Taking this PNP on a long weekend trip. It is my "heavy" game. The 19th card (Reference) is so helpful.
This design checks lots of boxes, and am grateful your pulled it off
I really appreciate you sharing your feedback! Safe travels and happy gaming.
amazing game,thanks so much
awesome game but seriously a big flaw not to have a rulebook with the game. a few page mini leaflet could not have cost THAT much more. Even if its passed onto the customer. There are far too many minor details (like drawing 6 instead of 4 cards for dragon journey or not being able to upgrade previously downgraded cards
Very One Deck Dungeon meets Palm Island. Getting a copy now!
Edit: I am actually feeling it is closer to Friday than O.D.D. Friday jas the Upgrade post encounter whereas O.D.D. gives choices of how to use a card in many different, and permanent ways.
Not to take away from the compact and unique experience this offers.
Awesome
Your game look very great, i juste have a question. Why didn't you put the XP cost of the next level on the card to avoid having to turn it over?
This change is coming! Others have requested it too. I thought it would be confusing to do it that way, but feedback has been to do it the way you suggested.
@@joeklipfel3076was the change made? Do the GameCrafter versions have it?
@@joeklipfel3076has this change been made in the current versions from GameCrafter?
Hey Joe, love your card PnP adaptations of big board games as well as your original games. I have a question: what made you settle on 18 cards? I'm working on my own game in a similar style to yours and I was having trouble condensing it down to just 18 cards. I didn't know if maybe you had tried other deck sizes and 18 just worked better, or if it was a constraint you put on yourself to fit everything into just 18 cards. Thanks!
Hey, thanks for the kind words! 18 cards is sort of a common thing for micro games nowadays. I think it started as far back as Love Letter, but was popularized by Button Shy Games, who publish only 18-card games. 18 cards is a multiple of 54, and most manufacturers are set up to print 54-card decks (like a poker deck), so it's really cost effective to print. If you did 19 cards, for example, it would throw that ratio off and be disproportionately expensive.
If you're having trouble with the 18 card constraint, you could try 36 and accomplish the same manufacturing cost efficiencies. But I would also say if this is a passion project, don't worry if you need to go to 19, 20, 25, etc. cards. Or you can do like I have often done and release the base 18-card game, and then release a small expansion that makes it a more full game (sort of like I did with Mage Lite).
In terms of the constraint itself, I do find that 18 cards is pretty optimal, for me at least. It's small enough to force my brain to come up with some creative solutions, but it's enough room to work with to create the big-ish experiences I'm shooting for. 9 cards is pretty tight for the size/length of game I like to make.
Good luck with your project! Happy to help in any way I can. Feel free to message me on Board Game Geek or contact me via my website (mythfieldgames.com).
You can arrange at most 9 cards, which in standard size 63mm*88mm, into an A4 paper. It is really cost effective.
When you fuse a card, is the card placed behind the fuse, eligible for upgrade?
Thanks for the quick response! I have the pnp version and just ordered a physical copy and the expansion! Very much so looking forward to both. Will likely get the pnp while I wait lol.
Do you have any other games of yours you especially enjoy, would love to try out another but don’t know where to begin. I have birdscaping and adore that as well.
Thank you so much for your wonderful work. I really hope you land a big game publication one of these days. I think you are a world class game designer!
@@joeklipfel3076also, when I am soaking up damage, can I block both attack and initiative damage with one card or must I use two? Also, if I am knocked out, but have discarded cards to go another way, I only downgrade what remains in hand, correct? Also can I discard my final card to go another way, in hopes of getting a journey rather than a battle? And can I go another way to discard the final card in the deck to end the round, if my only option otherwise was to take a bunch of damage?
Just got my copy of this game, and I love it. :) Fantastic job creating this!