metalness doesn't always have to be 0 or 1, but it generally would be. Most materials are either metal or they are not. Very few materials are partially metal in reality, and materials like rust/oxidization are not metal anymore (simply used to be metal). However, it can make sense to have some gray values in transitional areas, as rust transitions to metal, dust/dirt with a soft edge, etc. But really, most materials are simply 0 or 1.....and in this tut i am just trying tell very basic of carpaint shader ...how it will work with hdri light etc.😇
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Thankyou very much .....very informative big like sir please make more videos on rendering please thankyou very much
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Thank you. Metalness can either be 1 or 0 isn't it? It should not have a value in between (if we are treating it as a physically based material).
metalness doesn't always have to be 0 or 1, but it generally would be. Most materials are either metal or they are not. Very few materials are partially metal in reality, and materials like rust/oxidization are not metal anymore (simply used to be metal). However, it can make sense to have some gray values in transitional areas, as rust transitions to metal, dust/dirt with a soft edge, etc. But really, most materials are simply 0 or 1.....and in this tut i am just trying tell very basic of carpaint shader ...how it will work with hdri light etc.😇
Which key are u pressimg while rotating car while adjust bg image in render view
Default maya navigation keys...