@@OlexaYT Noooo it’s a joke cuz you’re always lookin at games. I realize now it sounds like, “this man’s gf wants him to put down his games and pay attention to her for once” but I was just making a joke about how you’re always looking at games everyday ;~;
I played this game a lot during Next Fest. Most adjacency bonuses are part of the rare buildings like Edison, although you have the bronze and silver coin early game. If you upgrade the coins, they'll also buff diagonal buildings on top of the adjacency buff. The Game Centers also have some adjacency bonuses, so it also depends on the type of build you're going for. An energy build is more of a resource gathering build. Meat farming can be both a resource gathering and adjacency build because of the Alpaca farm that can be spawned and deleted by other animal related buildings. The game had a challenge up during Next Fest where every new stage, all the money you had gathered was thrown away and you start at 0 again with all the buildings you've placed on the grid up to that point. As a bonus you also got an extra worker every stage. It was difficult to complete the last stage. My strategy by the end was to start building in the center, as compact as possible to reduce the amount workers had to walk, with as little buildings as possible by constantly upgrading, placing passive buildings in the corners and on the sides, trying to place meat or energy factories in the D-pad formation from the start (if I didn't get the appropriate rare I could always put a coin or something in the center of the factories and move that when the rare spawned). I wasn't able to win with mostly energy or meat related buildings. Early convenient stores helped a lot because they all got fully upgraded by the end and I also had one corner full of game stores. So it's beneficial to have a lot of different builds on the grid by the end.
It's so cool that the concept of demos is at least in the indie space a thing again, as we had it when I was a young sprouse, where you got them on CDs from magazines. It's clearly a sign that devs stand behind their games and not like these AAA gamers that hide a bad game behind pre-orders and selling the cat in a bag. This is a very nice pro consumer thing and im so stoked they do that.
With the way the game works, it is actually bad to place multiple of the same facility constantly. Upgrading is better. You have limited people. And facilites only activate if they go to them. The more you build the less they hit upgraded buildings or a building you want them to hit.
Either way. Seeing it play out was great. Defiently already downloaded it. And your showcasing is doing wonders for the rpguelike community. A lot of games I would not have gotten without your shootouts
I think that since your guys determine where to go next randomly from among the occupied tiles (they don't just wander about the board), you actually don't want to expand outwards super fast, you'd rather have them repeatedly visiting the same handful of buildings until those buildings upgrade. If you keep placing more low level buildings you dilute the chance of your workers using the better facilities (which produce more money, or have a better chance to upgrade). I think the challenge is in part transitioning from your early cluster of good buildings to scaling your worker count (population/green) without diluting too much. I also really like the passthrough redirect tiles (go a specific way signs). I think that with just a little more care about building adjacency and making the redirect signs more common it'd get really interesting.
Wishing you the best of luck and smoothness with your day-job project! I hope things really settle down for you after and that burnout doesn't become too nasty a problem, because you don't deserve any of that shite. Also no need to be apologising whatsoever, bless ya :)
Don’t burn out boss. I certainly like hearing from you today but not if it comes at the cost of getting to hear from you tomorrow. Take care of yourself man.
Great video, fun game! I do think though that you might have undervalued upgrading buildings. A lot of upgrades also increase, sometime double the coin gain. Unless all your buildings are constantly running, it seems adding additional buildings is suboptimal. Fewer buildings also leaves you more control on your engine being run as you intend. Or am I missing something?
Crunch time is the worst. take care of yourself. (and I realize that I am only posting this comment after the deadline of the project, so chances are that you are already decompressing a bit).
How the people in your city interact with the buildings is randomized. It’s like a reverse slot machine where you set where the pieces lie, but can’t choose how they get chosen. It’s a pretty unique design.
I was watching your first video you made, 12 years ago, you voice was much deeper then now which doesn't make much sense since puberty normally goes the other way
No need to apologise for being busy. Please don't overwork yourself :) x
100%! We love to watch your videos, but even if it takes a day, a week, or a month to record and upload because of life, we'll be here!
AGREED do what yo want ill watch it regardless
“I wish Olexa would look at me the same way he looks at his games”
- Olexa’s Gf probably.
No she’s very supportive ❤️
Of the way you look at games ?
@@OlexaYT
Noooo it’s a joke cuz you’re always lookin at games.
I realize now it sounds like, “this man’s gf wants him to put down his games and pay attention to her for once” but I was just making a joke about how you’re always looking at games everyday ;~;
It's Japanese. But you're technically not wrong part of it can be read with Chinese. I guess
I played this game a lot during Next Fest. Most adjacency bonuses are part of the rare buildings like Edison, although you have the bronze and silver coin early game. If you upgrade the coins, they'll also buff diagonal buildings on top of the adjacency buff. The Game Centers also have some adjacency bonuses, so it also depends on the type of build you're going for. An energy build is more of a resource gathering build. Meat farming can be both a resource gathering and adjacency build because of the Alpaca farm that can be spawned and deleted by other animal related buildings.
The game had a challenge up during Next Fest where every new stage, all the money you had gathered was thrown away and you start at 0 again with all the buildings you've placed on the grid up to that point. As a bonus you also got an extra worker every stage. It was difficult to complete the last stage. My strategy by the end was to start building in the center, as compact as possible to reduce the amount workers had to walk, with as little buildings as possible by constantly upgrading, placing passive buildings in the corners and on the sides, trying to place meat or energy factories in the D-pad formation from the start (if I didn't get the appropriate rare I could always put a coin or something in the center of the factories and move that when the rare spawned). I wasn't able to win with mostly energy or meat related buildings. Early convenient stores helped a lot because they all got fully upgraded by the end and I also had one corner full of game stores. So it's beneficial to have a lot of different builds on the grid by the end.
Every single one of your videos is honestly such a joy to watch, thank u for everything you do
It's so cool that the concept of demos is at least in the indie space a thing again, as we had it when I was a young sprouse, where you got them on CDs from magazines. It's clearly a sign that devs stand behind their games and not like these AAA gamers that hide a bad game behind pre-orders and selling the cat in a bag. This is a very nice pro consumer thing and im so stoked they do that.
2:18 its japanese! :)
With the way the game works, it is actually bad to place multiple of the same facility constantly. Upgrading is better. You have limited people. And facilites only activate if they go to them. The more you build the less they hit upgraded buildings or a building you want them to hit.
Yup, definitely. We kinda saw that by the end
Either way. Seeing it play out was great. Defiently already downloaded it. And your showcasing is doing wonders for the rpguelike community. A lot of games I would not have gotten without your shootouts
Would love to see a second try at this one with the knowledge gained from the first round!
This game was a great great great take on the Landlord genre
I think that since your guys determine where to go next randomly from among the occupied tiles (they don't just wander about the board), you actually don't want to expand outwards super fast, you'd rather have them repeatedly visiting the same handful of buildings until those buildings upgrade. If you keep placing more low level buildings you dilute the chance of your workers using the better facilities (which produce more money, or have a better chance to upgrade). I think the challenge is in part transitioning from your early cluster of good buildings to scaling your worker count (population/green) without diluting too much.
I also really like the passthrough redirect tiles (go a specific way signs). I think that with just a little more care about building adjacency and making the redirect signs more common it'd get really interesting.
Wishing you the best of luck and smoothness with your day-job project! I hope things really settle down for you after and that burnout doesn't become too nasty a problem, because you don't deserve any of that shite. Also no need to be apologising whatsoever, bless ya :)
Don’t burn out boss. I certainly like hearing from you today but not if it comes at the cost of getting to hear from you tomorrow. Take care of yourself man.
Hi Tyler! Good luck at work! Love your stuff as always, be safe!
Very cool game! Hope to see it again at release
I hope you do another video on this , so much extra knowledge for a next video
Took me a few runs but i finally made a good Game Center build, finally clearing the game the first time with that same run
you the best love your content thanks
Great video, fun game! I do think though that you might have undervalued upgrading buildings. A lot of upgrades also increase, sometime double the coin gain. Unless all your buildings are constantly running, it seems adding additional buildings is suboptimal. Fewer buildings also leaves you more control on your engine being run as you intend. Or am I missing something?
Yeah I think you’re definitely correct.
Damn I came in seconds.
Read that however the hell you like
Love this.
meh the fact you haven't completely given up or burned out is amazing. Take your time and take care of yourself!!! Thanks for the update though
14:04 I find the moving hillarious
I do hope you took enough time off recording and things calm down again soon, 12 hour days is bananas. Take care of yourself!
This reminds me a lot like lucky mayor
Crunch time is the worst. take care of yourself. (and I realize that I am only posting this comment after the deadline of the project, so chances are that you are already decompressing a bit).
Crunch sucks best of luck dude!
You never tried Urbek City Builder? I think you might like it
This sort of reminds me of terra cards ngl
You make lots of content don’t feel bad lol
Why is every game slots, dice, or pachinko now?
... what was the last big slots based city building roguelike?
Lucky mayor
one minute gaaang
Views views minutes minutes? FELLLLL
very cute game but why do you think this is slot based?
i think its just a normal roguelike,l nothing to do with slots or gambling
How the people in your city interact with the buildings is randomized. It’s like a reverse slot machine where you set where the pieces lie, but can’t choose how they get chosen. It’s a pretty unique design.
@@OlexaYT oh i get what you mean,. true that actually :D
Why would anyone want to live in a place that always increases taxes its time for a revaluation
Japanese.
Yo, if your day job is busy, consider hiring me
btw thats japanese
first
I was watching your first video you made, 12 years ago, you voice was much deeper then now which doesn't make much sense since puberty normally goes the other way
Only 11 views man we fell off 😔
Pffft lol
I think Chinese and Japanese use the same script?
@kitty1931 i second your opinion