@@ScaffoldPvZ wow, this is very big discovery for me, now i understand, why you using some unusual setups on ne Are there other unique features on any locations, excluding lack of dancers and diggers on the roof?
Normally, There are no other except for absence of zombonis in night and dancers/diggers in roof or moon, but if you include the secret mushroom garden map, it will play like NE, but has no graves and has zombonis on it, and also the secret aquarium map, with acts like FE with an unplantable secret 6th row, and doesnt spawn dolphins and snorkels
Zomboni doesnt spawn on NE due to graves, it doesnt make sense if they just drive over those graves and leave ice under em but the graves arent crushed, so it really wont make sense to put em here
Wow, maybe this is first time I see the setup that maximize the potential of gatling pea with torchwood, and also "pure" using gatling pea with torchwood without glooms in the front to attacking the zombies, even though there are still have 2 glooms on back column to deal with digger zombies and imp. ⭐⭐⭐⭐⭐
gatling pea is so good with torchwood this setup looks awesome i will try it but its problem is that torchwood removes ices that's why winter is is better is most case there is gonna be lot of pumpkin pressure in the back can you replace 2 twins in the back with gloom to kill diggers faster
lmao 6 twins is so much better than 4 twins and 4 glooms. if you just replace the pumpkins when they’re in their last breaking stage, you’ll definitely be fine because this setup is only card 3
I think the sun production is more important and only digger zombies who can eat the plants on column 1. Also, sacrifice some important plants into gloom shroom for digger zombies isn't worth because it will become weaker against the other zombies in front or decreasing the sun production.
But in pool and fog area, this might be a good idea to plant more glooms to fight against digger zombies because there's more space to plant twin sunflower and also zombies in pool row much less threatening.
How do you properly use a Gatling Pea + Torchwood Setup? Because a Gatling Pea + Torchwood Setup can be tricky because Gatling Pea + Torchwood Setup doesn't slow down Zombies. I tried doing a Laddered Gatling Pea + Torchwood Setup and it was difficulty to make. What should I do?
I think this is a reasonable question, but I don't know what to do. I think this just luck-based to laddering the pumpkins. If we remove plants or upgrade plants on the laddered pumpkin, the ladder will disappear. So, we need to careful about it. Also, planting explosive plants near the ladder, the ladder will disappear.
I think in night endless is only place where a lot shape of cobless setup would work properly. Because the Zomboni can't appear in night would be a significant advantage. While in other area, I think there's not much shape of cobless setup that can work properly, especially in day, roof, and moon endless. The Zomboni and their ice trail just ruins everything because they can't be stalled, slowed down, or frozen.
@@petersusilo9588 ua-cam.com/video/lnZc3UJc17w/v-deo.htmlsi=fRh-OM8xgACiX3qn ua-cam.com/video/Ak6eB3Xhf4c/v-deo.htmlsi=2mRxwUqE27A8pTYh using the timestamps in the descriptions skip to the DE setups in these 2 videos they are funky
Can you add 2 More Gloom Shrooms in the Back so that Digger Zombies won't eat the Plants in the Back as fast? So that 2 Gloom Shrooms will be able to destroy Digger Zombies on each Row instead of 1. Every time when I played a Setup on Stages that Digger Zombies show up on, I always add Extra Gloom Shrooms in the Back so that Digger Zombies won't eat the Plants in the back as fast. So that 2 Glooms will be able to destroy Digger Zombies on each row instead of 1.
There are other people who already comment about this. I think sacrifice some important plants into gloom shroom for digger zombies isn't worth because it will become weaker against the other zombies in front or decreasing the sun production. But in pool and fog, this might be a good idea to plant more glooms to fight against digger zombies because there's more space to plant twin sunflower and also zombies in pool row much less threatening.
I think if do hybrid winter melon and gatling pea + torchwood would be interesting. For example like winter melon on row 1,3,5 then gatling pea on row 2,4 or vice versa. But I don't think if it's stable to play for long run.
Just a quick question, in the asymmetrical version, does the extra Gatling pea on row 2 supposed to not only increase dps on that row but also reduce pressure on that row, or is there any reasons for that?
it's because of the way the sequence works. the sequence naturally has less firepower on row 2 because of the instants so an extra gatling pea is used to help
I think gigas are pretty easy to stall (for me), the problem is the sh¡tazs screendoors and jacks, Screendoors are spammed pretty often, and they ABSORD EVERY SHOTS AND REMOVES SPLASH, also jacks can rarely sneak in the horde while most of instas are on cooldown, then boom
in this setup the difficulty is gigas. obviously if they're slowed it's much easier to stall them but unslowed gigas require twice as many cannon fodders to stall them the same amount.
Are you able to consistently laddering all the pumpkins on column 2-4 without save scumming or restarting multiple times if you build the setup from flag 0? I think the laddering part is really really hard, especially in day, night, roof, and moon.
yes. once you get better at the game, the zombies are easier to control so laddering gets easier naturally. you don’t often see laddering videos because it’s no problem for the better players
This setup is not achievable. Let me explain: Ladders are very difficult to place, because not only do you need to separate the ladders from the ladder zombies, but you would need to do that 15 times. Also, 6 twin sunflowers cannot give enough sun for 15 gattling peas, enough to survive the waves were zombie density doesn't matter. Also, there's clear use of PvZToolkit, showing that getting the ladders was not natural.
? this was just made to demonstrate the setup, i was not trying to "flex" my 10000+ flag number. also this is ladderable, i just didn't because i have a finite amount of time on earth. here's a video of someone laddering a similar setup in only 6 flags: www.bilibili.com/video/BV1rs411w7ut the limit of what's possible is much higher than you might think it is.
"because you can't prevent damage but I'm scaffold so"
holy shit good work
I liked this setup so much, but i remembered the existence of zomboni ☠️
no zombonies in NE
@@ScaffoldPvZ wow, this is very big discovery for me, now i understand, why you using some unusual setups on ne
Are there other unique features on any locations, excluding lack of dancers and diggers on the roof?
Normally, There are no other except for absence of zombonis in night and dancers/diggers in roof or moon, but if you include the secret mushroom garden map, it will play like NE, but has no graves and has zombonis on it, and also the secret aquarium map, with acts like FE with an unplantable secret 6th row, and doesnt spawn dolphins and snorkels
Zomboni doesnt spawn on NE due to graves, it doesnt make sense if they just drive over those graves and leave ice under em but the graves arent crushed, so it really wont make sense to put em here
Masterpiece Setup
fr
Wow, maybe this is first time I see the setup that maximize the potential of gatling pea with torchwood, and also "pure" using gatling pea with torchwood without glooms in the front to attacking the zombies, even though there are still have 2 glooms on back column to deal with digger zombies and imp. ⭐⭐⭐⭐⭐
this strat is fire like scaffold skills
Good job! Congrats 1K sub
thanks sm
This setup is fire 🔥
gatling pea is so good with torchwood this setup looks awesome i will try it but its problem is that torchwood removes ices that's why winter is is better is most case
there is gonna be lot of pumpkin pressure in the back can you replace 2 twins in the back with gloom to kill diggers faster
lmao 6 twins is so much better than 4 twins and 4 glooms. if you just replace the pumpkins when they’re in their last breaking stage, you’ll definitely be fine because this setup is only card 3
I think the sun production is more important and only digger zombies who can eat the plants on column 1. Also, sacrifice some important plants into gloom shroom for digger zombies isn't worth because it will become weaker against the other zombies in front or decreasing the sun production.
@@petersusilo9588 well replacing pumpkin also requires sun
But in pool and fog area, this might be a good idea to plant more glooms to fight against digger zombies because there's more space to plant twin sunflower and also zombies in pool row much less threatening.
@@mohsinkhan-fo4bg Yes, but the pumpkin only cost 125 sun. The slow recharge of pumpkin more threatening than the cost of pumpkin.
Great setup!
Congrats on 1k
finally you play a cobless setup again'
To clear my confusion, with replaceable torchs, this can be endless right?
yes
Is this still possible without ladders?
@@petersusilo9588 no, many imps are not slowed and blocks Gatling pea shots, and causes extreme pumpkin stress, so you need ladders
@@petersusilo9588 yes but i don’t understand why you would do that
How do you properly use a Gatling Pea + Torchwood Setup? Because a Gatling Pea + Torchwood Setup can be tricky because Gatling Pea + Torchwood Setup doesn't slow down Zombies. I tried doing a Laddered Gatling Pea + Torchwood Setup and it was difficulty to make. What should I do?
I think this is a reasonable question, but I don't know what to do. I think this just luck-based to laddering the pumpkins. If we remove plants or upgrade plants on the laddered pumpkin, the ladder will disappear. So, we need to careful about it. Also, planting explosive plants near the ladder, the ladder will disappear.
The first cobless setup in weeks 🔥🔥
I wish ladders worked for diggers
Why no ladders on last pumpkin the imps eat those?
diggers will eat the laddered pumpkins
@@ScaffoldPvZ yeah I wish they would somehow climb over them
I think in night endless is only place where a lot shape of cobless setup would work properly. Because the Zomboni can't appear in night would be a significant advantage. While in other area, I think there's not much shape of cobless setup that can work properly, especially in day, roof, and moon endless. The Zomboni and their ice trail just ruins everything because they can't be stalled, slowed down, or frozen.
true. there are a lot of DE cobless limit setups with crazy shapes though
@@ScaffoldPvZ I never seen or found the DE cobless setup with crazy or unusual shapes. So I don't know what it looks like.
@@petersusilo9588 ua-cam.com/video/lnZc3UJc17w/v-deo.htmlsi=fRh-OM8xgACiX3qn
ua-cam.com/video/Ak6eB3Xhf4c/v-deo.htmlsi=2mRxwUqE27A8pTYh
using the timestamps in the descriptions skip to the DE setups in these 2 videos they are funky
Last cobless setup 😢
Can you add 2 More Gloom Shrooms in the Back so that Digger Zombies won't eat the Plants in the Back as fast? So that 2 Gloom Shrooms will be able to destroy Digger Zombies on each Row instead of 1. Every time when I played a Setup on Stages that Digger Zombies show up on, I always add Extra Gloom Shrooms in the Back so that Digger Zombies won't eat the Plants in the back as fast. So that 2 Glooms will be able to destroy Digger Zombies on each row instead of 1.
There are other people who already comment about this. I think sacrifice some important plants into gloom shroom for digger zombies isn't worth because it will become weaker against the other zombies in front or decreasing the sun production. But in pool and fog, this might be a good idea to plant more glooms to fight against digger zombies because there's more space to plant twin sunflower and also zombies in pool row much less threatening.
It would be better to replace 1 twin with a gatling on row 2 than replace 2 twins with 2 glooms
Laddered Gatling Pea + Torchwood Setups Are so hard to make... Can you do a video of how to make them?
nope :D
@@ScaffoldPvZ Why not? I tried making a Laddered Gatling Pea + Torchwood Setup several times and it was Hard. 😣
I think if do hybrid winter melon and gatling pea + torchwood would be interesting. For example like winter melon on row 1,3,5 then gatling pea on row 2,4 or vice versa. But I don't think if it's stable to play for long run.
What about survival night but you only have no-cooldown-puffshroom
Nice
Planting imitater ice shroom is very risky, because the zombies aren't slowed down and the smashing animation from gargantuars much faster.
true but i guarantee there will always be a place to put it
Wait can u not get zomboni in night endless
Zomboni won't appear in night, because it would not make sense for Zomboni to leave an ice trail on the grave but have the grave still be standing.
Oh ok it also makes sense why diggers don’t spawn on roof
@@lucaybarra1938 Yes, the dancing zombie also not spawn on roof, it would not make sense for backup dancer to spurt out from the roof tiles.
It still not strong enough to hold off the Gargantuar horde 😓
yes it is
Just a quick question, in the asymmetrical version, does the extra Gatling pea on row 2 supposed to not only increase dps on that row but also reduce pressure on that row, or is there any reasons for that?
it's because of the way the sequence works. the sequence naturally has less firepower on row 2 because of the instants so an extra gatling pea is used to help
I think gigas are pretty easy to stall (for me), the problem is the sh¡tazs screendoors and jacks, Screendoors are spammed pretty often, and they ABSORD EVERY SHOTS AND REMOVES SPLASH, also jacks can rarely sneak in the horde while most of instas are on cooldown, then boom
in this setup the difficulty is gigas. obviously if they're slowed it's much easier to stall them but unslowed gigas require twice as many cannon fodders to stall them the same amount.
At least screendoors and ladders are weaker, but yeah, theyre kinda spawn often
The footballs can also sneak in the horde and eating the torchwood due to it's fast speed and high health.
Why is this Setup limited if the Torchwoods are Permanent?
you can’t defend the torchwoods it’s just impossible. you don’t have enough ices or instants or cannon fodders to always defend them
@@ScaffoldPvZCan you do another Fire-Pea Setup in your next video?
Are you able to consistently laddering all the pumpkins on column 2-4 without save scumming or restarting multiple times if you build the setup from flag 0? I think the laddering part is really really hard, especially in day, night, roof, and moon.
There's also a problem if we upgrade the plants on laddered pumpkin, the ladder will disappear.
yes. once you get better at the game, the zombies are easier to control so laddering gets easier naturally. you don’t often see laddering videos because it’s no problem for the better players
spear cobless ME
yes i'll redo that one
crescebdo
ong 🔥
This setup is not achievable. Let me explain:
Ladders are very difficult to place, because not only do you need to separate the ladders from the ladder zombies, but you would need to do that 15 times. Also, 6 twin sunflowers cannot give enough sun for 15 gattling peas, enough to survive the waves were zombie density doesn't matter.
Also, there's clear use of PvZToolkit, showing that getting the ladders was not natural.
? this was just made to demonstrate the setup, i was not trying to "flex" my 10000+ flag number.
also this is ladderable, i just didn't because i have a finite amount of time on earth. here's a video of someone laddering a similar setup in only 6 flags: www.bilibili.com/video/BV1rs411w7ut
the limit of what's possible is much higher than you might think it is.