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  • @johnmaher5887
    @johnmaher5887 Рік тому +7

    This was very helpful, thanks. Running the first adventure with my wife and kids tomorrow!

    • @xeltanni8999
      @xeltanni8999 10 місяців тому +1

      That was seven months ago; how was it? ^_^

    • @johnmaher5887
      @johnmaher5887 10 місяців тому +2

      @@xeltanni8999 we had a lot of fun. We only played the first short campaign, but we definitely want to do more. The only thing I found was that it was very difficult to roll high enough on the dice to do anything. I think you are supposed to take creative actions and abilities into account to add an extra day to the role, but I found myself having to kind of make up reasons why you should be able to roll an extra die. Otherwise, most of the difficulty levels were just too high. Not sure if that’s the game, the campaign itself, or our fault. I’d love to know more from somebody who has played it more.

    • @xeltanni8999
      @xeltanni8999 10 місяців тому

      @@johnmaher5887 Unfortunately I don't know... but if you're open to suggestions, I have a few ideas for workarounds until someone with actual experience with that system can give you a better answer? These suggestions come from my long experience as a GM and players hating to lose. I'll start with my favorite one first.
      1) Instead of flat failure (I have never liked the binary "success/failure" state of most game systems) you can either allow for a partial success and you could decide what that looks like and means mechanically, or (and I think this is more fun) give your players the chance to describe themselves what goes wrong. They will try and mitigate what goes wrong or even turn it into some sort of advantage most of the time, but that's fine and I encourage you to roll with it since you're not trying to "beat them" anyway. So saying "oh it doesn't quite work out, so what goes wrong" will prompt most players to come up with something that allows them to still pass the check, but maybe some sort of ongoing penalty or mishap occurs; just anything to make it so they don't pass with flying colors.
      2) You could always just lower the DCs by however much you've noticed is generally the amount they're missing by. Or simply drop the results so missing the DC is a success and passing it is a critical success. I know it feels weird to just utterly not have players capable of failure and you might be concerned they won't feel challenged and like things are risky and all of that, but most players make characters who are Hollywood action heroes and aren't meant to miss an attack or say something wrong or not notice something important... and, frankly, most games kind of hinge on them not failing as well.
      I hope these ideas help in some way or that you find out what the trick to the system really is! ^_^

    • @mrtruth5192
      @mrtruth5192 6 місяців тому +2

      The players should be encouraged to spend hope on roles. Newer players tend to not spend it, but it refills pretty easily.
      Spending hope gives and extra d6 (if it taps into their special ability, it can sometimes give 2 d6's).
      Also other players can spend hope on your roles to assist, again netting you another d6.
      If players carry special items or role play we'll you're allowed to offer favoured roles or extra d6's.
      You can also spend fellowship points/ tokens to make your roll favoured.

    • @johnmaher5887
      @johnmaher5887 6 місяців тому

      @@mrtruth5192 Very helpful thanks!!

  • @Stonerville1
    @Stonerville1 Рік тому +2

    Awesome thank you 🙏🏼

  • @Sparadrax7
    @Sparadrax7 7 місяців тому

    Hello, thanks for the video, I tried to start the adventure with my familly but I got stuck when preparing everithing because there was no page on the rule / preparation on what weapons they did start with and one of the first action as a gm told me that they could use a bow...
    Any tips on what they should have?

    • @newparable8417
      @newparable8417 4 місяці тому +1

      I think the individual loose character pages might have it on them. Else, feel free to improvise as getting the ball rolling always takes priority. RPGs is home of house rules.

  • @Laureasairon
    @Laureasairon Рік тому

    Nice video! What is the background you're using? An additional Starter Set map or your custom print-out on a table, of sorts?

    • @newparable8417
      @newparable8417 Рік тому

      It's a cloth map. Free League sell both, one for Eriador and one for the Shire.

    • @Laureasairon
      @Laureasairon Рік тому

      @@newparable8417 Thank you for the info, I didn't know and couldn't find it so far. Can you please provide the link?

    • @user-jt1js5mr3f
      @user-jt1js5mr3f 9 місяців тому

      They are not available for individual sale. They were originally available in the kickstarter for the Core Rulebook, and were recently made available as add-ons for the Moria Kickstarter that just funded. I don't know if you're able to buy in on it now, but if so they can still be added once the pledge manager goes live. @@Laureasairon

    • @newparable8417
      @newparable8417 4 місяці тому

      eBay might be your best bet if Free League's website is sold out.