Hey UA-cam viewers, did you like this video, of course you did, it's awesome! Anyways in all seriousness, if you have any ideas for future videos I would love to hear about it!
Upon finishing the game, David Crane showed it to his contemporaries and boldly declared, "I have given them but ONE Pitfall Harry to complete their quest! Ha!" But they were not amused. They told him it would simply be too difficult. So after much cajoling he was convinced and spent the next MONTH reorganizing and fine-tuning the code - by hand - so that he could fit that last bit of program wizardry into the final masterpiece. But seriously, programmers of today have it made in so many ways. They have vastly superior development tools (versus graph paper, calculators and the programmer's mind) and resources within the platform itself (gigabytes of RAM, super fast processors and co-processors, etc). The Atari 2600 had only 128 bytes - yes, BYTES - of RAM and 4k of ROM (up to 8k but silicon was expensive as heck back then) so every byte had to be fought for. Some people might be wondering, as many people did when this game was released in 1982, how in the world did David Crane fit over 200 screens into only 4k of space (plus the game code and sound, etc)? The secret lies in a bi-directional binomial counter that he had devised that would output a pseudo-random 8 bit number if you fed it a "seed" byte and - here's the clever bit - would return the previous number if you did it the other way around. So when you moved to the right, for example, the counter would be advanced by one new "random" number and if you went left, that current number would be used as the seed and it would return the previous value. If you were below ground, where the scorpions are, it would iterate 5 times instead of one (underground screens equaled 5 above ground screens). Each byte was divided into bits or bit pairs that determined if a particular screen had a pit/no pit, vine/no vine, logs/no logs and so on. Genius.
Lost Expedition was peak Pitfall, i really hope they make another one that is a worthy follow up. I feel Lost Expedition laid the foundation for Uncharted Drake’s Fortune
Negative mayan adventure always was and will be the top tier pitfall when someone says pitfall Mayan adventure is always the one they are talking about
Agreed. When I first saw it, after hiring it from a Video Ezy store...I'd seen the predecessors, and they were all a bit before my time. This was a great update and way to bring the series back into the limelight. Excellent character animations, environments, musical score and a nice range of weapons and enemies. I remember it being better and more fun than the 16-bit Indiana Jones game. Kind of too bad the series never really LIFTED from that point IMO...just style changes...none have been as good a game if you ask me.
im so sad that there was never a continuation after the lost expedition.. really loved that game.. im imagining since early 2000s were all about edge that if they ever were to have made one back then it would be an edgy version lol like how jak 2 and sonic went edgy xD
Pitfall HD On iPad Was Removed From App Store Because Was The Game To Old Doesn’t Work On iOS 11 Or Higher Because iOS 11 And 12 Doesn’t Compatible With Old Games And Higher Same Thing
better than the one shown because it's the Atari 2600 CONSOLE version, but NOT better than the Atari 8bit family COMPUTER version (600-800-XL-XE-XEGS), which is THE BEST contemporary 8-bit version.
Hey UA-cam viewers, did you like this video, of course you did, it's awesome! Anyways in all seriousness, if you have any ideas for future videos I would love to hear about it!
Mayan adventure is the definition of iconic
The best of them all
Upon finishing the game, David Crane showed it to his contemporaries and boldly declared, "I have given them but ONE Pitfall Harry to complete their quest! Ha!" But they were not amused. They told him it would simply be too difficult. So after much cajoling he was convinced and spent the next MONTH reorganizing and fine-tuning the code - by hand - so that he could fit that last bit of program wizardry into the final masterpiece.
But seriously, programmers of today have it made in so many ways. They have vastly superior development tools (versus graph paper, calculators and the programmer's mind) and resources within the platform itself (gigabytes of RAM, super fast processors and co-processors, etc). The Atari 2600 had only 128 bytes - yes, BYTES - of RAM and 4k of ROM (up to 8k but silicon was expensive as heck back then) so every byte had to be fought for.
Some people might be wondering, as many people did when this game was released in 1982, how in the world did David Crane fit over 200 screens into only 4k of space (plus the game code and sound, etc)? The secret lies in a bi-directional binomial counter that he had devised that would output a pseudo-random 8 bit number if you fed it a "seed" byte and - here's the clever bit - would return the previous number if you did it the other way around. So when you moved to the right, for example, the counter would be advanced by one new "random" number and if you went left, that current number would be used as the seed and it would return the previous value. If you were below ground, where the scorpions are, it would iterate 5 times instead of one (underground screens equaled 5 above ground screens). Each byte was divided into bits or bit pairs that determined if a particular screen had a pit/no pit, vine/no vine, logs/no logs and so on. Genius.
basically an algorithm that builds levels in front of our eyes
Pitfall the Mayan adventure was dope
The Mayan adventure remains superior
ITS SO HARD TO PLAY THOUGH!
That was one of the very first games I played. Time flies :D
was peak at mayan adventure
seems like they get worse up until that bomb ass last game!
Mayan adventure was #1
Lost Expedition was peak Pitfall, i really hope they make another one that is a worthy follow up. I feel Lost Expedition laid the foundation for Uncharted Drake’s Fortune
Negative mayan adventure always was and will be the top tier pitfall when someone says pitfall Mayan adventure is always the one they are talking about
Thanks for video! My lovely Pitfall's game is mayan adventure. It's just a super game!
Agreed. When I first saw it, after hiring it from a Video Ezy store...I'd seen the predecessors, and they were all a bit before my time. This was a great update and way to bring the series back into the limelight. Excellent character animations, environments, musical score and a nice range of weapons and enemies. I remember it being better and more fun than the 16-bit Indiana Jones game. Kind of too bad the series never really LIFTED from that point IMO...just style changes...none have been as good a game if you ask me.
im so sad that there was never a continuation after the lost expedition.. really loved that game..
im imagining since early 2000s were all about edge that if they ever were to have made one back then it would be an edgy version lol like how jak 2 and sonic went edgy xD
I love the pitfall games!
Pittfall 2004❤❤❤❤❤😊
1987 was a game changer. Played for hours
it really went from AAA flagship to endless runner
7:25 Harry, HOW THE HELL DID YOU DO THAT?!
10:00 Last one looks like Krave Cereal Mascots before they appeared in the Commercials. #ChocolateChocolateYumYum
Big Adventure is really fun to play (most of the time) so yeah... (but that’s just my opinion)
Pitfall II - Lost Caverns (1984, Activision) Atari 8Bit/5200 the ORIGINAL the BEST ever
Maya adventure es mejor que todas las demas aberraciones y creo que los mas cercano al Maya Adventure puede ser Tomb Raider o el Uncharted...
:V
Where’s Pitfall 3 on the Commodore?
Pitfall was also on intellvision
Pitfall HD On iPad Was Removed From App Store Because Was The Game To Old Doesn’t Work On iOS 11 Or Higher Because iOS 11 And 12 Doesn’t Compatible With Old Games And Higher Same Thing
Why does eveyone run backwards on the original pitfall
Pitfall é o melho
The C64 version of Pitfall and Pitfall II was so much better that the Atari version which you showed
better than the one shown because it's the Atari 2600 CONSOLE version, but NOT better than the Atari 8bit family COMPUTER version (600-800-XL-XE-XEGS), which is THE BEST contemporary 8-bit version.
i'll just stick to mega drive game thank you
Marvel Ultimate Aliance easter egg?
1997 was the best this little character fuck it up plus the PS1 version looks bad
Why?
Super Pitfall for the NES was an awful joke.
last game is literally temple run but uglier