Exporting Textures out of Zbrush

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  • Опубліковано 19 лис 2024

КОМЕНТАРІ • 99

  • @pickleheadeddrongo330
    @pickleheadeddrongo330 3 роки тому

    i couldnt describe how much it helped for me, i apparently couldnt export through zplugin multiple map. so i was surfing the net all day, couldnt get an appropriate answer, finally i stumbled here and im not regreting it. thankyou very much

  • @berserker92r
    @berserker92r 11 років тому

    i'm just learning how to use zbrush and i find your tutorial clear and precise. a much needed and helpful tutorial. liked and subscribed.

  • @BedStuyBro
    @BedStuyBro 10 років тому +55

    "Now here's the thing with ambient occlusion...BRRR BRRR BRRPPPP!"
    wtf? lol.
    very helpful though. thanks.

  • @garvamatic
    @garvamatic 11 років тому

    yay.. thank you very very much. it's really difficult to find texture info for EXPORTING, and your was clearly explained, well illustrated, my best zbrush tut experience so far :)

  • @WOMrecords
    @WOMrecords 11 років тому

    Thanks!most comprehensible tutorial on Zbrush texturing I saw!

  • @CPLKenDude1
    @CPLKenDude1 9 років тому

    Awesome tutorial. Quick and easy. Thanks for posting.

  • @PedroDuarte3D
    @PedroDuarte3D 11 років тому

    Excellent tutorial man ! (I've followed hundreds, GWorkshop included)
    Sharp and efficiant. You're my hero ;)

  • @PsyMike3d
    @PsyMike3d 9 років тому +5

    Guys if you use GOZ into 3dsmax and have seam texture errors... You just need re-import Normal Maps with the option "Override Gamma" .... took me a whole day to find solution to this problem :P

  • @awwabl
    @awwabl 12 років тому

    I've been searching for this like forever thx dude !!!

  • @theBurak827
    @theBurak827 12 років тому +1

    This sir... a masterpiece...

  • @kpburgess
    @kpburgess  11 років тому

    Ya, I never have the patience to wait for the software to catch up either. I have seen it recover sometimes. When I create an ambient occlusion map, this REALLY puts the strain on the computer. I've found that getting up and getting a cup of coffee while it churns is the best way to get a result...

  • @thomasanderson1416
    @thomasanderson1416 9 років тому +1

    Couple questions:
    So Diffuse maps, Normal maps (tangent and world space), Displacement maps, Cavity maps and AO.
    1-Any other possible maps Zbrush can generate? like Curvature maybe.
    2-Can you use the PBR renderer to render to UV space?
    3-Is this better or use an external baker, like Substance Painter or other DCC?
    4-Why some maps go to Texture palette while others go to Alpha palette?
    Thanks for the best and most concise 101 video on baking in ZBrush. We needed that!

    • @kpburgess
      @kpburgess  9 років тому +1

      +Jonney Shih 1. Every version of zbrush comes out with something new.
      2. Yes
      3. Every program has its pros and cons. It's all about finding a workflow that you like and can do quickly. What gets annoying is when an artist gets good at one path, and then thinks everyone else's path is wrong.
      4. The RGB and polypainting are going to go to the texture palette. The Alpha has to do with zdepth and geometry. They're interchangeable. I'm not the best person to ask about this particular subject with zbrush.

    • @thomasanderson1416
      @thomasanderson1416 9 років тому

      Kevin Burgess Thanks for your quick reply.
      2- I don't know how but that should mean you can render AO faster without a selection mask, no?

    • @KellzKelechi
      @KellzKelechi 8 років тому

      +Kevin Burgess In the very beginning when I choose the displacement map, and UV Map everything is ghosted

  • @nanonanona7683
    @nanonanona7683 11 років тому

    ive been looking a long time for this. thank you very much

  • @ramirovelasquez5384
    @ramirovelasquez5384 10 років тому

    Great tutorial! Learned a great deal about texture extraction! thank you very much

  • @derpestarzt
    @derpestarzt 10 років тому +1

    That was the most helpful video I've seen on this, thank you very much!!

  • @VTV-Live
    @VTV-Live 9 років тому

    Thanks for the great tutorial, you explained things clearly and logically.

  • @williamwolfman3715
    @williamwolfman3715 4 роки тому

    This is a great tutorial. Thank you so much!

  • @classicentertainments4562
    @classicentertainments4562 2 роки тому

    Hey man, It works great and without any problems.

  • @gfxfilms2012
    @gfxfilms2012 12 років тому

    awesome video, straight forward and free!

  • @kpburgess
    @kpburgess  12 років тому

    Yeah, you can do it all inside Zbrush. If you start in zbrush with a zsphere and use DynaMesh, you can achieve a decent topology. If you have no plans for exporting the model out of zbrush (in other words you're not making game art) then yes, it makes more sense to stay completely in zBrush. Keep in mind, the low-poly modeling in Maya or Max and then importing into Zbrush is just one of a few ways of doing it. I try to coach my students to always remember there's more than one way to skin a cat.

  • @pavelnecas3018
    @pavelnecas3018 12 років тому

    God sent tutorial. Thank you for sharing, learned a lot.

  • @ZachBush
    @ZachBush 10 років тому

    Really nice job explaining things!

  • @jaymehta3747
    @jaymehta3747 8 років тому

    Hello, Kevin you dont have any video posted on the projection of the head from subdi. 1 -subdiv 8 you spoke about in this video. Thanks!

  • @mobilemaimo
    @mobilemaimo 10 років тому +1

    thanx a lot... audio issues aside, it helped me soooo much!

  • @ashleechan22
    @ashleechan22 4 роки тому

    Perfect explanation, thanks!!

  • @pmac3d
    @pmac3d 10 років тому

    Great video Kevin. With regards to creating an AO map I love XNormal. Works great as well for Normal maps etc.
    Having tried multiple workflows including 3DsMax this wins hands down imho, but as you said there are many ways to skin a cat :)

  • @RTpatrick09
    @RTpatrick09 12 років тому

    hi.. this is a great tutorial.. don't no whether this is the closest version to my version of brush or whether i was searching the wrong stuff but this seems to be what I'm looking for...
    only problem is.. those horizontal and vertical lines mentioned, I have those.. lots of them,,, the whole map is like loads of squares? how do i fix this?
    ps. i painted the model using the spotlight ... will this still work?

  • @cliffme6310
    @cliffme6310 7 років тому +9

    are you Arrimus 3D?

  • @animatoring
    @animatoring 10 років тому

    Thanks for making this, it was really helpful! : )

  • @JasmineHope
    @JasmineHope 11 років тому

    Thank you!! This was very clear and super helpful.

  • @TheDede508
    @TheDede508 3 роки тому

    When you turn on adaptive on the maps what does that do exactly because in the past I don't think I used it but I'm sure if i degraded the quality of the textures.

  • @IgorSeveric
    @IgorSeveric 11 років тому

    Thanks a milion good sir. One information change for me the whole game. Thank you...like really,thank you. Now I just need to figure out how to make more realistic skull in Cinema from ZBrush.
    Regards,
    Igor

  • @vicyhago
    @vicyhago 11 років тому

    Gracias, An excellent tutorial.

  • @5daysastranger
    @5daysastranger 10 років тому +1

    Hi! I 've got a question.I have exported my textures from a high poly mesh and they look just fine.But!! When i decimate my high poly mesh and tell zbrush to keep the uvs it doesnt.And even if it did when i actually create a new low poly topology using zremesher or zspheres the uvs are deleted!So i cannot apply the texture maps inside the game engine im using(UDK)because my low poly mesh has no uvs.Even if i create a new set of uvs for my low poly model they will be different and therefore will not work properly.I tried copying and pasting my uvs from high poly to low poly mesh but zbrush says they 're not compatible!So my question is,how do i copy the high poly mesh uvs into the low poly retopologised mesh so i can used them inside of my game?

  • @sagarjcky
    @sagarjcky 9 років тому

    Great tutorial, I have a doubt, Do we need to unwrap the mesh before doing spotlight painting ? if not, Is there any way to generate UV from the painted mesh ?

  • @fractalelement857
    @fractalelement857 7 років тому

    In 3dsmax material editor,where do u load normal map? Because I can't see any slot for that map.

  • @Tyborg425
    @Tyborg425 12 років тому

    Ahh yes, and I agree I gotta check that out too.

  • @Himanshu3Dartist
    @Himanshu3Dartist 4 роки тому

    Where do you use AO and cavity map

  • @meatheadskillzone7798
    @meatheadskillzone7798 12 років тому

    So I want to do everything inside zbrush I was wondering Zbrush is good for most things like, texturing modelling, and extra detailing

  • @666Azmodan666
    @666Azmodan666 11 років тому

    Certainly zbrush gives you an error? I do not know why but I always have, if zbrush counts and I clicked the mouse anywhere, but how you choose the "wait until the program starts responding" despite the fact that the progress bar does not move, zbrush regains consciousness as he has finished counting. I ask because I always chose close applications;] by the time I tried to wait ...

  • @antonehn8469
    @antonehn8469 9 років тому +2

    This was really great, one of the best tutorials I have ever found on UA-cam. Thanks!
    I am currently creating a game-model in ZBrush (sculpting directly without a low-poly reference mesh) and I would like to ask if you would recommend using the ZRemesher tool to get a basic low-res mesh?
    I have made retops in Maya using the Quad-Draw tool before, and it's currently my standard way of doing it, but are there other, more efficient ways that could be relevant for me?

  • @yosofya
    @yosofya 6 років тому

    hey kevin thanks for the tut. good job
    how can i export the Uvs from my character which i have unwrapped in Zbrush into maya ?
    i previously tried to create "new from Uv" texture and exported it but i wasn't able to load it in maya ?
    help please :(

  • @natalilitvinenko7010
    @natalilitvinenko7010 9 років тому

    With you use audacity to record your audio, you'll be able to remove room noise from your videos.
    Thanks for posting these videos!

  • @fede4383
    @fede4383 12 років тому

    thanks!
    may i ask you how you use the cavity map and the ao map in 3ds max?

  • @o.k.m2588
    @o.k.m2588 8 років тому

    when i create a new texture from the uvs its all messed up, the colours arent just flipped, they are jumbled, at first i thout it was my model, so itested it on just a sphe, and the same thing happened. Help!

  • @BruhDREED
    @BruhDREED 4 роки тому

    how did u addcthose textures in photo shop or something

  • @kpburgess
    @kpburgess  12 років тому

    Glad you're diggin it!

  • @thiagodavila9514
    @thiagodavila9514 2 роки тому

    Arrimus 3D, is you? Your voice looks like from a another guy how made some awesome tutorials too!

  • @saberstylist
    @saberstylist 8 років тому

    Hi Kevin very useful tips, what if you where to delete lower subdivisions on the final map? Would that reduce the file size enough to where it wouldn't crash?

    • @kevinburgess1019
      @kevinburgess1019 8 років тому

      +saberstylist Are you having crashes? I suppose it's worth a try. The whole point is to use zbrush to create textures that you can't otherwise make in Photoshop (or it's far more time consuming)...so it doesn't matter what the zbrush file ends up as in the end. It's a stepping stone.

  • @ahmedsalem6263
    @ahmedsalem6263 4 роки тому

    I have a question, Would you call this process of exporting 5 different textures "Baking"? Thanks.

  • @CherylynnLima
    @CherylynnLima 7 років тому

    You've saved my life

  • @elifaskin4491
    @elifaskin4491 8 років тому

    great tutorial :)

  • @artistrahhul
    @artistrahhul 7 років тому

    When I click texture from uv map, it's making whole model red and black with odd lines and marks.. please help.

  • @adhityapoernama940
    @adhityapoernama940 9 років тому

    Thanks for this! :)

  • @hihihing7302
    @hihihing7302 4 роки тому

    You are good ! :)

  • @gu-tm7ge
    @gu-tm7ge 2 роки тому

    Thanks.

  • @nunnh
    @nunnh 12 років тому

    nice texture, did you paint it with spotlight?

  • @joelin47
    @joelin47 11 років тому

    great video~thx

  • @bl0odymadnes
    @bl0odymadnes 10 років тому

    Hi! Do you know of any way to transfer my unwrap in zbrush into 3ds max as a low poly model?

  • @nguyetphan4205
    @nguyetphan4205 9 років тому

    thank you very much

  • @Tyborg425
    @Tyborg425 12 років тому

    Good video, you ever try xnormals?

  • @carlossagot
    @carlossagot 6 років тому

    SUPER USEFULL thaks

  • @leiaorgana6987
    @leiaorgana6987 10 років тому

    Thanks teacher

  • @dragon95os
    @dragon95os 7 років тому

    very benefecial .. helped me alot !

  • @kpburgess
    @kpburgess  12 років тому

    Oh yeah, of course. It's an industry standard. I think it's important to remember that there's always 3 or more ways to skin a cat.....this is just one of them. I hear 3D Coat is amazing for UV unwrapping....gotta check that out.

  • @miichmiima
    @miichmiima 11 років тому

    thanks!

  • @partoffans5849
    @partoffans5849 7 років тому

    Thank alot

  • @winthulatt8803
    @winthulatt8803 12 років тому

    hi, i see you are using Digipen pc, is that a good place to learn the basics for a career in this kind of field?

  • @jmorton2585
    @jmorton2585 12 років тому

    blurrypixel is awsome too

  • @o.k.m2588
    @o.k.m2588 8 років тому

    how do i get rid of those horizontal lines?

  • @MySubscribeme
    @MySubscribeme 11 років тому

    I have scared at 8:40. Thanks for nice tutorial !

  • @b1na276
    @b1na276 5 років тому

    is that you self portrey?

  • @shedive14
    @shedive14 9 років тому

    thanks :D

  • @Harriloven
    @Harriloven 9 років тому

    Dude im so confused pls help. How do i create UVs on my model? u skip this because u already have them. when i go uv master and unwrap it has to be lowest sub lvl...i lose all my details AND my polypaint just dissapears... pls help! thnx

    • @Harriloven
      @Harriloven 9 років тому

      +Harriloven nvm i figured it out thnx

  • @laurajoe7738
    @laurajoe7738 7 років тому

    Zbrush normal map is good?

  • @gfxfilms2012
    @gfxfilms2012 11 років тому

    hey, is that officer Belik from prison break?!?

  • @DarksiderDarmoset
    @DarksiderDarmoset 9 років тому

    He has a kitten face!

  • @xantraxxantrax
    @xantraxxantrax 8 років тому

    pls can somebody help me?
    i need export uv map with texture from zbrush into cinema 4d, but cinema 4d and zbrush making different UVs

    • @ikbenikHD
      @ikbenikHD 8 років тому

      A UV-map is universal, so every program could read thát UV-map.
      For instance: 1. You unwrap your model in Maya, 3ds, c4d, blender > export it as a obj and import it into ZBrush > ZBrush can read your unwrap you made in your program. The UV is baked into your OBJ.
      When you create an object in Zbrush, you have to unwrap your model in ZBrush > it creates a uv-map > export the mesh from Zbrush to an OBJ and your UV is baked in your OBJ file, so every program can read that UV as well.
      Once there is an UV-map, you can draw extra detail in ZBrush, and export every mapping you like.
      Just create one UV-unwrap

    • @saikopiratos
      @saikopiratos 5 років тому

      @@ikbenikHD so obj's contain or are able to save uv's? Ive read that objs cant or was it polypaint?

  • @billyblanks7302
    @billyblanks7302 Рік тому

    2:12

  • @kpburgess
    @kpburgess  12 років тому

    Ok....it sounds like you don't have UVs applied correctly to your subtools....AND, you need to make sure all of your UV vertices are within the 0-1 space. If they aren't, then you'll get errors and it won't work. Watch my video on how to apply UVs to subtools. It might also be worth your while to watch the How to Fix Broken UVs video.
    Yes, spotlight is fine....you're applying colors to the polygons. The next step is to improve that by polypainting and moving away from relying on just textures.

  • @YGODueltainer
    @YGODueltainer 3 роки тому

    love the random ear rape haha

  • @malachiaird3701
    @malachiaird3701 2 роки тому

    You start your exporting textures tutorial with "I've got UV Maps." - Not very helpful.
    All my options are grey.

  • @RexArtTv
    @RexArtTv 6 років тому

    voice tutotrail

  • @ohnoes7032
    @ohnoes7032 11 років тому +1

    GREAT video, terrible sound.

  • @kpburgess
    @kpburgess  12 років тому

    ya, that's what I get when I wear a cheap headphone that doesn't fit my big head....sorry

  • @felixgraphics9861
    @felixgraphics9861 2 роки тому

    Eitler Depp

  • @halukcetiner
    @halukcetiner 9 років тому

    buy a usb mic to avoid hiss

  • @aldovasquez3043
    @aldovasquez3043 2 роки тому

    I'm too stoned for tNice tutorials, I'll be back later...