Upload to APPLE App-Store (ENTIRE Process)
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- Опубліковано 18 тра 2021
- Well, we have finally arrived at the notorious Apple App-Store Upload process... This video will show you everything you need to get your Unity Game to the App-Store, and how to solve the most common errors you'll probably encounter along the way :)
Apple Developer Enrollment Link:
developer.apple.com/programs/
Apple Store Connect Link:
appstoreconnect.apple.com/login
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This tutorial is what happened for me as a windows/android developer trying to upload to the App-Store for the first time. The errors I demonstrate are all the errors I encountered trying to upload from a new mac book - So, if you purchase a new mac book yourself for the sake of uploading your game to the store and run into these - The process can be extremely infuriating if you have no clues where to go. I was lost for days for many of these errors. I'm sure I'm not the only one, and that I wont be the last. But, I'm hoping this video will help those following the same path :)
Good luck, have fun, and as always, have a Fantastic Day-!
Hey there's a frame or two where your app ID (156...) is visible!
@@Catastrio Ahh thanks for letting me know - Honestly it's just a demo game to see if we could even make it to the store lol It's not a long term project I plan to maintain and update so if someone hacks it I wont lose too much sleep over it -
This was the longest 6 min tutorial I've ever watched in my entire life
Me: I wanna release to App Store.
App Store: OHOHOHO you're approaching me? Instead of running away you're coming right to me?
My brain actually hurts and I am glad you showed how terrible it is to be part of the Apple app store, seriously a mind numbing set of arbitrary security steps
Edit: $100 a year or your apps are forfeit is insanity, just had to say.
This was actually pretty common a while back. The Microsoft game store had the same thing.
Dude, great work. I hate absolutely everything about Apple, but hey two each's own.
Longest video this channel ever made, feels like hours.....
Lolol, it felt long for me too -
I stopped video when you said Mac in necessary 😂.
Btw you are helping me a lot these days. Thanks
I love so much how this tutorial is so straight to the point and fast forward! Thanks a ton for the loads of hours you saved us
Thank you for this amazing tutorial! It was really helpful to have a detailed yet quick guide through the steps ❤️
Ohh.. so this is what they meant by *developer friendly*
Far out, so many hoops. Hopefully anyone who needs this can find it easy enough! Great content, keep it up.
Nice job man!
It takes more time to upload a game to the App Store than actually MAKING the game itself.
top tier tutorial thank you
Never use Mac again :D
This is insane! Thanks for great tutorial!
At about 3 minutes in I had to start laughing at how obtuse all this is. I can't imagine anyone wouldn't spend weeks figuring this out without your guide.
Holy, what a mess made so simple, thanks.
do the upload to steam next plz
I hate this process on the Apple store. I have released 2 free apps on android that will never go on Apple because of that $100 a year fee. Apple users have to pay all for my apps. Android is a $30 one time only fee. Apple is such a rip off. I hope Epic tears them apart on behalf of all developers and customer so we can get a better system in place on these devices.
even with your help, it still hurts my brain for how long the process is
Thank you for the tutorial freaking ridiculous I have to buy a Mac to do this and do this incredibly frustrating process
This is both impressive by the amazing amount of BS necessary in the Apple process AND that you documented the entire process so thoroughly. You are a King for creating such a detailed reference.
awsome
Yes
Simply turning tricks behind the seven eleven instead never felt more appealing. Whew.
Thank you for your video. I appreciate it. Quick question, is it safe to have someone say from Fiverr upload your games for you?
This is "not a problem"
❤️❤️❤️
is fucking amazing
1:41 For the last three screenshots, the size you are saying doesn't make sense to me. I think it's 2048 x 2732. Otherwise it's not the iPad size.
I am getting ERROR: Xcode Command PhaseScriptExecution failed with a nonzero exit code . How to solve this?
I found the same problem "Command PhaseScriptExecution failed with a nonzero exit code". Did you solve it? Please I need help!!!
half the people after hearing you need an iPhone, a Mac and 100$ per year -
"adios"
I just got my first game accepted, Let’s goooooo. It’s called Balls vs Wheel if anyone curious :)
So, what I'm getting from this is, Screw Apple, as usual, and stick to Android, lol
that was a mac-ing mess
Ok, if someone want my app on App Store they have to give me a macbook, I am not buying this shit just to compile a fucking app, the macbook air cost $2500 here in Brazil, if I had that money to expend in a computer I would not use that for a fucking mac.
$100 a year? bru
Of course there's way too many steps for the iphoon:tm:, i hate apple >:(