Advanced Lesson: Editing Base Compositions

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  • Опубліковано 1 лис 2024

КОМЕНТАРІ • 8

  • @dylanwright907
    @dylanwright907 2 місяці тому +1

    Sweet. I was also stuck on the transmitting range for radios that are built at bases. Thanks for the info.

  • @MisterFurr
    @MisterFurr 2 місяці тому

    Brother you are the MAN! I was editing the wrong prefab. Keep this up cause your helping the community out! This changes my map completely now im super excited.

    • @svenmartin69
      @svenmartin69  2 місяці тому

      Bra I only got lucky because the Fallujah map acutally uses the US>Buildingservice perfab so I used that and saw all those other ones. If it wasn't for that map maker I would still be very lost on how to edit that stuff lol.

  • @invert6actual585
    @invert6actual585 2 місяці тому

    Ooh this is what I've been looking for, trying to edit the main building parts for conflict like bases/fuel/ radio antenna etc. This gets me on the way I think. it's such an inherited waterfall system thats hard to trace sometimes.

    • @svenmartin69
      @svenmartin69  2 місяці тому +1

      @@invert6actual585 bra no kidding. Bohemia really does make it rather confusing on where to find the stuff to edit compositions lol

    • @invert6actual585
      @invert6actual585 2 місяці тому

      @@svenmartin69 like I'll try my best to look at the script definition of entities and components but some of the root parent classes don't look accessible to me.

    • @svenmartin69
      @svenmartin69  2 місяці тому

      @@invert6actual585 oh absolutely. I've noticed that there are stuff that is encrypted for whatever reason. Really makes it difficult in some regards unlike arma 3 lol