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How to Use Ash Vehicle AI Asset for Unity - Tutorial for Creating AI Vehicles
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- Опубліковано 19 сер 2024
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W homie Goated
very nice physics
why use a 3rd party car asset instead of your own design? All the parts have different names so for some of them I have no clue where they go
@AshDev if you use the ash car physics and those presets, and use the ash vehicle ai for the computer controlled cars, do you still have to use the ai physics presets? Wouldn’t that overwrite the vehicle physics presets?
Ash vehicle physics presets and ai presets are different. In different folders.
Tried your asset, but it doesnt work with my custom designed race track which goes up and down, it always looses control. Have done the setup exactly as mentioned. Tried chaning various parameters like drift and such, but still not good. Keeps colliding with ramp and doesnt stay on track.
I mentioned in above video to watch this video. If it doesn't work. Please join discord from link in description i will help you personally. ua-cam.com/video/SK4WxPUUejE/v-deo.htmlsi=muMjASnUtUPL2koO
hi there im looking bicycle controller and bicycle Ai, is that available in Ash vehicle Ai package?
Bike physics is not available in this pack.
There is a arcade bike physics pack i have on store just search.
But there is no bike ai yet from me. I am working on it
will bike controller and ai will work for bicycle? if applied
@@ashdev
@@haroonyousaf2427 you mean my other ai assets? No i mean not out of the box. And you will have to do more work for it. Basically using the logic and rewrite code. So not good idea.
Does this asset work with the simcade vehicle physics too?
Edit: also what are the differences between simcade and ash vehicle physics?
It will work but the physics will be different. Its arcade style
I bought your asset and i have some doubts in it. How can i contact you. tried joining The Discord but the link is not working
Sorry for inconvenience here is link to join : discord.gg/yU82FbNHcu
I will update the link
Hi, I am looking for a simple and effective car AI for my mobile game. I'm already using NWH Physics 2 (tuned toward arcade like feel).
My question here is: NWH for player controlled car and this asset of your for AI cars, will there be any conflicts? Because the road surface is Tagged with certain tag lists for NWH to detect the type of surface the car are on (asphalt, sand, dirt.. etc for proper friction adjustment).
Thank you.
No conflict but the physics will be different. Mine is arcade style
@@ashdev sure I will buy this asset
@@hta3139 use the spherecaste suspension from the asset. you will know when you watch the tutorial.
@@ashdev Do you have a link to the vehicle asset that you are using in the video> I want to do a 1:1 step as you shown using the same asset because my vehicle prefab show this:
Setting the parent of a transform which resides in a Prefab instance is not possible (GameObject: 'FrontLeftWheel').
UnityEngine.Transform:set_parent (UnityEngine.Transform)
AshVP.VehicleCreator:createVehicle () (at Assets/Ash Assets/Editor/VehicleCreator.cs:145)
AshVP.VehicleCreator:OnGUI () (at Assets/Ash Assets/Editor/VehicleCreator.cs:49)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
@@hta3139 unpack your prefab completely before setting up. See the tutorial carefully.