I appreciate you letting him get some hits in to show off his attacks and potential combos. He definitely seems like a tough boss while still sticking closely to his moveset in YK2!
this is awesome man you even made his moveset alot better than the original by being able to juggle pull combos and recover hp compared to kiwami 2 ryuji
oh SHIT Possibilities are really endless. If we port maps *and* hacts, then whats stopping us (or you rather) from making the kuroiwa mod happen in koi bride or the addc? Or better yet, entirely *new* battles given the time. (that is of course im not mistaken, and you _can_ port maps, right?) Anywho, awesome job
Cooking again I see this is awesome the only thing I would change are the fases. Make Ryuji start with his sword style and then switch to his hand to hand style. But other than that it's awesome man keep up the good work
Looking forward to just about every major boss fight from the whole series to end up in a gauntlet match now. Hope afterwards you'd consider doing the same in Gaiden if possible, looking great so far
Just a tip for your future mods in case you didn't know but you can actually add qtes instead of replacing by editing talk param and hact chp. Anyway, i'm looking forward to this
@@k8sayYes, You can add QTES by editing talk param, if you add a new entry, update the row count located in the very top of the file and implement the value (which is above the name of the hact) in battle_ai_setting (don't forget to set the qte type to 9 if you want your hact to be played anywhere)
@@lemonismq4642 Ahh right the fight before Terada (and before the final Ryuji). Also surprised to see those moves on Ryuji, he's mostly a brute so it was honestly a bit jarring lol
OMG adjusting the difficulty level to make it appropriately challenging without disrupting the original fighting style is the work of a pro By the way, I've seen the sword thrusting attack that Ryuji did at 1:57, but is the move to pull it out forcibly when it hits an unused motion in K2?
Hi, the fight itself looks great, but could you either add a filter, or change the time of day, because the arena looks really bland. I think this change would add a lot
Legend Gauntlet v1.1 is now released.
Download the mod here: www.nexusmods.com/lostjudgment/mods/481
“Alright looks normal… KAITO?!”
Honestly having it be dying Ryuji atop Kamuro Hills might make it better
At this point these modders can make a whole vs battle game in the RGG verse😯🔥
I appreciate you letting him get some hits in to show off his attacks and potential combos. He definitely seems like a tough boss while still sticking closely to his moveset in YK2!
When i came to a cooking contest and my opponent is K8SAY (I'm doom)
this is awesome man you even made his moveset alot better than the original by being able to juggle pull combos and recover hp compared to kiwami 2 ryuji
ryuji with juggle potential scares me
Looks amazing! The full release is going to go crazy! Nice work!
Holy shit, this is epic.
Keep cooking!
great work K8!
oh SHIT
Possibilities are really endless.
If we port maps *and* hacts, then whats stopping us (or you rather) from making the kuroiwa mod happen in koi bride or the addc?
Or better yet, entirely *new* battles given the time.
(that is of course im not mistaken, and you _can_ port maps, right?)
Anywho, awesome job
insane work as always
keep it up :)
I was thinking... Model change nodes with an animation taking off the shirt for a shirtless phase maybe...
You should add the crowd in the background if you want. They were there in the original Yakuza 2.
OMG RYUJI😱😱😱😱
you are crazy dude
Sup
@@Norrabal nm u
Cooking again I see this is awesome the only thing I would change are the fases. Make Ryuji start with his sword style and then switch to his hand to hand style. But other than that it's awesome man keep up the good work
Yooo this is huge! I guess it's also possible to port Yakuza 6 bosses as well. Imagine fighting Joon Gi Han with LJ combat.
Looking forward to just about every major boss fight from the whole series to end up in a gauntlet match now. Hope afterwards you'd consider doing the same in Gaiden if possible, looking great so far
awesome
You even fix his pants' glitch
THIS MAN IS INSANE
Juggling Ryuji
kiwami 2 but peak
when peak is added to peak
ryuji goda but good
Hey so you got the whole omi headquarters imported in lost judgment?
Man, do you have a patreon or kofi to donate you? You are doing something amazing and I feel I can contribute to it with money
I'm not sure if I can do this because I used a lot of tools from other people, especially jhrino's authedit, which helped me a lot.
Just a tip for your future mods in case you didn't know but you can actually add qtes instead of replacing by editing talk param and hact chp. Anyway, i'm looking forward to this
I'm a bit confused, what does it mean to add QTE?😮
@@k8sayYes, You can add QTES by editing talk param, if you add a new entry, update the row count located in the very top of the file and implement the value (which is above the name of the hact) in battle_ai_setting (don't forget to set the qte type to 9 if you want your hact to be played anywhere)
@@CyberSpeed607 ok
Swag!
Also where is that Sword QTE from?
The second fight against Ryuji.
@@mr.marvin Really? It looks a bit off in here, but I never replayed YK2 so that's maybe why I forgot it.
@@gnerus1972 Yeah, it was a shirtless fight so the coat physics might've threw you off
@@lemonismq4642 Ahh right the fight before Terada (and before the final Ryuji). Also surprised to see those moves on Ryuji, he's mostly a brute so it was honestly a bit jarring lol
I loved the kiryu boss fight mod amazing work dude!!! are there any plans to adding mine in the future?
Of course, mine is already completed. The demo video will be released later.
@@k8say oh bet can’t wait to see it keep up the good work bro!
すご!Lost judgmentと龍が如く極2のコラボや!
if we could place kiryu mod in this mod
Release date? :(
Coming soon, around early July.
@@k8saywow, wasn’t expecting so soon. Looking forward to it.😎👍
OMG adjusting the difficulty level to make it appropriately challenging without disrupting the original fighting style is the work of a pro
By the way, I've seen the sword thrusting attack that Ryuji did at 1:57, but is the move to pull it out forcibly when it hits an unused motion in K2?
Hi, the fight itself looks great, but could you either add a filter, or change the time of day, because the arena looks really bland. I think this change would add a lot