11.0.5 NERFS THAT CONCERN LEVEL 80 CHARACTERS : Xy’mox (Nathria) : Traps no longer stuns you. Spirits no longer spawn, so you won’t get mind controled. Kael’thas : He has the « Gift of the sun king » buff : 1% heal/sec. You no longer need healing or bandages. Tararragrue : You will always have the same set of 4 anima powers on each golem, but you just need to take the stun immunity on the first golem to make the boss easy (unless you are underleveled). Eye of the Jailer : The adds that dragged you off the platform have been removed. Remnant Ner’zhul : Malevolence (the debuff) no longer bumps. Kel’thuzad : A dog named Arfus helps you; he will aggro the adds in phase 2, so the boss will not despawn if you go in the phylactery. The 500% damage buff on the adds after the intermission was removed. The tank debuff, that would one-shot you if not managed, was removed. Sylvanas : Soaks no longer bump you off the platform in phase 3 if you miss them; they will bump you if you soak though. Sylvanas will no longer become immortal if she reaches 50% before phase 3. Dausegne : Staggering barrage debuff removed. Tank debuff removed. Both could be dangerous even at level 80. Xy’mox (Sepulcher) : Traps no longer stun. Rings do not hit players. Halondrus : Only one bomb spawns on the first set. Intermission bumps are far weaker. Anduin : Frostmourne hunger no longer respawns the boss if it hits you. Anduin gains energy automatically, so you have 90% damage reduction during the intermission. Psychic terror can no longer chain-fear you. Rygelon : Removed the debuff from the orbs that killed you at 7 stacks. Massive bang no longer kills you if you fail the mechanic. Shatter sphere no longer kills you. Lords of dread : Among us phase no longer stuns you. The Jailer : Azeroth’s health regenerates on its own, so the boss will never kill Azeroth. Tank debuff removed in phase 1. Mind control removed in phase 2. Death sentence removed in phase 4. Meteor cleave no longer bumps. 11.0.5 NERFS THAT CONCERN LOW-LEVEL AND VERY UNDERGEARED CHARACTERS : Several tank debuffs in Nathria and Sanctum were removed (such as the Nine or Dormazain). Stone Legion generals : Only one orb is needed in intermission, making it faster. Meteor damage seemingly removed. Denathrius : Only one stack of burden of pain is applied, so the intermission isn’t an issue anymore and you don’t take 3 million damage. Dormazain : Hellscream (fear) is now removed by doing a single chain, and you no longer have the debuff stopping you from interrupting the next fear. Fatescribe Roh’kaloh : Darkest destiny’s damage reduced by 90%, once you fail the intermission you can kill the boss easily. Sylvanas : Domination arrows and chains no longer deal damage and drag you. In phase 2, Hymn of the end no longer deals damage, so you can do only « 1 side » of adds and ignore the other. In phase 3, you get auto-dispelled from the stacks of Banshee’s bane. Prototype Pantheon : Heal absorb from Gloom bolt removed. DoT from Anima Bolt removed. Runecarver’s deathtouch no longer kills you if the mechanic is failed. Lihuvim : Protoform radiance (damage taken debuff) removed. Skolex : Tank combo damage reduced. Xy’mox (Sepulcher) : Tank debuff damage reduced. Halondrus : Massively reduced damage from the Orbs that hit the boss. Anduin : Anduin’s tank debuff removed. Healing absorb from the barrier exploding removed. Healing reduction during the intermission removed. Lords of dread : Tank debuffs removed, both the DoT and the one that heals the boss. ABILITIES THAT CAN STILL WIPE YOU : Council of blood : Dancing fever still one-shots you if you don’t jump. Remnant of Ner’zhul : Grasp of malice (cones) still bump you to your death Sylvanas : You still need to change platform when she casts Raze. For low-level players, Veil of Darkness’s healing absorb is overturned if not dodged in phase 2. Vigilant Guardian : Do not stand underneath the rolling robot at spawn. Prototype Pantheon : Pinning volley still stuns you if not dodged. Halondrus : Still spawns 3 bombs on the second set; requires you to stagger the bombs to get only 1 explosion. Anduin : If you are undergeared, the Lich King still has a nasty tank debuff, so you’ll take decently high damage. If, also remember to clear your debuff in phase 3 by touching the middle. Rygelon : If adds hit the boss, you’ll take massive damage. His tank debuff can deals high damage if you cannot immune/absorb it or use defensives. If undergeared, Massive bang still does high damage if failed, so do the mechanic or use a defensive (you'll need one for shatter sphere too). Lords of dread : Horrifying shadows still permanently stuns you; if undergeared, make sure to focus and kill Kin’tessa before the Among us phase, or you will wipe (use cooldowns during damage amp phase). The Jailer : bombs can still bump you in a hole. You still need to explode in a hole to spawn a pillar and avoid the mind control. If undergeared, in phase 3, you need heal the healing absorb to avoid the MC (or phase him before he casts it).
great guide, I soloed mythic domination raid with my 610 fury warrior, without taking care of any mechaniqs, just bursting down all the bosses (except last 2). But very useful for my 580 monk twink
Je bute sur le deuxième (l'oeil), en moonkin même avec charge et deux speeds jme fait jeter, j'ai été check le spell necrolord, tu parle du shield ? c'est pas marqué que ca protège des grabs ou autre, je suis pas chez moi pour essayer, mais en quoi ca peut m'aider ? un peu la flemme de spammer jusqu'a avoir de la chance sur les miss ^^
Tout d'abord, s'il y a deux adds en même temps, le grab est trop puissant donc à moins d'une immune/root tu meurs à 100%. Est-ce que tu as des ralentissements? Si jamais tu as des petites âmes autour de toi cela te ralentit. Sinon, le shield Necrolord te protège si tu a Marileth (niveau 40) en lien d'âme. Il y a aussi un bijou qui te root sur Gul'dan (je pense qu'il fonctionne, mais je n'ai pas testé). En dernier recours, il y a la carte sur le roi Mechagon pour le bijou Mechagon (www.wowhead.com/item=168671/electromagnetic-resistors#comments)
Anduin seems currently impossible on mythic. He has 136m HP and goes into phase2 around 30%, then the aspect of Lichking spawns en he hits for over 1.5m HP per normal hit. Anyway around that?
As said in the guide, the solution is to hit him harder. It could take more gear, or at worst if you're getting to 30% you'll easily get to 10% next season. If you have covenants unlocked on your char, you can use them to increase dps.
@@DurendilLeHunt It's also possible to reduce his HP when you did not kill all the other bosses yet. Any AOE that does not require a target will damage Anduin. I reduced his HP to 10%, then killed the other bosses. Easymode
esiest way to kill anduin in sepulcher of the first ones: go there directly after first boss and use any AoE that does not require target on him, he will receive damage thatll be transfered to the actual fight. Sit there for 30 min and spam any aoe till he has below 30% health. Do all other bosses after that to start the fight and I garuantee you the kill, got this from one of the comments here but cant find it anymore.
I have gotten all teh way to the jailer mythic, but I just cant survive the MC. does standing on the edge of the hole still work or is it patched? I tried it and i just died when it wore off
Salut, et merci pour le guide ! J'essaye de faire Kel'Thuzad en solo LFR mais je n'y arrive pas. Malheureusement mon niveau de compréhension a l'anglais est trop mauvais pour comprendre tes conseils. Tu pourrais m'expliquer comment faire s'il te plait ? C'est uniquement en LFR, et là où je bloque, c'est quand il invoque le carré noir autour de lui. J'essaye de me téléporter avec mais je n'y arrive pas :(
Quelle est ta classe ? Sinon le guide dont le lien est dans la description a un onglet "Français". La différence entre le HM et le Mythique est qu'il faut tuer les banshees avant de descendre.
If you are talking about the heal absorb, there aren't many counters (maybe an immunity at the right time, or high self-heal). There is a scaling issue where it is 3 times stronger than it should be. Hence why it's mostly about dps - if you kill him before your HP goes to 0, it's all good.
Paladin may be the unluckiest class for this boss. You need Necrolord and Kevin's oozeling. However, if you do not have Necrolords, you'd need a trinket that summons an add, and that can survive for a while. I can think of multiple trinkets, but they are either too low level or were linked to an event (ex : the one that summons a tentacle, from the prepatch).
@@DurendilLeHunt Cant use Touch of the Void, it doesnt let you cast it during a raid instance. so that ones out. Just as an FYI in case anyone else is trying it too. I am also on a Paladin.
Because there is no strategy. On painsmith, you can take every single AoE and still survive easily. I only talk about dangerous mechanics. So I skipped bosses that were simple target dummies.
use heroic throw and odyns fury exact at the edge of the hallway platform (it deals a lot of dmg in an area in front of you) I did all the bosses exept khel solo with my fury without doing any mechanics at all.
You mean she bugs out or deals a lot of damage ? Also there is no other platform in P3, normally you switch platforms when she casts hers Raze. Or temporarily to avoid the bump.
nice guide but the only way to do this in the most efficient manner is to just use an arcane mage, pop touch of magi and unload the spells and thats it, the gimmicks of most of these bosses are far too annoying and time consuming
How do you beat prototype pantheon like this? I've been trying as mage and I just can't do it, ToM is ridiculously strong.. TOO strong, even, for this fight. It nukes bosses instantly and then they either start the next phase or start healing to full before you even have time to work on the other 2/3 bosses
@@viysnjor4811 i pop tom on the necrolord and nf ones and i do minimal dmg as to not oneshot them, like 1 arcane missile/blast, then when they are all up i clump them together (first intrerrupt the necrolord guy and move to nf) and burst them down
11.0.5 NERFS THAT CONCERN LEVEL 80 CHARACTERS :
Xy’mox (Nathria) : Traps no longer stuns you. Spirits no longer spawn, so you won’t get mind controled.
Kael’thas : He has the « Gift of the sun king » buff : 1% heal/sec. You no longer need healing or bandages.
Tararragrue : You will always have the same set of 4 anima powers on each golem, but you just need to take the stun immunity on the first golem to make the boss easy (unless you are underleveled).
Eye of the Jailer : The adds that dragged you off the platform have been removed.
Remnant Ner’zhul : Malevolence (the debuff) no longer bumps.
Kel’thuzad : A dog named Arfus helps you; he will aggro the adds in phase 2, so the boss will not despawn if you go in the phylactery. The 500% damage buff on the adds after the intermission was removed. The tank debuff, that would one-shot you if not managed, was removed.
Sylvanas : Soaks no longer bump you off the platform in phase 3 if you miss them; they will bump you if you soak though. Sylvanas will no longer become immortal if she reaches 50% before phase 3.
Dausegne : Staggering barrage debuff removed. Tank debuff removed. Both could be dangerous even at level 80.
Xy’mox (Sepulcher) : Traps no longer stun. Rings do not hit players.
Halondrus : Only one bomb spawns on the first set. Intermission bumps are far weaker.
Anduin : Frostmourne hunger no longer respawns the boss if it hits you. Anduin gains energy automatically, so you have 90% damage reduction during the intermission. Psychic terror can no longer chain-fear you.
Rygelon : Removed the debuff from the orbs that killed you at 7 stacks. Massive bang no longer kills you if you fail the mechanic. Shatter sphere no longer kills you.
Lords of dread : Among us phase no longer stuns you.
The Jailer : Azeroth’s health regenerates on its own, so the boss will never kill Azeroth. Tank debuff removed in phase 1. Mind control removed in phase 2. Death sentence removed in phase 4. Meteor cleave no longer bumps.
11.0.5 NERFS THAT CONCERN LOW-LEVEL AND VERY UNDERGEARED CHARACTERS :
Several tank debuffs in Nathria and Sanctum were removed (such as the Nine or Dormazain).
Stone Legion generals : Only one orb is needed in intermission, making it faster. Meteor damage seemingly removed.
Denathrius : Only one stack of burden of pain is applied, so the intermission isn’t an issue anymore and you don’t take 3 million damage.
Dormazain : Hellscream (fear) is now removed by doing a single chain, and you no longer have the debuff stopping you from interrupting the next fear.
Fatescribe Roh’kaloh : Darkest destiny’s damage reduced by 90%, once you fail the intermission you can kill the boss easily.
Sylvanas : Domination arrows and chains no longer deal damage and drag you. In phase 2, Hymn of the end no longer deals damage, so you can do only « 1 side » of adds and ignore the other. In phase 3, you get auto-dispelled from the stacks of Banshee’s bane.
Prototype Pantheon : Heal absorb from Gloom bolt removed. DoT from Anima Bolt removed. Runecarver’s deathtouch no longer kills you if the mechanic is failed.
Lihuvim : Protoform radiance (damage taken debuff) removed.
Skolex : Tank combo damage reduced.
Xy’mox (Sepulcher) : Tank debuff damage reduced.
Halondrus : Massively reduced damage from the Orbs that hit the boss.
Anduin : Anduin’s tank debuff removed. Healing absorb from the barrier exploding removed. Healing reduction during the intermission removed.
Lords of dread : Tank debuffs removed, both the DoT and the one that heals the boss.
ABILITIES THAT CAN STILL WIPE YOU :
Council of blood : Dancing fever still one-shots you if you don’t jump.
Remnant of Ner’zhul : Grasp of malice (cones) still bump you to your death
Sylvanas : You still need to change platform when she casts Raze. For low-level players, Veil of Darkness’s healing absorb is overturned if not dodged in phase 2.
Vigilant Guardian : Do not stand underneath the rolling robot at spawn.
Prototype Pantheon : Pinning volley still stuns you if not dodged.
Halondrus : Still spawns 3 bombs on the second set; requires you to stagger the bombs to get only 1 explosion.
Anduin : If you are undergeared, the Lich King still has a nasty tank debuff, so you’ll take decently high damage. If, also remember to clear your debuff in phase 3 by touching the middle.
Rygelon : If adds hit the boss, you’ll take massive damage. His tank debuff can deals high damage if you cannot immune/absorb it or use defensives. If undergeared, Massive bang still does high damage if failed, so do the mechanic or use a defensive (you'll need one for shatter sphere too).
Lords of dread : Horrifying shadows still permanently stuns you; if undergeared, make sure to focus and kill Kin’tessa before the Among us phase, or you will wipe (use cooldowns during damage amp phase).
The Jailer : bombs can still bump you in a hole. You still need to explode in a hole to spawn a pillar and avoid the mind control. If undergeared, in phase 3, you need heal the healing absorb to avoid the MC (or phase him before he casts it).
Thanks for the guide! My friend and I were struggling with Kel'thuzad for a while before finding your video ^^
great guide, I soloed mythic domination raid with my 610 fury warrior, without taking care of any mechaniqs, just bursting down all the bosses (except last 2).
But very useful for my 580 monk twink
Fantastic! I can farm the mounts! (I hope!)
Je bute sur le deuxième (l'oeil), en moonkin même avec charge et deux speeds jme fait jeter, j'ai été check le spell necrolord, tu parle du shield ? c'est pas marqué que ca protège des grabs ou autre, je suis pas chez moi pour essayer, mais en quoi ca peut m'aider ? un peu la flemme de spammer jusqu'a avoir de la chance sur les miss ^^
Tout d'abord, s'il y a deux adds en même temps, le grab est trop puissant donc à moins d'une immune/root tu meurs à 100%.
Est-ce que tu as des ralentissements? Si jamais tu as des petites âmes autour de toi cela te ralentit.
Sinon, le shield Necrolord te protège si tu a Marileth (niveau 40) en lien d'âme.
Il y a aussi un bijou qui te root sur Gul'dan (je pense qu'il fonctionne, mais je n'ai pas testé).
En dernier recours, il y a la carte sur le roi Mechagon pour le bijou Mechagon (www.wowhead.com/item=168671/electromagnetic-resistors#comments)
Ok en fait faut être renom 30 pour améliorer le spell, j'ai pas vraiment joué SL je savais pas
Anduin seems currently impossible on mythic. He has 136m HP and goes into phase2 around 30%, then the aspect of Lichking spawns en he hits for over 1.5m HP per normal hit. Anyway around that?
As said in the guide, the solution is to hit him harder.
It could take more gear, or at worst if you're getting to 30% you'll easily get to 10% next season.
If you have covenants unlocked on your char, you can use them to increase dps.
BM Hunter, 1,2-1,5m single target dps with bloodlust. just nuked him down. no mechanics
@@DurendilLeHunt It's also possible to reduce his HP when you did not kill all the other bosses yet. Any AOE that does not require a target will damage Anduin. I reduced his HP to 10%, then killed the other bosses. Easymode
@@Appel1705 Lol that sounds hilarious.
@@Neruz_85 wtf meanwhile im a 610gs fury having problems to sustain 700k
esiest way to kill anduin in sepulcher of the first ones: go there directly after first boss and use any AoE that does not require target on him, he will receive damage thatll be transfered to the actual fight.
Sit there for 30 min and spam any aoe till he has below 30% health. Do all other bosses after that to start the fight and I garuantee you the kill, got this from one of the comments here but cant find it anymore.
I did that and Anduin recovered 100% health
@@danilobraga4660 man that sucks, I did it it a day ago and killed him so easily with him having 20% hp left bevor engaging the fight.
Tried Kel'Thuzad as a Brewmaster Monk, I thought the Ox Statue would keep threat, it it despawns every time I go down.
Hey i have a char that not have done Shadowlands. How can i go down to the maw?
Can you go to orbits, take the teleport to the upper level, and jump in the middle ?
I have gotten all teh way to the jailer mythic, but I just cant survive the MC. does standing on the edge of the hole still work or is it patched? I tried it and i just died when it wore off
It's tricky to manage. I guess the big burst is the main way to do him, though it can be hard at low ilvl.
Salut, et merci pour le guide ! J'essaye de faire Kel'Thuzad en solo LFR mais je n'y arrive pas. Malheureusement mon niveau de compréhension a l'anglais est trop mauvais pour comprendre tes conseils. Tu pourrais m'expliquer comment faire s'il te plait ? C'est uniquement en LFR, et là où je bloque, c'est quand il invoque le carré noir autour de lui. J'essaye de me téléporter avec mais je n'y arrive pas :(
Quelle est ta classe ?
Sinon le guide dont le lien est dans la description a un onglet "Français". La différence entre le HM et le Mythique est qu'il faut tuer les banshees avant de descendre.
Anduin's intermission is less a problem than his hp/heal drain, is there a way to counter it ?
If you are talking about the heal absorb, there aren't many counters (maybe an immunity at the right time, or high self-heal).
There is a scaling issue where it is 3 times stronger than it should be.
Hence why it's mostly about dps - if you kill him before your HP goes to 0, it's all good.
I'm a pala, in this sanctuary boss I can't solo as a pala, because when I go to another dimension, I lose the boss's agro and the fight restarts 8:47
Paladin may be the unluckiest class for this boss. You need Necrolord and Kevin's oozeling. However, if you do not have Necrolords, you'd need a trinket that summons an add, and that can survive for a while.
I can think of multiple trinkets, but they are either too low level or were linked to an event (ex : the one that summons a tentacle, from the prepatch).
You could try www.wowhead.com/item=128318/, but if you don't have it it's annoying to get.
Or www.wowhead.com/item=128318/ or www.wowhead.com/, but they have long CDs and I'm not sure if the adds survive long enough.
Last thing : it's brewfest, so you could try getting www.wowhead.com/item=117361/. You can chain the boss in order to loot it.
@@DurendilLeHunt Cant use Touch of the Void, it doesnt let you cast it during a raid instance. so that ones out. Just as an FYI in case anyone else is trying it too. I am also on a Paladin.
how the hell do you do the prototype pantheon when they do so much damage and constantly spread out?
Kill them before they kill me.
Make sure you have drums/hero and all CDs.
theres only one that needs to be kicked, always start at the one that's highest when they all come down.
why are some bosses skipped like painsmith ?
Because there is no strategy.
On painsmith, you can take every single AoE and still survive easily.
I only talk about dangerous mechanics. So I skipped bosses that were simple target dummies.
as a warrior i just done have any skill to kill the flying angel in order to trigger the 2nd boss....so im stucked...
It's supposed to go down after a while. In my ries, I always phased her before she took off, so it can also be solved with more dps/gear.
use heroic throw and odyns fury exact at the edge of the hallway platform (it deals a lot of dmg in an area in front of you) I did all the bosses exept khel solo with my fury without doing any mechanics at all.
Dude p3 sylvannas wtf are you talking about? she just kills me and never comes back from other platform
You mean she bugs out or deals a lot of damage ?
Also there is no other platform in P3, normally you switch platforms when she casts hers Raze.
Or temporarily to avoid the bump.
@@DurendilLeHunt I just had to physically DH jump across and it worked
nice guide but the only way to do this in the most efficient manner is to just use an arcane mage, pop touch of magi and unload the spells and thats it, the gimmicks of most of these bosses are far too annoying and time consuming
Not everyone plays mage though :)
How do you beat prototype pantheon like this? I've been trying as mage and I just can't do it, ToM is ridiculously strong.. TOO strong, even, for this fight. It nukes bosses instantly and then they either start the next phase or start healing to full before you even have time to work on the other 2/3 bosses
@@viysnjor4811 i pop tom on the necrolord and nf ones and i do minimal dmg as to not oneshot them, like 1 arcane missile/blast, then when they are all up i clump them together (first intrerrupt the necrolord guy and move to nf) and burst them down
@@viysnjor4811 I used a flamestrike build on fire mage for that boss. You kinda want to kill them all at the same time or they will heal themselves.