Це відео не доступне.
Перепрошуємо.

How to Use Ash Vehicle AI Asset for Unity - Tutorial for Creating AI Vehicles

Поділитися
Вставка
  • Опубліковано 19 сер 2024

КОМЕНТАРІ • 21

  • @_senor_9346
    @_senor_9346 Рік тому

    W homie Goated

  • @thegamerz1104
    @thegamerz1104 Рік тому

    very nice physics

  • @AF-ei5yi
    @AF-ei5yi 14 днів тому

    why use a 3rd party car asset instead of your own design? All the parts have different names so for some of them I have no clue where they go

  • @tmoneygamestudio
    @tmoneygamestudio Рік тому

    @AshDev if you use the ash car physics and those presets, and use the ash vehicle ai for the computer controlled cars, do you still have to use the ai physics presets? Wouldn’t that overwrite the vehicle physics presets?

    • @ashdev
      @ashdev  Рік тому +1

      Ash vehicle physics presets and ai presets are different. In different folders.

  • @user-yf2bf8wm3x
    @user-yf2bf8wm3x 11 місяців тому

    Tried your asset, but it doesnt work with my custom designed race track which goes up and down, it always looses control. Have done the setup exactly as mentioned. Tried chaning various parameters like drift and such, but still not good. Keeps colliding with ramp and doesnt stay on track.

    • @ashdev
      @ashdev  11 місяців тому

      I mentioned in above video to watch this video. If it doesn't work. Please join discord from link in description i will help you personally. ua-cam.com/video/SK4WxPUUejE/v-deo.htmlsi=muMjASnUtUPL2koO

  • @haroonyousaf2427
    @haroonyousaf2427 Рік тому

    hi there im looking bicycle controller and bicycle Ai, is that available in Ash vehicle Ai package?

    • @ashdev
      @ashdev  Рік тому

      Bike physics is not available in this pack.
      There is a arcade bike physics pack i have on store just search.
      But there is no bike ai yet from me. I am working on it

    • @haroonyousaf2427
      @haroonyousaf2427 Рік тому

      will bike controller and ai will work for bicycle? if applied
      @@ashdev

    • @ashdev
      @ashdev  Рік тому

      @@haroonyousaf2427 you mean my other ai assets? No i mean not out of the box. And you will have to do more work for it. Basically using the logic and rewrite code. So not good idea.

  • @edupe6185
    @edupe6185 10 місяців тому

    Does this asset work with the simcade vehicle physics too?
    Edit: also what are the differences between simcade and ash vehicle physics?

    • @ashdev
      @ashdev  10 місяців тому

      It will work but the physics will be different. Its arcade style

  • @vishnusugumar8999
    @vishnusugumar8999 10 місяців тому

    I bought your asset and i have some doubts in it. How can i contact you. tried joining The Discord but the link is not working

    • @ashdev
      @ashdev  10 місяців тому

      Sorry for inconvenience here is link to join : discord.gg/yU82FbNHcu
      I will update the link

  • @hta3139
    @hta3139 Рік тому

    Hi, I am looking for a simple and effective car AI for my mobile game. I'm already using NWH Physics 2 (tuned toward arcade like feel).
    My question here is: NWH for player controlled car and this asset of your for AI cars, will there be any conflicts? Because the road surface is Tagged with certain tag lists for NWH to detect the type of surface the car are on (asphalt, sand, dirt.. etc for proper friction adjustment).
    Thank you.

    • @ashdev
      @ashdev  Рік тому

      No conflict but the physics will be different. Mine is arcade style

    • @hta3139
      @hta3139 Рік тому

      @@ashdev sure I will buy this asset

    • @ashdev
      @ashdev  Рік тому

      @@hta3139 use the spherecaste suspension from the asset. you will know when you watch the tutorial.

    • @hta3139
      @hta3139 Рік тому

      ​@@ashdev Do you have a link to the vehicle asset that you are using in the video> I want to do a 1:1 step as you shown using the same asset because my vehicle prefab show this:
      Setting the parent of a transform which resides in a Prefab instance is not possible (GameObject: 'FrontLeftWheel').
      UnityEngine.Transform:set_parent (UnityEngine.Transform)
      AshVP.VehicleCreator:createVehicle () (at Assets/Ash Assets/Editor/VehicleCreator.cs:145)
      AshVP.VehicleCreator:OnGUI () (at Assets/Ash Assets/Editor/VehicleCreator.cs:49)
      UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

    • @ashdev
      @ashdev  Рік тому

      @@hta3139 unpack your prefab completely before setting up. See the tutorial carefully.