In short. This is top quality educational material. It's top quality for many reasons. One of those reasons is the decision taking process during the construction of the object. Such thoughts are super insightful. Connecting the mind with the program is fundamental for modeling. This takes a lot of time to produce. Great job. I would love to see more on this with Grasshopper and extremely complex exercises with patterns and data tree.
Excellent as always. Thanks, Aman! To anybody else seeing this, I highly recommend Cademy's courses, even for those of us who have been in the industry for a few years. Well worth the investment.
35:03 i know this is an old post but may be helpful for others. Rebuilding the surface with a higher density of control points fixed the problem of the mesh not joining.
Yes, the issue arises when you rebuild with fewer points; it can cause the surface to deviate from the original boundary within the default file tolerance of 0.001mm. So, yes, try rebuilding with a higher number of control points.
Hi, thanks for the tutorial! I need some help. :( At minute 30:20, when we're supposed to move the surface using the control points, I can move them correctly. However, at minute 35:00, I can't create a closed solid poly. I can clearly see that as soon as I move the control points, the surface moves away from its boundaries. Any idea how to fix this? I noticed that when you do it, it stays 'stuck' to the boundaries. Thank you very much in advance; your tutorials are amazing!
@@nicolasandresbertotto7131 Rebuilding the surface with a higher density of control points fixed the problem of the mesh not joining. The issue arises when you rebuild with fewer points; it can cause the surface to deviate from the original boundary within the default file tolerance of 0.001 mm. So yes, try rebuilding with a higher number of control points.
Hello,I have a question about 30:02 , when I selected my surface , the control points grids are the same width and height as the surface that is splited before , not the same as in the video , what could I do to match the grid size as the current surface ?
Sorry, I got trouble at 00:29:54, after I adjusted the control points of the front surface it can not be joined with the rest part to form a solid watertight poly surface, I think there is a small gap between the rebuilt surface and the rest part because of the rebuild, how can I fix that?
Try shrinking the trimmed surface. This would potentially reduce, the amount the surface will move on the edges when you move the control points. Another way to resolve this is by rebuilding the original surface with even more control points to get local deformation.
@@lobbyboy8490 I had the same issue. i know this is an old post but may be helpful for others. Rebuilding the surface with a higher density of control points fixed the problem of the mesh not joining.
When I pull the control Points it seems to be pulling it off the edges slightly that it should reconnect to when I run the join command. Am I doing something wrong when I move the control points? Thanks for any help in advance
@@Cademy Thank you for responding.I am interested in your courses they seem very helpful. At 34.59 you rejoin the mesh. For me the bottom part does not rejoin but the rest of the mesh does. I think that the problem may come from when I pull the 2 points at 30.07 I followed exactly but I think that it is pulling my mesh off the connection points. So when I go to rejoin that part that it does not rejoin correctly. But I followed everything you did exactly. I even did it all again to be sure and the same happened. Maybe you have an idea thanks for any help in advance.
@@peterlaverty9397 Okay, now I understand, first of all, keep in mind that we are modeling in the NURBS context so these are either surfaces or polysurfaces and NOT mesh. So at 34:59, I am joining all the surfaces together to create a Solid Polysurface. Most probably when you pulled the control points at 30:07, you either pulled it too far away. Keep in mind we are working with a surface with degree 6 (7 control point), so this is a single span Surface. Which means when you move ANY point, the overall shape of the surface will change ever so slightly. So when you pulled the point, you might have pulled the surface from the border ever so slightly. You can do two things, either change your file's Unit tolerance to something like 0.1mm, or go back to 13:40 and rebuild it using degree 3 surface with 7 control point. this way, you can keep the corners intact at place when moving the central control points. We go in depth on how NURBS curves & surfaces work in our Rhinoceros Masterclass cademy.xyz/rhino
Hi! This feels like a stupid question, but my number sliders in GH refuse to go above 1, I can't set them to 20 or 25. I have a very curved surface if that helps, what am I doing wrong? With the value so low the surface divisions either don't show up or they just show up at the corners of the surface. Edit: Also, when I align the planes towards the z axis, I get duplicates or even more planes than that, if I try to set a shape like you did with the rectangles they all clump together and overlap instead of being evenly distributed along the surface.
You can create a range of Number slider by adding two dots between the two numbers. So, double click anywhere in the canvas, write 20..25, this will create a number slider between 20 < 25. You can also add decimals. So double click, "20..25.00"
In short. This is top quality educational material. It's top quality for many reasons. One of those reasons is the decision taking process during the construction of the object. Such thoughts are super insightful. Connecting the mind with the program is fundamental for modeling.
This takes a lot of time to produce. Great job. I would love to see more on this with Grasshopper and extremely complex exercises with patterns and data tree.
Thank you for the kind feedback!
Excellent as always. Thanks, Aman! To anybody else seeing this, I highly recommend Cademy's courses, even for those of us who have been in the industry for a few years. Well worth the investment.
Thank you Carlos, really appreciate it! 🧡
nice try on an alt account commenting on your own video LMAO
@@user-yk1cw8im4h lol nope, I'm not affiliated with Cademy, just took a couple of their classes a while back.
35:03 i know this is an old post but may be helpful for others. Rebuilding the surface with a higher density of control points fixed the problem of the mesh not joining.
Yes, the issue arises when you rebuild with fewer points; it can cause the surface to deviate from the original boundary within the default file tolerance of 0.001mm. So, yes, try rebuilding with a higher number of control points.
I really appreciate your courses! Thank you so much, Aman!
Thank you Ariel, hope to see you soon! :)
Thank you for excellent webinar!
Glad you enjoyed it!
thx for the great tutorial. It is really well organized and understandable, thumbs up !
That’s awesome, great as always
Glad you like it!
Wonderful webinar ✨😍 thank you so much
Thank You!
Great video!
Thank you!
thanks a lot
You are welcome! ❤
Hi, thanks for the tutorial! I need some help. :( At minute 30:20, when we're supposed to move the surface using the control points, I can move them correctly. However, at minute 35:00, I can't create a closed solid poly. I can clearly see that as soon as I move the control points, the surface moves away from its boundaries. Any idea how to fix this? I noticed that when you do it, it stays 'stuck' to the boundaries. Thank you very much in advance; your tutorials are amazing!
@@nicolasandresbertotto7131 Rebuilding the surface with a higher density of control points fixed the problem of the mesh not joining. The issue arises when you rebuild with fewer points; it can cause the surface to deviate from the original boundary within the default file tolerance of 0.001 mm. So yes, try rebuilding with a higher number of control points.
one nice tutorial
Thank you!
Hello,I have a question about 30:02 , when I selected my surface , the control points grids are the same width and height as the surface that is splited before , not the same as in the video , what could I do to match the grid size as the current surface ?
Check 13:24 you need to rebuild the surface to add more control points.
@@Cademy OK I find where my problem is. I need to use "shrink trimmed surface to edge" first , thank you for your help , and GREAT tutorial btw😃
Sorry, I got trouble at 00:29:54, after I adjusted the control points of the front surface it can not be joined with the rest part to form a solid watertight poly surface, I think there is a small gap between the rebuilt surface and the rest part because of the rebuild, how can I fix that?
The problematic surface can be really intimidating, could someone help me out?
Try shrinking the trimmed surface. This would potentially reduce, the amount the surface will move on the edges when you move the control points. Another way to resolve this is by rebuilding the original surface with even more control points to get local deformation.
@@Cademy Thank you so much! I will try this out
@@lobbyboy8490 I had the same issue. i know this is an old post but may be helpful for others. Rebuilding the surface with a higher density of control points fixed the problem of the mesh not joining.
When I pull the control Points it seems to be pulling it off the edges slightly that it should reconnect to when I run the join command. Am I doing something wrong when I move the control points? Thanks for any help in advance
Can you please mark at what time you are not able to follow?
@@Cademy Thank you for responding.I am interested in your courses they seem very helpful. At 34.59 you rejoin the mesh. For me the bottom part does not rejoin but the rest of the mesh does. I think that the problem may come from when I pull the 2 points at 30.07 I followed exactly but I think that it is pulling my mesh off the connection points. So when I go to rejoin that part that it does not rejoin correctly. But I followed everything you did exactly. I even did it all again to be sure and the same happened. Maybe you have an idea thanks for any help in advance.
@@peterlaverty9397 Okay, now I understand, first of all, keep in mind that we are modeling in the NURBS context so these are either surfaces or polysurfaces and NOT mesh. So at 34:59, I am joining all the surfaces together to create a Solid Polysurface. Most probably when you pulled the control points at 30:07, you either pulled it too far away. Keep in mind we are working with a surface with degree 6 (7 control point), so this is a single span Surface. Which means when you move ANY point, the overall shape of the surface will change ever so slightly. So when you pulled the point, you might have pulled the surface from the border ever so slightly. You can do two things, either change your file's Unit tolerance to something like 0.1mm, or go back to 13:40 and rebuild it using degree 3 surface with 7 control point. this way, you can keep the corners intact at place when moving the central control points. We go in depth on how NURBS curves & surfaces work in our Rhinoceros Masterclass cademy.xyz/rhino
The bottom of my mesh does not join back up when I hit Cntrl J. Any ideas what I might have done wrong? Thanks Great Tutorial.
The same thing happens to me but with one of the front surfaces, what could be the problem?
Can you please mark the time of the tutorial you are talking about?
Hi! This feels like a stupid question, but my number sliders in GH refuse to go above 1, I can't set them to 20 or 25. I have a very curved surface if that helps, what am I doing wrong? With the value so low the surface divisions either don't show up or they just show up at the corners of the surface.
Edit: Also, when I align the planes towards the z axis, I get duplicates or even more planes than that, if I try to set a shape like you did with the rectangles they all clump together and overlap instead of being evenly distributed along the surface.
You can create a range of Number slider by adding two dots between the two numbers. So, double click anywhere in the canvas, write 20..25, this will create a number slider between 20 < 25. You can also add decimals. So double click, "20..25.00"