If it doesnt work send me logs and create a issue in github repo i will add that feature. github.com/Jones-HM/IGI-QVMEditor And can you try from Web version igi-compiler.streamlit.app/
@@jones-igi no the editor doesn't output any logs i think it was not made to edit IGi2 - Covert strike files, because after editing the game says that file is invalid
@@raevod6361 Bro its using IGI 2 Decompiler to decompile IGI 2 and even 1 game files so how can you say its not supported. There is batch file in game which converts it to IGI 1 QVM so thats why there is error. I am lazy to fix this But create a issue in Github i will fix it soon.
I know how to extract them using 3ds Max 2005 version only follow my guide for more project-igi-editor.blogspot.com/2023/02/project-igi-how-to-add-3d-models.html
i want to add more soldiers to make it harder 2 or 3 ekks and more people with spas 12 how can i do that or can you do that and upload a harder difficulty project igi with more tanks soldiers etc if i have to add ekk in every round how can i do that????
The adding of AI is not easy. Let me explain. For AI to add in game you need. 1.AI Path: Every AI needs path to run in the game also called PatrolPath so it knows where to walk and run in the Graph. 2. AI Script: Every AI needs script to define how AI should interact with world. 3. Graph Id: Every AI only works on specific game graph so you need to be specific the in what Graph you want your AI to be in. AI Path are defined in level itself "objects.qvn" file using this Task_New(1,PatrolPath1,"",.... And all AI Scripts are defined in level1/ai/530.qvm here 530 is the Id of the AI soldier to add. So the easiest way to add soldier would be Copy Path and Script of already created soldier like Patrol,Guard,etc and modify them and give them different Id and Add them into the game.
Hey, I unzipped the rar QVMEditor_0.3 and it includes the QEditor folder, but I am still getting the QEditor directory is missing error. What am I doing wrong?
Make sure QEditor is moved to your APPDATA Roaming folder so that it will be recognized data from that path, %APPDATA% Roaming your folder should be placed there you can also move manually if it didnt worked out.
@@jones-igi thank u so much sir , i used your amazing tools but when i decompile the files the wav files wont work i want to edit them i fixed them using audacity but when i compile them using Resource converter it changes the sounds.res to resource.res with about 11kb size , could u please teach me where did i go wrong
Amazing work bro , ok bro can you tell how to fix Render distance in project IGI 1 as when go near the fences it then pop ups , How to draw advance distance now we have high end PC for handling that?? I think LOD.QVM can you please research and tell ?
Yeah. I wish some modders could use such tools to bypass the 30 frames per second limit, increase the distance of drawing objects, add anti-aliasing, adapt the game to newer systems so that you don't have to use compatibility with Windows 98 or even dgVoodoo or allow you to choose high resolutions like 2K or even 4K .
@@ansyt3375 Just try to Open File from Editor and dont use drag drop , thats fixed in latest version 0.3 download github.com/IGI-Research-Devs/IGI-QVMEditor/releases/download/0.3/QVMEditor_0.3.zip
Try the Web Version of Project IGI 1 & 2 : Project IGI Compiler Web version: Link : igi-compiler.streamlit.app Source: github.com/Jones-HM/IGI-QVM-Compiler
Try the Web Version of Project IGI 1 & 2 : Project IGI Compiler Web version: Link : igi-compiler.streamlit.app Source: github.com/Jones-HM/IGI-QVM-Compiler
Check new latest version with bug fixed
Now in version 0.5 its fixed
github.com/Jones-HM/IGI-QVMEditor/releases/tag/0.7
IGI 2 Covert Strike QVM files edited with this always have an error: invalid qvm file
If it doesnt work send me logs and create a issue in github repo i will add that feature.
github.com/Jones-HM/IGI-QVMEditor
And can you try from Web version
igi-compiler.streamlit.app/
@@jones-igi no the editor doesn't output any logs i think it was not made to edit IGi2 - Covert strike files, because after editing the game says that file is invalid
@@raevod6361 Bro its using IGI 2 Decompiler to decompile IGI 2 and even 1 game files so how can you say its not supported.
There is batch file in game which converts it to IGI 1 QVM so thats why there is error.
I am lazy to fix this
But create a issue in Github i will fix it soon.
Its fixed try now and tell me if it works.
github.com/Jones-HM/IGI-QVMEditor/releases/tag/0.7
@@jones-igi works
Hey! Long time no see, i've been looking into these tools, and i was wondering if you know how IGI models or maps can be imported into blender?
I know how to extract them using 3ds Max 2005 version only follow my guide for more
project-igi-editor.blogspot.com/2023/02/project-igi-how-to-add-3d-models.html
i want to add more soldiers to make it harder 2 or 3 ekks and more people with spas 12 how can i do that or can you do that and upload a harder difficulty project igi with more tanks soldiers etc
if i have to add ekk in every round how can i do that????
The adding of AI is not easy.
Let me explain.
For AI to add in game you need.
1.AI Path: Every AI needs path to run in the game also called PatrolPath so it knows where to walk and run in the Graph.
2. AI Script: Every AI needs script to define how AI should interact with world.
3. Graph Id: Every AI only works on specific game graph so you need to be specific the in what Graph you want your AI to be in.
AI Path are defined in level itself "objects.qvn" file using this Task_New(1,PatrolPath1,"",....
And all AI Scripts are defined in level1/ai/530.qvm here 530 is the Id of the AI soldier to add.
So the easiest way to add soldier would be
Copy Path and Script of already created soldier like Patrol,Guard,etc and modify them and give them different Id and Add them into the game.
Read more about here project-igi-editor.blogspot.com/2024/06/how-to-add-ai-soldier-into-project-igi-1.html
QMVEditor has fatal error cause QEditor directory is missing, please help me fix it
You need to have QEditor download it from here it comes pre-installed from IGI-Editor
www.mediafire.com/file/g7y4z1g94l088a5/QEditor.7z/file
Check its fixed in latest version
github.com/Jones-HM/IGI-QVMEditor/releases/tag/0.4
Does this work with Q3A by any chance? I'm trying to edit a mod from 2003.
No it only works with QVM File of Project IGI. QVM Of Quake 3 had different structure and that had different tools available
Hey, I unzipped the rar QVMEditor_0.3 and it includes the QEditor folder, but I am still getting the QEditor directory is missing error. What am I doing wrong?
Make sure QEditor is moved to your APPDATA Roaming folder so that it will be recognized data from that path, %APPDATA% Roaming your folder should be placed there you can also move manually if it didnt worked out.
Check its fixed in latest version
github.com/Jones-HM/IGI-QVMEditor/releases/tag/0.4
Please new videos upload 🙏😢
Sure, but just little busy with the life will do some videos soon.
@@jones-igi thanks you for reply ❤ I'm igi big fan
Can I edit any weapon characteristic here?
Yes you can do that open weaponconfig.qvm file for that.
Tried to use it for IGI2 QVM files, but game crashes
Check the logs and send it to my e-mail. : igiproz.hm@gmail.com or Submit any bugs on Github repo github.com/IGI-Research-Devs/IGI-QVMEditor
@@jones-igi where can I check logs? I get error message but it only says something is messed with "object.qvm" file I tweaked, no specific codes
@@autywizja can you share the screenshot via email or Discord that would be helpful.
github.com/Jones-HM/IGI-QVMEditor/releases/tag/0.5
Try the latest version
this is awesome dude what the hell!!!!! due you have any idea how to edit the res file i want to edit the sound res file
Head over to my IGI tools github.com/IGI-Research-Devs/IGI-Research-Data/tree/main/Tools
@@jones-igi thank u so much sir , i used your amazing tools but when i decompile the files the wav files wont work i want to edit them i fixed them using audacity but when i compile them using Resource converter it changes the sounds.res to resource.res with about 11kb size , could u please teach me where did i go wrong
@@0animestudio0 The WAV file used is different that regular WAV file they have different format for Project IGI you need to learn that how it works.
Amazing work bro , ok bro can you tell how to fix Render distance in project IGI 1 as when go near the fences it then pop ups , How to draw advance distance now we have high end PC for handling that?? I think LOD.QVM can you please research and tell ?
you can increase the Level of details distance in LOD.qvm file using QVM Editor. There are 5 sets of distance for 3D-Object
ua-cam.com/users/shortsgY2AaCIS4Bk?feature=share subscribe kar lo
Yeah. I wish some modders could use such tools to bypass the 30 frames per second limit, increase the distance of drawing objects, add anti-aliasing, adapt the game to newer systems so that you don't have to use compatibility with Windows 98 or even dgVoodoo or allow you to choose high resolutions like 2K or even 4K .
it is not working for me
are you getting any error then share it.
@@jones-igi No , its just not saving anything.
@@ansyt3375 Just try to Open File from Editor and dont use drag drop , thats fixed in latest version 0.3 download github.com/IGI-Research-Devs/IGI-QVMEditor/releases/download/0.3/QVMEditor_0.3.zip
Try the Web Version of Project IGI 1 & 2 :
Project IGI Compiler Web version:
Link : igi-compiler.streamlit.app
Source: github.com/Jones-HM/IGI-QVM-Compiler
Check its fixed in latest version
github.com/Jones-HM/IGI-QVMEditor/releases/tag/0.4
Vincent Extension
Connelly Villages
Joanne Loop
GitHub repo:
github.com/IGI-Research-Devs/IGI-QVMEditor
github.com/Jones-HM/IGI-QVMEditor/releases/tag/0.7
Try the Web Version of Project IGI 1 & 2 :
Project IGI Compiler Web version:
Link : igi-compiler.streamlit.app
Source: github.com/Jones-HM/IGI-QVM-Compiler
Check its fixed in latest version
github.com/Jones-HM/IGI-QVMEditor/releases/tag/0.7