The whole map is gorgeous! The lighting rays from under the water, and the attention to detail when it comes to the architecture is great. I'd love to host a small virtual party with some of my friends here! I've always loved the concept of the poolrooms, a peaceful endless waterpark with no-one around. The other additions, for example the ice picks or breakable doorways, are fantastic, and should really wrap the whole project together! I wish you luck with this adventure, it doesn't seem easy! :]
This mod might actually get me to play Bonelab more. Cant wait essentially the breakable doors I hope that building thing you was on about will work out well.
the thing that's awesome about this to me, is not only is it liminal and can have horror, but it also looks like such a vibe, once you get past the creepiness this map would be awesome to chill with friends or by yourself
I am so happy. I have a very small Avatar. That's one of my favorites. It's going to be so much fun to do hide and seek in the vents because I can fit in the smaller vents
@@hisdarkestfear Yes it does sound fun. Sadly, I don't have friends so it's an idea, but I can't do it. More than likely I'll be playing the map. Single player. Quite literally. I have no friends not on steam. None on any other platforms but I still have fun
@@AstonishedCreation Funny you mention, I've actually been learning game dev on the side :) It will probably be a while until I have anything to show on the channel though
@@hisdarkestfear have you been doing some quest testing? Just curious bc obviously it’s not gonna run as well as pcvr and water sounds like a lot for a quest
@@historictick8179 Testing will be reserved to people I know to some extent, otherwise I have no way to prevent leaks or 'testing' just for fun w/o reasonable feedback On the topic of floaties and whatnot, I think you'll enjoy what I have planned in that regard! :D
This is really cool man, however please make sure the slides will work with the bonetube and also could you make the destructible doors have more hp? I just want to make sure a random fusion ford can't just punch a locked door open or shoot it open with a small pistol and kill me, maybe a blast resistant version?
Thanks! The slides fit quite a few things (go karts included) so the bonetube should be no biggie! As for the doors, they're fairly realistic when it comes to durability but you can always use the metal version for stronger defense
@hisdarkestfear ah, blast resistant doors could still be cool for a less all out approach while still having durability to it though, also don't worry about the ragdoll code mod not being avaliable as someone actually (somehow) ported it to quest! No code mod needed!
One thing that would be kind of nice is if you could toggle in the control room if there's climbing objects or not. I don't know how difficult I would be to implement but I'm thinking about some of those that just automatically go back to the wall for performance. It would be nice to be able to toggle them off, but I have no idea how much performance is built in so far
Meaning by you know the claimable rods, the levers and the magnetic in time out. Things that you hold on that can retract back. Those type of things is what I'm meaning not like ladders and stuff
@@Enitii Yea, make something toggle on and off is only a few minutes of work :) That's a great idea, it'd be a way to make that corner more serene if you didn't want to listen to the pneumatic sounds either
@@brimmla Aye, one idea I have is to make a tactical trial that can be reset, so you have to learn the best routes and balance using ammo on doors Vs. enemies :)
You should make a few vehicles like floaties and maybe even a boneboat that looks similar to and is sized similar to the bonekart. I think it would be fun and a good addition! Maybe you could even have a boneboat water track for racing! Just an idea tho, if it’s too much work I understand if you don’t want to. You’ve made props, climbing, water, and zip lines, so why not vehicles? But I guess the bone tube always exist
If you make those props open source i see some many opportunities with puzzles like a destructible door that can be look from one side is actually huge great work your doing
I really hope you add some options for some nice liminal music! Like maybe add a lil place with a jukebox the player can select some tunes, also great work the map it’s looking amazing so far!
The breakable walls look super fun to play with. Maybe placing an enemy behind a wall and you just smash it and grab him. It reminds me of the deus ex series with the augmentation to break a wall and take down the guy next to it.
Just want to let you know, there’s a code mod that fixes the issue where you constantly sink down with the nimbus gun. I think it’s called “nimbus gun fix”.
I have to agree. I'm excited with how many NPCs I can throw through it. I think I still have an old mod that allows me to fling them straight into it. I don't remember the mod name
I hope I'm not being overzealous but I would LOVE to make posters that would be found around the map! (I wouldn't be surprised if you were skilled enough to do that lol) I love making in universe posters and stuff =3
Would be cool if there is entity’s Like if you we’re running from an entity and you close the door behind you unlocked it it broke it that would be cool
This map is amazing! Do you think it would sound good with its own OST? I am a commercial music designer and have been making commercial music for video games for over 6 years now, and this project looks so fantastic, that i would be willing to make an entire OST for free if needed. If you want to know more, hit me up!
I'm not looking for music production just yet with the map being one large room, but in the future when the map has extra areas to explore I may consider it to set the mood between locations 👍
I deleted bonelab because i was running out of space and it wasn't as fun as the other games i was playing, but god damn this map alone makes me want reinstall it.
Currently working on fun gadgets and toys, shooting range is modelled, water looks even better, and more :) Making a devlog once I have a few more gadgets/toys/props ready to show
Is there any possible way you can make some form of water with no code mods like I don't know Make the gravity kind of floaty like you're swimming. And maybe put a blue tint on the screen. Obviously it wouldn't be as good but it would be better than nothing lol
@@Susotron. Yep! The update didn't add that much work really... There's just many creators who are generally busy, waiting to update, or not active anymore. Thankfully I have the time to work on this project frequently 😄
Release date is currently "sometime this year", as for the Quest port I'd like to keep all features present if I can. The main things that will change are textures/shaders that the Quest won't appreciate or support in-game (most transparent things will look different)
Zulubo (The dev of Vertigo 2) recently open sourced the water shader he wrote for his game. It looks pretty good, and is already optimized for VR. ua-cam.com/video/-u3gEkhc8co/v-deo.html Dunno how easy it would be to port over into Bonelab though, but thought it was worth mentioning
Breakable doors are the industrial revolution of Bonelab maps fr
The whole map is gorgeous! The lighting rays from under the water, and the attention to detail when it comes to the architecture is great. I'd love to host a small virtual party with some of my friends here! I've always loved the concept of the poolrooms, a peaceful endless waterpark with no-one around. The other additions, for example the ice picks or breakable doorways, are fantastic, and should really wrap the whole project together!
I wish you luck with this adventure, it doesn't seem easy! :]
The destructible walls and doors seem to saystifying to destroy... the sounds, impact sfx, all of it... can't wait to play!
Same. Would be cool as a fusion gamemode with these like rs6 without the ability's .
This mod might actually get me to play Bonelab more. Cant wait essentially the breakable doors I hope that building thing you was on about will work out well.
the thing that's awesome about this to me, is not only is it liminal and can have horror, but it also looks like such a vibe, once you get past the creepiness this map would be awesome to chill with friends or by yourself
Literally the coolest VR content I’ve ever seen
Currently dying waiting for the next devlog-
Stunning work!
Thank you muchly! Been pretty busy lately, but another devlog should be ready to make soon 😄
@
Awesome!
Looking forward to it!
I am so happy. I have a very small Avatar. That's one of my favorites. It's going to be so much fun to do hide and seek in the vents because I can fit in the smaller vents
Hide and seek sounds fun 😄You could get a buddy to use a larger avatar and try to fish you out before you collect some hidden items or something
@@hisdarkestfear Yes it does sound fun. Sadly, I don't have friends so it's an idea, but I can't do it. More than likely I'll be playing the map. Single player. Quite literally. I have no friends not on steam. None on any other platforms but I still have fun
@@Enitiimulti player though So anyone from the community could play you too @eniti- :)
@@hisdarkestfearyou need to be a game dev or something , you just got hella creativity for fun and video games it seems like. Keep it up
@@AstonishedCreation Funny you mention, I've actually been learning game dev on the side :) It will probably be a while until I have anything to show on the channel though
This better get an entire episode of this week in bonelab dedicated to it
I will once the map releases
@@Apexx2000 you're not WigWam lol
@@Linkstar-cx6ew I think he meant "it" not I lol
@@Tep_978 oops, sorry about that lol I have a habit of taking things at face value
@@Linkstar-cx6ew you're totally fine lol no need to apologize
I really hope the map will run decently
Right now it runs better than some official levels, even moreso if you turn down the in-game settings I'm adding :)
@@hisdarkestfear damn that's really impressive
@@hisdarkestfear have you been doing some quest testing? Just curious bc obviously it’s not gonna run as well as pcvr and water sounds like a lot for a quest
@@historictick8179 Testing will be reserved to people I know to some extent, otherwise I have no way to prevent leaks or 'testing' just for fun w/o reasonable feedback
On the topic of floaties and whatnot, I think you'll enjoy what I have planned in that regard! :D
This is really cool man, however please make sure the slides will work with the bonetube and also could you make the destructible doors have more hp? I just want to make sure a random fusion ford can't just punch a locked door open or shoot it open with a small pistol and kill me, maybe a blast resistant version?
Thanks! The slides fit quite a few things (go karts included) so the bonetube should be no biggie! As for the doors, they're fairly realistic when it comes to durability but you can always use the metal version for stronger defense
@hisdarkestfear ah, blast resistant doors could still be cool for a less all out approach while still having durability to it though, also don't worry about the ragdoll code mod not being avaliable as someone actually (somehow) ported it to quest! No code mod needed!
god im in love with this map, this is easily the best bonelab mod being produced atm im so excited
Super excited for this project, maybe this will be the first thing I play when I finally get an index later this year
What features are you most excited for? If you have any ideas or feedback I'd love to hear them! :)
One thing that would be kind of nice is if you could toggle in the control room if there's climbing objects or not. I don't know how difficult I would be to implement but I'm thinking about some of those that just automatically go back to the wall for performance. It would be nice to be able to toggle them off, but I have no idea how much performance is built in so far
Meaning by you know the claimable rods, the levers and the magnetic in time out. Things that you hold on that can retract back. Those type of things is what I'm meaning not like ladders and stuff
@@Enitii Yea, make something toggle on and off is only a few minutes of work :) That's a great idea, it'd be a way to make that corner more serene if you didn't want to listen to the pneumatic sounds either
I’m excited about however your gonna use the breakable props mod in this map
@@brimmla Aye, one idea I have is to make a tactical trial that can be reset, so you have to learn the best routes and balance using ammo on doors Vs. enemies :)
I am completely floored
I thought this was going to be the best bonelab map
Now it’s looking like the best bonelab mod entirely
The hype is real
I just came back from a real life indoor(&outdoor) water park, thinking about this Boneworks map while I was there and I come back home to this!
I CANNOT wait bro! Especially after playing “pools”, the game. I cannot wait!!!
Btw your ideas and commitment is just SO damn awesome to see! You’re an absolute legend a true inspiration to many man!!
I'm exited for this since not many maps use water in them and this looks sick!
Holy moly this map looks good!
You should make a few vehicles like floaties and maybe even a boneboat that looks similar to and is sized similar to the bonekart. I think it would be fun and a good addition! Maybe you could even have a boneboat water track for racing! Just an idea tho, if it’s too much work I understand if you don’t want to. You’ve made props, climbing, water, and zip lines, so why not vehicles? But I guess the bone tube always exist
Cant wait for this map! Keep up the good work.
I actually cant wait for this map to drop. Its the most uniwue and high quality stuff ive seen from this game
I know Looks fantastic Also, I love your videos. lol
So awesome!
Love the creativity!
damn youre still working on it, im impressed
Wait so this is coming to quest, right? Don’t wanna sound annoying but I have no clue if it will be on quest since performance and tech limitations
It will be on Quest as well! :)
@@hisdarkestfear awesome! I’m unbeleiveably excited for this!
If you make those props open source i see some many opportunities with puzzles like a destructible door that can be look from one side is actually huge great work your doing
I think a quest two would blow up trying to play this
Does the doors and plaster wall work with the MonoDirector? If it does then film makers are going to have a field day with it
I haven't used MonoDirector myself, but if props can break while being replayed I assume it will to some capacity 👍
That's great to hear. keep up the great work, you're pushing modding by leaps and bounds
this is like a child's dream of a pool, and i'm here for it
I love you for making this map😍
I really hope you add some options for some nice liminal music! Like maybe add a lil place with a jukebox the player can select some tunes, also great work the map it’s looking amazing so far!
Is end of the year release still the plan for 1.0 or is it going to get delayed? Will you utilize the new Fusion SDK?
The breakable walls look super fun to play with. Maybe placing an enemy behind a wall and you just smash it and grab him. It reminds me of the deus ex series with the augmentation to break a wall and take down the guy next to it.
This is gonna be a sick map!
Just want to let you know, there’s a code mod that fixes the issue where you constantly sink down with the nimbus gun. I think it’s called “nimbus gun fix”.
This looks extremely fun
Yesss another log!!
Excited for the newest update on this mod
also Great job on the door mod
Aye, thanks! The amount of time I've spent breaking them for fun is already concerning...😆
I have to agree. I'm excited with how many NPCs I can throw through it. I think I still have an old mod that allows me to fling them straight into it. I don't remember the mod name
This looks genuinely incredible!!!!! Also is it supported on quest because i NEED this when it releases. Keep the amazing work😊😊😊
I LOVE THIS HUMAN BEING!!!
jaw is now dislocated after seeing the plaster wall
Damn dude it looks sick! I'm getting a PC soon so I'd love to run this.
I hope I'm not being overzealous but I would LOVE to make posters that would be found around the map! (I wouldn't be surprised if you were skilled enough to do that lol) I love making in universe posters and stuff =3
Would be cool if there is entity’s Like if you we’re running from an entity and you close the door behind you unlocked it it broke it that would be cool
This map is amazing! Do you think it would sound good with its own OST?
I am a commercial music designer and have been making commercial music for video games for over 6 years now, and this project looks so fantastic, that i would be willing to make an entire OST for free if needed. If you want to know more, hit me up!
I'm not looking for music production just yet with the map being one large room, but in the future when the map has extra areas to explore I may consider it to set the mood between locations 👍
You gotta be the most detailed modder
jaw dropped with scan band
This looks freaking insane
This looks so sick man!
hi Codex
@@bonelabguy1 hi
i honestly cant wait for the destructibles
In the control room you should also add so you can flood the entire map or like half of the map
I how it releases soon it looks awesome especially the breakable stuff I goes it’s used in the map!
Any progress?
Let's go Another Devlog We need wigwam on this! NOW. D:
I deleted bonelab because i was running out of space and it wasn't as fun as the other games i was playing, but god damn this map alone makes me want reinstall it.
Makes me want to go hop in that other pool map in Bone lab and just Chuck some Fords into it
@@Enitiihell yeah.
Any progress? Give me atleast something pls
Currently working on fun gadgets and toys, shooting range is modelled, water looks even better, and more :) Making a devlog once I have a few more gadgets/toys/props ready to show
@@hisdarkestfear I just came to this video to ask the same question. Found my answer!
Jesus hes back boys lets go
Need a new update on this 😭🙏
Is there any possible way you can make some form of water with no code mods like I don't know Make the gravity kind of floaty like you're swimming. And maybe put a blue tint on the screen. Obviously it wouldn't be as good but it would be better than nothing lol
cant wait to try it out!!!
Will we have to have the library electric for the map once it’s out?
This is sick
very cool mod
Do you have an estimate release date of the destructibles mod?
bro in the 2 months that he hasn't posted 2 patches came out already
Are you still working on this even after the sdk update?
@@Susotron. Yep! The update didn't add that much work really... There's just many creators who are generally busy, waiting to update, or not active anymore. Thankfully I have the time to work on this project frequently 😄
@@hisdarkestfear That’s great to hear! And not to rush you but do you know when the next devlog is? I love watching these vids.
@@Susotron. Not sure just yet, been doing lots of modelling, but also busy with real world things so the pace has been a slower as of late
@@hisdarkestfear oh thank you my fears for this mod are gone now
man i want to make a map in bonelab now!
What’s your predictions on release dates for this map? And and more questions is there going to be anything missing from the quest port of the map?
Release date is currently "sometime this year", as for the Quest port I'd like to keep all features present if I can. The main things that will change are textures/shaders that the Quest won't appreciate or support in-game (most transparent things will look different)
laqatraz made a watermod with an sdk you can use
Zulubo (The dev of Vertigo 2) recently open sourced the water shader he wrote for his game.
It looks pretty good, and is already optimized for VR.
ua-cam.com/video/-u3gEkhc8co/v-deo.html
Dunno how easy it would be to port over into Bonelab though, but thought it was worth mentioning
@@Yeove aye thanks for the info! I believe his shader uses a different render pipeline than bonelab though
Will it be for quest 2
You betcha it will! :)
@@hisdarkestfearepik! i love parkour and i would love this map for parkour and adventure!
With the recent patches destroying mods will you continue with this project?
Hey what is the door mod name
hopefully path 4 didn't ruin too much from here. This looks sick tho!
what are you going to do when patch 4 comes out
I have two questions about the map...
One: Will it be available on quest?
Two: Will it have fusion support?
you should add a poolrooms entity npc
I hope patch 4 didnt set you too far back
Soooo, will you update it so it works on the new patch 4?
The map will continue to support all future versions of the game 👍
Are these going to be available on quest 2/3?
Bros cooking
It would be cool if you added Easter eggs🗿
when do you think it will be realeased
Hard to say, I'll have a bit of extra work w/ each of the 5 upcoming patches. Ideally it'll be out by the end of the year but I can't promise :)
VENTS!!! FUCK YES!!!
Bro imagine playing hide and seek in this map
Can we PLEASE get a beta of poolrooms? I want to play it so bad already!
Wigwam will hate this map cuz the vents
is it come out jet?
yes or no
@@AarniTirronen ofc its not out
@@mrtrex123 ):
@@AarniTirronen what do you expect patch 5 came out 28 days ago
@@mrtrex123 idk
Oof this map looks great but patch 4 just broke your best map ever
R.I.P the poolrooms before patch 4 came out
Patch 4 only adds a small amount of work, barely a step backwards
Ahhh ok
@@hisdarkestfearthat’s really good
bro can you please put out a beta :(
10:16 bone lab Fortnite is crazy
could you give out your skin its like a poolrooms hazmat skin i like it a lot itd be a perfect skin to go with the map
Link in desc! 😁It's part of a really good avatar pack on Mod.io
@@hisdarkestfear thanks!
WHEN WILL THE DOORS COME OUT I NEED THEM
i bet you a million dollars you can't pin this
0 likes in 3 mins bro fell off 💀 ( joke )
80 views in an hour, bro fell off
bros making the finals in bonelab, fucking awesome.