Being the 100 thumbs up! And this acctually shows that you use scriptable database to create audioobject and put subtitle string and audio into the same object which is a very clear way to store data.
Loved the tutorial you made, it was executed nicely and the code was easier to read. I have a question for ya. You mentioned making an array of some sort for the Say function for longer subtitle and audio dialogue, which of the variables in your tutorial would you make an array and how would it be processed?
I can do an additional tutorial for this, but basically you'd need to create an array of the AudioObject and play through all of them, waiting for the clip length like in the tutorial PLUS a response delay so it isn't a continuous noise For example. Clip 1 would be 10 seconds long, so you'd wait the 10 seconds and then an additional 1 second of silence before auto playing the second clip and so on
Im getting this error when i try to run. Assets\UI.cs(22,24): error CS7036: There is no argument given that corresponds to the required formal parameter 'delay' of 'UI.ClearAfterSeconds(float)' not sure why its saying this. I can shoot you an email with the script. Its the same as the way you wrote it.
This video goes through stuff super fast. Could be a 40min video if you explained all the functionalities you use along the way xd Trying to keep up either way
Being the 100 thumbs up! And this acctually shows that you use scriptable database to create audioobject and put subtitle string and audio into the same object which is a very clear way to store data.
hey man its been a minute since you last uploaded excited for the next one!
Yeah man. I'm planning on getting some recording done soon, just been a really hectic time recently for me so it's kinda taken a back seat
loud and clear, thanks man, very good trick using scriptable objects, I just had to think about it before xD
Really good work 👍
pretty awesome, thank you
Loved the tutorial you made, it was executed nicely and the code was easier to read. I have a question for ya. You mentioned making an array of some sort for the Say function for longer subtitle and audio dialogue, which of the variables in your tutorial would you make an array and how would it be processed?
I can do an additional tutorial for this, but basically you'd need to create an array of the AudioObject and play through all of them, waiting for the clip length like in the tutorial PLUS a response delay so it isn't a continuous noise
For example. Clip 1 would be 10 seconds long, so you'd wait the 10 seconds and then an additional 1 second of silence before auto playing the second clip and so on
@@comp3interactive thanks for getting back to me! :D I'm definitely checking that tutorial out. Keep up the great work!
@@comp3interactive Sorry to bug about this again, would I make the array of Audio clip in the subtitle vocals script or the audio object script?
@@comp3interactive Would you be able to make some code to show how to implement it?
Im getting this error when i try to run.
Assets\UI.cs(22,24): error CS7036: There is no argument given that corresponds to the required formal parameter 'delay' of 'UI.ClearAfterSeconds(float)'
not sure why its saying this. I can shoot you an email with the script. Its the same as the way you wrote it.
Thanks
Is it possible to not hear the audio or see the subtitles again after activating it the first time? Very good tutorial!
It is a late respond but you can destroy de trigger object which disabled the mesh renderer controller.
@@muhendisbibey Hi, may I ask where to add this destroy trigger..?
You can add a bool to check if it already played
amazing
Could you use the observer pattern here?
This video goes through stuff super fast. Could be a 40min video if you explained all the functionalities you use along the way xd Trying to keep up either way
i love you
Hello sir!
Sir I have a doubt which language ur using in video?..
Thanks