S Tier COPE! (note: this is biased as heck bro ive been using the wpn for YEARS, this is mostly meme content) I think its good for people to see the downsides to this weapon though.
I swear Aga is the nerf merchant. The second this mf see anybody having fun with anything off meta best believe he gonna get them devs to gut it that same week.
agreed, hubris isnt even that good but heavy mantras r just developer specs and uppercut only benefits heavy also champ is the same as every dagger the reason slowness doesnt help it is because its 0 weight and heavy is like 10 million
@@deimos_x-x ye but the higher parry stun from getting parried by a heavy user makes the almost frame 1 uppercut move brainless and impossible to parry in some situations
I feel like the main issue with hivelord's hubris isn't because of its stats, instead the weapon itself is really powerful mixup tool. Due to the slow swing speed, uppercuts are EXTREMELY (applies to most heavy weapons) powerful since they are super fast. So when one is fighting a hivelords hubris its simply a rock paper scissors game where if you parry early, you win against uppercuts but lose against the slow m1. The same can be done with fast mantras such as exhaustion strike and revenge, etc. When we take a look a sovereigns punishment, we can see that it has a .73x swing speed compared to hivelord hubris's .62x. Thats a whole .11x difference. Main point for people who don't want to read: The hivelord's hubris is used for its slow swing speed allowing easy mixxups such as uppercuts or fast mantras.
Ok but this might actually be a good idea simply to remove the heavy hands ring glitch. Granted they could just not make it glitch. (If u use heavy hands with hivelords it’s so slow it de syncs the animations and the damage)
Anything with very slow windups you have control over can become powerful mix-ups. I don't think it needs a nerf, that's just the way it is. It's a shame to see a playstyle practically no one bothers to use gets nerfed for reaching the spotlight while everyone else gets to cheese mage builds.
totally unsure about this statement, but when you're referring to the "range difference" between pale briar and hubris at 5:49, could it be that the reason why you're getting hit is because your hurtbox is extended because your arm is out? (notice how luxy's arms are kept at the sides, while luke's arm is forward) i think there was a similar situation where people complained about spear hurtboxes being really big while m1ing (fixed), but this was because hurtboxes also extended to the weapon itself for some reason sorry if this is just brainrot
na i remember lucifrit complaining abt the spear hurtbox for the longest time, and your likely right, but it still doesnt change the fact that hubris is at a disadvantage when it comes to its range.
it takes too much willpower irl to keep my reactions ready for the slow m1s and the instant uppercuts at the same time 😢 humans are just not meant to have that sort of adaptability !!!!! I am too lazy to fight hubris
Okay but imperators also has 8 posture on a spear. The same base damage as sovereigns with 0.25 more swing speed and 38% Innate pen on a weapon where uncapping pen only require 10 extra points. Also u get max lvl skyshatter and that’s one of the best mantras in the game.
Oh my god people hate fun. Hubris is a shit weapon, it’s just the fact that you developed a playstyle around uppercut mixups and founded new tech that mfs want to nerf it now. “Heavy uppercut OP!” as if ice fist/juskrita/dagger hasnt been plaguing chime since 1400 BC. People need to realize deepwoken is fun because EVERYTHING is viable. It’s like if you stray away from attunementless medium you’re cheese but then if you use attunementless medium you’re a meta mancer. saying hubris is OP in the big 24 is OD im ngl you just made it good.
shit bro its not as if light weapons deal 0 posture while the only viable mixup for light is having a guardbreak meanwhile heavies can js feint all day long two-tapping posture with half a bar m1s
@@johsonemgz both are really good lets not be disingenuous and act like every light weapon user isnt going to pick up a guard break or high posture tool specifically to counter their one weakness.
@@Champ_7298 light weapons fell off after shaky block scaling with weapon type got added, i play both weapon types and heavy is so damn easy to play as you can js spam feint and abuse the shit out of the range, therefore not requiring you to parry trade making it 10x easier to play in high ping compared to light weapons “to counter their one weakness” sure, posture damage is down the drain, now just how am i gonna deal with this imperators edge outranging my 6 centimeter stiletto? guy keeps walking backwards and aggressive posture doesnt even work!!
@@6Luke I think a big issue with the hive lords is jet striker being an oath and hyper armour m1s like the amount of chime matches where a 600 hp hivelords just walks thru 3 of my m1s in order to hit a single one of his and it being a fair trade is stupid. Also the hivelords swing speed is so buggy to the point where if u have any swing speed modifiers it de syncs the animations and hitbox.
i think it's a little misleading to say that its only a "1 damage difference" on hubris when it benefits from multipliers and pen talents significantly more than the sovereigns punishment, as the hubris does just objectively have better damage. this is much more clearly shown with maxed out damage builds where the hubris deals a little less than 20 more damage with the same enchant than the sovereign's punishment, and pen is out of the question with berserk existing as a talent. and thats ONLY counting the damage it can deal without taunt and ardour scream which both bypass the multiplier cap. while yes the sovereign's punishment can be very good as a weapon, the hubris when it comes down to damage output is only really matched by the divine heavies.
Yeah there’s also the fact that if u have any swing speed modifiers like heavy hands or action surge it de syncs the animation the hitbox and the parry timing.
I think its cool hivelord is a really unique and high invest wep without being some legendary with 3 crits and 3 diff scalings, its just unique on the virtue of its stats, deserves to be in its state rn
Hivelord hubris is one of the only exclusive mob drop / legendary weapons Without a custom crit, kinda weird because it’s purple rarity. The damage doesn’t match the requirements after the nerf along with posture, so honestly it deserves a crit
i think its because hubris m1 speed is so slow that its hard to parry and you can mixup with a feint since it takes so long and uppercuts are almost instant compared to the m1. Thats why hubris is just better than a heavy hammer which just swings like any heavy weapon so its relatively easy to parry
Bro they made kyrseiger crit at 15s cool down is crazy. It's off meta as hell. Anyone can counter its critical with simple dodge button yet it gets nerfed. 3 builds and my favorite weapon in the game is ruined now 😒
@lordofthehawks super exaderated lol no one was 2 hitting with any critical. You could only have 2 clones out at any one time that could possibly trigger critical. Visionshaper clones do not act on their own.
@@kenjisclips when they reworked vision shaper the clones could use ur crit and they auto lock. 2 clones using ur crit while ur force there dodge with like metal fake out or somthing and they just get nuked.
@lordofthehawks but also understand that you can only have 2 clones that can USE crit if you use illusionary servants and you get hit below 50% hp to summon a second clone and all the while having rift off cd for both clones to use crit. It's not as though you can just lay out 2 critical firing clones every 15s. Yes 1 clone every 15 seconds consistently but 2 clones firing crit was not a consistent thing you can do with any build. This can only happen as I said if your 50%hp clone is triggered while having the last move you used be a critical. You can start to see how nerfing something off that premise would be delusional as it's only maybe set up once a fight. Not strong enough to nerf I still am not convinced
@@kenjisclips well yeah there’s a set up but the crit used to be un cancelable. You gotta see the problem with 3 spaced out high damage un parry or block able ranged crits that couldn’t miss. It might still be here today if the Meta was higher agl at the time but most builds when it existed didn’t have ghost and couldn’t avoid them at all.
They should keep the stats the same but nerf the requirements on hubris so ur not wasting 85 points and instead just like 70 or 60 and so hubris goes on par with the damage of sovereign punishment
In the end hivelord can be good but that’s just like everything in deepwoken but it’s literally the easiest weapon to counter and parry u can react punishment against it you can react prediction it and if u just take ur time u can parry it with easy
tbh anyone saying hivelord hubris is meta js is terrible lol the weapon is pretty balanced + you have to spend 160 points for it and theres better crits with closer dmg to hivelord hubris that are also less points the only thing broken bout hivelord hubris is using it with certain mantras and even with its pretty mid
Well yeah until some guy equips a heavy hands ring or has action surge and the animations hitbox and the parry times are all de synced. Like u literally have to parry after the weapon goes past u.
@@slurs442 it’s also rlly good for mix ups and scales off of damage mods more than the sovereigns. I wasn’t trying to say I didn’t know how to fight it I’m saying it’s rlly buggy.
@@slurs442 The weapon is a balanced weapon the thing aga is trying to say is the mantras. The super heavy hyper armour m1 weapon being able to instantly mix up into true combos. Its synergy with jet striker is completely busted and I don’t think it should be punished for it. Maby make jet kick into a 2 part mantra or just make u unable to start crits or m1s during its uptime. The weapon is balanced purely for the mix up potential and the fact that completely invisible items can basically change how the weapon functions completely.
nice video only problem is that you gave the other greathammer 100 heavy when in reality it should be 75 or 80 yet you still talked about the 85p gap. still hubris is underpowered imo ur right. Its maybe 6 or 7 without masterarmor and somewhere near 2 or 3 with im guessing
@@tokboiam also the reason hivelords is considered op is cus of the mix ups and also sovereigns punishment doesn’t have hyper armour m1s. For example if a hivelords is wearing a heavy hands ring it completely overhauls the way u have to fight the weapon (the ring is invisible btw so ur gonna take like 14% before u realize they have it on) u can move stack it true with pressure blast jet kick and fake strike (jet striker being most popular for hivelords atm) and an unescapable move stack that contains a 60 damage m1 is kinda dumb. Also uppercuts on the hivelords have a swing speed of 1.0 meaning the hivelords can randomly go from a lowest of 0.56 swing speed straight to 1.0. Not a huge deal but when u run flame blind or jet kick that even when missed allow u to instantly uppercut afterwards. (not to mention u have to go by the insanly quiet uppercut audio to parry it if ur blinded) hivelords isn’t a weapon that’s worth can rlly be determined with stats.
some of this is a little biased towards hivelord(i dont think heavy WEAPONS need a nerf, because they're only good when paired up with 0 windup mantras) but you said hivelords requirements are 85 higher, which you explained was due to you taking points away from sovereigns punishment since you would be going 20 strength anyway, but doesnt the same logic apply to hivelord? if the req is 60, and youre going 20 strength on any build anyway, then for the sake of comparison you should also "lower" the req by 20 and act as if it had a 40 strength requirement to figure out how many stats you're actually saving. Using that logic instead of hivelord costing 85 more, it would cost 65 more. Im pretty sure you realized this but just decided to go with the 85 anyway since it strengthens your case if theres a crazy discrepancy between point investment.
No no no no. Mr. 6Luke, you must to take into account that you will be using a 3 star pen Hivelord Hubris, and on top of that you will probably have anywhere from 3 to 6 proficiency. Along with thresher claws you would gain +10 pen. This gives you around 33 to 47 pen. On top of that you will have much higher weapon scaling with varying proficiency levels which directly buffs your m1 dmg. You will also have dmg modifiers in the form of certain rings, and or the isshins ring. Taking into account that you will also be benefitting from dmg talents like "tough love", it's safe to assume you'll be dealing much more dmg than what your video claims.
ok, so uh add everything you just said to sovereign punishment and then u will still be doing very close to the same dmg. its legit jus the addition property u add everything to one side u gotta add it all to the other dawg i dont understand the argument.
@6Luke No, I understand it. The issue is that since the hivelord hubris does more dmg it's going to benefit from dmg boosts and modifiers better than the sovereign will.
Yeah i noticed this problem with the Kanabo its like 100 heavy 20str, it barely breaks 50 damage with two scaling rings when darksteel gets 54 and is objectively better, Kanabo only gets 10% chip and only 9 weight. Its objectively a weak weapon rn i wish they would buff it
They needa give kanabo like evanspear bleed. Not only would it make it more viable with its current combos (brace gets rid of speed demon) it would also make it more accurate to the irl weapon. Since irl the obsidian bits on the kanabo shatter in your body.
@lordofthehawks yeah I thought that but I'm not much a fan for bleed weapons and I didnt manage to fit speed demon in my build, I think they shoulda gone with the studded Kanabo and leaned into the chip damage maybe give it 20%? And give it at least 10-11 weight as it is one of the highest investment weapons just for it to be outclassed by weapons that are much cheaper to use like a darksteel on my build with 100 hvy and 2 scaling rings gets 54 damage, my Kanabo barely pushes 50 damage with 2 scaling rings.
S Tier COPE! (note: this is biased as heck bro ive been using the wpn for YEARS, this is mostly meme content) I think its good for people to see the downsides to this weapon though.
if yk how to parry ur beating hubris, people are just wac
I swear Aga is the nerf merchant. The second this mf see anybody having fun with anything off meta best believe he gonna get them devs to gut it that same week.
unfortunately for your argument hubris is NOT off meta 😭
@@Renuu hubris is off the meta.
@@Renuu I cant remember the last time ive seen ppl running around with hubris. Here and there there's a few but Hubris is NOT the meta
y’all have just never been in a high level gank then lol
@@Renuuur yapping buddy
agreed, hubris isnt even that good but heavy mantras r just developer specs and uppercut only benefits heavy
also champ is the same as every dagger the reason slowness doesnt help it is because its 0 weight and heavy is like 10 million
arent uppercuts a free 10% dmg on like every build tho, cus wyvern's claw
ngl could not agree more 💀
@@deimos_x-x ye but the higher parry stun from getting parried by a heavy user makes the almost frame 1 uppercut move brainless and impossible to parry in some situations
@@thcm17 so uppercuts benefit basically anything, but on heavy it makes the biggest difference. So my point still stands, but yeah I get it now
@@deimos_x-x nah cuz u aint proccing this shit on light 💀
I feel like the main issue with hivelord's hubris isn't because of its stats, instead the weapon itself is really powerful mixup tool. Due to the slow swing speed, uppercuts are EXTREMELY (applies to most heavy weapons) powerful since they are super fast. So when one is fighting a hivelords hubris its simply a rock paper scissors game where if you parry early, you win against uppercuts but lose against the slow m1. The same can be done with fast mantras such as exhaustion strike and revenge, etc. When we take a look a sovereigns punishment, we can see that it has a .73x swing speed compared to hivelord hubris's .62x. Thats a whole .11x difference.
Main point for people who don't want to read: The hivelord's hubris is used for its slow swing speed allowing easy mixxups such as uppercuts or fast mantras.
I would read this but my attention span isn’t big enough
That's a good way to sum up what was said in the end of the video. it's up to interpretation if 85 points are worth the mix potential.
your js ahss
you can use sovereign with heavy hands ring aswell idk man seems kinda good to me
@@SockyWockyOsu like i said your js ahss
You're so real for this. They should actually buff the swing speed of Hivelord Hubris
oh no😢
champion dagger and hivelord hubris swing speed should fr be swapped
Ok but this might actually be a good idea simply to remove the heavy hands ring glitch. Granted they could just not make it glitch. (If u use heavy hands with hivelords it’s so slow it de syncs the animations and the damage)
Hubris is so slow you actually gain airtime when doing the aerial I hate fighting that shi so much 😭
Anything with very slow windups you have control over can become powerful mix-ups. I don't think it needs a nerf, that's just the way it is. It's a shame to see a playstyle practically no one bothers to use gets nerfed for reaching the spotlight while everyone else gets to cheese mage builds.
totally unsure about this statement, but when you're referring to the "range difference" between pale briar and hubris at 5:49, could it be that the reason why you're getting hit is because your hurtbox is extended because your arm is out?
(notice how luxy's arms are kept at the sides, while luke's arm is forward)
i think there was a similar situation where people complained about spear hurtboxes being really big while m1ing (fixed), but this was because hurtboxes also extended to the weapon itself for some reason
sorry if this is just brainrot
na i remember lucifrit complaining abt the spear hurtbox for the longest time, and your likely right, but it still doesnt change the fact that hubris is at a disadvantage when it comes to its range.
he could have the ironsing talent for more range too
@@bogauga7484 no hes attunementless bro obviously i would have stated that if he was ironsing😭
it takes too much willpower irl to keep my reactions ready for the slow m1s and the instant uppercuts at the same time 😢 humans are just not meant to have that sort of adaptability !!!!! I am too lazy to fight hubris
Imperators edge users goin 240 points for 11 range (mememem)
AND I LOVE IT 🤟
Goofy ahh 11 range metralleta spear
Imperators edge users thinking their wep is high invest when in reality they were already going 90% of the reqs anyway
@@Champ_7298 frfr
Okay but imperators also has 8 posture on a spear. The same base damage as sovereigns with 0.25 more swing speed and 38% Innate pen on a weapon where uncapping pen only require 10 extra points. Also u get max lvl skyshatter and that’s one of the best mantras in the game.
Oh my god people hate fun.
Hubris is a shit weapon, it’s just the fact that you developed a playstyle around uppercut mixups and founded new tech that mfs want to nerf it now.
“Heavy uppercut OP!” as if ice fist/juskrita/dagger hasnt been plaguing chime since 1400 BC.
People need to realize deepwoken is fun because EVERYTHING is viable. It’s like if you stray away from attunementless medium you’re cheese but then if you use attunementless medium you’re a meta mancer.
saying hubris is OP in the big 24 is OD im ngl you just made it good.
shit bro its not as if light weapons deal 0 posture while the only viable mixup for light is having a guardbreak
meanwhile heavies can js feint all day long two-tapping posture with half a bar m1s
@@johsonemgz both are really good lets not be disingenuous and act like every light weapon user isnt going to pick up a guard break or high posture tool specifically to counter their one weakness.
@@johsonemgz light weapon propaganda
@@Champ_7298 light weapons fell off after shaky block scaling with weapon type got added, i play both weapon types and heavy is so damn easy to play as you can js spam feint and abuse the shit out of the range, therefore not requiring you to parry trade making it 10x easier to play in high ping compared to light weapons
“to counter their one weakness” sure, posture damage is down the drain, now just how am i gonna deal with this imperators edge outranging my 6 centimeter stiletto? guy keeps walking backwards and aggressive posture doesnt even work!!
everything in deepwoken is balanced until you lose against
Bro pulled this video out like Batman pulled out the justice league contingency plans. He does NOT want the devs to nerf Hubris.
TDLW: They're trying to nerf my king 6Luke more than the weapon itself
your getting nerfed..
they cant stop the hubris
hi
@@6Luke I think a big issue with the hive lords is jet striker being an oath and hyper armour m1s like the amount of chime matches where a 600 hp hivelords just walks thru 3 of my m1s in order to hit a single one of his and it being a fair trade is stupid. Also the hivelords swing speed is so buggy to the point where if u have any swing speed modifiers it de syncs the animations and hitbox.
Aga when he sees someone having fun 😭
i think it's a little misleading to say that its only a "1 damage difference" on hubris when it benefits from multipliers and pen talents significantly more than the sovereigns punishment, as the hubris does just objectively have better damage. this is much more clearly shown with maxed out damage builds where the hubris deals a little less than 20 more damage with the same enchant than the sovereign's punishment, and pen is out of the question with berserk existing as a talent. and thats ONLY counting the damage it can deal without taunt and ardour scream which both bypass the multiplier cap. while yes the sovereign's punishment can be very good as a weapon, the hubris when it comes down to damage output is only really matched by the divine heavies.
Yeah there’s also the fact that if u have any swing speed modifiers like heavy hands or action surge it de syncs the animation the hitbox and the parry timing.
"something crazy in both chime and overworld might be doing too much" so every heavy weapon and every legendary weapon
I think its cool hivelord is a really unique and high invest wep without being some legendary with 3 crits and 3 diff scalings, its just unique on the virtue of its stats, deserves to be in its state rn
Hivelord hubris is one of the only exclusive mob drop / legendary weapons Without a custom crit, kinda weird because it’s purple rarity. The damage doesn’t match the requirements after the nerf along with posture, so honestly it deserves a crit
4:31 wth is that combo
Me when big funny arm does big funny damage and has big funny weight and sad unhappy swing speed: *insanity.mp4*
This is 100% off topic BUUUT
The music was such a throw back
Loved both The Ori games
when are they going to make pressure blast parryable
bro used "domain expansion : proving opps wrong"
i think its because hubris m1 speed is so slow that its hard to parry and you can mixup with a feint since it takes so long and uppercuts are almost instant compared to the m1. Thats why hubris is just better than a heavy hammer which just swings like any heavy weapon so its relatively easy to parry
The weapon doesnt need a nerf imo. People barely even use the waeapon
4:30 storm cheese of death bro 💀
Bro they made kyrseiger crit at 15s cool down is crazy. It's off meta as hell. Anyone can counter its critical with simple dodge button yet it gets nerfed. 3 builds and my favorite weapon in the game is ruined now 😒
Blame the vision shapers that would 2 hit people with a kierseiger firing squad after spawning like 3 clones that all have hyper armour.
@lordofthehawks super exaderated lol no one was 2 hitting with any critical. You could only have 2 clones out at any one time that could possibly trigger critical. Visionshaper clones do not act on their own.
@@kenjisclips when they reworked vision shaper the clones could use ur crit and they auto lock. 2 clones using ur crit while ur force there dodge with like metal fake out or somthing and they just get nuked.
@lordofthehawks but also understand that you can only have 2 clones that can USE crit if you use illusionary servants and you get hit below 50% hp to summon a second clone and all the while having rift off cd for both clones to use crit. It's not as though you can just lay out 2 critical firing clones every 15s. Yes 1 clone every 15 seconds consistently but 2 clones firing crit was not a consistent thing you can do with any build. This can only happen as I said if your 50%hp clone is triggered while having the last move you used be a critical. You can start to see how nerfing something off that premise would be delusional as it's only maybe set up once a fight.
Not strong enough to nerf I still am not convinced
@@kenjisclips well yeah there’s a set up but the crit used to be un cancelable. You gotta see the problem with 3 spaced out high damage un parry or block able ranged crits that couldn’t miss. It might still be here today if the Meta was higher agl at the time but most builds when it existed didn’t have ghost and couldn’t avoid them at all.
bro trying so hard not to get nerfed
I hate fighting Hubris but it shouldn’t get nerfed tho.
valid answer
Hmm, seems correct. Nerf gale
Shadowcast is an attunement.
They should keep the stats the same but nerf the requirements on hubris so ur not wasting 85 points and instead just like 70 or 60 and so hubris goes on par with the damage of sovereign punishment
In the end hivelord can be good but that’s just like everything in deepwoken but it’s literally the easiest weapon to counter and parry u can react punishment against it you can react prediction it and if u just take ur time u can parry it with easy
Im mid making hivelords build istg if it gets gutted 😭
Same here bruh
punishment is literally a dev spec in my opinion
tbh anyone saying hivelord hubris is meta js is terrible lol the weapon is pretty balanced + you have to spend 160 points for it and theres better crits with closer dmg to hivelord hubris that are also less points the only thing broken bout hivelord hubris is using it with certain mantras and even with its pretty mid
Well yeah until some guy equips a heavy hands ring or has action surge and the animations hitbox and the parry times are all de synced. Like u literally have to parry after the weapon goes past u.
@@lordofthehawks like i said your js ahss
@@slurs442 it’s also rlly good for mix ups and scales off of damage mods more than the sovereigns. I wasn’t trying to say I didn’t know how to fight it I’m saying it’s rlly buggy.
@@lordofthehawks buggy or not the weapons pretty ahss
@@slurs442 The weapon is a balanced weapon the thing aga is trying to say is the mantras. The super heavy hyper armour m1 weapon being able to instantly mix up into true combos. Its synergy with jet striker is completely busted and I don’t think it should be punished for it. Maby make jet kick into a 2 part mantra or just make u unable to start crits or m1s during its uptime. The weapon is balanced purely for the mix up potential and the fact that completely invisible items can basically change how the weapon functions completely.
so realistically speaking for optimal slow heavy gameplay you just run sovereign's or maybe nemesis first light with a heavy hands ring
if sovereigns punishment gets nerfed i'm finding you
Wow luke this is very informative
check the last video go to 23:10
Wow Luke, this is Bro_fi approved. A 7.5/10 on the Bro_fi scale ( dare I say )
I mean I don't really got a problem with hivelords butt losing half ur hp in 3 m1s is kinda insane (570 40% phys ra)
max scaling Boltcrusher does more damage than Hivelords with 35% resistence.
Nerfing hivelord is crazy
nice video only problem is that you gave the other greathammer 100 heavy when in reality it should be 75 or 80 yet you still talked about the 85p gap. still hubris is underpowered imo ur right. Its maybe 6 or 7 without masterarmor and somewhere near 2 or 3 with im guessing
higher heavy benefits the hivelords hubris, so lowering the points would just make sovereigns punishment stronger than hivelords hubris
@@gocraftergo bro you need 100 heavy to USE hubris we talking about base requirements 💀
@@tokboiam also the reason hivelords is considered op is cus of the mix ups and also sovereigns punishment doesn’t have hyper armour m1s. For example if a hivelords is wearing a heavy hands ring it completely overhauls the way u have to fight the weapon (the ring is invisible btw so ur gonna take like 14% before u realize they have it on) u can move stack it true with pressure blast jet kick and fake strike (jet striker being most popular for hivelords atm) and an unescapable move stack that contains a 60 damage m1 is kinda dumb. Also uppercuts on the hivelords have a swing speed of 1.0 meaning the hivelords can randomly go from a lowest of 0.56 swing speed straight to 1.0. Not a huge deal but when u run flame blind or jet kick that even when missed allow u to instantly uppercut afterwards. (not to mention u have to go by the insanly quiet uppercut audio to parry it if ur blinded) hivelords isn’t a weapon that’s worth can rlly be determined with stats.
And a mf told me to switch my evanspear (WITH GREAT AXE TALENTS ALREADY LOCKED IN ON IT) for hivelord on my glass cannon build
yeah riiiiight
some of this is a little biased towards hivelord(i dont think heavy WEAPONS need a nerf, because they're only good when paired up with 0 windup mantras) but you said hivelords requirements are 85 higher, which you explained was due to you taking points away from sovereigns punishment since you would be going 20 strength anyway, but doesnt the same logic apply to hivelord?
if the req is 60, and youre going 20 strength on any build anyway, then for the sake of comparison you should also "lower" the req by 20 and act as if it had a 40 strength requirement to figure out how many stats you're actually saving. Using that logic instead of hivelord costing 85 more, it would cost 65 more. Im pretty sure you realized this but just decided to go with the 85 anyway since it strengthens your case if theres a crazy discrepancy between point investment.
Bet this is gonna get pushed next patch while mages will remain unchanged for another month atleast
Hubris speed is hard to fight combined with uppercuts
Honestly I only found this weapon hard to fight when I was new
I'll forever say this. Weapons are good depending on how the player uses it. Aga needs to get gone tho
everyone who says it is bad also says it is cheese 😭
8:00 nice combo
just give it str scaling and remove it being enchantable.
Strength scaling is not a fair trade-off 💀🙏
Solution give hivelord 10 more m1 damage and make it regular heavy speed
they wanna nerf hubris but mages in top chime are alright to them 👍
I dont care how bad hivelord is gut it to oblivion fr
how bout we just delete heavy uppercut bc im literally guess parrying if theyre gonna uppercut or swing normally
I think the uppercut is to fast compared to the m1s, making it very good.
It is like you need 60str and 100 hvy to play funny arm....... It look funny to hit people with big arm tho. Might not be super good but look fun.
you good bro keep your hiveloard hubris
No no no no. Mr. 6Luke, you must to take into account that you will be using a 3 star pen Hivelord Hubris, and on top of that you will probably have anywhere from 3 to 6 proficiency. Along with thresher claws you would gain +10 pen. This gives you around 33 to 47 pen. On top of that you will have much higher weapon scaling with varying proficiency levels which directly buffs your m1 dmg. You will also have dmg modifiers in the form of certain rings, and or the isshins ring. Taking into account that you will also be benefitting from dmg talents like "tough love", it's safe to assume you'll be dealing much more dmg than what your video claims.
ok, so uh add everything you just said to sovereign punishment and then u will still be doing very close to the same dmg. its legit jus the addition property u add everything to one side u gotta add it all to the other dawg i dont understand the argument.
@6Luke No, I understand it. The issue is that since the hivelord hubris does more dmg it's going to benefit from dmg boosts and modifiers better than the sovereign will.
Guess it's not really an issue since the hubris swings so slow, but have you ever considered using stone or umbral knight with the hubris?
Hubris is okay it’s not THAT crazy. You just make it look good
Hive lord hubris is the worst weapon I’ve ever seen (gatekeeping so devs don’t cook it)
Yeah i noticed this problem with the Kanabo its like 100 heavy 20str, it barely breaks 50 damage with two scaling rings when darksteel gets 54 and is objectively better, Kanabo only gets 10% chip and only 9 weight. Its objectively a weak weapon rn i wish they would buff it
They needa give kanabo like evanspear bleed. Not only would it make it more viable with its current combos (brace gets rid of speed demon) it would also make it more accurate to the irl weapon. Since irl the obsidian bits on the kanabo shatter in your body.
@lordofthehawks yeah I thought that but I'm not much a fan for bleed weapons and I didnt manage to fit speed demon in my build, I think they shoulda gone with the studded Kanabo and leaned into the chip damage maybe give it 20%? And give it at least 10-11 weight as it is one of the highest investment weapons just for it to be outclassed by weapons that are much cheaper to use like a darksteel on my build with 100 hvy and 2 scaling rings gets 54 damage, my Kanabo barely pushes 50 damage with 2 scaling rings.
@@Centiz0 yeah. Try getting the brace mantra and then randomly home running people with the crit that now has hyper armour.
@lordofthehawks wait what I didn't know brace did that?
@lordofthehawks actually thank you for this information major blessings 🙏🏼
hivelord itself not broken you just make it good 👍
so what weps are better like soverigns punishment? ppl say nemesis first light is rly good but what are better alternatives
IM RELEASING 😫😫😫😫
Please please make a video about Razor Cutlass the swingspeed kills it
the glazing is too big
say 85 points is like saying 25 fortitude
LF no enchants on hivelord
what ever happened into turning it into a true legendary weapon and giving a custom crit
6:59 why r u toxic? like whats the point pls stop the corny insults
did you not see him storm cheese me for 2.5 bars 😭
@ ye but that doesnt mean u gotta be toxic
PLSSS Luke drop the nemesis hubris build from the last video 🙏
i dont care the weapon is ugly i hope nobody ever uses it anymore! 🥰🥰
too much downside and apparently its trash BUT ITS META FOR GANKING???? and ur using it in HIGH chime??
agree with u 6Luke my goat
I agree
90 heavy pre shine is 75 after shine my guy YOUR SELLING IF U DONT GO STRENGTH ON ATTMUENTLESS BUILD LOOL ur coping because its cheese.
Hivelord hubris players thinking there skilled
My name amagatsu im Comment on your VIDEO.... Nerfing mediun .... TOMORROW.... Buffed Gaze too. I call archamge he say yea
hubris is bad but im NEVER not using it 🙏
100-75 is not 85
hibelord is just scare nothing else
nerf cheese into the floor i dont care if its bad play tha damn game
real ash
yes
Guf it now
nerf hubris
nah
D1 coper
🥷 won't let hurbis be 💀