A Positive Step for the Future of VR? | RTX 5000 Series GPU's

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  • Опубліковано 10 січ 2025

КОМЕНТАРІ • 71

  • @SimHangerFS
    @SimHangerFS  8 годин тому +2

    Whilst it is more common on UA-cam to knock the upcoming GPU’s, I try to look past this to the future in the medium term and the adoption of new technologies that will benefit VR.

  •  9 годин тому +13

    Might be wrong but as I understand it, the bottleneck today isn't the bandwidth of the DP but the missing raw power required to run the most top-end headsets at full resolution and still have good performance. Either way, let's see what the new 5000 series graphics cards will offer IRL for flight sim and VR in particular. Also as Steve (VR flight sim guy) mentioned in a clip I just watched, let's also see how the 4000 series graphics cards will perform once they will be able to use DLSS 4

    • @SimHangerFS
      @SimHangerFS  8 годин тому +3

      DLSS4 Is not VR compatible. Nvidia have some bogus marketing, but have not stated any VR performance statistics as far as I am aware.

    • @oczhaal
      @oczhaal 8 годин тому +2

      @@SimHangerFS Why that, since DLSS3 works with VR?

    • @MRSPORTYTRUCKER
      @MRSPORTYTRUCKER 8 годин тому +2

      @@oczhaal DLSS 3 works as it doesnt include frame gen, thats 3.5 which isnt VR compatible. VR only supports upscaling not frame generating

    • @valrond
      @valrond 7 годин тому +3

      @@SimHangerFS Indeed. Frame Generation might be okay for flat screens, but for VR is useless. All those fake frames don't work on VR.
      The only new card that is more powerful is the 5090, but they have increased the price significantly, $2000, which means over 2300 euros in Europe. Nope. I'll stick to my 4090.

    •  7 годин тому

      So back to the topic of this video, in what way are we VR users supposed to benefit from the new DP 2.0 vs the current 1.4 on our 4090:s?

  • @GYGOtv
    @GYGOtv 4 години тому +1

    Great catch Mark! Faster bandwidth certainly can't hurt. I think this was Pimax's major complaint why they couldn't do the Super 12k... I guess we will see if they finally get that headset back in the works with the new cards. Time will tell I guess.

  • @ht6501
    @ht6501 9 годин тому +2

    Thanks again Mark for the education. Keep up the great work. 👍🏻

  • @JDVVV378
    @JDVVV378 5 годин тому +1

    The problems is nobody has test it yet! But nice explanation.

  • @channelvr1293
    @channelvr1293 6 годин тому +2

    nicely spotted my friend.....the first good news of 2025....lets pray things improve because as for now the hype is the only thing that's going up .

  • @vampolascott36
    @vampolascott36 8 годин тому +3

    Higher framerates in VR = more fun.

  • @world_production
    @world_production 2 години тому +1

    I’ve been using wireless vr for almost 6 years…

  • @NorwegianDrone
    @NorwegianDrone 6 годин тому +2

    im going for a 5090, aswell im upgrading my entire pc, from a Am4 ryzen 9 5800x, 3080 - to a Ryzen 7 8900X3D, 5090 an my old HP r..G2, to a pimax crystall lite.. Im so excited

    • @guillaume_69
      @guillaume_69 2 години тому

      Congrats but based on Mark's comment, I think it might be worth to wait if Pimax releases versions of their headsets with DP 2.1bso it takes full advantage of your 5070 bandwidth. It's going to be interesting to follow.

  • @billbaggins1688
    @billbaggins1688 Годину тому

    Excited to see some of the 5000 series in action running MSFS 2024. Then we can start making informed choices.

  • @marioslrzn
    @marioslrzn 5 годин тому +1

    I'm currently have a 4090 and I'm glad all this tech is coming out. So the next generation of VR headset which are 2-3 years out probably include display port 2.1 and also monitors will start to have display port 2.1 . So I'm going to wait and upgrade when the 6090 come out because that's when display port 2.1 will be the standard. Currently games are not offering much of an upgrade, games are not pushing the graphics, everything at this point is just a minimal upgrade.

  • @derbybOyzZ
    @derbybOyzZ Годину тому

    I'm still trying to find out what the maximum video resolution decode of the 5000 series gpus are. With 8k VR headsets, we would benefit from 12k video and my 3080 can just do 8k60.

  • @mike605
    @mike605 4 години тому

    I did think about waiting to get a 5000 series video card but then i would have to get a new power supply and don't want to do that. I'm happy with my 750w power supply. besides i just had to replace my hot water tank in the house and that is more important. I do wish we had a store were i could try different VR head sets but we don't have that here.

  • @OlivierFablu-c9m
    @OlivierFablu-c9m 9 годин тому +4

    If the result is as bad as DLLS 3 I don't have many illusions

  • @tomg6284
    @tomg6284 7 годин тому +1

    How about a step by step, simple vr basic for new folks like me.

    • @GYGOtv
      @GYGOtv 4 години тому

      Lots of those videos out there. I'm not going to hijack Mark's channel with links but I have one at GYGOtv if you are really interested.

  • @Szabby999
    @Szabby999 4 години тому

    The bandwidth of DP2.1 is 80 Gbps compared to the 25 Gbps effective bandwidth of DP1.4 Since DP2.1 standard is with us for more than 2 years now many people ask how come that VR headset manufacturers still stick to DP1.4? Well, the reason is that in order to push that data you also need a chip that handles the job. And at present time to my knowledge the best chip can handle 40 Gbps which is not much more than DP1.4 can do.

  • @DS52116
    @DS52116 8 годин тому

    Good that we have 2.1 for more resolution/data throughput, but because the rasterization uplift isn't as significant in this generation, I don't know how much it matters right now. Nothing can really drive flight sim resolutions that high satisfactorily, and due to impending silicon limits, it may take 5-10 years before we see pure rasterization performance double again. On the other hand, if nvidia can bring some of it's AI frame generation techniques or other methods to VR, then we could get an exponential uplift in the coming years. We will see. Combined with the hope of eye tracking on more headsets, and subsequently if devs thus start implementing quad views in their titles, then these factors combined could finally put DP2.1 to use. We could have ultra wide FOV headsets with 60ppd, using eye tracked DFR and AI generation techniques to render a realistic number of pixels without meaningful reduction in visual fidelity. So, we will see. Depending on the level of support/investment into VR, we could be waiting many many years for another big leap forward - or only just a few.

  • @sascenturion
    @sascenturion 8 годин тому

    Good info thanks 😊
    Am i right in saying VR doesnt recognize/see these "fake frames" generated by the gpu's ? ... The new cards purported to generate 3 extra frames i think.

  • @flyingpedal
    @flyingpedal 9 годин тому +5

    Positive tech maybe but negative for wallet :(

    • @baomao7243
      @baomao7243 8 годин тому +1

      You’re being kind to yourself when you say “maybe.”

    • @flyingpedal
      @flyingpedal 8 годин тому

      @@baomao7243 Maybe will buy when 6000 or 7000 series will out but now still with 3080. Poor me 😭😭

  • @get_outdoors
    @get_outdoors 8 годин тому +3

    Fingers crossed for a DLSS 4.0 clarity miracle, because we need it for MSFS 2024

    • @MRSPORTYTRUCKER
      @MRSPORTYTRUCKER 8 годин тому +1

      DLSS4 wont work, frame gen doesnt work in VR which is why we only have DLSS 3 not 3.5 in VR

    • @justinhogue9861
      @justinhogue9861 5 годин тому

      ​@MRSPORTYTRUCKER dlss 4 can work, just not the frame gen. Should get improved upscaling image quality. Been doing this with dlss swapper, on older games. It helps. Current is dlss 3.8

    • @johnmann7o2
      @johnmann7o2 5 годин тому

      Frame gen can be in place of asw/ssw, just needs implementation from nvidia .

    • @calypsodawson9368
      @calypsodawson9368 4 години тому

      @@justinhogue9861 100%, FG/MFG are just one feature of 3.5/4. DLSS and frame gen are really two different technologies.

  • @stevensmith6445
    @stevensmith6445 3 години тому

    The 5090 just doesn't have a great enough jump in rast for me (15-25% I just can't see myself upgrading from a 4090. It also is so clustered and has such a high wattage, I'm afraid there will be some issues seeing that they still have not left from the 12vhpwr connector. I'm going to pass on this gen.

  • @tomc1380
    @tomc1380 5 годин тому

    Probably not a game changer for msfs 2020/2024 until we get better CPU's, together with better multi-threading. I'm hoping to ride out the 5000 series and sticking with my i913900k/rtx4090/32Gb 6400ram/z790mb PC. Of coarse if it actually proves out to be a ~50% performance improvement with msfs 2020/2024, I'll probably upgrade everything, lol!

  • @spooterify
    @spooterify 3 години тому

    Anything less than the 5090 is a waste of money IMO. Compare the stats between the 4080 Super and 5080… leaves alot to be desired even with the additional bandwidth of GDDR7. Something just seems amiss with the way the 50 series has been marketed… I hope I’ll be eating my words come end of Jan :)

  • @bigbangerz5856
    @bigbangerz5856 6 годин тому +1

    thing is if the future is built on AI frame gen we can't use in VR or adds latency then none of this matters

  • @SirMLP
    @SirMLP 7 годин тому +1

    5090 seems to have poor VR improvements which is very disappointing!

  • @baomao7243
    @baomao7243 8 годин тому

    I am an MSFS VR junkie…
    MY WANT:
    * Absolute max quality AND performance
    MY BUDGET:
    * 4080 Super (after saving up; just as 5000-series cards are released)

    • @nr3157
      @nr3157 7 годин тому

      That's a good card, you should be able to play Cyberpunk2077 in VR with mods without any problems, this is the only thing my RTX 4070 laptop won't do well. It's so bad that I had to stop trying, but it's great for playing any other games, including VR games like Half-Life Alyx.

  • @ozpilot8083
    @ozpilot8083 26 хвилин тому

    Reviews of the RX 5000 series I am reading have not been good - but then again MSFS 2024 reviews are not good either. The RTX 4090 is the best bang for buck card on the market, and I will not be upgrading to the RTX 5090. I am interested to see my RTX 4090 running with a new processor and motherboard when they come out. RTX 4090 are almost sold out here in Australia.

  • @darthmelbius
    @darthmelbius 4 години тому

    Throwing more horespower (and money) at an unoptimized mess is not the answer.

  • @father-sonflightsimulator3838
    @father-sonflightsimulator3838 3 години тому

    Yet. The quest 3 does not use the hdmi or display port, boggles the mind. Most ppl can’t afford the higher end headsets. It still pisses me off the Reverb G2 is going to turn into a brick in October of this year.
    In the short term, this is optimistic.

  • @ianrivaldosmith
    @ianrivaldosmith 6 годин тому

    5090, without frame generation, is only 20-40% faster than 4090. For £2500? No thanks.

    • @peterregan8691
      @peterregan8691 4 години тому

      Given the price of 4090’s (at the moment anyway), for those of us with 3090’s it could very well be worth the upgrade to the 5090.

    • @ianrivaldosmith
      @ianrivaldosmith 4 години тому

      @ watch the market flooded with used 4090’s soon when everyone eager to get new tech dumps them in favour of 5090’s

    • @peterregan8691
      @peterregan8691 4 години тому +1

      @@ianrivaldosmith quite possibly….. we don’t have long to wait to see! 😁

  • @primashock
    @primashock 8 годин тому +2

    DLSS 4.0 could be a game changer for sure ( even for 4090 users) if you understand that DLSS is the Future (and present) of PC graphics/gaming. TAA is not. Even in VR.

    • @valrond
      @valrond 7 годин тому

      Not really, and even less for flight seems. DLSS/FSR make numbers blurry in glass cockpits because of the ghosting, so they are unusable. And frame generation is not compatible, as they are just fake frames, for VR. So yeah, not a game changer, we stay as we were. We need more raw power.

    • @r.m8146
      @r.m8146 7 годин тому +1

      @@valrond The ghosting problem was massively improved in this gen, on both DLSS and FSR; that was one of the key improvement points. Also, just bc DLSS/FSR are not usable for VR at this juncture, it doesn't mean that this will always be the norm. This new paradigm can be revolutionary for the technology.

    • @nr3157
      @nr3157 7 годин тому

      @@valrond This is similar to putting turbos on cars with 4-cylinder engines, giving you a little more performance, but it's not the same raw power of a V8. So, these companies are basically making these products with more performance, but they are doing it taking a shortcut.

    • @primashock
      @primashock 5 годин тому

      @@valrond look, if you don't use an appropriate configuration in dlss Right now for VR you might see a blurry cockpit. I made a guide that most VR guys (UA-camrs) don't want me to share because they insist with TAA. Nvidia knows a bit more than us about this so the future is ai, not massive $4000 GPUs. Dlss 4.0 will bring less ghosting check all the footage that some professional reviewers are sharing right now. Night and day difference.

  • @TESSERACT1988
    @TESSERACT1988 31 хвилина тому

    They dont care about VR

  • @RIKAAR_Ambient
    @RIKAAR_Ambient 8 годин тому

    They should keep this way to overpriced "highTech". Buy gold instead!

  • @jackr.749
    @jackr.749 8 годин тому +2

    nVidia's DLSS and AMD's FSR are just smoke and mirrors to cover what the hardware can't do (not powerful enough), agreed, DLSS can look really good on a monitor but not so great in High Res VR since the optics are so close to your eyes, you see the degradation in visual clarity of DLSS and FSR, after all, it is a upscaling tech kind of like a 4K TV, ever watch a 480P DVD, it's watchable but looks no where as good as a native 4k signal.
    As for a GPU's raw grunt (what we need for VR), I'm starting to believe that they have reached a brick wall, the speed of electricity has become a limitation. As much as I hate to admit, personally, I don't think it will get to where it needs to be anytime soon.

    • @vracan
      @vracan 6 годин тому +1

      Yes just like CPU's physical electrical limitations the silicon technology has pretty much plateau'd. There will be less and drastic improvements in gpu and cpu going forward unless they come out with a totally different substrate material to replace silicone.

    • @jackr.749
      @jackr.749 5 годин тому

      @@vracan I wonder if they ever perfect "Superconductivity" if that will help. LOL

    • @vracan
      @vracan 3 години тому +1

      @@jackr.749 yeah Ive been hearing about that hype from 10 years ago and still nothing

  • @grzegorztomasiak
    @grzegorztomasiak 8 годин тому

    can we stop calling pimax crystal high-end headset? It's never been

    • @vracan
      @vracan 6 годин тому

      high end as in high resolution which is true!

    • @darthmelbius
      @darthmelbius 4 години тому

      ​@@vracan😂