How To Make An Atari Game

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  • Опубліковано 26 вер 2024

КОМЕНТАРІ • 825

  • @GhastlyH
    @GhastlyH 7 років тому +43

    As someone who actually did 2600 programming in the 6507 machine code it's really cool to see someone has developed an actual programming language for the machine.

  • @jacklazzaro9820
    @jacklazzaro9820 6 років тому +44

    2:26 Wow, I never knew that the Atari 2600 in Europe had less color than ours

    • @Tomlinsky
      @Tomlinsky 4 роки тому +6

      With PAL you had higher vertical resolution, 228 instead of 192 vertical scanlines, instead.

    • @blakegriplingph
      @blakegriplingph 3 роки тому +5

      @@Tomlinsky Even worse with the SECAM version which only had eight colours. IIRC Atari simply tapped into the luminance values and assigned them to a colour encoder hence the funky palette.

  • @robson_dev
    @robson_dev 2 роки тому +27

    Fantastic, the years go by (10 years ago), and as a php programmer I was always curious to know how it was made, this video will be legendary for many decades or more!

  • @FluffyGameplay
    @FluffyGameplay 8 років тому +203

    My dream has come true... I can now make a Mortal Kombat game for Atari 2600.

  • @MagnusTV1990
    @MagnusTV1990 9 років тому +88

    This is very generic and does not really teach how to create a game, but rather how to use that IDE you're using with an example program. There is a lot of stuff going on inside the hardware of a 2600 that needs to be understood in order to properly make games for a 2600.
    This video makes it look easier than it is. First of all, if you run into a problem, you need to debug your game. In order to debug it, you need to use the Debugger included with Stella. This debugger not only shows the whole memory map, but also the status of every register of the emulated 6507, as well as the flags, and the program being executed. And by the way, this information is not in basic.
    Then comes all the features of the Atari 2600. The video says "you can only have two sprites in the Atari". Which is partially correct. There are different kinds of sprites. Bitmapped sprites, which is the two mentioned (mostly meant for player one and player two, as the IDE suggests). Then two "one-pixel" "missile" sprites (for projectiles for both player one and two), and the 40 pixel playfield.
    Some games like Pacman go around these restrictions by placing the second bitmapped sprite into the position of each ghost, per "frame". You can notice the flickering this causes. Other games like frogger, has what looks like different sprites, such as trucks, cars, the trunks, etc. Some games do this through "multiplexing" sprites (drawing parts of different sprites in each sprite, then mixing them), or by drawing "software sprites" (The pacman trick, or using a ball to create a line that looks like a rope, etc).
    Another thing to point out is that everything you need to create an atari game, is a 6507 assembler. For example, DASM, which comes included with the program. Of course, for that, you need to know not only the instruction set, but the hardware, memory mapping, how an old CRT TV works, how colors work in a specific TV, interlacing, etc. It's more tedious, but you also gain full control on how your program works.
    If you are not interested in learning all this stuff because it's too complex for you, DON'T BOTHER. It's not going to be rewarding for someone who only want to create a game. Instead, try making regular games for Windows with a regular WYSIWYG IDE such as Game Maker, or Unity. With those you don't need nearly any advanced programming skills, or hardware knowledge, sine everything is managed for your convenience.
    I'm not criticising the video, which is good as a starting point. I'm just pointing this out for all these people who is having troubles during the process, or understanding how it works.

    • @lunarprix2932
      @lunarprix2932 9 років тому +9

      How about we get rid of all the bull shit that you just said and just make a damn game.

    • @MagnusTV1990
      @MagnusTV1990 9 років тому +35

      Lunar PRIX Go on and try. The moment you realize you can't do "this" and "that", that's when you will understand that everything I said, wasn't really bullshit. Do you think everything in the game industry is just grabbing a pirated SDK, placing some MS-PAINT sprites on it, and click on a button, to produce a game? No.

    • @lunarprix2932
      @lunarprix2932 9 років тому

      TMI

    • @slideon
      @slideon 9 років тому +6

      Ninjihaku Workshop You've made some really good points. I've heard 2600 programming is the absolute worst. Anyone out there who wants to make a game, don't start with homebrew, use a modern high-level programming language like Python (with the Pygame library installed).

    • @AngelHdzMultimedia
      @AngelHdzMultimedia 7 років тому +2

      Here come the noobs to complain...

  • @Malik-oe2ps
    @Malik-oe2ps 10 років тому +9

    Thank you for this guide, I'm a complete noob to programing and this is working great on my test game.

  • @ramgladore
    @ramgladore Рік тому +4

    I just bought the Atari 2600+. I'm excited to be able to play the older games but also I wanna see more people making games for legacy hardware. I understand too many people making bland shovelware games is what killed the Atari but maybe things will be different this time now that we have a talented modding community.

    • @random_an0n
      @random_an0n 5 місяців тому +1

      indeed,back then it was profit based but now? its passion based,no profit to be made making a shit rom

  • @fredricgreenblott4169
    @fredricgreenblott4169 7 років тому +4

    This was really helpful, as I have absolutely no coding experience whatsoever, even BASIC, so thank you sir.

  • @user-yk1qb5qp1b
    @user-yk1qb5qp1b 8 років тому +143

    let's make E.T. Remake!!!!!

  • @iduck6095
    @iduck6095 2 роки тому +1

    what a retro throwback

  • @Chris-yj2di
    @Chris-yj2di 8 років тому +40

    Word of warning, this does NOT work in Windows 10. Just to save someone the time.

    • @lebswada
      @lebswada 8 років тому +1

      +AnEmeraldStone How do I fix it?

    • @lebswada
      @lebswada 8 років тому +1

      ***** Yeah, I kind of thought that I should've just done that.

    • @droptherapy2085
      @droptherapy2085 8 років тому +1

      what do you mean by that?

    • @superdoom1unrevealed231
      @superdoom1unrevealed231 6 років тому +1

      Pick an apple, put it in the basket...

    • @chadchaos6178
      @chadchaos6178 6 років тому +3

      That's funny, I just made this in Windows 10, must've been an update

  • @michaelolz
    @michaelolz Рік тому +2

    I'm wondering, are you limited to the amount of RAM that the 2600 actually had when playing via the emulator? Could you write a game on a higher scale than what the standard cartridges held back in the day?

    • @Another.YouTube.Channel
      @Another.YouTube.Channel Рік тому +1

      Hello, I'm not entirely sure. The basic limits are 4k of ROM and 128 bytes of RAM though they can both be exceeded through ways like bank switching and Superchip RAM. Beyond that though, I don't know much. Theoretically it's possible since emulators can be made to do more, but maybe it hasn't been done yet at least not that I know of.

  • @mouth-breatherproductions7736
    @mouth-breatherproductions7736 2 роки тому +4

    The download is broken, program is outdated, find another program, such as Atari Dev Studio (ADS)

  • @omaewamoushindeiru1237
    @omaewamoushindeiru1237 3 роки тому +3

    Only thing left is to find empty ROM cartridges to write on so I can actually plug it into my physical atari

  • @LEE_MILLARD
    @LEE_MILLARD 2 місяці тому +1

    This is great, will try this out when I get time

  • @jamesln5392
    @jamesln5392 8 років тому +5

    Those "if" statements, they made my brain set it's self on fire! LoL

  • @antonnym214
    @antonnym214 7 років тому +1

    I used to program in z-80 and 8080 assembly, also APL and BASIC. I knew about the 6502, but didn't own one, but my friends had some Kim 1 and Apple computers so I've been exposed to the assembly on that. This is super interesting. The only thing I would recommend for future videos is to have no background music while you talk. just maybe for the intro and outro. Im autistic, and background music sounds like foreground music to me. I can't concentrate on what you are saying. Keep up the good work. I gave you a thumbs-up. All good wishes!

  • @pc617
    @pc617 10 років тому +1

    everytime i try to compile it anytime after setting the sprites on the coding page it comes up with an error and says syntax error. click play a popup comes up saying missing binary. message says could not locate default.bas.bin and could not recompile. please check to make sure it was compiled correctly. everything works perfectly fine before that, and it saves with no problem before and after that too.

  • @armstronglance
    @armstronglance 6 років тому +1

    Awesome! Thanks. I’m an old Atari MIDI user and programmer. But I never pgm’d games.

  • @ColeSlawProductions
    @ColeSlawProductions 13 років тому

    I couldn't compile my projects for a while, but i needed the "Add bB Environment Variable" and "Add Bb Compiler to system path" checkboxes checked, and then i go it working fine! I like it a lot!

  • @random_an0n
    @random_an0n 5 місяців тому +1

    14 years ago this vid was made?!?! holy f! pro quality video for that early yt era

  • @TravisJobe1981
    @TravisJobe1981 11 років тому +1

    Man, after watching this I can't even fathom how complicated it must be making games for nowaday's standards.

  • @s4ndwichMakeR
    @s4ndwichMakeR 7 років тому +23

    Can this be renamed to ‘How To Make An Atari Game Using BASIC’? I was expecting an Assembly tutorial.
    Btw: I’m always impressed how complicated simple INCs and DECs are in BASIC (7:40).

  • @TheGroovySideOftheTube
    @TheGroovySideOftheTube 12 років тому +1

    Make sure you have "Add Bb to Environment Variable" & "Add Bb Compiler to system path" checked under settings. If you are getting compile errors, make sure you add a space to the start of the line where the error happened (check messages tab) - it's pretty fussy with the way it handles indents.

  • @Caolan114
    @Caolan114 3 місяці тому +1

    Is this the most up to date method for making Atari games?
    this video Is 14 years old and some progress mustve been made

  • @fosterpuggy
    @fosterpuggy 12 років тому

    Wikipedia has a pretty good article on the 2600 and the 2600's Television Interface Adapter (TIA), with the external links being especially good at explaining the low-level technical details of the 2600, and some about the original dev environment used back in the 70's and 80's.

  • @Fireweasle
    @Fireweasle 11 років тому

    it is possible because some people made a Halo game for the atari 2600 and put it on cartridges and gave some out at an event. The game is Halo 2600 if you want to look it up.

  • @airborne501
    @airborne501 5 років тому

    This is excellent. I wanted wanted a video with more assemply, but this method is great. Awesome stuff, thanks for video.

  • @MikeyS9607
    @MikeyS9607 12 років тому

    I got it working, and the code here is great. Will post response later.

  • @antonnym214
    @antonnym214 6 років тому +7

    Cute game! BASIC was my first computer language. This one is different, but at least the atari is programmable in a high-level language. I did Z-80 and 8080 assembly languages, so I'm sure I could do the 6502 assembly, but the BASIC looks very capable of doing the job. Nice tutorial!

  • @TheMireaux7
    @TheMireaux7 11 років тому

    today, atari games are old and simple. back in their day, they were new and complex. todays advanced games have the benefit of being leagues simpler to program, despite having tons of code in them. yesterday's programmers were the ones who were burdened with the task of solving many difficult algorithms which paved the way for programmers today.

  • @Oxxyjoe
    @Oxxyjoe 9 років тому

    Super explanation, this is so easy to follow. Thanks for uploading.

  • @slap_my_hand
    @slap_my_hand 8 років тому +25

    Basic is such a weird language.....

    • @SuperDeluxe80
      @SuperDeluxe80 8 років тому +6

      its easy as hell.

    • @slap_my_hand
      @slap_my_hand 8 років тому +6

      SuperDeluxe80 i think that C# is easier. There is no shit like then, end if or dim. All you need in C# is {}[]&|=;. and some other stuff. Writing code is much faster this way and if you know C#, you can learn any other programming language in a few hours.

    • @slap_my_hand
      @slap_my_hand 8 років тому

      SuperDeluxe80 then = {, end if = }, dim = unnecessary, as = even more unnecessary.

    • @martijnvanzanen4075
      @martijnvanzanen4075 8 років тому +1

      I learned basic on the c64. I Made a 3d maze/rpg game with leveling up when i was 13 ( with minimap and animations). All cuz of a basic book of the c64
      Ah good old days:D

    • @sparticus214
      @sparticus214 8 років тому

      Martijn van Zanen Can you teach me Lindows 😒 I tried every know command and program format for Linux or Windows but none work$

  • @GataZGinkgo
    @GataZGinkgo 10 років тому +6

    OKAY EVERYONE
    if you keep getting the error message "could not locate default.bas.bin i have a solution to fix that problem. when typing in:
    player1x=50:player1y=50
    player0x=20:player0y=50
    make sure you INDENT. that means putting a space before player1x=50:player1yblahblahblah.
    now save, compile and run, and everything should be fine.

    • @prozxsniping1599
      @prozxsniping1599 9 років тому

      Still doesn't work and I've tried it on his code as well. Can you help please?

    • @TheVileBile
      @TheVileBile 9 років тому

      ProZxSniping
      same here!

    • @nono8540
      @nono8540 9 років тому

      ***** Thanks sooo much

    • @kylenolastname9627
      @kylenolastname9627 9 років тому

      ***** thanks man

  • @mashupmaster8874
    @mashupmaster8874 3 роки тому +2

    I’m either going to make
    Minecraft (some how)
    Super Smash Bros (Some how)
    Or just a remake of some other game

  • @marvinalberto2852
    @marvinalberto2852 11 років тому

    never thought this was such a easy to learn code

  • @karaokehammick5215
    @karaokehammick5215 4 роки тому +1

    Gotta love how the Atari has like 10x more colors than the NES.

  • @Jshaw71
    @Jshaw71 11 років тому

    This is kinda cool, I didn't know there was a program to make atari homebrew games, thanks for the upload, I think I am going to check more of these kind of videos out, thanks for the upload

  • @Tinkernut
    @Tinkernut  14 років тому +1

    for the first tutorial i did about making games, i did use game maker. this is actually my 3rd game making tutorial. also, you can port it to atari cartridges...there's a link on my forum for how to do that.

  • @mauricega1
    @mauricega1 8 років тому

    as a past DCL/DOS Dev - this vid is great on its own, for a start off point, or for bigger idea's.

  • @FatMarioHeads
    @FatMarioHeads 4 роки тому +1

    James Rolfe sent me, someone make Video Ouija and Insult Master if they haven't been done before

  • @665yoman
    @665yoman 13 років тому +2

    when I try to compile it says: Environment variable bB not set!
    Precompilation failed, aborted
    How do I compile it right!

    • @marinacelada3246
      @marinacelada3246 5 років тому

      I do have the same problem. Hope you've fixed it.

  • @Miumiu0404
    @Miumiu0404 8 років тому

    Wow this is so basic. It's like the turtle drawing tool in Java.

  • @aurathedraak7909
    @aurathedraak7909 4 роки тому +3

    From 2020 ten years ago lel.
    I'll be back in another ten lel.

  • @MrSEA-ok2ll
    @MrSEA-ok2ll 5 років тому

    Incredible...this is a great start.

  • @TastyTwinkieGaming
    @TastyTwinkieGaming 10 років тому

    Thank you Tinkernut. This video was awesome and I made a Duke Nukem Atari game. I liked this video and thank you for teaching me.

  • @KevinTwiner
    @KevinTwiner 10 років тому

    Wonderful, enjoying this so much! Thanks and happy gaming

  • @mariaisabeltoledogonzalez3971
    @mariaisabeltoledogonzalez3971 2 роки тому +2

    download link of visual batari basic

  • @Apo458
    @Apo458 10 років тому

    If you want to make a video game arcade, atari, nes, snes, etc. Use Game maker to make the game that you fancy (if 3D is going to be tricky)

  • @ofadventure6004
    @ofadventure6004 10 років тому +1

    Thanks I always wanted to make a atari game!

  • @Ballbusteress
    @Ballbusteress 8 років тому

    A Wizard of Wor alike one with dozens of mazes would be veeery fancy

  • @AllGamingStarred
    @AllGamingStarred 9 років тому +2

    i did all the instructions and got this error message:
    improve dasm reporting
    "precompilation failed"

  • @sheenufilms
    @sheenufilms 11 років тому

    Atari is a fun word to say.

  • @gjc82071
    @gjc82071 13 років тому

    @TheJeli125 Well, I think this is more of a tutorial of what CAN be done with VbB. You'd need to know more about Batari Basic coding & stuff. I want to try....On some websites, I found the code to actual real games. I want to see if I can copy/paste it to VbB, then compile & then play them that way. If so, you can then examine the code, maybe tweak it. You can also see how it all works. Anyway, glad to see you go it working.

  • @ColeSlawProductions
    @ColeSlawProductions 13 років тому

    My .SPR and .PLA editors aren't working, but i coded them both out manually, and if you want to change the color of a sprite, type "COLUP" then the number of the sprite, like player 0 is "COLUP0" and player 1 is "COLUP1" and so on, then you set it equal to a color value the same way you did for the playfield color. Example: "COLUP1 = $DA" would set Player 1's color to green.

  • @weqgrewghtrweh
    @weqgrewghtrweh 14 років тому

    It's the Tinker hero versus the squirrel villian!

  • @UltraAceCombat
    @UltraAceCombat 13 років тому

    Excellent tutorial, took a while to figure it out but it works great!

  • @MikeyS9607
    @MikeyS9607 13 років тому +1

    In theory you could do all the typing up code in notepad/notepad++, but then I think you'd need a compiler

  • @thersites7874
    @thersites7874 10 років тому

    Very informative and helpful! Thanks!

  • @Albeit_Jordan
    @Albeit_Jordan 8 років тому

    I'm already lost.
    When I create a new playfield and click on it, it tells me it is unable to open it and that there is an error.
    Where am i going wrong?

    • @brodym.3547
      @brodym.3547 8 років тому +1

      +KurdtKobain09 Look at what the error says and work around the problem. That's programming 101 scrub.

  • @Kiletykk
    @Kiletykk 14 років тому

    You deserve 10 stars!

  • @SillyPuddyTV
    @SillyPuddyTV 11 років тому

    This will be harder than I thought.

  • @mmille10
    @mmille10 14 років тому

    Very professional looking!

  • @lordmikethegreat
    @lordmikethegreat 11 років тому

    Yes. Go to the atariage.com forum for more details.

  • @britishfireworks
    @britishfireworks 4 роки тому +1

    Minecraft 2600 here we go

  • @TaticalDuD
    @TaticalDuD 11 років тому

    Im Gonna make soo many games with this... Uncharted, Call of Duty, Tomb raider, Streets of Rage, and Army of Two

  • @prof.brunotsouza
    @prof.brunotsouza 3 роки тому +1

    > Kind of (ancient) low level programming through modern IDE.

  • @chancescheatz
    @chancescheatz 14 років тому

    @gigafide
    i think he means like how you can program things in slightly different ways to get the same thing, like how in gml instead of something unnecessary like:
    variable=variable+1
    you could just use
    variable+=1
    im not sure if that is exactly what he meant, but i think he meant something like that

  • @jacknorkus9557
    @jacknorkus9557 4 роки тому +1

    Tinkernut,
    Great tutorial! Learned a lot about Batari Basic, and it inspired me to start working on a game called Galactic Recon which is basically a combination between Berzerk, Asteroids, and Combat. I even got a title screen going, I don't know how though, I did that like three years ago and forgot how I did it! I was wondering how you can make a missile shoot downward? Is this even possible? I know I could do this using sprites, but that seems like a lot of tedious coding for something so simple. I'm not trying to learn 6502 assembly! Thanks!

  • @Donflorgon
    @Donflorgon 14 років тому

    Another great vid.
    @gigafide is the anyway to do the same on Game Maker? & how much would the code change?

  • @diegomena2006
    @diegomena2006 4 роки тому +1

    Now... im gonna make a zelda port for atari 2600, my dream comes true!!!

  • @marioroberts9564
    @marioroberts9564 9 років тому

    Dude ur the best loving your channel keep it up ☺

  • @LTDANMAN44
    @LTDANMAN44 5 років тому +1

    If 1980s programmers had this tool..........

  • @matthewtarbard2288
    @matthewtarbard2288 10 років тому +6

    can you make a video on how to make an NES game?

    • @MrBenMcLean
      @MrBenMcLean 10 років тому +1

      matthew tarbard, unfortunately, no one has yet coded up a similar high level language for the NES or Gameboy. However, Batari Basic should prove that such a project should be doable in principle, so maybe we'll see that eventually someday. :)

    • @AlyphRat
      @AlyphRat 7 років тому +1

      This
      shiru.untergrund.net/articles/programming_nes_games_in_c.htm

  • @gjc82071
    @gjc82071 13 років тому

    @MidnightWonko Just download/save the video like I did. It actually takes much less time to to download it, than to wait for it to load/watch it. Then you have it permanently & can reference it @ your leisure & without having to go online.

  • @FredyK200
    @FredyK200 11 років тому

    i might of got this error sooner. it wouldn't let me play the game when he showed that the screen flickered.

  • @AnimeOtaku-jz7ev
    @AnimeOtaku-jz7ev 5 років тому +1

    the site is not working anymore :( please fix it

  • @TravMcTavish
    @TravMcTavish 14 років тому

    My fav Atari video games were Midnight Madness and quest!

  • @carlo1478
    @carlo1478 5 років тому

    Excellent tutorial bro!

  • @ColeslawProd
    @ColeslawProd 11 років тому

    I don't why but the PLA and SPR editors never work. So, I'll try to make a separate program for editing the PLA and SPR files.

  • @unfortunatebeam
    @unfortunatebeam 13 років тому

    So what was the original programming language called that was used to make the old atari games back in the day and what software did they use to make it? Just something like MS-dos I guess...

  • @tonurehela860
    @tonurehela860 8 років тому

    Wonderful and a easy language to learn, I always wondered how they could create such complex games back then... :D Try to write this in Python or C#, good luck with that...

    • @felixisdev
      @felixisdev 8 років тому

      +Must Päike what do you mean?

    • @tonurehela860
      @tonurehela860 8 років тому

      It's a nice game programming language to pick up :) and it has basic graphics, you need a lot more effort to write this in some "modern computer languages"

    • @tonurehela860
      @tonurehela860 8 років тому

      Well that´s true, if they would have modules for special kind of games like the Atari or Commodore ones were, it would be a lot less effort...

    • @tonurehela860
      @tonurehela860 8 років тому

      That's true, there are also a lot of card play games out today, like Hearthstone and some others... Some of them could have been made also as low on graphics years ago but nobody did. As much my generation have seen the games getting always better (in graphics, gameplay and everything)... from 8 bit to 16 bit and from 16 to 32 and so on.... Well as our generation much thought, that good games mostly come with good graphics... but, well, it isn't quite true... We have lost a lot of gameplay features and fun out of playing... If you know what I mean :) I mostly played console/TV games in my childhood before I got my hands on a PC... and it was such fun. I play those even today sometimbes, but nowdays in color and on a HiRes 24inch monitor :D And nowdays the games start getting back to low graphics again I have the feeling, I just hope the fun part stays in the game as it was back then... and people play those games like minecraft and similar titles...

    • @seanld444
      @seanld444 8 років тому

      Already have.

  • @TheIntentionStudios
    @TheIntentionStudios 12 років тому

    I'm pretty sure it was assembly for all of the 6502 run machines.

  • @mireaux7
    @mireaux7 11 років тому

    if you think this is a lot of code, imagine how much code goes into today's advanced games.

  • @treyarmendariz7413
    @treyarmendariz7413 10 років тому

    wow this a really cool vid there really isnt other vids as helpful thanks
    and i will subscribe

  • @Andreas-ri2jn
    @Andreas-ri2jn 11 років тому

    When I double click on the background.pla, it says: Could not open. Would you li´ke to view the file in notepad? WHY?

  • @addictgnome
    @addictgnome 13 років тому

    HELP!!!!! I keep getting errors when I try to compile/recompile a code? even if I never change anything? I have windows 7. Sometimes I get "system path does not include" or sed.exe not founde. I dont get what im missing? I have visual batari, batari basic, the sound library, why cant i compile and play game? I can play if I dont try to compile, and sometimes it deletes the bas.bin?

  • @dartjat
    @dartjat 14 років тому

    thanks gigafide, i really like creating games! but i dont know lots of coding.... love your tutorials, its was a good idea to subscribe to you :D

  • @Misfit3755
    @Misfit3755 11 років тому

    I had an syntax error when i compiled the player0x=50:player0y=50
    player1x=20:player1y=20 thing and now i don't know what to do

  • @Otacustes
    @Otacustes 14 років тому

    wow, very complicated. now video games seem much more impressive because of the time to type line after line of code.

  • @voidbox1433
    @voidbox1433 9 років тому

    i am having trouble at the missile part and yet everytrhing is typed perfectly but yet theres always something thats wrong but i dont see it

  • @TheSebMarsh
    @TheSebMarsh 11 років тому

    Got any help for when the playfield just opens in notepad? Can't seem to edit it.

  • @RebornAc3
    @RebornAc3 14 років тому

    Thanks TinkerNut. You're the man!

  • @joesmoe71
    @joesmoe71 11 років тому

    Is it possible to burn the finished code to an EPROM and make an actual working cartridge with it?

  • @robknightfilms
    @robknightfilms 12 років тому

    I want to make a game where you fire missiles horizontally, but it doesn't work! Here are the "missile shooting" parts of my code.
    missile0height=3:missile0x=255
    NUSIZ0 = 16
    ...
    if missile0x>240 then goto skip
    missile0x = missile0x-2:goto draw_loop
    skip
    if joy0fire then missile0x = player0x-2:missile0y=player0y+4
    Could you doctor up these parts of code? Reply ASAP. Thanks in advance!

  • @weavilledeathex
    @weavilledeathex 11 років тому

    It does not work for me. Whenever I try to compile then run the game, It says that it cannot locate the binary file and could not recompile. I tried to make it work but it still cannot. Please send me a reply.

  • @KWAA201
    @KWAA201 10 років тому

    i have a problem the player1 is not really moving that much at all and is going off the screen when i shot it couple of times

  • @svenzo1199
    @svenzo1199 9 років тому

    grate i will use this knowlege to make space invaders 2600

  • @averageWhiteMaleAGGCA
    @averageWhiteMaleAGGCA 2 роки тому +1

    can someone give me a batari basic installer? i cant find it.

  • @joesmoe71
    @joesmoe71 11 років тому

    You would need an EPROM programmer, they're easy to get and can be gotten for under $100, they usually come with the software.