to moment fun for me.
    Maybe Rebellion thinks that the only reward of a great shot is the kill cam, but no, it's performing the shot by your own observation. For me It has been that way since the very first game.
    In other issue, the noise reduction numbers are ridiculous. Maybe I'll pass Sniper Elite 5.

    • @BrutalBarracuda
      @BrutalBarracuda  Рік тому +1

      Its still a fun game, just don't expect to be challenged too much.

  • @Vincentkelton
    @Vincentkelton Рік тому +3

    DEVS PLEASE READ!!!
    Please know i wholeheartedly agree with absolutely everything this man has said, and he and I are not alone. This is a common contentious amonst many of us and wile it may seem critical please also know people tend to be critical of the things we love. But this positive criticism of the best kind. You will notice many people will complain about things but then give no better ideas or solutions, but here not only were the problems brought to your attention but alternative solutions and suggestions accompanied them. I strongly suggest to whom it may concern take everything said seriously because from a player standpoint they are big issues.
    However, i know all these things are a lot of work and man hours to overhaul and can become a costly endeavor, so i believe it would be reasonable to not expect this for Sniper elite 5. But for 6 these things need adressed from the start. A clean slate to get it right. But all involved have done a
    Great job on the game, but things can always be better, and these are reasonable and very achievable asks from the community, so please....take these things into consideration.
    Yours sincerely Vincent Kelton

  • @jdmc562
    @jdmc562 Рік тому +5

    I totally agree with what you've said here regarding difficulty.
    In sniper elite 4, I used your videos to assist me in completing authentic plus so I know lol.
    I will say this though... For those players in a demographic where achieving 100% completion on any platform is not possible, due to ability, time or for any reason, it may be that Rebellion have reduced the difficulty to make the game more accessible to a wider audience. Not being able to complete a game 100% and gain all achievements/trophies would be highly frustrating and would reduce player interest in contrast to your statement regarding elite players. In turn this would highly affect their profits due to wider negative feedback from people less skilled than yourself wanting to access the game.
    I would say thats probably the reason that sniper elite 5 does not have authentic plus.
    My solution... introduce authentic plus on sniper elite 5, but do not introduce an achievement/trophy for completion in that difficulty. It may be that the people who want authentic plus will want an award for completion, but i think with regard to the factors ive pointed out that this suggestion would be a compromise "plus" players may have to accept.
    Great video, thank you!

    • @BrutalBarracuda
      @BrutalBarracuda  Рік тому +4

      I'd sacrifice the damn trophies for a harder difficulty any day. But at the same time should every trophy be easy to earn just so everybody can get it? If so what is even the point of them.

    • @jdmc562
      @jdmc562 Рік тому +1

      @BrutalBarracuda I totally agree with you. From their point of you though, you might have a hard time convincing them. Great video thanks again

  • @English_Speaking_Fox
    @English_Speaking_Fox Рік тому +21

    Me and my sons and our SE cuzzies would like to thank you Brutal for taking the time to produce such a well constructed summary of the critical problems with the SE5 campaign. You’ve put this message fairly and squarely on Rebellion’s agenda - there’s no hiding from it now. Got that Rebellion??? We’ve been complaining about these problems for many months. We’ve become increasingly disheartened and disillusioned with the franchise throughout the first year of SE5, particularly when the last two DLC maps Conqueror and Rough Landing just compounded the problem.
    Both of those missions I completed on Authentic on one life FIRST BLOODY GO. Exact same thing for my two sons. Just a walk in the damn park. Not what we pay our hard-earned for at all.
    Thanks for speaking up for us SE veterans, it is greatly appreciated.

    • @Nifter71
      @Nifter71 Рік тому +2

      👍

    • @womble321
      @womble321 Рік тому

      Utter rubbish it's purpose is stealth. Every time I invade someone's game they are charging about like fools. I just sneek up and kill them from behind. If they don't manage to get shot first. I never use bandages or med kits and can spend half an hour targeting one npc. It's a sniper game!

    • @monkeyface6139
      @monkeyface6139 Рік тому

      If I see those SE cussies on mode they are dead !!!

    • @monkeyface6139
      @monkeyface6139 Рік тому

      ​​@@womble321
      Listen womblehead: it's everybody's to play as they want.
      You want to creep around the map like Jimmy Seville at a primary school, that's up to you.

  • @JoshuaParks
    @JoshuaParks Рік тому +4

    A slightly different comment. SE5 isn’t a good game bc it’s soldier AI is so bad. You’ve either got nobody hear you or it’s switch to the SMG as everyone horde rushes. My issue with the game is how insanely difficult it is to play as a sniper. SE4 had some great stealth - go take out a pair or three guys with hand to hand and then snipe a group of soldiers at long range. Infiltrate another area, so the same. Perhaps I’m just not getting the SE 5 maps but I find doing this infuriating. The AI really needs work. I agree with restricting some guns and some specialty bullets. Also I don’t like the inability to have some visual health marker in Authentic. Why do I need to guess at how fit I am? While people don’t have gauges in real life, you’d also know how hurt you are. Something needs to be done there - after all it’s not Authentic to get shot 10 times before dying either.

  • @perceptibleperception8733
    @perceptibleperception8733 Рік тому +2

    I think we need much more enemy's, especially in the last 3 dlc missions! Also, where's our Trip wires???
    Rebellion needs to look at the character skins in se4, they were brilliant.. The skins we're getting now are beyond rubbish, only 1 ghillie suit for male/female, this is a WW2 Sniper game Rebellion, not a Woke coffee shop gathering.. Also, the dlc gun skin are beyond shit and un-usable, and don't get me started on the Pink skin Grrrrrr

  • @Core2TOM
    @Core2TOM Рік тому +10

    great and important video! 💛tbh i'm back on se4 for a while now and i'm not even interested on new se5 content anymore. even if rebellion would bring back authentic plus, the classic sniping system, improve the crappy ai and the broken traversal system etc it wouldn't change anything to the linear-ish mapdesign and other bad decisions. my guess is they did all those bad decisions on purpose as compromises to somehow balance invasion mode (everyone seems like to love that mode, i personally hate it) anyway i hope for se6 they focus much more on solo/coop again and make it much more like se4

    • @someguyik
      @someguyik Рік тому +1

      I've watched a lot of your SE4 videos. You've done some incredible runs. What do you have planned next for challenge runs?

    • @Core2TOM
      @Core2TOM Рік тому +1

      @@someguyik abrunza monastery, a+, ghost, targets only, knife only 🤔

    • @someguyik
      @someguyik Рік тому +1

      @@Core2TOM Targets only?!?!?! Good lord..if you like pain that much, just slam a door on your hand! :D

    • @Nifter71
      @Nifter71 Рік тому

      @@Core2TOM Abrunza is a great level! I love the atmosphere - plus you can get your ass handed to you, especially around the castle! The only thing I don't like is when the INCREDIBLY IRRITATING MAFIA DUDE does his unexpected, repeated voiceovers. Why?!

    • @Core2TOM
      @Core2TOM Рік тому +1

      @@Nifter71 yeah karl hearing voices in his heaf after a few bottles of monte nasca 😄 my guess is that's piero capo's voice. someone at rebellion probably switched the audio to static, so it doesn't work how it should in a 3d environment and the player hears always the same volume no matter the position on the map.

  • @Thicc_Boyo
    @Thicc_Boyo Рік тому +13

    I imagine the reason why the wind system works the way it does in 5 is because of the sheer amount of different weapon setups in the game and that the devs didn't want to discourage experimentation. I think a way to address it would be to just make the old wind system or something similar to it an optional modifier that can be toggled on in custom difficulty that's also turned on by default in authentic plus. I imagine it could be done by just making the wind indicator completely agnostic to your weapon's muzzle velocity and not scale it to show exactly how much to compensate.
    Another thing though: I really don't like the idea of disabling so many parts of the progression system on higher difficulties since it makes the progression feel a bit pointless. It'd be better to just not add overpowered skills to begin with.

    • @andysmith6814
      @andysmith6814 Рік тому

      No MOA either , it is far from authentic .

  • @HBCoxy
    @HBCoxy Рік тому +4

    I’m not the greatest sniper elite player. I’ve learned a lot by doing authentic through various years and I’m not terrible either, but in SE2, 3 and 4 I’ve had to use online walkthroughs and a little bit of my own improvisation. Some levels in these took me 10’s of attempts, and on SE3 I haven’t even completed the final mission, making it the only SE game I’ve not completed on highest difficulty. SE5 is just so easy. I did the two most recent DLC levels first try within an hour with no walkthrough. It’s genuinely nowhere near prior games on authentic. Enemies are fewer, less reactive and strangely feel less accurate. The map design makes certain routes very obvious and easy to follow.

  • @tjmiller9567
    @tjmiller9567 Рік тому +7

    I play SE5 almost every morning before work. The thing i don't like is the way the survival mode has changed. I love SE3 survival. No base. Just you against the horde. You're not locked into defending. In 3 you can just attack and move around the map at will. Others like the new way its played but i am an old school BO zombies player. I like moving around instead of being stuck

    • @BrutalBarracuda
      @BrutalBarracuda  Рік тому +3

      Why not have both? I'm with you though, i don't like having to defend the base either. SE3s survival of just letting you go where you like whilst trying to survive was certainly my prefered way of doing it.

    • @Nifter71
      @Nifter71 Рік тому

      @@BrutalBarracuda Yeah, I can't help but defend those indefensible bases! It's somewhat too easy otherwise...

  • @evilutionltd
    @evilutionltd Рік тому +2

    They need to add a Brutal mode as a nod to this channel. 5 times as many enemies that are insane for triangulating where shots come from, give them mental hearing, run faster, more accurate, better vision and reactions. Make it so they work together and flank you and don't all run out into a hail of bullets.
    Lose the suppressors and special ammo.
    SE5 just seems a bit lazy. Confusing considering it was delayed for nearly 2 years. Maybe SE5 just became a stop gap filler until SE6 came out.
    It's like they made SE5 for the Call Of Duty teenagers with no skill or staying power.

    • @Nifter71
      @Nifter71 Рік тому

      I wouldn't want enemies to just become zombies! But I agree that Brutal deserves an award for his work! 😄

  • @JosefRosam
    @JosefRosam Рік тому +4

    The Authentic mode in Sniper Elite 5 is too easy, completely agree. Also you don't need to use binoculars as it tells you how far your bullets will travel! this needs to be taken out of harder modes.

    • @JosefRosam
      @JosefRosam Рік тому

      also, need more content at a lesser cost per content

    • @JosefRosam
      @JosefRosam Рік тому

      more guns, more modes, better animations, better AI.

  • @quantok
    @quantok Рік тому +3

    The data you need is how many keen players - who have played through all missions at least 3 times, say - fail to complete a no-deaths run at Authentic Level. It's going to be a much lower percentage than SE4 because obviously the devs are serving up in SE5 a game where 90%+ of players can say 'I did it on the hardest level'.
    I like SE5 but treat it as a Run & Gun now because sniping is just nerfed. I let the alarms sound and go nuts. Or I play SE2 again!

  • @English_Speaking_Fox
    @English_Speaking_Fox Рік тому +6

    Your best video yet, frank, fair, to the point. Bloody good job.

  • @shoahkhan5670
    @shoahkhan5670 10 місяців тому +1

    Too easy. I don't want non-realistic map indicators, radars, ENEMY SNIPER SCOPE -GLINT- FLASHLIGHTS, Batman "detective vision" in Survivor, two med-kits, checkpoint saves, temporary alarms, enemy snipers that never relocate... SE5 = Street Fighter 6 of the SE series.

  • @ESPLRG
    @ESPLRG 2 місяці тому +1

    If you were in charge of development for the sniper elite franchise you’d kneel down and kiss the feet of this man for what he’s handed to you on a silver platter. Absolutely priceless information that if correctly implemented would accelerate this game to the forefront of noticeable titles out there. All these suggestions come at a lot of development cost I understand but it would be a safe bet. Beats the current situation (negative reviews form people who know the game best).
    Invest in getting back on track and being better than ever before

  • @sirtompo2
    @sirtompo2 Рік тому +2

    I was very surprised at how easy authentic is in SE5

  • @dronesandtrainsuk
    @dronesandtrainsuk Рік тому +2

    I'm glad someone else feels the same. This game was released half baked.
    Many feel like we paid for a beta test and it's still not perfect.
    It's definitely a dumbed down version of the previous se editions, catering for the next generation of gamers who want instant gratification.
    And wtf is with the focus wall hack?!
    I've got 1000s of hours on the other SE games, but I barely play SE5 now with less than 700hrs.
    It had so much potential but overall it's very disappointing for the Elite Veterans.

    • @Nifter71
      @Nifter71 Рік тому

      Focus wall hack is why I don't play Invasion.

    • @dronesandtrainsuk
      @dronesandtrainsuk Рік тому +1

      @@Nifter71 Its turned off on authentic admittedly so that's down to the person's settings but you can't turn it off on multiplayer.
      Just a really bizarre pointless feature to make it easier.

    • @Nifter71
      @Nifter71 Рік тому

      @@dronesandtrainsuk Sure, but if I invade somebody, they can just watch me creep up on radar, and then shank me. I only get parity if I'm lucky enough to invade another Authentic player.

  • @joeyc6313
    @joeyc6313 Рік тому +8

    If i was the CEO of Rebellion, i would be sending this to all the developers for feedback. Great work. Even if they implement at least half of the suggestions for Sniper Elite 6 it would be a great bonus. Brilliant video.

    • @agentchuck2
      @agentchuck2 Рік тому +1

      The core of the problem, though, is that the CEO looks at it all from a business perspective. What will bring in the most sales and minimize development costs? It's very common these days for C-level decisions erode core support of an established brand in order to drive near term profits. Common in restaurant chains, too.

  • @orangetango7925
    @orangetango7925 Рік тому +2

    Agree with every point in this video, I bought SE5 on day of release and had all trophies inside 10 days, playing only a few hours on most of those days.Sniper elite 2 was just plain hard graft but rewarding. Sniper elite 3 the airstrip drove me mad for a fortnight just trying to complete that one level on authentic setting. Sniper elite 4 took me months to complete all trophies and is what myself and friends are back playing now. I won't purchase any future dlc for sniper elite 5 as what came with the season pass was dire, the game has no replay value unlike it's predecessors.

  • @Nifter71
    @Nifter71 Рік тому +1

    Yes, Yes, YES!!! A Thousand Times, yes!
    1) 100%! Sniping in SE5 is WAAAAY TOO EASY. Man, I never even noticed the Scope Adjustment Assist lol. Jebus. It IS just the Aim Assist!
    2) Yup. The Suppressions options are really OP. But with suppressed SMGs just lying around maps like lunchboxes, it's clear we're just in pure fantasy territory here.
    Of course we need suppression for stealth. But with the current mods, you can pack a modded-for-sniping Sten, a modded-for-sniping M1911, and a suppressed rifle, so you are completely covered for sound at short, medium and long range. It's too generous for seasoned players. And no, we shouldn't have to be deliberately choosing a more difficult loadout just to enjoy the game. I want my BEST loadout to still feel like it mightn't be enough!
    3) Special Ammo & Supplies: a ridiculous confectionery. Found ammo & items needs to be nerfed. You just don't have to conserve ammo - EVER - in SE5. Randomizing location & contents would certainly be a great improvement here. And reducing the amount on harder levels.
    4) Changing Sniper positions - yes! They had this in SNIPER ELITE 1 ffs! Snipers did not always spawn in the same spots... plus NO SCOPE GLINTS! Snipers in SE1 were absolutely BRUTAL! *
    * How many of the current team at Rebellion do you reckon have played SE1?!
    5) Enemy damage needs to be increased. Dunno how Rebellion can make these dumbfux smarter though. They DO flank, but that's about it. The fact that they can be easily funnelled, in single-file, into narrow spaces for easy execution by Karl is what really makes them fodder.
    6) SPOTTERS: Yes! Baaaadly missed. They stopped Karl from getting too cosey in one spot.
    7) MORE ENEMIES! We need LOTS of reinforcements. We should FEAR them... not deliberately leave the bloody alarms intact just so that we can get more to kill!
    8) Skills: being able to return fire with ONE HAND while injured is, again, RIDICULOUS. Injured Karl should be reduced to firing side-arms (until bandaged) - just as his enemies are!
    9) Disagree ONLY about keeping the 'No Save' option on Authentic. Fans who like a tough game but have little time to play would be very frustrated by that. But make it optional even on Authentic, and sure!
    Great job Brutal, you're doing god's work here!

  • @BlueSky-uf6oy
    @BlueSky-uf6oy Рік тому +2

    I've held off on getting this game because reviews kept saying and showing that it was too easy. The footage of you running around with a shotgun while the few enemies you meet don't immediately shoot doesn't inspire confidence.

  • @heat9open404
    @heat9open404 Рік тому +3

    SE4 was the best . It had the best maps . and the maps in sniper elite 5 are crap , the only map I liked was spy Academy ,
    they removed authentic plus in SE5 , they added nonsense like crowbar and bolt cutters
    the only other thing about sniper elite five that is good is addition of axis invasion .
    All the maps for cooperative play survival are crap you can see this by looking at the total number of people who are currently online playing on SE5 verses SE4.
    Everyone loved the survival maps on SE4. I spent countless hours on SE4 survival maps.
    Developers should not work on anything else
    they should not waste time making zombie army games
    instead they should start working right now on very good sniping maps for sniper elite 6.
    Create season pass 3 - with 1 weapons/skin pack and atleast 3 missions to justify the hefty price .We want more missions on DLC .
    WE WANT MORE MISSIONS , MISSIONS ,
    They need to remove armor piercing rounds , subsonic rounds , NON-Lethal rounds , and all the unnecessary weapons customization
    Put the all tanks is SE4 Back , Return trip mines , Crouch run
    SE5 re-playability is so bad that I'm playing SE4 again.
    I hope Rebellion creates a SE6 that returns to the greatness of SE4
    medipack should be 4 instead of 1 , why limit health packs ???

    • @Nifter71
      @Nifter71 Рік тому

      Nothing wrong with crowbars and cutters! I enjoy those little touches.

  • @handboy1456
    @handboy1456 Рік тому +2

    You are our voice. Rebellion need to take care of the veterans..not so much the casual players

  • @romanmacron2171
    @romanmacron2171 Рік тому +2

    I'll add more things below but I Agreed on EVERYTHING, especially:
    - AI behavior at 30:54 , it was the best thing SE4 did IMO !
    - Enemy sniper glint 28:08, SE3 was really good at bringing challenging AI snipers (hard to spot, traps, spawning when we're vulnerable). Bring back Sniper reports and sniper nests.
    - Enemy behavior 26:04 and diversity and 26:55, even the new AI types from SE4 DLCs were good
    - Realistic suppressors and attachments (I don't want COD like customization with irrealistic red dot sight and suppressors or whatever, at least in Authentic). Keep subsonic ammo possibility for the weapons that didn't historicaly had a suppressor.
    But I need to add up few important things to me:
    1) Remove me every single indication on my map ! I was shocked on my first let's play to see that every objectives were already circled on the map. I tried every settings to remove it but to this day I didn't found. I want to listen to the mission briefing and then following the indications and discovering the map by myself !
    2) Bring back more vehicles diveristy and the possibility to shoot at weak points ! (engine, windows...). SE3 & SE4 were more enjoyable at this thing.
    3) Bring back partisans/resistance fighters !! It was a really good addition in SE4 and I think in SE5 it would balance the intels given by AI between Karl and the invader, both could use the current mechanics of AI to ambush the enemy player ! Even without invaders, it brings life and realism to the mission instead of having a super one man army Karl Fairburne. I think SE5 missed opportunities in missions like Liberation to add US paratroopers or in 2 more missions to add resistance fighters. Maybe we should have a specific objective to accomplish to trigger that specific event instead of it beeing random. So the player can choose either he wants to go loud with friendly AI or keeping his solo stealthy walk.
    4) Remove the minimap for the Invader in Authentic, I hate to know that my Invader has a huge advantage uppon me with a minimap. I'm fine with him having to look his main map to check the AI he spotted, but remove him the minimap and put him at the same parameters as me !
    5) Under Invasion, once i'm dead as Karl, I should be able to reload a specific checkpoint. How often the invader come in just when I accidentely trigger the alarm while it's been 15 minutes I was stealthy. I agree that I should pay the mistake at the first session, but let me reload a checkpoint previous the alarm and invasion for a 2nd session. (maybe limit it to the 2 minutes max before invasion).
    6) Bring us more map and especially weather diversity ! I know the setting of summer 1944 couldn't bring snow like SE4 but please give us more day maps ! San Celini, Regilino Viaduc or Abrunza monestary were incredible during a sunny day. SE5 feel almost depressive with that amount of map during the night or bad weather !!
    Don't get it wrong, I still want to see nights and rainy/storm weather conditions but we need more diversity !
    Now I would also like to put the light on what SE5 did really good and we need to see in SE6:
    1) Invasion mode, I don't have to explain, it's just the best thing SE5 did bring to the franchise !
    2) Different spawn locations for solo replayability and balance towards the invader.
    3) Tools to open up new routes (wire cutters...)
    4) Awesome map design, even if I prefer SE4 levels, SE5 is still a really solid game with solid levels. Everything looks realistic in its disposition and construction !
    5) FPS possibility when aiming down sight
    5) Iron sight possibility on the sniper rifle, in order to play as a regular infantry man

    • @Nifter71
      @Nifter71 Рік тому +1

      Agreed on snipers - the limited glints on SE3 were a better choice - the lamplight of SE5 is just bananas!
      Absolutely we need the opportunity to fight alongside allies like in Bitanti Village... not getting to do this with the Rangers or Resistance in SE5 was disappointing.

  • @thehusk6315
    @thehusk6315 Рік тому +7

    I’m so glad we’ve finally stopped celebrating this game, and started seeing it for what it is. Sure it looks great, but the difficulty is way too easy, and actually there are other problems too. I agreed with 90% of these suggestions. I am a casual gamer who gets smoked on any multiplayer. Even I find Authentic boring. No saves doesn’t even get you a medal. Come on, what happened here??
    Another issue id say is the maps, it looks like they were deigned for far more action than we actually get, like the devs suddenly abandoned a ton of ideas or something.
    And then there is all this pointless ode to Hitman which is a waste of time. SE isn’t Hitman. Why do I want to knock out Nazis? Especially when there no reason from the mission to do this, and no acknowledgement if you manage a kill free run.

    • @snacklepussPSN
      @snacklepussPSN Рік тому

      The map problem is so confusing that it actually puts me off the entire game.
      You're unsure of what's what and tend to keep checking with a still confused brain.
      I'm in favour of binning yhe whole game and starting from scratch.
      The mechanics in Zombie Army Trilogy with Karl are actually better.

    • @Nifter71
      @Nifter71 Рік тому +2

      Non-lethal would be fine IF there was a reason e.g. we need to kidnap a Nazee officer and take him alive.
      Yeah, there's obviously a whole bunch of cut content, both in the game and in the DLCs. You can hear Karl mumbling about it!

  • @dibidibadibidibou
    @dibidibadibidibou Рік тому +4

    I would be curious to know the percentage of people playing in Authentic mode in Sniper Elite series. Maybe, it's just a few players, that's why Rebellion make this choices

  • @tomasgibbs3235
    @tomasgibbs3235 Рік тому +1

    Ideas for a more chall3ngimg authentic
    More patroling armoured vehicles and tanks
    Promote standard units to elite ones
    Allow for 2 sniper jagers to invade at the same time
    Bring back the armoured transport for reinforcemnts
    Posibility for paratroopers to land on player if cover is blown
    Flammen troopers?

    • @BrutalBarracuda
      @BrutalBarracuda  6 місяців тому +1

      2 Jagers invading would be so good! 🤩

  • @a.cuevas7544
    @a.cuevas7544 11 місяців тому +1

    IDK. I'm new to sniper elite. I'm not as good as you guys, I'm at sniper elite difficulty right now. I really enjoy this game. I play it for fun. I understand his point, but for myself personally, I play it for fun and I really do find this game fun and challenging

  • @serwalkerofthekeynes8761
    @serwalkerofthekeynes8761 Рік тому +2

    Truth. With SE5 I can treat it like 3rd person CoD,regardless of difficulty.
    It has all the bells and whistles that the series is known for, but the amateur challenge bs does put me off.
    In authentic I want sporadic weather patterns that affect bullet travel, no huds except the absolute necessities.
    Its nice having the option to use various weapon types, but I don't want it to feel like they overshadow the rifles of the game let alone having dlcs that only offer these weapons..
    Ultimately I'm not holding my breath on it, easier games cater to more people but also sacrifice your niche playerbase in the same swing.

  • @joshblack9182
    @joshblack9182 Рік тому +2

    "SE5 is a fantastic game." No it isn't. It's an average sniper game and a mediocre FPS/3PS. Stop pimping mediocrity. It has so many fundamental deficiencies and missed opportunities. It's too short, most of the maps are boring, multiplayer is dull, invasions are broken (the Jager sniper is at a huge disadvantage), you are penalised for camping, poor sound design, lacklustre AI, you can only climb where the devs want you to... I could go on. When you're a developer that's made essentially the same game 5 times, I expect some clever innovations and to not make idiotic design decisions such as the Jager sniper being able to hear what should be Karl's internal monologue. Word.

    • @Nifter71
      @Nifter71 Рік тому

      Sure, but Brutal, god bless him, is trying to PERSUADE Rebellion - not just cajole. 🤬

    • @joshblack9182
      @joshblack9182 Рік тому +1

      @@Nifter71 It's hilarious that you think Rebellion would actually want to endure a 36 minute rambling, repetitive stream of consciousness from an irrelevant UA-camr.

    • @Nifter71
      @Nifter71 Рік тому

      @@joshblack9182 Ah ok, you seem like a cnt. Got it. 😄

    • @joshblack9182
      @joshblack9182 Рік тому +1

      @@Nifter71 Well you're obviously not a cnt - you have neither the warmth nor the depth....

  • @HuntsvilleOriginalMusic-ui4jg
    @HuntsvilleOriginalMusic-ui4jg Рік тому +2

    I could not agree more. I love SE4, but SE5 just doesn't feel as good in combat. It's too easy. When the Season 2 pass came out I bought it thinking "most certainly they would have upped the difficulty by now". As soon as I realized they didn't, I got a Steam Refund. SE5 may have more "features" than SE4, but it doesn't have the heart and certainly not the challenge. I hope Rebellion creates a SE6 that returns to the greatness of SE4 when it comes to the most important part of a shooter... the combat. Well done Brutal Barracuda and thank you for giving us players a voice. Hopefully Rebellion listens.

  • @brucewlambert3134
    @brucewlambert3134 Рік тому +2

    ON Authentic Plus Sniper Elite 4 has a wind gauge real world ballistics, no aim assist, Sniper Elite 5 has an aim assist markers from the wind gauge and the scope distance, ON THE HARDEST DIFFICULTY that can not be turn off, LET us players switch between real world ballistics and the aim assist, I like, I want! the Sniper Elite 4 Authentic Plus real world ballistics!!! Long Shots Should be HARDER!!!

  • @Dragonfury3000
    @Dragonfury3000 Рік тому +2

    These games should be in authentic by deflaut. People want to be challenged when playing a game not being hand holded and feeling like action stars in some movie.the difficulty could be adapted towards accessibility and HUD elements. Also having a camouflage indicator like the original would help alot. Supressors should be removed entirely in my opinion as well. The game called sniper elite not sniper noob.

    • @HBCoxy
      @HBCoxy Рік тому +2

      That’s just counterintuitive. The game wouldn’t sell nearly as well without a starter difficulty and newer players would be discouraged. New players increase the reach and financial possibilities of the game and they won’t stick around if it’s too hard.

    • @Dragonfury3000
      @Dragonfury3000 Рік тому

      @@HBCoxy Elden ring sold pretty well I don't see a problem

    • @HBCoxy
      @HBCoxy Рік тому

      @@Dragonfury3000 elden ring and Sniper Elite aren’t comparable. Sniper elite has a much lower budget as a percentage to company worth so SE is far more reliant on selling to new players. Anyway as much as I enjoy authentic I equally enjoy just running through on civilian killing everything with little effort, using different guns etc.

    • @Dragonfury3000
      @Dragonfury3000 Рік тому

      @@HBCoxy Difficulty can be adapted as long you pay attention in what to do. Elden ring is not a hard game as long you know where to go and what to use in fights. An easy mode could be implemented by adding only features instead of general difficulty and I think that way everyone would be happier. Less work for the developers and everyone can play the game their own way. Also the level design needs to have more openness like 4 did that way makes the missions less frustrating and have more options for the player.

  • @KC-ds9wh
    @KC-ds9wh Рік тому +1

    I honestly agree with a lot of points of the video but there is 1 thing I need to talk about. SNIPERS!! Make the sniper 1 shot you and make them actually deadly. If you did not know but german snipers in WW2 were some of the best and most feared snipers every. Make the snipers be invisable and there is no sniper glint and everytime you play the location is random. Rebellion stop being lazy and get of your ass and put a lot of hard work into sniper elite 6. You would see a lot more people liking the game if you just listen to the big audience that you have. So please read all of the comments on sniper elite and other channels like this one and make your game one of the best!

    • @KC-ds9wh
      @KC-ds9wh Рік тому

      Also the AI in this game is ass make the game hard!

  • @pirateroberts7684
    @pirateroberts7684 Рік тому +1

    Ageed on everything. The Skills are also a joke. I dont use any of them other that ability to scavange ammo. The special ammo, scope glint and silencers are ridiculous and I don't use any of them other than welrod. I wish there was a way they could make it actually worth going stealth. Its always safer to just kill everything and there is no real penalty for this. In reality discovered snipers were dead or captured for sure.

    • @Nifter71
      @Nifter71 Рік тому

      Yeah. Even a simple emotional incentive e.g if you go loud before a certain point, the Nazees panic and execute prisoners!

  • @IrisCorven
    @IrisCorven Рік тому +1

    "It's those of us who spend hundreds or even thousands of hours on the game that the devs need to consider!"
    Please, be careful with that statement, lest we end up with "Sniper Elite 6: Live-service Edition!"
    The last thing I want is Destiny in my Sniper Elite.

  • @brokenwrench404
    @brokenwrench404 Рік тому +2

    I’ve been plying on custom difficulty since completing all difficulties. I have all enemy settings maxed out and it’s still too easy. I wish they’d swarm you once spotted

  • @aprentice234567
    @aprentice234567 Рік тому +2

    the ammo and searching setting is bug/busted, i literally saw no difference between settings on my playthrough

  • @6trailtiger9
    @6trailtiger9 Рік тому +1

    I concur. SE5 authentic is too easy.

  • @TheVTXchannel
    @TheVTXchannel Рік тому +1

    Let's make it get to rebellion! #sniperelite5

  • @mattyandwobs4617
    @mattyandwobs4617 Рік тому +1

    SE5 authentic difficulty to easy

  • @papa_rambo
    @papa_rambo Рік тому +1

    big fan...❤....can u tell me how to created your intro clip in Karl's voice? That's dope

    • @BrutalBarracuda
      @BrutalBarracuda  6 місяців тому +1

      I didnt create anything, thats actually Tom Clarke Hills voice 👍

  • @Marshall4Health
    @Marshall4Health Рік тому +1

    We definitely need a harder difficulty. Nazi Meth Difficulty would be nice so I don’t have to grenade myself and use exclusively derringer just to make it more of a challenge..

    • @BrutalBarracuda
      @BrutalBarracuda  Рік тому

      I do agree that not knowing your own health situation is annoying.

  • @robbyiguess7729
    @robbyiguess7729 Рік тому +2

    I'm honestly baffled as to why why Spotters aren't in the campaign of SE5 when they're in Survival.

    • @Nifter71
      @Nifter71 Рік тому

      Probably worried they'd kill the Jager in Invasion...

  • @cameronnovy3718
    @cameronnovy3718 Рік тому +2

    I agree that the range indicator doesn’t belong in the scope and would be open to a wind gauge if they were to adjust the ballistics, I would get very frustrated with the wind in previous games just trying to figure out where the hell your shot was going. I understand that games tend to shrink ranges and amplify ballistics, but it always felt so gamey to me when I’d need to aim multiple target lengths away to hit at 300m. As for the suppressors I think that they should keep them for the rifles and just reduce the efficiency of them, they could keep any historically accurate secondary and tertiary weapons as well however those should remain quiet just not SE5 levels of quiet. As someone who likes to play 90% stealth ranged, I don’t like the idea of no suppressors (or consumables) unless there are plenty of sound mask opportunities. Finally for reinforcements I think they should scale with the way you are playing, not so much what difficulty you are on as I don’t think the first alarm on a map should bring the strongest foes to bear. Pretty much everything else I’m in agreement on though, good video.

    • @cameronnovy3718
      @cameronnovy3718 Рік тому +2

      Also, give us back reticle customization, so many of the scopes use the same reticle. And I miss my German post!

    • @Nifter71
      @Nifter71 Рік тому

      The wind in previous games was actually OP, in my opinion. But, rather than dial it down, SE5 has effectively dispensed with it altogether...

  • @English_Speaking_Fox
    @English_Speaking_Fox Рік тому +1

    Talking to my sons about this problem with Authentic and reading the different forums, I wonder how prevalent our opinion is. As a percentage of the player base. To an extent your channel’s subscribers will be hard-core fans and veterans of the series, there probably aren’t too many casual gamers subscribing. So in a way your channel will be an echo chamber of disaffected Authentic players! How much we actually represent the player base overall I’m not so sure…
    Reason I say this is that I’m on an enforced layoff at the moment and have been playing a lot of Sniper Elite recently, especially with the awful weather. I played SE4 right through (inc DLC) on A+ again with a fresh profile, with the intention of completing every challenge on Authentic. (Am stuck at 98% overall completion, There’s a couple of these challenges that might not be possible on Authentic: Hardcore.) So I’ve got a really good recent perspective on the relative difficulty of Authentic: Hardcore / Authentic+ in SE4 versus Authentic in SE5.
    Anyway I got back into Invasion on SE5 last weekend, but playing as Karl on Landing Force (Authentic). I decided to give players the opportunity to get into a snipe-off, with me either at the castle or on the top level of the main gun battery. I mined my six and was really curious to see how many invaders would prefer to come and engage in CQC rather than snipe from long distance. By leaving the mission and quitting the lobby at the end of each game I was able to get re-invaded pretty much immediately, over and over. I played about 30 games like this and only got killed once, by a veteran player I have played before who headshot me from over 300m.
    Watching from the gun battery it is immediately apparent that the majority of invaders are just charging around willy-nilly. I would say that maybe 1 in 10-12 opponents actually approached the challenge of killing me in the manner that veteran Authentic players would, either a well-placed long shot or using stealth and clever tactics. Most just ran blindly through the same mined entrance way. Frankly I think they deserve to be blown to smithereens.
    I got very frustrated with the quality of opponent so decided to get nasty for some light entertainment. I added satchel charges to the AA guns and mined their perimeters, so I could watch my opponents run headlong into them with no caution whatsoever. (Even at my age I can remember my mum telling me as a toddler to look where I was going.) It’s not like the mines are hidden for crying out loud. I grabbed the FG 42, sat in grass near the gun battery entrance and casually ambushed the invaders as they jogged right up to me. I sat in the top of the searchlight watchtower by the gun battery entrance and lobbed sticky grenades onto invaders’ heads. I lured invaders around to the front of the gun battery by alerting some of their tagged infantry, and then shot them from the top deck having noted that they never seem to actually look upwards! I stealthily infiltrated the Lighthouse up the outside walls, killed the soldier on the top deck and set up a huge explosive conflagration of mines and TNT just so I could watch my invader from the gun battery jogging his way around the map like he’s running cross-country, along the road to the lighthouse and up the stairs, making no effort whatsoever to conceal himself. Boom!
    (I do get a perverse sense of satisfaction shooting the invader just as he reaches the top of the ladder up to the top deck of the Lighthouse, especially when it makes him fall down the ladder and I can shoot him again through the window when he stands up after applying his medkit!)
    So all in all the lack of difficulty and challenge has turned me into a complete bastard. I played another 40 or 50 Landing Force games like this before deciding I needed to change my ways.
    I guess my conclusion after all this waffle is that actually the vast majority of players of SE5 couldn’t really give a shit about playing the game in the manner us Authentic players strive for. They want aim assist and infinite resources and dumb enemies and all the other soft-cock amenities that create the casual gaming environment. They don’t take the game seriously and couldn’t really give a toss if they get killed or not. That’s their prerogative and it’s just the way it is.
    Come up against a fellow Authentic player who really really wants to win, and the experience is light years ahead of anything I’ve described above. There’s no denying that I’ve had many seriously intense, gruelling 1v1 battles in SE5 that have delivered massive dopamine rushes and some extreme emotional reactions! But sadly the frequency of these experiences has really dropped away now and it’s a good day if I get one game that is a real challenge, and not just an opportunity for me to be a complete bastard. We’re only 14 months since the first release and I fear that the game’s flaws have materially affected the retention of a sufficient number of hard-core players.
    To that end I do wonder if Invasion in SE6 would be improved with the option of selecting difficulty preferences before the game, to differentiate players and their expectations. I got to the stage months ago where I would rather leave my game searching for a desirable matchup whilst I get on with something else, returning to the game when I hear the sinister invasion chime. It’s clear to me that there are lots of invaders out there that do not want to play an Authentic game, as evidenced by the number that flee the game as soon as it begins because they have not been able to determine the difficulty level upfront (which is quite annoying).
    I wonder what the sales of SE5 through the various channels on the various deals actually looks like compared to SE4. Commercially I wonder if our “Authentic” views are even statistically or financially relevant in the long-term. Are we just a noisy but very small minority on the sidelines that can be commercially disregarded? God knows I hope we aren’t just collateral damage as gaming is dumbed down, as it appears to me to be the case in the last couple of years.
    Overall BB I think SE5 got caught between the old vs the new as you have rightly pointed out in your review. It’s been held back by the need to be playable on older generation consoles. It was definitely knocked around by the pandemic (evidenced by how many missions have clearly had content removed during development and the copy and paste nature of objectives). The dumbed down AI, simplistic objectives and invasion triggers / cooldown period means that a skilled Authentic player can complete the biggest and hardest levels with little difficulty having only been invaded once or twice.
    (Spy Academy is a serious missed opportunity in this regard as you can complete that mission on Authentic and only be invaded once, when you reach the island. By virtue of selecting Authentic difficulty, I would expect the game to alter the cooldown period so that invasions were far more frequent, but it doesn’t and that’s a massive oversight in my mind.)
    Over and above the boring campaign with its lack of replayability on a standalone basis, the biggest problem for me is the inability to access a pool of 1v1 players that want the same thing out of the game as I do. The only way I can do this currently is by making “friends” online and this is a very hit and miss business. As I have found out playing my sons and cuzzies over and over, pretty soon we get far too familiar with each other’s tactics and preferences and the games aren’t as unpredictable as they need to be anymore. I would be really interested to know if some kind of league table concept could work where players earn the right to play in the top tier and only against similarly skilled players. Because let’s face it, killing noobs on Atlantic wall is just no fun anymore….

    • @Nifter71
      @Nifter71 Рік тому +1

      "Frankly I think they deserve to be blown to smithereens." 😆
      "So all in all the lack of difficulty and challenge has turned me into a complete bastard." 😅
      GODDAMN! You, Sir, win the award for Best Sniper Elite UA-cam post ever lol
      The depths to which you sank were eloquently and hilariously told!
      But I fear your broader analysis is correct. I think we Authentic+ players are an endangered species. 🙁

    • @English_Speaking_Fox
      @English_Speaking_Fox Рік тому +1

      @@Nifter71 Chocolate fish for you Sir for reading it all. Fuck, I wouldn’t have. That’s the outcome of early morning triple expresso and a medicinal bong, sitting on the throne. Literary masterpieces are almost always written inder the unfluence whilst emptying one’s bowel. Now, where’s that lighter gone…..?

  • @vanceg4901
    @vanceg4901 Рік тому +1

    You're totally right.

  • @homergomer8224
    @homergomer8224 9 днів тому

    first off, this is brilliant (as usual). it was clear right away to any veteran of the series that the devs in SE5 were not present for previous versions. after playing authentic 3 playthroughs, i'm playing the dlc on one life and loving it. right off i saw many more enemies on the map than i was used to, and loved it (as suggested by BB). "make killing the officer important" is aka 'Wolfenstein'. i get the feeling the devs made authentic a difficulty they could handle, thinking the hardcore players would like it??? no. for some players, the harder the better. if the devs don't hire this guy at the least to consult, we may be in trouble. thanks BB!

  • @torstenwinkler8610
    @torstenwinkler8610 Рік тому +3

    I agree with most of what you said. I had thought about it before and came to the conclusion that Invasion Mode is the "fix" and "problem" at the same time. I think the difficulty (number of enemies etc.) is balanced around having invasion mode on and if you would add more enemies to a map and then an invader comes in, it will mess up the whole thing. And as a dev (I guess!) you can "cut corners" by assuming the invader will make things a difficult experience for all players. But I can't handle the mental stress invasion mode gives me :D and so have to run around on half empty maps. As as bad a player as I am, I can now play on authentic and even with iron sight (don't like it, but you need a challenge ...) and managed to get through a campaing without manual saves. I guess that might be an idicator that it is just too easy. But then again, I recently replayed SE4 on authentic for the first time anddid manage it as well - maybe I've gotten better :D

    • @Nifter71
      @Nifter71 Рік тому

      Agreed, I'm not a fan of Invasion either! But we are, it seems, in an increasingly small minority...

  • @snacklepussPSN
    @snacklepussPSN Рік тому

    Stick SE5 in the bin and start from scratch as though it was a bad memory.
    The framerate on Xbox one X is so bad it's like playing it on a PS3.
    It drops to 18 FPS at some stages. Not good.

  • @gerintium
    @gerintium Рік тому +5

    Yeah, SE5 Authentic is basically SE4 marksman. I hope Rebellion listen but am afraid they might not.
    And the DLC is like candy floss compared to SE4's meat and veg Deathstorm missions.

    • @snacklepussPSN
      @snacklepussPSN Рік тому +3

      Deathstorm and Inception are as good as Saving Churchill.

    • @Nifter71
      @Nifter71 Рік тому +1

      @@snacklepussPSN The last two Deathstorm are better IMO! Though I love the look and sound of SE3 in general...

  • @jimsponge1977
    @jimsponge1977 Рік тому +1

    Completely agree BB. It needs to be accessible to all but I don't see why adding harder options for those that want them compromise this. I played SE4 for thousands of hours, admittedly mainly on MP but i would always go back to campaign. They've added some great stuff to 5 but sadly it's just not as replayable as 4.

  • @Mr9ball
    @Mr9ball Рік тому +2

    Very good points raised there and hopefully the developers do consider the issues that matter for re-playable gaming. Personally i was astounded that certain weapons were reintroduced in later dlc. I would prefer that when i start a new campaign i can pick up the SAME WEAPON i used previously but mine wasn't even there in SE5, crazy. I notice a few comments elsewhere about the game not being too much of a challenge when raising the difficulty but i wonder how many would be quite bloody annoyed they are getting nowhere when starting an SE initially on AUTHENTIC/PLUS...
    well produced channel this and look forward to your input on the game.

    • @Mr9ball
      @Mr9ball Рік тому

      Oh, and on Authentic, get rid of the bottles. if you get yourself cornered through bad tactics you should pay for it...

    • @Nifter71
      @Nifter71 Рік тому +1

      @@Mr9ball We need something to throw as distractions though!

  • @looklook876
    @looklook876 Рік тому

    AI in games has been ruined for me by The Last of Us 2 and the TLOU remake on Grounded difficulty.

  • @_personoid_5897
    @_personoid_5897 Місяць тому

    I, for one, appreciate the wind and drop indicators. I don't have the time to play this game obsessively, so having them makes it actually possible for me to 100% the game. I'd still support an option to turn it off, but I just don't want achievements locked behind it.

  • @Retr0Silicon
    @Retr0Silicon Рік тому +1

    I genuinely want to see realistic ballistics in SE5 Authentic Plus OR in SE6. I want true bullet drop, and realistic muzzle velocity. I want the "grid" ballistics removed. I want to have to do ballistic DOPE at the shooting range like I had to do in SE4, but with correct physics. I want to have to calculate for wind. The "aim assist" absolutely has to go. Rebellion needs to get some military technical advisors, particularly from the real sniper community, to help out with the franchise. Further, the enemies need to take a que from Metal Gear Solid V, and how enemies operate in that game: dynamic. Lastly, we need REAL camouflage options: we need attire to be customizable with authentic historical options, especially when camo matters in PvP with invasion. Maybe I'm being unrealistic, but when we have MilSims like Ready or Not that caters to the die-hard community who wants realism, the Sniper Elite franchise deserves to have the same level of seriousness, even despite the 3rd person view for movement...

  • @bigtoesniffer3039
    @bigtoesniffer3039 7 місяців тому +2

    8:50 This is where the video starts with the suggestions.

  • @Dante_Williams
    @Dante_Williams Рік тому +5

    I would say that enemy's are too slow to react , stagger really easily and there just isn't enough enemy's in each level to be scary. Getting caught should mean your dead on Authentic but instead its just the germans running to cover and peaking heads out.
    Resources are too high and I never have to worry about running out of ammo or meds, I dont feel like im being challenged or punished when i make bad calls.
    I think the biggest thing that needs to be overhaled is the AI to be more aggressive and accurate at range.

    • @BrutalBarracuda
      @BrutalBarracuda  Рік тому +3

      Reaction times are actually something i forgot to mention. Yes you're right, enemies need to react much much faster when they spot you.

    • @English_Speaking_Fox
      @English_Speaking_Fox Рік тому +1

      @@BrutalBarracuda Last night on Rough Landing (Authentic, Invasion on) I was able to melee kill three pairs of soldiers standing right next to each other talking. It was a little test. I wanted to see if the soldiers would break from their dialogue (which is sometimes intelligence) with the second one immediately spraying me with SMG.
      Nope.
      Two did that Mildly Surprised dance move they do in v5, and one didn’t react at all.
      In SE4, if I did that on Authentic I’d be full of holes and desperately scrambling for a med kit (at best).
      The AI responsiveness has been turned right down and it makes a mockery of the dev comments about v5 Authentic being everything v4 Authentic+ is.

  • @snacklepussPSN
    @snacklepussPSN Рік тому

    Simple Answer: Use the Authentic Mode from SE III on SE5. DONE 😊

  • @tychaos1667
    @tychaos1667 3 місяці тому

    I not only want extremely hard difficulty settings, I want more granular custom difficulty.
    My favorite thing to do in SE4 is to use a custom difficulty where everything is cranked way up, BUT both the enemies and my character have the lowest health possible.
    This makes for immersive, high-risk, high-reward gameplay. You can die in a heartbeat, but so can that squad of four searching for you if you time your SMG spray from the bush nearby.
    I was really disappointed in SE5's difficulty options, and I definitely want a challenge more akin to SE4. I *love* the thrill of knowing that if i make a mistake, a single rifle round will end my run and I'll have to start the entire mission over. But at the same time, a smart ambush can make me feel like a fucking super soldier. Absolutely immersive fun.

  • @rogue1orca
    @rogue1orca Рік тому +1

    Holy shit this is highly informative and accurate. Well put together. Earned my follow. I’m a die hard fan of sniper elite. They should hire you, no joke.

    • @rogue1orca
      @rogue1orca Рік тому

      Also, I recognize your tag and you definitely have gotten the best of me a couple times when playing axis invasion :/

  • @zagstrukk
    @zagstrukk Місяць тому

    I'd say the ballistics in SE 5 are closer to the real thing. There shouldn't be an aim assist on the hardest difficulty though. Shooting rifles at 300meters IRL is quite easy. What probably should be implemented is having your stance affect your accuracy.

  • @TheDemonGamerOfFleetStreet
    @TheDemonGamerOfFleetStreet 2 місяці тому

    I can't stand some of the gaming mantling in this game you can't mantle into trucks, over little walls, and flower beds yet you can over other things I mean its just odd? There should be more ability given to get into undergrowth wherever you find it and not just the safe zones. Like don't you think it would be cool if you could hide in the back of the trucks or under them? Hide in boxes maybe? It's just odd that you can mantle a medium wall yet you go 3 feet left to an even smaller part and you can't get over it??? One more thing. You get your binoculars that zoom from 2x to 20x. I think it's silly and can screw you up when your at 20x magnification looking at an elite sniper so you quickly swap to rifle but your target has moved slightly and you can't see where they've gone so you check your binoculars but haharrr your still in 20x magnification so your right in on full zoom so say your slightly left of the initial target that is gonna be a lot when zoomed in so you'll be on a window left or a rooftop right and will have to search and zero again. It should go back to 2x when putting them away.

  • @Tibialstone7
    @Tibialstone7 3 місяці тому

    Great video and I hope the devs see this! Me and a friend hopped into SE5 and we were utterly bored by the 5th/6th mission, even with max difficulty options. We're by no means skilled FPS/shooter players. The AI were just laughably stupid. It blows my mind that they don't allow players to increase the difficulty options even further - I mean, it would literally take a few lines of code to modify damage models for instance.
    In the end, I'm unsure if we'll bother completing coop together as it's just been so underwhelming. The only time we face any significant challenge is when real players join as axis invaders.

  • @SL1M73
    @SL1M73 3 місяці тому

    SE4 authentic plus is amazing. SE5 i refunded. Literally all they had to do with SE5 was improve graphics, AI and new maps.
    The dumbing down of the authentic difficulty is a slap in the face to long time fans. The permanent white marker centre screen and arcade style white squares on intractable objects is so arcadey. Why the hell is there no option to turn all this shit off? I want an immersive, challenging experience, not COD garbage.

  • @garysmith5256
    @garysmith5256 3 місяці тому

    Late comment after all this time, maybe Rebellion will read it sometime. Let's talk realism:
    1. Ammunition - You are not going to find 45 ACP rounds on a German soldier carrying a 9mm P38. Nor 30-06 for your Garand on some Italian sporting a 6.5mm Carcano. The availability of generic "pistol" and "rifle" ammo is for kiddie mode. If you're dropped in to a mission with American hardware then you get what you brought. In general all the weapon mechanics are immensely dumbed down but just that one detail exemplifies the lack of realism in "authentic."
    2. Artificial intelligence - For its time SE4 and 5 perhaps had acceptable enemy activity, at least until one played a map three times and learned where every enemy was going to be and what they were going to do. But it's time for a revolution in AI and someday someone will get that near impossible code generator done. You go shoot someone and it's heard, there's going to be a big time alert and some searches launched. Not just a few guys running around for five minutesthen going back to their casual stroll, stepping over their dead comrade. If you're seen, there's going to be a coordinated effort of dozens of soldiers systematically surrounding you, containing you, and keeping your head down while some attack unit or, worse, armored vehicle is organized. Some young captain is going to use a few squads to ferret you out pronto. And even if you manage to slip away somehow, the enemy for miles around is going to stay alert, maintain special patrols, and post more watch in an active and continual effort to find your ass, for hours. They find another body or hear another shot and there's likely to be a magnitude more effort the next time. That's reality. The AI as it stands remains as far from approximating real enemy tactics as NASA is from colonizing Mars.

  • @Volknsarr
    @Volknsarr 2 місяці тому

    15:42 I do not get the point here bc you can also make the guns extremly loud i think the highest ive seen is 180 m. its just they made the game for loud players and stealth players, alltho im just in se4 2h in the guns are mid shen it comes to hearable gunshot, but all of the other points i completly agree with the lack of needed skill for aithentic.

  • @rogercowen9164
    @rogercowen9164 3 місяці тому

    Authentic SE5 is easy even for me and I am not that good at the game where Im finding Authentic plus in SE4 super hard. Brutal Barracuda makes very valid points which should be implemented in SE6. What doesnt make sense in the game in general is sound masking. If AI is surrounded by noise they too should not be able to hear a noise from a rifle 400m away. Like sniping a solder as a tank pass them by or plane over head or noisy generator you the player tempered with earlier. I believe what should be implemented is the level of aggressiveness in AI search. Once alerted the soldiers should stay alert for the rest of the game and intensify as the difficulty increases. If invasion is reintroduced this will need to be revamped like forcing the invading sniper or player to move locations regularly. I understand that a player or invader can not camp, however they still can by either spinning in circles at regular intervals or moving across the room or up and down multiple levels of building even. I think the invasion rule should force both players to move a min of 100m from location, bring both players back out of hiding spots

  • @scottmcgowan5953
    @scottmcgowan5953 Рік тому +1

    YES Authentic plus must be harder. Put your brains together to make it more enticing to a higher percentage of players,

  • @chrismarsh3933
    @chrismarsh3933 Рік тому +1

    It’s the RANDOMNESS of invasion that has meant I’ve spent maybe 1000 extra play hours in SE5 despite all the other issues.
    Let’s see randomness introduced in SE6 in all aspects for NPCs.

    • @Nifter71
      @Nifter71 Рік тому

      People have theorized that Rebellion are only interested in pursuing Invasion now, as dedicated fans replaying Campaign mode doesn't make Rebellion any more money.
      Which DOESN'T explain why the Rough Landing DLC is (reportedly) pretty crappy for Invasion?!

  • @VICNCRAIG
    @VICNCRAIG 4 місяці тому

    It's clear that they sacrificed some random elements for a more crafted experience, making it a really great first playthrough. I particularly appreciated not being punished too heavily for an occasional mistake. Enemies quickly losing interest in finding me, or ignoring mounds of dead bodies wasn't 'authentic', but it was a lot more fun than it has been at times in previous games.
    Once you learn the enemies paths, patterns and locations however, it becomes a different game. The expectation was probably that the space created for more difficulty, would be filled by axis invasion. Opinions will vary on how successfully it filled that space.

  • @Volknsarr
    @Volknsarr 2 місяці тому

    16:13 I do not know why you would use the lowest audible range on the Welrod, 3m. are useless i play th Welrod on full power with match ammo wich gets up to 28 m. i think

  • @weswheel4834
    @weswheel4834 3 місяці тому

    Never played SE but was thinking of picking up 5 in the sale. Watched a video on authentic sniping and couldn’t understand why it had the white check marks in the scope. Interesting video, thanks.

  • @poufsoufle63
    @poufsoufle63 5 місяців тому

    I think it's a good thing that sniper elite is more casual, it's also less niche and more accessible for shooting games beginners. If they want more challenge, they play noisy, if they want a bigger challenge, they play Authentic mode. I've already achieved Authentic Plus on the 4, but I just botched the whole game by being always spotted and shooting with my secondary weapon from some shelter (house etc.). I'm not afraid to say that casual equals funny for me, there's challenge, but you still can play your style like before without ragequit when one lucky enemy kills you after two hours of mission with no save ever.

  • @user-em5p
    @user-em5p 2 місяці тому

    Still didn’t get the sniper elite 5 but i steel play se4 on authentic plus its very rewarding when you hit the shot 400m or less and also when finishing the mission killing 2 soldiers being afraid the whole army looking for you

  • @ShrinK_MD
    @ShrinK_MD 6 місяців тому

    Absolutely agree with every point you stated. This is why after finishing SE5 campaign & DLCs I went back to SE4 authentic plus hoping for a more challenging SE6. It really shouldn't be a big deal for Rebellion cuz they can always copy-paste the SE4 difficulty system.
    Also imho SE5 lacks environmental sound masking sources. Much less explosions, bombings, planes & generations. This probably explains Rebellions decision to buff silent weapons & subsonic ammo to the point of pure science fiction.

  • @gleytch
    @gleytch 6 місяців тому

    You want to increase difficulty, but you don't mention making ammo caliber specific. I don't think the ammo for a Luger would fit a 1911, but in the game it is just "pistol". There are a ton of ways to make the game more difficult, but in the end it is still a game. I enjoyed SE5 greatly, and I agree that authentic was not very difficult, but I only tried it after playing through each level a couple of times on normal then hard. It would have been extremely challenging to play on authentic on my first run through. If you want to go all in on difficulty, then being shot even once, even with a fairly modest wound would end your mission. Medical kits don't really heal, they just stop you from dying immediately.

  • @brianmooreshead
    @brianmooreshead 5 місяців тому

    Better enemy AI would be great, as would having more genuine consequences for your actions and play style would be good. Like as you mention in SE4 how once you've given yourself away once the enemy will keep searching for you till the end of the mission. I just completed Spy Academy (on authentic) and went non-stealthy and lethal from the beginning and when I got to the top of the bell tower where the three targets are they were still there rabbiting away as if nothing had been going on.

  • @BlogingLP
    @BlogingLP 5 місяців тому

    I play on authentic with civilian level HUD because I need the info coming in, and I like how they did it, especially the weapons customization and the fact that we can finally use suppressors independent of sub sonic ammo like in SE4 so yeah I like how it is, and I play the series since SE3 and always use custom difficulty (as you have to be able to run SE5 in authentic with full HUD) and I also think you can adjust for that in custom difficulty settings because they are there for a reason

  • @robinj1052
    @robinj1052 8 місяців тому

    I'm an "old" PC gamer, with a long history of playing FPS games. I think it started with Wolfenstein and Doom, later Max Payne, MoH, CoD, all typical spray 'n pray games, except the sniper level in CoD Modern Warfare (great level). I got interested in stealth via the Hitman series, but never played a "real" sniper game until Sniper Elite 5. Beautiful game, excellent graphics, all good. But I was surprised to see that pray 'n spray really works well. For some reason the game triggers my traditional playing style. My limited take on it, in general, I have not played authentic:
    - the levels are less open than I expected, you're not able to move to all locations on the map, too many restrictions, sometime too lineair
    - the levels during daytime need other characters than just Nazi's. Where are the villagers?
    - once alarmed, Nazi's should not go back to "white", but should stay suspicious (yellow) at least
    - levels do need more livelihood, like AA-guns being used, not just being stationary objects
    - more enemies patrolling in empty areas of the maps, increasing as the difficulty level is raised
    - I would like to see the possibility to "cook" hand grenades, when you got yourself in a sticky situation
    Now as I said, I am a SE newbie, so I have no clue if my comments make sense to the veterans. But a least my 2 cents.

  • @jackburton3212
    @jackburton3212 5 місяців тому

    The supplies issue in SE4 is a moot point as you can save after searching a crate, restart from check point and you can loot the crate again. This can be done infinitely so you'll be able to max out on all your gear.
    Is this exploit also available on SE5?

  • @SStealthbomb
    @SStealthbomb 8 місяців тому

    I’m on the 7th mission on the authentic difficulty lol only going Through the game to do platinum😂😂😂😂😂 menace to society this difficulty do the rest in the morning😂😂😂 2 pm i started from the beginning authentic difficulty and I got to the 7th mission by 11pm lolol😂😂😂 never doing this again after completion stick with normal difficulty 😂😂😂

  • @Smile_Flint
    @Smile_Flint 5 місяців тому

    F5 returns to F9 and the game itself kills and reports: fighter killed, binoculars, melee🙃. Passing the Pacifist is 100% difficult

  • @jameswilliams9905
    @jameswilliams9905 Рік тому +1

    When playing on authentic, completely strip down customisation to the bare minimum like having only a rubber butt to reduce recoil.

  • @nigelnash7516
    @nigelnash7516 8 місяців тому

    I feel like I'm in the minority here, I struggle like crazy with 5's authentic mode, I recently went through 4 on sniper elite mode, and was a challenge for me, but I felt it was fair, in 5 I constantly die really quickly and can't seem to get anything done, so far I've only completed the first level on authentic, and that took me forever lol.

  • @KjartanAndersen
    @KjartanAndersen 9 місяців тому

    They should use AI in SE6. An AI that is set to move forces to areas that need better protection after receiving reports of enemy activity. Calling for reinforcements would also be good. And most important is that the game need to reset every time so that you no longer know where sniper and guards are when playing a level again. As it is now there is no joy in replaying a level after a few runthroughs. You know where the snipers are and where they look. There is not a lack of options to reposition the snipers. I have many times walked through and seen good sniper positions. Also an AI would be able to make enemies cooperate against you. Almost to a level it would be impossible to survive if you are discovered. Which would be a nice difficulty to master.

  • @PROPHYZ
    @PROPHYZ 8 місяців тому

    I don't understand what happen to the a.i - SE4 on A+ completely destroyed me after coming back to it.
    Rly had enough of 5 and some weapon attachments are just stupid. Removing the mines another big thing, for stupid ammo bloat I almost never used.
    Kept my weapons as loud as possible or just stock in 5 - beating it any other way felt wrong, it's already easy enough.

  • @snotwurfit
    @snotwurfit Рік тому

    I loved SE4 so much that I couldn't contain my excitement when SE5 was being developed. Never had I anticipated a game release as much as that, as I fully expected it to be as good as SE4 or even better than it.
    To say I'm hugely disappointed with SE5 is a massive understatement. Sure, it has some nice maps and good new features but in terms of playability and the longevity of enjoyment, it is so poor that I've gone back to playing SE4 and Cod Ww2 instead. Had I known it would be such a step down, I'd never have bought it.
    Come on Rebellion. Get it right for SE6. I won't be buying it until I've watched several reviews and am confident they've got it right.

  • @insomniagaming9588
    @insomniagaming9588 9 місяців тому

    I agree completely...I like a lot of things about the 5th like I love the invasion mode, but authentic is too easy...I am playing sniper elte 4 again (getting my ass kicked in the second dlc mission)...at start it took me a while to get used to my old gun, but after 3-4 missions the one shots became more often than not and that is when the game really starts being fun...I liked the idea of that helper in se5 because it makes different guns more accessible...but after some time it becomes boring because it's like not my fault that I hit