This video and the other Mandelbulb fractals are magnificent. I watch them on Oculus Quest and thought that it would be even better with stereoscopic version. Or in an app, similar to Wander, which allows to go on places in this Fractal Deatg Valley. Static images could be loaded from somewhere or computed and cached in the app every time a user steps in a place. If computing one would take too long - the app could compute some points during the installation process.
Stereoscopy is only possible with some trick when you use Mandelbulb 3D. Best is to use Z-buffer to add a pseudo-stereoscopic effect. Program Mandelbulber is more advanced in rendering 360° stereoscopic. About computing: I only use quite fast formulas for my 4K VR animation but each frame is rendering between 5 and 10 minutes. But time will come and we will see it realtime. Search for "Boxplorer" to see a raw idea of this.
+Krakos Fabulous Thank you :-) You can download my 360° videos with higher quality at various VR communities. Links in description. Any feedback how it work with the oculus is welcome (I don't have one). Next 360° experiences will follow soon.
+Frank Fraktalist Thank you :-) You can download now a much better 2GB version from WEARVR or view / download it from VRIDEO. Links added to the description. Enjoy it with less compression artefacts.
+Kragatar Maybe with parallelized GPU rendering. The quite simple boxplorer is realtime on a good graphic card. My frames rendered with Mandelbulb 3D on CPU need around 5 minutes = 300sec per frame. So you would need 300*25=7500 of my fast i7 CPUs to get a 25fps realtime rendering. Technically already possible, but expensive.
schizo604 Yeah, it's probably more a matter of software development than hardware. If fractals could be rendered by GPU, and some genius programmers figured out ways to make the rendering process super efficient, it might be possible already, or at least in the not-so-distant future.
Hey Schizo, I read your blog, which mentioned you can do 180 stereoscopic in Mandlebulber 3D. Is it possible to do a stereo 360 render straight from Mandlebulber 3D? I thought the camera would only render proper stereo at at the front of the render. I have been digging for info on this, any help would be appreciated.
Hi Alex. Do you know this forum post?: www.fractalforums.com/tutorials/t23857/ For program "Mandelbulb 3D" it is true: real stereo only in front, backside is flipped. Program "Mandelbulber" can do stereoscopic 360° (see video at end of the forum entry), but I haven't played around with it. Another possibility for Mandelbulb 3D: save also the Z-Buffer image for each frame and add a stereo effect later with other programs.
+Andreas Höhmann yups. selbst bei 4k sieht man noch kompressionsfragmente. rundumsicht braucht halt viele pixel. ist aber schon besser dank ensonics encoding tips :-) ansonsten hilft nur download und dann lokal mit 360° videoplayer ansehen. downloadlinks zu vrideo und wearvr hab ich so eben hinzugefügt. alternativ gehen auch 5 bier. da ist dann eh alles verwaschen ;-)
Im Mandelbulb 3D Hauptfenster kann man rechts bei "Camera" auf "360 Panorama" umstellen. Dann einfach Animation ganz normal berechnen lassen und dann die MP4 Animation noch mit dem Google Metadata Tool die 360° Information injecten.
Génial
merci 🙏
This was an amazing trip. I like to fly through the death valley, I can totally feel it.
Thank you so much.
First! Amazing as always. It is a great experience when you can look around.
This is wicked good! Thanks!!!
This video and the other Mandelbulb fractals are magnificent. I watch them on Oculus Quest and thought that it would be even better with stereoscopic version. Or in an app, similar to Wander, which allows to go on places in this Fractal Deatg Valley. Static images could be loaded from somewhere or computed and cached in the app every time a user steps in a place. If computing one would take too long - the app could compute some points during the installation process.
Stereoscopy is only possible with some trick when you use Mandelbulb 3D. Best is to use Z-buffer to add a pseudo-stereoscopic effect. Program Mandelbulber is more advanced in rendering 360° stereoscopic. About computing: I only use quite fast formulas for my 4K VR animation but each frame is rendering between 5 and 10 minutes. But time will come and we will see it realtime. Search for "Boxplorer" to see a raw idea of this.
freaking kool!
I want to try this with oculus, hope this channel go big cuz the video is amazion and original
+Krakos Fabulous Thank you :-) You can download my 360° videos with higher quality at various VR communities. Links in description. Any feedback how it work with the oculus is welcome (I don't have one). Next 360° experiences will follow soon.
I want to try this on MD and shrooms whilst blasting a noz balloon.
Awesome fractals, thanks so much for sharing!
+Ky Tran Thank you :-)
Mirror mirror on the wall , tell me , who is the genies who ruled this world ? Try to not to laugh after this aftermath)
wow! great job, this is awesome!
I really must watch this with the oculus!
+Frank Fraktalist Thank you :-) You can download now a much better 2GB version from WEARVR or view / download it from VRIDEO. Links added to the description. Enjoy it with less compression artefacts.
Obey all rules and everything will be great . You dont need to think , just obey the law
Imagine when computers get powerful enough to render VR fractals in real-time, so you can free-roam and morph things at will...
+Kragatar Maybe with parallelized GPU rendering. The quite simple boxplorer is realtime on a good graphic card. My frames rendered with Mandelbulb 3D on CPU need around 5 minutes = 300sec per frame. So you would need 300*25=7500 of my fast i7 CPUs to get a 25fps realtime rendering. Technically already possible, but expensive.
schizo604 Yeah, it's probably more a matter of software development than hardware. If fractals could be rendered by GPU, and some genius programmers figured out ways to make the rendering process super efficient, it might be possible already, or at least in the not-so-distant future.
I would imagine that with a quantum graphics processor these fractal worlds would be infinitely calculable with minimal computing resources.
Adrian Banks I hope I live long enough to see that kind of technology.
me to :-)
Hey Schizo, I read your blog, which mentioned you can do 180 stereoscopic in Mandlebulber 3D. Is it possible to do a stereo 360 render straight from Mandlebulber 3D? I thought the camera would only render proper stereo at at the front of the render. I have been digging for info on this, any help would be appreciated.
Hi Alex. Do you know this forum post?: www.fractalforums.com/tutorials/t23857/ For program "Mandelbulb 3D" it is true: real stereo only in front, backside is flipped. Program "Mandelbulber" can do stereoscopic 360° (see video at end of the forum entry), but I haven't played around with it. Another possibility for Mandelbulb 3D: save also the Z-Buffer image for each frame and add a stereo effect later with other programs.
Do abstract artwork but don't know what software they use, would like to learn.
They used Mandelbulb here, but some other 3d programs are Incindia and Frax for Ipad.
Nice !!!
+Sha Man :-)
In 1080 sind die Fragmente noch zu groß ... da sieht alles ziemlich verwaschen aus. Leider kann ich es mir in > 1080 nicht flüssig anschauen :-(
+Andreas Höhmann yups. selbst bei 4k sieht man noch kompressionsfragmente. rundumsicht braucht halt viele pixel. ist aber schon besser dank ensonics encoding tips :-) ansonsten hilft nur download und dann lokal mit 360° videoplayer ansehen. downloadlinks zu vrideo und wearvr hab ich so eben hinzugefügt. alternativ gehen auch 5 bier. da ist dann eh alles verwaschen ;-)
ich arbeite selber mit fractalen aber wie macht man 360 grad videos
Im Mandelbulb 3D Hauptfenster kann man rechts bei "Camera" auf "360 Panorama" umstellen. Dann einfach Animation ganz normal berechnen lassen und dann die MP4 Animation noch mit dem Google Metadata Tool die 360° Information injecten.
Sound Here