@@gerpil1530 idk, sometimes when the game is too gritty, it can be a bit boring because the gameplay never really changes and you don't get that chemical in your brain that lets you feel accomplished when everything stays looking like crap. like i can play the game like that, but after a while i want to go back to sunny bright days again, it's the nature of these games is often too grim at times.
@@5226-p1e That’s reasonable. By moving into the post-post apocalypse I meant like, the rebuilding. The societies that form from it. The flowers springing up after the war is over. That kind of thing!
@@lionidor1132your actually pretty correct, as in the first fallout, you got to see societies like the hub and NCR begin to form and start rebuilding the world, or at least attempting to, and you can see the finished/well developed results to those attempts at rebuilding society in fallout 2, due to taking place in the same general area. This is cranked even further in new vegas, where you get to see the titular city of new vegas, which has successfully rebuilt itself as the shining beacon of the mojave and a relic of the old world mixed with that of the new, as well as the NCR, who you got to see evolve in the first two fallouts to become a real nation based on the United States with problems that are only really feasible for a blossoming nation to have. Hell, even fallout 76 has a message of rebuilding the wasteland together, with the main quest being to help inoculate the two biggest factions in Appalachia from the deadly plague that infected and took out/took over the people present in the state before vault 76 opened, with the final objective afterwards being to supply one of the two factions with gold so they can create a gold-backed economy! The only fallouts that really got stuck in the whole "post-apocalypse only" mentality were 3 and 4, as they looked like, and felt like, absolute hell-holes 200 years after the apocalypse, which just doesn't completely make sense as it took the west coast half that the time for someone to bring order to the area.
Far harbor's existence just shows that emil is the problem. Only reason why far harbor was so good, was because it wasnt written by emil. Emil was writing nukaworld at the time... go figure
the nukaworld story isn't that bad, it's just not that long and not that fun, it feels like one giant fetch quest before you can start raiding the entire commonwealth, like most of the time when i play that quest i hate doing the unlock the parks nonsense missions, these are glorified fetch quests all meant to give you a challenge, there really isn't much story in these missions, but after the fact it kind of gets better because there is more interaction via the raiding missions. but the whole issue is that it only offers lackluster content, the whole raiding of the commonwealth thing is just the whole settlement garvy thing, only they replaced good garvy with bad garvy lol. like it's fun kind of, but it does become very lacking after a while because they didn't really offer much after that outside of some silly radiant quests for the gang leaders, which i make them my followers because screw going back and forth to nuka world every mission i get done, that is pure hell bethesda game design bad decisions, i mean making them followers improves the missions a little bit, but they are still lacking, like i could sense some good ideas in the DLC, but because it was left so damn lackluster, it really felt like something you don't often want to repeat because it becomes monotonous, i wish someone would make a mod to skip the parks bit of the quest like the skip DIMA's memories mod. it would have been nice if bethesda offered some kind of alternate quest to go against the institute via as a raider, but that story never existed, so like i said, it had some good ideas, they just never really felt fleshed out enough to really count them as good.
The first time I played Nuka world, I assumed freeing the slaves was an actual choice. So as soon as I got the quest, I started it. But the game is not NOT prepared for the player to make that choice. In my game, Cito refused to stay at the park even though I had already killed the raiders. Their is no option to acknowledge the mass slaughter. I had to kick him out while warning him about a group of dead people. It felt like being able to kill the raiders was a glitch.
@user-tp5yb4hr4w the only choice if you want to actually play through the DLC's content is to be evil. Open season is just killing all the leaders which takes about 10 minutes and then you're done with the dlc. Sure you can go explore the park on your own but there's no reason to do that now.
@@andrewsilva9721 fair point, but my comment was his only be evil comment, but he was right about the DLC being boring as shit. i have played the evil bit and it's very lacking, i would say it's even more lacking than what Preston gives you in the settlement shit lol, it's mostly fetch quests, very little story or choice, the game makes it sound as if you can do some creative shit, but no other option besides killing all raiders exists.
the galactic zone gets way easier if you have the robotics expert perk, you just have to survive long enough to hack all the robots and shut them down so you can get enough star cores to make them chill, then you can reactivate all of them so the park doesn't feel so empty
Far Harbor's entire vibe is so good. I love exploring the island, and I'm definitely not biased, being a Mainer who lives an hour away from Mount Desert Island. Also fun fact: Red-Eye, the raider announcer in Nuka World, is voiced by Andrew WK
Ya, for the Vault Tech experiments you need to build a terminal next to each device to choose the experiment parameters. In classic Bethesda fashion they hold your hand when they don't need to then leave you in the dark when you could really use a little guidance.
4:12 "it's all thanks to that damn radio" I'm 2000% sure it's a joke about parents blaming phones and videogames for everything their kid did wrong instead of admitting it's not related in any way with technology 99% of the times
I refuse to call Far Harbor a good dlc because of the mission with DiMa's memories, (10:35) it didn't feel like a fallout game, and reminded me of Pixel Gun 3D
I still like the DLC, but that is single-handedly the worst part of the entire series for me. It's slow, the controls are awkward, and the puzzles aren't fun.
Good video, but…. You technically didn’t finish Nuka World in this video. You have to take part in the raider “settlement system” and claim a few places back in the commonwealth for a new mission make some important decisions about which raider faction/s to support, and to finally power up the park. I doubt you’d change your opinion on the dlc, and I agree it lacks something compared to past dlcs.
for far harbors memory section if you want to place a block at a far range place it close by you then walk away and perform the action of moving it (whatever that is on your console/pc)
You really didn't miss much with the vault tec dlc, I just do the quest line then move everyone to another settlement and just delete everything there for scrap. The whole quest line is literally just "pick either good, kinda evil, or really evil option". I guess some of the buildings you can get are good if you are having problems with happiness but the rest is just kinda useless
The workshop-related DLCs mostly added things which obviously look like they should have been part of the main game such as the electrified water pump. Nuka World and Far Harbour are DLC which are more like expansions, but Nuka World is just empty space to be filled with mods. Far Harbour's only fault is that there isn't more of it.
3:10 a one to one copy of the real island would be kinda wrong to do anyhow considering the game takes place 210 years after the great war, which is enough time to pass for erosion and sedimentation to significantly alter the island without human intervention.
The factions in far harbor feel like older factions You got the good guys with far harbor The morally grey ones with Arcadia And the outright evil ones with the children of atom I feel like one big problem with base fallout is there isn't just a faction that's just evil making it hard to make a bad character every faction is just We're the good guys We're the good guys but pathetic We want to be the good guys but we re kind of assholes And we're the good guys but people just don't understand we're the good guys
There's actually more of a spectrum with base fallout factions. Boring good guys. (minutemen) Annoying good guys. (railroad) Racists but they're in cool arnour so I guess it's alright. (BOS) And the comically evil mustache twirling villians with a name ripped straight from a shitty dystopian novel (the institute) So I dont really know where you got the opinion that they're all "good guys". They're certainly not interesting factions your 100% right about that. but there definitely options if you want to be evil they're just really bad options.
Vault 88 is fun to explore, but in most non settlement based runs I just kill the Overseer, clear the enemies and scrap the place out. Great way to get a lot of Nuclear Material quickly. My big complaint about it is when clearing a specific area of the vault you are constantly having to go into build mode, scrap a wall or 2, exit and clear the enemies, rinse and repeat. Its a bit of a slog. Automatron was a unique experience for me. I liked being able to create my own custom companion that doesn't have a quest or likes and dislikes to worry about. Just the best pack mule in the game. The DLCs main questline gives you a way to access legendary PA without having to side with the BoS so that's a refreshing alternative. But omfg the random encounter spawn tables practically get taken over by the damn Rust Devils. Like I literally killed your leader and took her PA, piss off and die already! Far Harbor has a great storyline, plenty of unique side characters with their own personal stories. Even the way you unlock the few settlements on the Island is integrated well, plus they have their own unique "problem missions" with the Fog Condensers going down or massive wildlife attacks. Nuka-World to me is the best out of the "4" story DLCs. Some of the best gameplay and storytelling. A direct antithesis to the Minutemen is so refreshing and opens up new opportunities for role playing. Do you start out as a raider king who eventually becomes disillusioned with the empire you built, deciding to turn on the raiders and reclaim the Commonwealth for the people? Or perhaps you lead the Minutemen to rebuild the Commonwealth, but decided in the end it just wasn't worth the effort and thought you should just take what you could, taking your cue from former Minutemen like James Wire and Clint?
im surprised people love nuka world, i remember not wanting to finish it because of this quest where i had to find a bunch of the same item in this factory, and for some reason couldn't find it. I don't like entire DLC's as scavenger hunts, idk if thats just me but yea
I actually enjoyed nuka world. People may hate it for becoming the villain but you can save nuka world. Also am i the only one who got Harvey to admit he was lying?
@@Rpot01 Uh, no, I think the emphasis was on "workshop", not "dlc". They're suggesting the DLC was marketed as "fight the robot threat", not "get a robot builder for settlements".
Three weeks late, but ... the worst New Vegas DLC was better than the best Fallout 4 DLC. And yes, that's a hill I'd die on. _BUT_, that doesn't mean that all of the Fallout 4 DLC was _bad_. It just wasn't _great_.
my god, i can't believe you actually played through the DIMA puzzle that at least 90% of players just skip via the DIMA skip memory's mod. i could never finish that annoying puzzle and i used to love playing games like portal, but i came to play fallout not some stupid puzzle game!
Well he did say at the beginning that he wasn't the biggest fan of fallout 4 though to be fair i'd argue that both Far harbor and Nuka world fit the criteria for being DLC due to the amount of content they add (Far Harbor being arguably the best one)
I wish the whole of fallout 4 had the feel of Far Harbor. Would’ve been a much better post apocalyptic feel to the game.
I disagree. I feel like they should move into the more post-post apocalyptic scene
@@gerpil1530
idk, sometimes when the game is too gritty, it can be a bit boring because the gameplay never really changes and you don't get that chemical in your brain that lets you feel accomplished when everything stays looking like crap.
like i can play the game like that, but after a while i want to go back to sunny bright days again, it's the nature of these games is often too grim at times.
@@5226-p1e That’s reasonable. By moving into the post-post apocalypse I meant like, the rebuilding. The societies that form from it. The flowers springing up after the war is over. That kind of thing!
@@gerpil1530I might be peddling a false narrative but I think this is what Fallout is really about
@@lionidor1132your actually pretty correct, as in the first fallout, you got to see societies like the hub and NCR begin to form and start rebuilding the world, or at least attempting to, and you can see the finished/well developed results to those attempts at rebuilding society in fallout 2, due to taking place in the same general area. This is cranked even further in new vegas, where you get to see the titular city of new vegas, which has successfully rebuilt itself as the shining beacon of the mojave and a relic of the old world mixed with that of the new, as well as the NCR, who you got to see evolve in the first two fallouts to become a real nation based on the United States with problems that are only really feasible for a blossoming nation to have. Hell, even fallout 76 has a message of rebuilding the wasteland together, with the main quest being to help inoculate the two biggest factions in Appalachia from the deadly plague that infected and took out/took over the people present in the state before vault 76 opened, with the final objective afterwards being to supply one of the two factions with gold so they can create a gold-backed economy! The only fallouts that really got stuck in the whole "post-apocalypse only" mentality were 3 and 4, as they looked like, and felt like, absolute hell-holes 200 years after the apocalypse, which just doesn't completely make sense as it took the west coast half that the time for someone to bring order to the area.
Far harbor's existence just shows that emil is the problem.
Only reason why far harbor was so good, was because it wasnt written by emil. Emil was writing nukaworld at the time... go figure
the nukaworld story isn't that bad, it's just not that long and not that fun, it feels like one giant fetch quest before you can start raiding the entire commonwealth, like most of the time when i play that quest i hate doing the unlock the parks nonsense missions, these are glorified fetch quests all meant to give you a challenge, there really isn't much story in these missions, but after the fact it kind of gets better because there is more interaction via the raiding missions.
but the whole issue is that it only offers lackluster content, the whole raiding of the commonwealth thing is just the whole settlement garvy thing, only they replaced good garvy with bad garvy lol.
like it's fun kind of, but it does become very lacking after a while because they didn't really offer much after that outside of some silly radiant quests for the gang leaders, which i make them my followers because screw going back and forth to nuka world every mission i get done, that is pure hell bethesda game design bad decisions, i mean making them followers improves the missions a little bit, but they are still lacking, like i could sense some good ideas in the DLC, but because it was left so damn lackluster, it really felt like something you don't often want to repeat because it becomes monotonous, i wish someone would make a mod to skip the parks bit of the quest like the skip DIMA's memories mod.
it would have been nice if bethesda offered some kind of alternate quest to go against the institute via as a raider, but that story never existed, so like i said, it had some good ideas, they just never really felt fleshed out enough to really count them as good.
@@5226-p1e holy mother of yapping batman.
Far Harbor just makes me sad because it shows that Bethesda can tell compelling stories but just don't most of the time.
Only when Emil isn't the one writing, he was doing another DLC at the time.
@@kingofhearts3185 and tod is also the reason the games are always broken and never fixed
@@vermin9190 Cheers to that.
The first time I played Nuka world, I assumed freeing the slaves was an actual choice. So as soon as I got the quest, I started it.
But the game is not NOT prepared for the player to make that choice. In my game, Cito refused to stay at the park even though I had already killed the raiders. Their is no option to acknowledge the mass slaughter. I had to kick him out while warning him about a group of dead people.
It felt like being able to kill the raiders was a glitch.
A fallout london playthrough would be legendary.
Potentially
@@YetiForHire THE MAN HIMSELF! Love your vids by the way.
10:33 I genuinely thought you were showing modded Minecraft and not actual Fallout footage 💀
☠️☠️☠️
The gorillaz music was used so cleverly, goated ahh band fr fr
not sure if technically a band... unless you mean the art characters in the 'gorillaz universe'
Damon Albarn could get it too.. I mean, what?
What is the name of the song that plays in the beginning of the vid explaining the Mechanist, and why is it so good?
The Vault-Tec DLC had so much potential to be cool, shit was ass tho. Nuka-World was also ass because your only option is be evil.
pfft, what are you talking about, you can literally kill all the raiders for the greater good, that was your choice, it's called open season.
@user-tp5yb4hr4w the only choice if you want to actually play through the DLC's content is to be evil. Open season is just killing all the leaders which takes about 10 minutes and then you're done with the dlc. Sure you can go explore the park on your own but there's no reason to do that now.
So your mad that a raider themed dlc was evil? That’s … kinda the point though?
@@andrewsilva9721
fair point, but my comment was his only be evil comment, but he was right about the DLC being boring as shit.
i have played the evil bit and it's very lacking, i would say it's even more lacking than what Preston gives you in the settlement shit lol, it's mostly fetch quests, very little story or choice, the game makes it sound as if you can do some creative shit, but no other option besides killing all raiders exists.
Yhea but atleast the nuka world area is great
the galactic zone gets way easier if you have the robotics expert perk, you just have to survive long enough to hack all the robots and shut them down so you can get enough star cores to make them chill, then you can reactivate all of them so the park doesn't feel so empty
Far Harbor's entire vibe is so good. I love exploring the island, and I'm definitely not biased, being a Mainer who lives an hour away from Mount Desert Island.
Also fun fact: Red-Eye, the raider announcer in Nuka World, is voiced by Andrew WK
Ya, for the Vault Tech experiments you need to build a terminal next to each device to choose the experiment parameters. In classic Bethesda fashion they hold your hand when they don't need to then leave you in the dark when you could really use a little guidance.
4:12 "it's all thanks to that damn radio" I'm 2000% sure it's a joke about parents blaming phones and videogames for everything their kid did wrong instead of admitting it's not related in any way with technology 99% of the times
I have to laugh at the Elder Scrolls fans who hold out any hope that TES VI will be anything other than complete slop. Good video.
The denizens of Far Harbor refer to themselves as Harbormen, just for future reference
I’m just now realizing cap Avery looks like Mr. Boss from smiling friends
Automatron feature should be deafult in any fallout games
I refuse to call Far Harbor a good dlc because of the mission with DiMa's memories, (10:35) it didn't feel like a fallout game, and reminded me of Pixel Gun 3D
Idc what anyone says it’s fun
It's a great dlc besides that one quest
Its literally less than 10 minutes.
I still like the DLC, but that is single-handedly the worst part of the entire series for me. It's slow, the controls are awkward, and the puzzles aren't fun.
Good video, but…. You technically didn’t finish Nuka World in this video. You have to take part in the raider “settlement system” and claim a few places back in the commonwealth for a new mission make some important decisions about which raider faction/s to support, and to finally power up the park.
I doubt you’d change your opinion on the dlc, and I agree it lacks something compared to past dlcs.
for far harbors memory section if you want to place a block at a far range place it close by you then walk away and perform the action of moving it (whatever that is on your console/pc)
Never take sentry bots indoors
17:57 "Truth is, the game was rigged from the start." -Some asshole who stole my fucking platnium chip.
I also love the puzzle, I am always so sad that people shit on it so hard :(
You really didn't miss much with the vault tec dlc, I just do the quest line then move everyone to another settlement and just delete everything there for scrap. The whole quest line is literally just "pick either good, kinda evil, or really evil option". I guess some of the buildings you can get are good if you are having problems with happiness but the rest is just kinda useless
you have to connect a terminal to the bike
The only reason I bought the automaton dlc is to give codswords legs. It's a cannon event
Next Gen" update f the game Ngl
I kinda liked that hacking mini game too.. Some of them were pretty tedious though. Luckily those last few weren't mandatory.
The Plastic Beach and Doncamatic music choices are goated
I had a Heavy Incinerator the does more damage to Ghouls, so Oswald dropped like a sack of rocks for me. But the Galactic Zone was a nightmare.
The workshop-related DLCs mostly added things which obviously look like they should have been part of the main game such as the electrified water pump. Nuka World and Far Harbour are DLC which are more like expansions, but Nuka World is just empty space to be filled with mods. Far Harbour's only fault is that there isn't more of it.
3:10 a one to one copy of the real island would be kinda wrong to do anyhow considering the game takes place 210 years after the great war, which is enough time to pass for erosion and sedimentation to significantly alter the island without human intervention.
The factions in far harbor feel like older factions
You got the good guys with far harbor
The morally grey ones with Arcadia
And the outright evil ones with the children of atom
I feel like one big problem with base fallout is there isn't just a faction that's just evil making it hard to make a bad character every faction is just
We're the good guys
We're the good guys but pathetic
We want to be the good guys but we re kind of assholes
And we're the good guys but people just don't understand we're the good guys
There's actually more of a spectrum with base fallout factions.
Boring good guys. (minutemen)
Annoying good guys. (railroad)
Racists but they're in cool arnour so I guess it's alright. (BOS)
And the comically evil mustache twirling villians with a name ripped straight from a shitty dystopian novel (the institute)
So I dont really know where you got the opinion that they're all "good guys". They're certainly not interesting factions your 100% right about that. but there definitely options if you want to be evil they're just really bad options.
@@thegreatgoobert5847Minutemen may be boring but I'll be damned if helping them rise to glory doesn't feel like the most awesome thing ever
Vault 88 is fun to explore, but in most non settlement based runs I just kill the Overseer, clear the enemies and scrap the place out. Great way to get a lot of Nuclear Material quickly. My big complaint about it is when clearing a specific area of the vault you are constantly having to go into build mode, scrap a wall or 2, exit and clear the enemies, rinse and repeat. Its a bit of a slog.
Automatron was a unique experience for me. I liked being able to create my own custom companion that doesn't have a quest or likes and dislikes to worry about. Just the best pack mule in the game. The DLCs main questline gives you a way to access legendary PA without having to side with the BoS so that's a refreshing alternative.
But omfg the random encounter spawn tables practically get taken over by the damn Rust Devils. Like I literally killed your leader and took her PA, piss off and die already!
Far Harbor has a great storyline, plenty of unique side characters with their own personal stories. Even the way you unlock the few settlements on the Island is integrated well, plus they have their own unique "problem missions" with the Fog Condensers going down or massive wildlife attacks.
Nuka-World to me is the best out of the "4" story DLCs. Some of the best gameplay and storytelling. A direct antithesis to the Minutemen is so refreshing and opens up new opportunities for role playing.
Do you start out as a raider king who eventually becomes disillusioned with the empire you built, deciding to turn on the raiders and reclaim the Commonwealth for the people? Or perhaps you lead the Minutemen to rebuild the Commonwealth, but decided in the end it just wasn't worth the effort and thought you should just take what you could, taking your cue from former Minutemen like James Wire and Clint?
This is honestly my new favorite video of yours over the dead money dlc video 😂 Great work man 🔥
I have not played nuka world since its release and holy shit I forgot they had Andrew W.K. as redeye
10:02 Toughest Fallout 4 Enemy
I just used the perk to shut it off lmao
im surprised people love nuka world, i remember not wanting to finish it because of this quest where i had to find a bunch of the same item in this factory, and for some reason couldn't find it. I don't like entire DLC's as scavenger hunts, idk if thats just me but yea
If only there was a minuteman mission where you attack nuka world and free the slaves
Yeti thought Lee Harvey, I thought Cobblepot
I actually enjoyed nuka world. People may hate it for becoming the villain but you can save nuka world. Also am i the only one who got Harvey to admit he was lying?
Yeti scream more at your girlfriends husband pls
I wouldnt really call Autmatron a workshop dlc at all, it was never even marketed as such
Well now I'm curios, if not dlc, then what would you call it?
@@Rpot01 Uh, no, I think the emphasis was on "workshop", not "dlc". They're suggesting the DLC was marketed as "fight the robot threat", not "get a robot builder for settlements".
Man i clearly never finished far harbor, i only remember a misty island with big grouper monsters
Nuka world I found terrible cause it can screw over a playthrough
It's a good day when Yeti drops
6:37 I will not stand for Ripjaws slander
Far Harbor was probably the best DLC in terms of the map but the story was recycled from Point Lookout
Not me using the bathroom and you use the bathroom in the game 😂
Finally someone who admits that the Dima puzzles are good.
Three weeks late, but ... the worst New Vegas DLC was better than the best Fallout 4 DLC. And yes, that's a hill I'd die on. _BUT_, that doesn't mean that all of the Fallout 4 DLC was _bad_. It just wasn't _great_.
ay new 30 min yeti video, gonna watch this whilst I do some work
Bruh, if only you had the Robotics perk, you could've just shut that assaultron down
I didn't like how Nuka World incentivised being evil, but once I just killed all the raiders I had fun doing the other stuff.
The Mechanist SUCKS!
They should have made a DLC about the AntAgonizer instead... Then it would have been good.
Far harbor was better than the base game, f4 really sucks in comparison to 3 and nv
ur content is funny as hell bro ur goated fr
Plastic Beach referenced! 🔥
Can't believe this man missed out on atom's judgement
my god, i can't believe you actually played through the DIMA puzzle that at least 90% of players just skip via the DIMA skip memory's mod.
i could never finish that annoying puzzle and i used to love playing games like portal, but i came to play fallout not some stupid puzzle game!
SO GLAD YOU MADE FALLOUT 4 DLC VIDEO OMG
I wish he went more on nuke world he just skip a bunch of stuff
I actually did more in Nuka world than I did in Far Harbor. It’s just that Nuka-Worlds stuff is so boring that it didn’t make the cut
Bethesda truly does run the full gamut of mediocrity.
2:01 wall pregnant
To be fair, installing _Fallout: London_ effectively does delete _Fallout 4_ (completely replacing it with FOLON), so, y'know...
I'm the angler, and someone's coming, in your harbor, which has room to grow
Love the Transit PTSD
what you mean 4 out of 6? automaton has a whole ass quest line with new NPC's and everything....the other 3..those are ass
OHH SHIT...how you just gonna roll up with Gorillaz Doncromatic like that?!
Bro never added a computer to clems seat Must have not READ THE MISSION STATEMENT
We're all just grass.
fallout 4 is my favorite game personally with new Vegas as a close second
Yet another good Yeti vid about fallout
Videos of you playing slop puzzle games on gamepass lets do it
Well, one of the reasons I pirated f4
How Sierra freely wanders around Nuka World amongst all these raiders without any repercussions is beyond me
GORILLAZ YEAH :D
Did you really have to torture yourself by using the weakest weapons in the game?
ah a plastic beach fan i see
Hey, i just came from zanny s video. Your guys squad should make more videos together ❤
Gorillaz????
Yes, they are a good start for Sidequests but not DLC's.. Fallout 4 is scam and i am tired that everyone is pretending that this is an good game...
Fallout 4 is a scam? Are you stupid?
Well he did say at the beginning that he wasn't the biggest fan of fallout 4
though to be fair i'd argue that both Far harbor and Nuka world fit the criteria for being DLC due to the amount of content they add (Far Harbor being arguably the best one)
I know that fallout 4 is a kick in the ball sack for even fans of the series since three, but it’s not “objectively bad” by any standards.
@@jonahulichny9874 well it is. Demands on your standards. If Fallout is your Standard then no, it is gross. Is Sims your standard youre be fine
@@niklassororitas sir, people can like stuff you don't. de4al with it.
I the first comment!
Good video I'll sub