Car rendering with CarPaint Shader in Autodesk Maya 2023

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  • Опубліковано 28 лис 2024

КОМЕНТАРІ • 16

  • @RajowanMistry-d9v
    @RajowanMistry-d9v 6 місяців тому +1

    most helpful video ❤

  • @manthanyagnik20
    @manthanyagnik20 Рік тому +1

    Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you SOoooooooooooooo much .............. 😍😍😍

  • @CGDave-hc9nx
    @CGDave-hc9nx Рік тому +1

    nice work

  • @warriormaddy420
    @warriormaddy420 3 місяці тому

    Thankyou very much .....very informative big like sir please make more videos on rendering please thankyou very much

    • @AprishDigitalSchool
      @AprishDigitalSchool  3 місяці тому

      Thank you so much.. Yes I am working on it... Soon you see update on it

  • @Goviigaming
    @Goviigaming 10 місяців тому +1

    Thanks ❤❤❤🎉🎉🎉For Mate Shadow

  • @Ammir_koudia
    @Ammir_koudia 2 роки тому

    keep uploading more ...
    they really helpful

  • @topgunpilot2547
    @topgunpilot2547 2 роки тому +1

    Thank you. Metalness can either be 1 or 0 isn't it? It should not have a value in between (if we are treating it as a physically based material).

    • @AprishDigitalSchool
      @AprishDigitalSchool  2 роки тому

      metalness doesn't always have to be 0 or 1, but it generally would be. Most materials are either metal or they are not. Very few materials are partially metal in reality, and materials like rust/oxidization are not metal anymore (simply used to be metal). However, it can make sense to have some gray values in transitional areas, as rust transitions to metal, dust/dirt with a soft edge, etc. But really, most materials are simply 0 or 1.....and in this tut i am just trying tell very basic of carpaint shader ...how it will work with hdri light etc.😇

  • @vivekpandey2465
    @vivekpandey2465 Рік тому +1

    Which key are u pressimg while rotating car while adjust bg image in render view