GZDoom Mapping - Windows and Pillar Tricks - Tutorial 15 | Ultimate Doom Builder(UDB)

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  • Опубліковано 28 лис 2024

КОМЕНТАРІ • 15

  • @raven67854
    @raven67854  Рік тому

    Be sure to leave a like /comment if you watched! Don't forget to join the Discord or become a member to support the channel!
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  • @mattgamer
    @mattgamer 4 місяці тому

    Thanks for the videos. It's fun to learn this program.
    For my reference when I forget these shortcuts to this video:
    CTRL+A - Realign Selected Texture(s)
    CTRL+C - Copy Selected Texture
    CTRL+V - Paste Selected Texture

  • @BuildThatGame
    @BuildThatGame Рік тому +2

    Awesome!

  • @MrGort
    @MrGort Рік тому +1

    Great. ANother cool way to add atmosphere ot a map!

  • @pixelforge4858
    @pixelforge4858 Рік тому +2

    cool

  • @Zeta293
    @Zeta293 8 місяців тому

    Hello there, i have a problem in 4:56. Since i follow your tutorial for some reason the window "class" don't appeared for me, even putting in 0.3 or transparent (25% Opacity).
    NOTE: I'll create a lot of windows

    • @raven67854
      @raven67854  8 місяців тому

      What map format are you using?

    • @Zeta293
      @Zeta293 8 місяців тому

      @@raven67854 I don't know, but would you kindly explain all the map formats? so i can test them all and have the result that i want.

  • @XCenturionX
    @XCenturionX Рік тому +4

    7:35, you created an unnecessary sector here. A void space is more practical

    • @raven67854
      @raven67854  Рік тому +1

      Does that allow yo to achieve the same effect with different wall texture? That was the only way I found to do that.
      Not that it matters that much for GZDoom but for original doom probably not very healthy

  • @onleajezierski1852
    @onleajezierski1852 Рік тому

    Promo`SM