I know about the hipheight thing, there is nothing I can do though because the video is already posted. So just note that this video isn’t very accurate to the new character controller, and the beta feature also isn’t available anymore
This isn’t necessarily a bad thing I just wanted to say, it’ll just make Obby’s newer and require a redesign new unions and such require these features I’m sure they’ll find a applicable balance
Everybody's like "oh nooo obbying is ruined", but I highly doubt Roblox would implement the physics update in it's current state. If they did, it wouldn't only ruin obbies. People would have to make their own physics engine. We all know Roblox sometimes makes bad decisions, but this would be going too far. Let's just hope the actual physics update doesn't mess up obbies.
i love how the most SIMPLE objects manage to send you flying. you could be stepping on a transparent rectangle and than Roblox manages to mercilessly fling you into the skyrooms and than combo you with an epileptic seizure about 2.4 seconds afterwards.
NOTE: The new physics engine is currently in beta, I’m sure they’ll fix it for R6 users because if not then that just makes the majority of players not able to play, and they’ll lose tons of money. They always fix bugs for Beta features, this is just a feature that devs can give feedback on.
These new physics are indeed so realistic! I love it when I glide against a upright wall face first into, and especially that part where you jump thousands of kilometers to noclip into the Backrooms!
I'd like to see someone implement some of the physics shown here in an obby, mostly the glitches. Imagine having normal roblox physics and being able to do these glitches in obbies. The potential for extreme difficulty and creativity is insane
when the beta release came out i was so excited on being able to jump in cars and stuff without being thrown off (it was possible on the gravity controller but, you know not every game has that) so as long as this is fixed too, im really hyped about it
AFAIK, in the usual Roblox physics engine, humanoid characters are given special properties so they stay upright, and only very strong forces are capable of knocking them into a ragdolled state, and have unique air movement that causes them to slow down rapidly with horizontal movement. On top of that, they also use a different form of movement when walking not entirely dependent on physics, I still don't entirely understand how it works but it's still there. The new engine appears to be lacking these most, but not _all_ of these special exceptions, causing R6 to behave very strangely since characters aren't supposed to have mostly-standard brick physics.
I'm gonna be in the mega minority here but this actually looks really promising. If they're able to iron out a lot of these kinks, it would resemble the old ROBLOX physics from around 2007 to the early 2010's. I see a lot of potential here.
as long as you make it optional i wouldnt mind, roblox however tends to break a whole lot of games whenever they update because they force changes on everyone Minecraft does it perfectly fine having 1.8 servers and newer version servers so why would roblox not be able to?
I could legit see Roblox implementing this without being fixed for r6 considering their recent track record. If they want to phase out r6, and force people to use rthro, then having a physics update that’s broken for r6 might convert a majority of people to rthro or more realistically r15. People wouldn’t leave Roblox just based off of avatar package physics.
@@limesodagod Exactly. So then Roblox wouldn’t care and r6 exploiting would become an issue for Roblox devs to solve. Therefore probably leading to r6 bans in some games.
Don't think roblox would deliberately cripple their own physics engine just to affect r6 in a negative way. Just doesn't sound reasonable, they can remove r6 at any given time
This would never happen, there are thousands of games raking in profits using exclusively R6, even if they were going to phase out R6 it wouldn't be by crippling their own systems and we would have been informed in advance(or maybe like a day before they do it considering how they handled the audio rework).
Ye, it's not in a good state currently. I think you might be able to fix the leg thing by going into properties of the StarterHumanoid and setting the HipHeight. Also, the new physics are 'supposed' to improve rotating trusses and moving platform by making the character move with them and maintain their momentum. Unfortunately, this does not work very well. Hopefully, they'll fix some of these issues by the time its out of BETA.
@@flintfrommother3gaming currently you only have to use blocks with body velocity as most moving blocks don’t have any velocity and they just change their positions
At that point, you could just make a cool playground with many stuff to goof around with. I might probably try it. Suddenly, 2 months later I get a notification that someone liked my comment, and I realized I completely forgot I even wrote this.
This is just an update to the character controller itself, not how roblox handles physics. The issue with the legs is because of one of the properties of the running state being set to 0, which is like having your HipHeight set to 0 for r15 characters. Also yeah, I do hate this new character controller as it feels very weird to use. There will be lots of bugs, and I'm sure that roblox will allow you to toggle between this option when it goes live.
seems like they going to plan to make it more realisttic. but it would be good if they added a feature in studio so u can have the old physics for ur game, else it would ruin old obbies. but i am actually exited to see new obbies using the new physics! they are like cyberepunk. lots of bugs, but if they get fixed, itll get great!
this could make for like obbies with some extra hard wraparounds where you have to hug the wall and climb across it at the right angle without falling or make for a way to do very long jump distances which normally wouldn't be possible with regular roblox physics
Those physics really had to come, its so refreshing to get physics update, this one looks more old-school, like back in the days you could bounce off surfaces too.
I thought of that. The legs phasing through the ground and the character going nuts by touching the ledge of an object really reminded me of that old goofy roblox physics
roblox has said this will replace the current character controller however they also said they'd make sure to replicate its usual behavior, however they're not going to replicate every single little bug. they are aware of how buggy this beta is and that obbies utilize engine glitches and they said they will try to keep those intact.
@@Gabe-riel corner glitch was fixed separately because it could break many other games as well by letting players go out of bounds. i forget what the forum post said exactly but i know they said they're aware of obbies' reliance on some glitches and they said they don't want to break them
I wouldn’t mind a physics update but maybe have the option to turn it off for some games or automatically off until a game decides to update with physics
its just old roblox physics from 2005-2013 or smth, would be cool if they fixed most of the stuff and kept the flinging and soft landing (when you land, you sink into the ground a little)
Its not,old roblox physics is buggy and if u climb things its normal unlike this one and it doesnt slide on walls so i think its a remake of the old one? Idk
If this us a optional feature and gets polished alot more I would enjoy seeing new unique obbies that feature it, it looks good except for the major bugs
@@zerotian5661 whatever it is i dont think roblox would be bold enough to completly change the physics without making it optional for games though studio
I have a feeling its to adapt r15 and r6 into the same avatar model, thats likely what they meant in the super infamous r6 removal post. (Making roblox avatar limbs contort and bend with the mesh update)
Physics update in a nutshell: - Every part has 2 studs of concrete layered in the top face - Player no longer has friction - Chance of entering subsimulation area increased by 4800% - Random chance of sticking to surfaces, followed by random chance to be paralysed
I would actually want to see somebody make an obby implementing these physics just imagine how hard it would be or how goofy or the speed run strat people could come up with using these physics but let’s hope this isn’t permanent but it’s cool
@@sage7625 Yes, I would get that. So if spam jumping on trusses is in the physics update, I will attempt to make a script which disables spam jump for developers who don't want that in their games.
They should need to update it to a extremely realistic physics and need to reduce mb of the application by using land generating and it will still generate if you teleport and needs to fix map loading in rp games because players keep falling into the void and roblox needs to speed up asset texture sounds animation loading very very fast.
doubt this will happen cause even if it does get dropped noone will like it and if they don't fix it then jtoh players gonna be very angy so then they gonna quit and so will other R6 users, and maybe when they patch, corner clips will be back anyway fingers crossed
Mobile users are gonna scream and spread miss information everywhere abt this, something like "ROBLOX NEW PHYSICS RUINED THE GAME!?!" and think that its gonna be out this way.
i feel like even in it's last state this fix thing controler will be super glitchy and the glitching comunity will find a blast out of it (also you will probably now do longjumps by doing it on an edge or smth)
I know about the hipheight thing, there is nothing I can do though because the video is already posted. So just note that this video isn’t very accurate to the new character controller, and the beta feature also isn’t available anymore
game name?
E
This isn’t necessarily a bad thing I just wanted to say, it’ll just make Obby’s newer and require a redesign new unions and such require these features I’m sure they’ll find a applicable balance
also what i need to turn On to jump?
like how to turn on Jump?
Everybody's like "oh nooo obbying is ruined", but I highly doubt Roblox would implement the physics update in it's current state. If they did, it wouldn't only ruin obbies. People would have to make their own physics engine. We all know Roblox sometimes makes bad decisions, but this would be going too far. Let's just hope the actual physics update doesn't mess up obbies.
yeah lol
yea they are a multi-billion company they wouldn't let it like that
@@Alexastic your write Roblox net worth as of October 20, 2022 is $23.66B
Nah roblox is pushing rthro I wouldn’t doubt they won’t change it
"sometimes"
if roblox is gonna change the laws of physics then i'll just have to become a felon of physics. 😎😎😎
W
nice
@@Jr0de wheres the game link
@@helenyong2571 I made it myself in Roblox Studio, follow my actions at the beginning of the video if you want to do it yourself.
@@Jr0de but roblox studio doesnt work on mobile and my dad keeps using the pc
After watching this, I think Roblox‘ goal was to implement more ragdoll into the character physics, but failed miserably.
Omg yes
reminds me of the roblox 2007 physics
isn’t it still in VERY early beta? i don’t understand this is failing, i see progress though
Nah, the goal was to implement more realistic and customizable physics and remove things such as how you decelerate while in the air
@@charlieyes4946 it isnt actually failing that bad because he messed up the way he put in the stuff he basically didnt do it right
Somehow, these physics are even jankier than the physics they had sixteen years ago back in 2006. How they devolved this terribly is unknown to me
Yo toasted cherries!! 🤯 Also True
Also how am I the only one that found this comment
@@bluetheobbyist4530 Now turn it to two!
who the hell toasts cherries LOL
3:23 - You jumped more than 20,000,000,000 studs and exited the Roblox safe limit.
and in less then a second, i know the physics is in beta, but these new physics are too wack
Bro jumped so far that the skybox started to break 💀
@@WertyTT4 This was a year ago
This was 365*86400 seconds ago
i love how the most SIMPLE objects manage to send you flying. you could be stepping on a transparent rectangle and than Roblox manages to mercilessly fling you into the skyrooms and than combo you with an epileptic seizure about 2.4 seconds afterwards.
💀💀💀
This is just like 2008 Roblox
2007* by the way imagine when you pressed on just an simple shape block, then Roblox glitches you to backrooms 😂
This is what the wormbrains wanted by "bring back old roblox"
I think that thing you said “skyroom” is error world
NOTE: The new physics engine is currently in beta, I’m sure they’ll fix it for R6 users because if not then that just makes the majority of players not able to play, and they’ll lose tons of money. They always fix bugs for Beta features, this is just a feature that devs can give feedback on.
For a game that decided not to implement very many features not compatible with r6, I feel like they aren't afraid to go there
@@white_mochi ???????
@@white_mochi Are you stupid?
roblox is planning to remove r6 eventually anyway, some internal documents were leaked at roblox and showed that r6 was planned to be removed
@@davidhilsee i know and that angers me to hell and back
These new physics are indeed so realistic! I love it when I glide against a upright wall face first into, and especially that part where you jump thousands of kilometers to noclip into the Backrooms!
Just like real life
@@Jr0de true, the physics are pretty realistic in a good way
the balls are the most menacing imo
@@F1re_storm i love it when i jump when i touch my balls
It could ruin them, but also improve a lot of tech too.
I'd like to see someone implement some of the physics shown here in an obby, mostly the glitches. Imagine having normal roblox physics and being able to do these glitches in obbies. The potential for extreme difficulty and creativity is insane
This is a great idea, still hasn’t been done though 😞
Who would have imagined that roblox physics could get even worse somehow
ye
I think its cool, i loved the wall rubbing mechanic
its beta
Bro, it's a god damn beta feature for a reason
@@shinhook2k280 reminds me when the new gta game got leaked
when the beta release came out i was so excited on being able to jump in cars and stuff without being thrown off (it was possible on the gravity controller but, you know not every game has that) so as long as this is fixed too, im really hyped about it
Same.
AFAIK, in the usual Roblox physics engine, humanoid characters are given special properties so they stay upright, and only very strong forces are capable of knocking them into a ragdolled state, and have unique air movement that causes them to slow down rapidly with horizontal movement. On top of that, they also use a different form of movement when walking not entirely dependent on physics, I still don't entirely understand how it works but it's still there. The new engine appears to be lacking these most, but not _all_ of these special exceptions, causing R6 to behave very strangely since characters aren't supposed to have mostly-standard brick physics.
what does AFAIK mean?
@@joacogg_yt As Far As I Know
@@joacogg_yt "As far as I know".
@@flintfrommother3gaming k thanks
Yeah, the normal controller is made really badly.
I'm gonna be in the mega minority here but this actually looks really promising. If they're able to iron out a lot of these kinks, it would resemble the old ROBLOX physics from around 2007 to the early 2010's. I see a lot of potential here.
I agree; these player physics are kind of nostalgic!
as long as you make it optional i wouldnt mind, roblox however tends to break a whole lot of games whenever they update because they force changes on everyone
Minecraft does it perfectly fine having 1.8 servers and newer version servers so why would roblox not be able to?
They can never replicate how shitty 2007 roblox physics were no matter how hard they try
A sphere touching the ground sends you flying out past the Floating Point.
I could legit see Roblox implementing this without being fixed for r6 considering their recent track record. If they want to phase out r6, and force people to use rthro, then having a physics update that’s broken for r6 might convert a majority of people to rthro or more realistically r15. People wouldn’t leave Roblox just based off of avatar package physics.
then r6 could be used to exploit the long jumps with walls
@@limesodagod Exactly. So then Roblox wouldn’t care and r6 exploiting would become an issue for Roblox devs to solve. Therefore probably leading to r6 bans in some games.
@@justinbuddy56 it will also lead to more severe issues,like the flinging could get really *really* annoying for some games
Don't think roblox would deliberately cripple their own physics engine just to affect r6 in a negative way. Just doesn't sound reasonable, they can remove r6 at any given time
This would never happen, there are thousands of games raking in profits using exclusively R6, even if they were going to phase out R6 it wouldn't be by crippling their own systems and we would have been informed in advance(or maybe like a day before they do it considering how they handled the audio rework).
Ye, it's not in a good state currently. I think you might be able to fix the leg thing by going into properties of the StarterHumanoid and setting the HipHeight. Also, the new physics are 'supposed' to improve rotating trusses and moving platform by making the character move with them and maintain their momentum. Unfortunately, this does not work very well. Hopefully, they'll fix some of these issues by the time its out of BETA.
Finally we'll be able to have actual trains and stuff oh and also
SURVIVE THE PLANE CRASH
@@flintfrommother3gaming oh my fucking god, nostalgia
@Ray. huh?
@@ellotheearthling nostalgia. ;')
@@flintfrommother3gaming currently you only have to use blocks with body velocity as most moving blocks don’t have any velocity and they just change their positions
2:45 bro just got sent to heaven
3:27
POV : You're playing roblox in a school computer and It starts breaking down.
god i hope this is next years april fools prank it would break so many games but it would be so funny
The 2nd verified UA-camr I have found in this comment section that has no comments 🤯
At that point, you could just make a cool playground with many stuff to goof around with. I might probably try it.
Suddenly, 2 months later I get a notification that someone liked my comment, and I realized I completely forgot I even wrote this.
2:04 it is a fe2 moment indeed!
This is just an update to the character controller itself, not how roblox handles physics. The issue with the legs is because of one of the properties of the running state being set to 0, which is like having your HipHeight set to 0 for r15 characters. Also yeah, I do hate this new character controller as it feels very weird to use. There will be lots of bugs, and I'm sure that roblox will allow you to toggle between this option when it goes live.
3:32 rocket league moment
2:42 That jump spam charged you with kinetic energy, which you released in that high jump
*enters an alternate reality for one second*
I could honestly see some pretty good obby come out that are based off with these mechanics. This would be sick!
i love these "realistic" physics, they're amazing (and amazingly broken)
Its in beta
@@ezicirako9055It’s not
@@MatthewConnellan-xc3ojit is lmao
@@TETANUS. It is not,
@@MatthewConnellan-xc3oj0:01 "So recently, Roblox added a beta feature to test out the upcoming physics update"
BETA
UPCOMING
1:34
reminds me of the really old physics but could only slide along walls for a few seconds
seems like they going to plan to make it more realisttic. but it would be good if they added a feature in studio so u can have the old physics for ur game, else it would ruin old obbies. but i am actually exited to see new obbies using the new physics! they are like cyberepunk. lots of bugs, but if they get fixed, itll get great!
That actually happened to NPC's are becoming smart
this could make for like obbies with some extra hard wraparounds where you have to hug the wall and climb across it at the right angle without falling or make for a way to do very long jump distances which normally wouldn't be possible with regular roblox physics
true but obbies would never be as hard as before as all the hard tiered obbies will become impossible so the update would kill obbies imo
and then you get flung off the map for literally no reason at all by standing still
@@space_dweller just turn off resetting and your obby would be rng based lol
Those physics really had to come, its so refreshing to get physics update, this one looks more old-school, like back in the days you could bounce off surfaces too.
exactly this is like old roblox level
remember, this is just beta, we need to hope that it doesnt actually destroy them
2:07 Flood Escape 2 Jadderjump Moment.
I think creators of Roblox obbies just gonna recreate r6
3:33 mario jumps on goomba and goomba dies
0:38 this jump looks like old roblox physics
I thought of that. The legs phasing through the ground and the character going nuts by touching the ledge of an object really reminded me of that old goofy roblox physics
roblox has said this will replace the current character controller however they also said they'd make sure to replicate its usual behavior, however they're not going to replicate every single little bug. they are aware of how buggy this beta is and that obbies utilize engine glitches and they said they will try to keep those intact.
nice
they patched corner clip but want to keep every other glitch??? that seems contradictory
@@Gabe-riel corner glitch was fixed separately because it could break many other games as well by letting players go out of bounds. i forget what the forum post said exactly but i know they said they're aware of obbies' reliance on some glitches and they said they don't want to break them
@@texticks doesn't dance clip also ruin a lot of games?
@@Gabe-riel just make the wall T H I C K
3:23 WHAT THE HECK ARE THOSE TRIANGLES SUPPOSED TO REPRESENT
Oh it’s studio move arrows
i think this would add more possible ways of making obsactles like that sliding on the wall one, depending on how the game is
in retrostudio with early 2013 game,you can literally wall glide but you need a vertical wallhop setup and then its only possible(its also rng)
I wouldn’t mind a physics update but maybe have the option to turn it off for some games or automatically off until a game decides to update with physics
This could honestly be fun to play around with for a unique obby
The sliding on walls thing is actually pretty cool and would be an interesting thing in an obby but everything else is just kinda broken
the music choice is the cherry on the top
HELP MY HUMOUR IS BROKEN
its just old roblox physics from 2005-2013 or smth, would be cool if they fixed most of the stuff and kept the flinging and soft landing (when you land, you sink into the ground a little)
Its not,old roblox physics is buggy and if u climb things its normal unlike this one and it doesnt slide on walls so i think its a remake of the old one? Idk
3:18 legit looked like something speedrunners do 😂
If this us a optional feature and gets polished alot more I would enjoy seeing new unique obbies that feature it, it looks good except for the major bugs
what part of it isn't a major bug?
The fact that it works different than the current character physics is intended yes?
@@zerotian5661 it looks like it doenst work at all.
It most certainly works different, it isn't just the current physics with 50 bugs slapped on it. When you watch the video it works far differently
@@zerotian5661 whatever it is i dont think roblox would be bold enough to completly change the physics without making it optional for games though studio
3:25 MADE IN HEAVEN
i love that climbing on the side of ice just breaks the concept of reality itself with this new beta physics "upgrade"
totally realistic physics update!!
i dont see why this would be added to any normal obby but i can see this as like an obby challenge like how people made a no jump obby
Wow that is actually funny and you can experiment with it but at the same time, this is concerning :0
I have a feeling its to adapt r15 and r6 into the same avatar model, thats likely what they meant in the super infamous r6 removal post. (Making roblox avatar limbs contort and bend with the mesh update)
Physics update in a nutshell:
- Every part has 2 studs of concrete layered in the top face
- Player no longer has friction
- Chance of entering subsimulation area increased by 4800%
- Random chance of sticking to surfaces, followed by random chance to be paralysed
Now, if you step on a rectangle, roblox physics will sent you flinging into Phoenix A, and then softlock you there
Truly a breakable physics of all time
If the physics get changed like this, then obbyists could quit for good and will be mad at roblox.
I defo would
0:44 FALCON KICK
2:07 truly a flood escape moment
Hey Jrode, Thanks for finding this! I also found out if you get flinged by moving platfrom the game will crash LOL
roblox studio just closed itself and i am terrified
I would actually want to see somebody make an obby implementing these physics just imagine how hard it would be or how goofy or the speed run strat people could come up with using these physics but let’s hope this isn’t permanent but it’s cool
bro did an ultrakill slam storage at 3:05
first half just looks like an average gorilla tag physics like some wall run, arm jumps and slides lol
fun fact if the screen starts flashing black that means you went past 340.2823 duodecillion studs away from your starter pos that is roblox's limit
don't ask me how i know that
@@noobero_ how do you know that
3:22 jrode does the fling
jrode does the §﷼七螺( ͡° ͜ʖ ͡°)葉أسند كً
Like what the actual fuck
great now roblox physics will think i am even fatter now
Totally such a good new roblox physics you can just start ascending because a wall
Just in time to add silver to my game, he relays HEAVILY ON PHYISICS
2:48 - this is called a vertical speed conserve
i would love them to add truss that you can climb sideways and upside down, I mean it works just like monkey bars
Actually true
Thats actually a good idea, Difficulty chart/obby creators are going to have more variety in them
upside down?
Ruin obbies? This will ruin everything. It is broken as heck lol.
Yeah, it's probably because it's still in it's alpha state
1:53 the Jrode fling
true
@@Jr0de cringe
@@aperks ratio
@@MemesMinipatio
so basically, your just a torso with added physics
This reminds me of the time when you got flung when you hit a wall when going up a truss/ladder
Depending on how much stays, obbies could also get a lot better
I love how roblox keeps messing up their game any way possible.
I love how roblox players find literally anything to complain about
people are so dumb thinking they will release it this way
I'd unitonically kinda like to see an obby with these phisics, as a gimmick they look kinda fun lol
do u have a single clue how inconsistent this is
@@eater9494 yes. that would be the fun of it
im already making a joke tower with these phisics (i can send you link to it)
@@SoiWasTaken ofc, send me the link when its done
If you can’t beat the physics, Be the physics
so when you got the flickering light thing you were 1 TRILLION STUDS OUT from spawn, so yeah that's why it happened
0:31 because you didnt set StarterHumanoid's HipHeight property to 2
2:35 roblox added a feature to strobe your screen and try to give you a seizure
amazing
@@Jr0de 3:25
it’s a glitch and it happens when you go way too far from the spawn point
@@user-mz6wb floating point
@@noideawhoiam3855 yeah
The only thing I want in the upcoming physics updates is spam jumping on trusses, cus faster and flood Escape moment.
Rip all tiered obbies that have truss
@@worm9920 true
That would be so bad
@@sage7625 Yes, I would get that. So if spam jumping on trusses is in the physics update, I will attempt to make a script which disables spam jump for developers who don't want that in their games.
0:39 average mobile player:
LMAO NOT THE BALL PHYSICS
3:24 bro made it to the null zone aka the glitch
They should need to update it to a extremely realistic physics and need to reduce mb of the application by using land generating and it will still generate if you teleport and needs to fix map loading in rp games because players keep falling into the void and roblox needs to speed up asset texture sounds animation loading very very fast.
1:01
Sick, wallrunning
im gonna make a tower that ultilizes this lol
2:45 PERFECT MUSIC
the physics reminds me of old roblox's physics lol
doubt this will happen cause even if it does get dropped noone will like it and if they don't fix it then jtoh players gonna be very angy so then they gonna quit and so will other R6 users, and maybe when they patch, corner clips will be back anyway fingers crossed
Just jtoh? Bro the entire obby communities gonna quit. Dco players, toh players
true
At this point I thought any physics update would be an improvement to the awful physics currently in the game. Wow, how wrong I was.
2:25 not very TRUSSworthy.
Roblox: breaking the laws of physics
Mobile users are gonna scream and spread miss information everywhere abt this, something like "ROBLOX NEW PHYSICS RUINED THE GAME!?!" and think that its gonna be out this way.
1:27 sync
LOL
bro roblox actually add Indian physics 💀💀💀
Underrated
this could make some fun obbies, if the obbies are designed around these physics
Billionare company moment
i feel like even in it's last state this fix thing controler will be super glitchy and the glitching comunity will find a blast out of it (also you will probably now do longjumps by doing it on an edge or smth)