Pushing Basim To His Limits - AC Mirage Parkour Sequence

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  • Опубліковано 23 січ 2025

КОМЕНТАРІ • 557

  • @Ronald_Mcdonald
    @Ronald_Mcdonald Рік тому +180

    This is really good parkour honestly, better then i expected at least, but if they thought Arno felt light, Basim is the definition of air mass.

    • @whipwalka
      @whipwalka  Рік тому +34

      yeah them saying basim is the fastest was just unnecessary, assassin focus is cool and they didnt even need to do all that. basim has a lot inertia and weight behind him and thats cool tbh when you get the hang of it, it feels alright.

    • @CoulierCuts
      @CoulierCuts Рік тому +11

      Arno feels like he's stuck in mud

    • @Ronald_Mcdonald
      @Ronald_Mcdonald Рік тому +8

      @@CoulierCuts I can definitely agree, particularly when jumping from poles, it looks really janky so I avoid them which is a shame because it looked so fluid in the previous releases. But aside from that, the side ejects look great and work very well with a more stylish manner and the same can be said for back ejects, with each gaining an incredible distance. So yeah, AC Unity might be janky, but instead of using the simplest option, try and actually learn the hidden gem that is the AC Unity parkour.

    • @Almighty_F30
      @Almighty_F30 Рік тому

      @@whipwalkaI think because I just beat unity again that basim just feels a little slow compared to Arno so it’s not as smoothe

    • @hithere01
      @hithere01 Рік тому

      @@Ronald_Mcdonald It looks like sonic jumping from springs

  • @lmaoqasim
    @lmaoqasim Рік тому +140

    0:43 That run up the wall tranistion was SO SMOOTH

    • @whipwalka
      @whipwalka  Рік тому +26

      the diagonal climb in this game can be triggered on basically any wall climb so long as you hit it at the right angle ofc, when it works it feels rewarding

    • @Geo-di7yf
      @Geo-di7yf Рік тому +4

      @@whipwalkadid you turn the camera and use W+D? Or am I mistaken?

    • @whipwalka
      @whipwalka  Рік тому +7

      @@Geo-di7yf so its situational, for that instance i am moving parallel to the wall it can be easier to simply hold W+A to trigger it, but thats only easy when moving parallel to the wall so if you are in any other situation such as running directly at the wall you want to diagonally climb you can slightly move your camera and trigger it that way. either way works but for that one specifically i used my input to trigger it opposed to the camera angle triggering it.

    • @Geo-di7yf
      @Geo-di7yf Рік тому

      @@whipwalka oh got, I’ll try it out next time I play, thanks!

    • @itdobelikedattho8112
      @itdobelikedattho8112 Рік тому

      The only smooth thing in this game

  • @Flatter_Sine
    @Flatter_Sine Рік тому +132

    2:00
    I must investigate.
    In Basim's actual mind:
    Hold up, I need to do this run first.

    • @whipwalka
      @whipwalka  Рік тому +14

      nobody is getting help from me while so long as im freerunning

    • @tylergaming9956
      @tylergaming9956 Рік тому

      @@whipwalkaI prefer Unity, Balck Flag, Origins, and Valhalla over this game, ain’t really no side quests, Nehal is basically Loki, who is all in his had who imagined. Then the lame takeover from Loki at the end is bad.

    • @whipwalka
      @whipwalka  Рік тому

      @@tylergaming9956 cool

  • @eNv3n0mX
    @eNv3n0mX Рік тому +287

    0:50 Basim moved so fast, Animus couldn't precessed it. If you know what I mean.

    • @am_sousa2246
      @am_sousa2246 Рік тому +3

      Lol

    • @Supprt-dn9nn
      @Supprt-dn9nn Рік тому +16

      Maaan, that could be such cool effect for Assassin's focus: Basim moves so fast that it looks like bug and also we could see some afterimages of him.

    • @babyyyz7948
      @babyyyz7948 Рік тому

      @@Supprt-dn9nnlame

    • @ivansleepy4722
      @ivansleepy4722 Рік тому +12

      ​@@Supprt-dn9nnth- that's what is

    • @cesruhf2605
      @cesruhf2605 Рік тому +2

      its not a bug its a feature

  • @farhantanvir8077
    @farhantanvir8077 Рік тому +252

    "If game dont let me have back ejects but i will do it anyway"

    • @zeto_on_drugs6561
      @zeto_on_drugs6561 Рік тому +65

      Back ejects are actually a feature in this game

    • @Zikuto_
      @Zikuto_ Рік тому

      @@zeto_on_drugs6561it’s Unity back and side hops it’s not the traditional ac1-rev ones that gain height and distance.

    • @whipwalka
      @whipwalka  Рік тому +56

      yeah not all the time but when they work they are clean

    • @moatazamrelrawy9765
      @moatazamrelrawy9765 Рік тому

      ​@@zeto_on_drugs6561they are in origins, odyssey and Valhalla too, I do them when I am in little cities

    • @FunnyRedemption
      @FunnyRedemption Рік тому +8

      Spreading misinformation be like :

  • @marcosacco00
    @marcosacco00 Рік тому +46

    Side ejects are so hard in this game but you still managed to pull 5 of them in the first 30 seconds of the video, and they're the most efficient side ejects i've ever seen. Great job!

    • @marcok.1214
      @marcok.1214 Рік тому +1

      How can you do them?

    • @xcarsan
      @xcarsan Рік тому

      I remember doing them a lot with ezio, shay and connor, are the controllers harder here?

  • @LeoKRogue
    @LeoKRogue Рік тому +190

    Beautiful. Very, very well done, that this video exists this early in the game's lifespan is really important.

    • @whipwalka
      @whipwalka  Рік тому +32

      Thanks a lot dude, im glad you enjoyed and that so many people are recognizing the potential of this game. on another note love hearing your takes and i'm about halfway through your most recent vid, incredibly based and its safe to say you speak for a lot of us in those videos.

    • @rocklight1304
      @rocklight1304 Рік тому +4

      @@whipwalka Yeah this Video is key for this game in its infancy

    • @Kilkko
      @Kilkko Рік тому +4

      Everywhere I go I see his face

    • @nthanngames3901
      @nthanngames3901 Рік тому +1

      @@whipwalka This game isn’t that good, story is mid at best, feels like the rushed it just to please the traditional players, when Ubisoft didn’t want to lose the rpg gamers ,so they tried to mix it up, and it didn’t really work.

    • @whipwalka
      @whipwalka  Рік тому +2

      @@nthanngames3901 seems to be working for a lot of people.

  • @khanghua966
    @khanghua966 Рік тому +58

    Whoever make the rpg parkour look good deserve a slot in heaven

    • @whipwalka
      @whipwalka  Рік тому +5

      lmao

    • @nixuns
      @nixuns Рік тому +4

      Except that this game is the least rpg we've gotten in recent years

    • @khanghua966
      @khanghua966 Рік тому

      @@nixuns they still use the same engine tho but there’s some cool animations in it

    • @nixuns
      @nixuns Рік тому +3

      @@khanghua966 it might be the same engine but that doesnt mean its an rpg, most rpg aspects from the other games are nowhere to be seen in mirage, for example levels

    • @nixuns
      @nixuns Рік тому +1

      @@khanghua966and overall it doesnt feel like an rpg

  • @SuperJoss97
    @SuperJoss97 Рік тому +12

    I'm freaking out for all these side ejects, I thought they weren't a thing in this game, you just made my day!

  • @JohnSmith-mu8fx
    @JohnSmith-mu8fx Рік тому +26

    when he just grabs the rope with his bare hands and slides.... it hurts to watch every time

    • @whipwalka
      @whipwalka  Рік тому +6

      my homie was watchin and had to say something about how his hands would hurt everytime i did the rope💀

    • @tayobubcuh2406
      @tayobubcuh2406 Рік тому +6

      Fr idk why he doesn’t use his dagger or sum like when kassandra used her spear

    • @whipwalka
      @whipwalka  Рік тому +5

      @@tayobubcuh2406 that would be dope, we need more little details like this to keep it immersive

  • @MagnumSpydyrIN
    @MagnumSpydyrIN Рік тому +32

    1:52 nicely done brother!

  • @jkeples
    @jkeples Рік тому +99

    That dive at 0:38 🔥 Glad to see that move is still possible!

    • @whipwalka
      @whipwalka  Рік тому +16

      @@mohammedtanvir9399i was just sprinting and doing parkour up, so half the time basim would jump all the way down and land on top and the other half he would do a cool base jump, just a matter of getting in there and seeing where you can trigger the dive and how to line up so it happens.

    • @fknpandaman
      @fknpandaman Рік тому +10

      straight outta unity

    • @foumf-O7
      @foumf-O7 Рік тому

      @@fknpandaman Unity still the best episode for parkour.

    • @5starrchase
      @5starrchase Рік тому +6

      @@fknpandamanwhich isn’t a bad thing

    • @hiwander
      @hiwander Рік тому

      Looks way better in Unity though@@fknpandaman

  • @iron327
    @iron327 Рік тому +87

    There is actually a way to do a normal parkour roll too, you just have to be high enough to where you still might take damage but not too high where it does the Valhalla roll and hold x before you hit the ground (let go after jumping and then hold before hitting the ground)

    • @whipwalka
      @whipwalka  Рік тому +24

      bro ive been trying to figure out how to the normal roll, ive known about it but havent gotten it to work. thank g

    • @iron327
      @iron327 Рік тому +3

      @@whipwalkayeah np also how do you climb up walls to the side like that? I’ve been trying to do it but he just climbs straight up

    • @whipwalka
      @whipwalka  Рік тому +6

      @@iron327 its just about hitting it at the right angle, also helps to re-hit parkour up button right before approaching so for the first one i did when i landed on the beam i let go of parkour up, turned and as i started moving toward the wall i hit W+A on my keyboard so you would move your joystick to the front left and then hold parkour up right as you approach the wall. you can do it on smooth surfaces but its noticeably easier to trigger when on a beam or balcony or anything that isnt a standing surface but like i said you can trigger it on smooth surfaces as well.

    • @iron327
      @iron327 Рік тому +6

      @@whipwalkathanks man, I got it. This game is so much better than people are giving it credit for. It really sucks they didn’t show all of this stuff in the gameplay reveal

    • @HuskySansVergogne
      @HuskySansVergogne Рік тому +1

      Also, am I dreaming or did they fixed the "slowness" there was between each rapid jump? It's clearly not the same as during the reveal, it's more fluid, less "sticky"

  • @fortunatesoul12
    @fortunatesoul12 Рік тому +23

    Very nice. That beginning reminds me of the videos and - myself playing on my own - trying to get the coolest exit possible from the Bureau into an investigation or assassination target in AC1. Excellent chain

    • @whipwalka
      @whipwalka  Рік тому +3

      yess, i want to do a vid where i start at the bureau and go do an assassination contract or smth

  • @turd_man_jones13
    @turd_man_jones13 Рік тому +15

    0:38 that leap towards the beam is what I needed after Unity

    • @martyngee1983
      @martyngee1983 Рік тому

      How do you do it tho?

    • @nixuns
      @nixuns Рік тому

      ​@@martyngee1983I'm pretty sure it happens if you just press parkour up at specific places where it's possible

  • @ashtunnorman4208
    @ashtunnorman4208 Рік тому +16

    The quietness and the sound of whistling Birds just makes this world seem a little bit more real❤

    • @whipwalka
      @whipwalka  Рік тому +4

      the ambient sound is top tier

  • @lasthiddenone
    @lasthiddenone Рік тому +11

    I'm happy that there are players out there who can adapt to parkour from any AC, although the reality is that Mirage's design makes it much easier to move and flow. Great run bro and no hud as I like it hehe

    • @whipwalka
      @whipwalka  Рік тому +2

      yeah anybody who knows what the rare animations are such as base jump or the diagonal climb and “side ejects” can trigger them because the system is easy to learn, just need to know they exist and how to trigger them and anybody can incorporate them into a run

  • @whipwalka
    @whipwalka  Рік тому +69

    0:50 because basim is so fast.. right?

    • @jebez2306
      @jebez2306 Рік тому +21

      lore accurate animus glitch

    • @DoubleU159
      @DoubleU159 Рік тому +5

      "basim is so fast that the animus can't keep up" as if that doesn't imply that he is faster than fired arrows, throwing knives, horses, birds, the speed of light, etc, all of which the animus can keep up with.

    • @29mbj62
      @29mbj62 Рік тому +2

      Definitely bro, he too fast😮‍💨

    • @XaggyBoi
      @XaggyBoi Рік тому

      if that makes you feel better 😂

  • @TecnoMTA
    @TecnoMTA Рік тому +8

    i love how he opens doors with his mind

    • @koboldbiopellet
      @koboldbiopellet Рік тому +1

      at least they removed the crossbow

    • @vizzy_j
      @vizzy_j Рік тому

      he's literally the encarnation of a god, why wouldn't he open doors with his mind?

  • @kronkmonk6085
    @kronkmonk6085 Рік тому +25

    Man, I just need to sit down one night and actually practice being this smooth. I always struggled with this parkour system and I want to master it. Traveling through Baghdad could be so fluid if I just knew what I was doing lol. It's so simple yet so complex in its own way.

    • @whipwalka
      @whipwalka  Рік тому +3

      i would watch dallin_s how to parkour in origins, this game shares more mechanics with origins tha mirage for sure

    • @lukethelegend9705
      @lukethelegend9705 Рік тому

      It’s been over a year of me playing ac games and I am still terrible at the parkour

  • @humanity-indian
    @humanity-indian Рік тому +9

    Wow !!! 80% of gamers wouldn't know these techniques

  • @iliketrainsguy5918
    @iliketrainsguy5918 Рік тому +5

    A lot of ppl complaining about how bad game is in story/parkour/fights, but background music team is making this game feel so good

  • @immortal6280
    @immortal6280 Рік тому +88

    I wish they added the double assassination technique

    • @farhantanvir8077
      @farhantanvir8077 Рік тому +44

      Really miss the badass one hidden blade double assassinations by master arno

    • @alxaviir2956
      @alxaviir2956 Рік тому +5

      I can’t agree more my man

    • @QuatarTarandir
      @QuatarTarandir Рік тому +15

      Ya, just use what Unity had. Arno only had a single blade

    • @brumnation4717
      @brumnation4717 Рік тому +3

      I’m surprised that wasn’t a skill you could unlock :(

    • @Fellow_internet_surfer.08
      @Fellow_internet_surfer.08 Рік тому

      Man it's the same animation every time,with the one hidden blade sometimes it's boring af

  • @OriginalVirtuoso
    @OriginalVirtuoso Рік тому +25

    You make parkour in this game look not trash😭💪🏾

    • @jshazgaming5953
      @jshazgaming5953 Рік тому +15

      Because it’s not. Most content creators just play bad on purpose to get millions of likes by hypocrites.

    • @AFGsultanZ
      @AFGsultanZ Рік тому +2

      Because it’s actually not bad at all.

    • @parkout95
      @parkout95 Рік тому +4

      ​@@jshazgaming5953man go back and play Unity or Ac 3, this shit is trash compared to what Assassin's Creed Parkour used to be

    • @jshazgaming5953
      @jshazgaming5953 Рік тому +2

      @@parkout95 I’ve played them and they don’t feel that great anymore. It’s all just hype because I still have them games and I don’t even want to go near AC Unity again. While the gameplay looks impressive visually it doesn’t actually feel that great which is why Unity wasn’t liked at the time but people seem to forget how bad it actually was. While the RPG style doesn’t look that great to you it does play much better especially in combat because in the previous games the character did most of the combat for you but in this style the combat is way more challenging but I doubt you’ve ever played Mirage because I do so I know how it is since I actually play the game.

    • @WayneTheAsianGuy
      @WayneTheAsianGuy Рік тому +1

      @@parkout95 man, autually GO PLAY mirage and see for yourself

  • @juanmlopez9545
    @juanmlopez9545 Рік тому +8

    0:38 Was actually pretty smooth

  • @alxaviir2956
    @alxaviir2956 Рік тому +45

    Even tho the parkour is relatively simple in this one with only one button, I feel like there is a lot of room to do stuff and actually pull off some techniques like ejects. It’s mostly due to world building but I can see potential, and that’s great ! Hope we get a parkour mini dlc or smth ahah
    Anyway great stuff mate !

    • @whipwalka
      @whipwalka  Рік тому +4

      yeah i know we won’t get a full dlc but some post launch content would be cool

    • @ascended8174
      @ascended8174 Рік тому +3

      It really does wonders when the environments can support that freedom of movement. Odyssey and Valhalla simply had too much open space for that to even be utilised. Now all we need is the depth and control back, combining aspects of AC 1-Rev's freedom and tech with Unity's newer features like a dedicated parkour down and the fluid animations

    • @whipwalka
      @whipwalka  Рік тому

      @@ascended8174 could not have said it better, unity wasnt quite there but almost encapsulated what we all wanted, you could tell they had the right vision. we need some devs with a vision for assassins creed, hope there are still some around.

    • @qkwwiuwhejajawlw
      @qkwwiuwhejajawlw Рік тому

      ​@@whipwalka we may do if the game sells well tho it will most likely be just some new contracts it would be cool to have more of basim

    • @whipwalka
      @whipwalka  Рік тому

      @@qkwwiuwhejajawlw yeah im more than down for some basic post launch like new outfits and contracts

  • @Larry421
    @Larry421 Рік тому +14

    Finally someone who knows how to control an Assassin. I hate when people who play like they used a controller for the first time and then say that this play's just like Valhalla.

  • @kemzal
    @kemzal Рік тому

    Daymn this is awesome.... I love how you're able to make the most with this parkour system.

  • @hellavart
    @hellavart Рік тому +1

    I like how in 1:52 when Basim couldn't grab onto any edge on the wall and you tried to side eject, he didn't just made the jump animation as if the edge you were trying to reach was far, he simply turned his body a little like he understood that it was quite close to him
    And also I didn't know you could climb diagonally(like in 0:43 that was clean af)like in ac unity (I'm not sure if that's how you say it, I'm sorry for my English).bro thanks for the video now I know mirage's gamepla is way better than I thought

    • @whipwalka
      @whipwalka  Рік тому

      hell yea the diagonal climb is good, and the game is more boring when watching tbh, when you’re in baghdad flying with basims robes it feels really good

  • @jebez2306
    @jebez2306 Рік тому +16

    in other news you got these ejects down pat my boy

    • @whipwalka
      @whipwalka  Рік тому +6

      'preciate it. the world building definitely gives more opportunity for them and they trigger pretty commonly, the one at 0:20 is incredibly consistent, triggered every time i was in that spot

    • @jebez2306
      @jebez2306 Рік тому +3

      @@whipwalka niceee. that’s a big jump one too actually useful for traversal. I been able to get back ejects that’s gain height pretty consistently. if only they were as wild as they were in Unity, shit was damn near super mario wall jumping

    • @whipwalka
      @whipwalka  Рік тому +4

      @@jebez2306 yeah that shit in unity was actually broken, scale a 3 story building in 3 seconds

    • @Geo-di7yf
      @Geo-di7yf Рік тому

      @@whipwalkahow are you making the eject? Sorry for multiple questions, my friend, I hope you don’t mind😂

    • @whipwalka
      @whipwalka  Рік тому

      @@Geo-di7yf no worries my dude, so as you start the climb you wanna eject from you would let go of all movement input so your keys or joystick and then quickly hold the input for which direction you want to eject to, so as you are at the top of your climb with your movement input held down you spam jump button once your reaching to top of that climbing animation. its crucial you hit the movement input once you are climbing because if you go into the climbing animation with your side input held down it probably wont trigger. hope this helps and the game is new so ofc people have questions

  • @29mbj62
    @29mbj62 Рік тому +8

    Really clean gameplay here, well done.

  • @anthonyworstell3768
    @anthonyworstell3768 Рік тому +1

    Basim: “I should parkour.”

  • @nem3732
    @nem3732 Рік тому +2

    I think what's bothering me more than the parkour itself is the sound of the movement. Basim's footsteps sound so quiet that it doesn't sound like he's stepping on solid ground. It sounds like he's stepping on pillows or soft surfaces. Even when jumping and landing where you would expect to hear a loud thud or an impact, it doesn't sound like much at all which just makes him feel weightless.

    • @whipwalka
      @whipwalka  Рік тому

      yeah unity peaked with footstep sound

  • @HuuneyBee-Bee
    @HuuneyBee-Bee Рік тому +2

    Basim: ,,What is that force that makes me to jump and climb so rough?“
    Me: Hehe lol Basim best man.

  • @OfficialDuhreel
    @OfficialDuhreel Рік тому +1

    Now to fix the cutscenes to make them better and starting adding more parkour mechanics

    • @whipwalka
      @whipwalka  Рік тому

      real af, don’t know why ubi is so damn behind on the cutscenes

  • @Luger0312
    @Luger0312 Рік тому +5

    It ain't perfect. But it is a big step in the right direction. I never fast travel, because I actually enjoy traversal in this game. Something I couldn't say in some time now.

  • @OurSaiyan
    @OurSaiyan Рік тому

    Wow, I’m getting mad unity vibes from this!

  • @Farumazula762
    @Farumazula762 Рік тому +15

    rejoice brothers we have a game that is worth it
    and it seems the love for this fucker is universal rn
    i actually fucking love it all the core fundamentals are back
    crouch button
    whistle
    good parkour
    good outfits
    tactical combat

    • @GoneBoi99
      @GoneBoi99 Рік тому +1

      This game literally used the same movements, parkour style, same assassination animations, maybe a tad bit faster than Valhalla, but still nowhere as good/fast as Origins. Basim still runs like he's about to leak shit on his pants any moment now, so he gotta run to the washroom as quick as he can. Also, don't get me started on how bad the combat is, people didn't like Syndicate's combat, but they accept this garbage combat system that's been around since Origins, I don't get them.

    • @Farumazula762
      @Farumazula762 Рік тому +3

      @@GoneBoi99 its a better Valhalla and as a origins supremacist
      this isnt not bad at all basim is in zen with his throwing knifes as deep as bayek is amazing with a bow
      also this game is definitely a love letter to Altaïr and Bayek hands down

    • @lucagangemi1385
      @lucagangemi1385 Рік тому +4

      @@GoneBoi99 calm urslef bro. its a fun game

    • @diddy-did-it
      @diddy-did-it Рік тому +1

      @@GoneBoi99 the combat isn’t the same as origins and the use of animations of Valhalla are because of it being in the same engine. That’s normal if you know how game engines work.
      I don’t see how having the same animations affects anything if the core gameplay loop has been changed significantly. Stealth is a priority, the city is built for parkour and the game actually tells an assassins story. It’s not perfect but what else can you ask for?
      All they can do from here on out is keep improving this formula but they have something really good going on here and you’re worried about the reuse of animations like ac1 to revelations didn’t have 90 percent of the same animations recycled.

    • @fknpandaman
      @fknpandaman Рік тому

      im in love w the story of this game so far, parkour could be better but with the given system ill take what i can get, and this style of combat has never been my favorite but while playing on hard its actually been pretty punishing which is something i havent felt since playing unity for the first time. also i havent seen all the outfits but from what i have seen im sticking to basims base outfit cus all the other ones look pretty weird, kinda wish there were more straight assassin looking outfits like basims cus alot of the other ones look like they dont fit the time period imo

  • @ItsBread-y6y
    @ItsBread-y6y Рік тому +1

    Look at that ubisoft, turns out a game looks 10x better without 99% of the screen taken up by the HUD

  • @rivaldan1820
    @rivaldan1820 Рік тому

    This is sick how did you manage to do a run as clean as this im honestly so impressed!

  • @adonisvillain
    @adonisvillain Рік тому

    1:51 what? That very smooth and creative climb

  • @Omar-Asim
    @Omar-Asim Рік тому

    This is the best one I've seen so far and I've seen many. Gj

  • @The_Real_Petey
    @The_Real_Petey Рік тому +6

    Has anyone else really enjoyed playing with the classic AC one filter? Really gives the game a different feel.

    • @whipwalka
      @whipwalka  Рік тому

      ill try it out for the next vid

  • @rippedgnome3985
    @rippedgnome3985 Рік тому

    How do i jump sideways and grap a ledge if i ran up a wall without any place to grab onto? I haven't been able to figure it out.

    • @whipwalka
      @whipwalka  Рік тому

      once you start the climb let go of your movement input and quickly put it to the left or right depending where you wanna go and spam jump at the top of the climb, its crucial you hold your movement input before spamming jump on your climb

  • @julienrochon2705
    @julienrochon2705 Рік тому

    Please someone tell me the inputs how to do this dive at 0:38

    • @whipwalka
      @whipwalka  Рік тому

      sprint+parkour up, also i think aiming your camera down helps but ive also seen people do it without moving their camera at all so it just depends on the spot, gotta get in there and get a feel for it

    • @julienrochon2705
      @julienrochon2705 Рік тому

      ​@@whipwalkabut is it consistent for you because for me it doesn't seem to do it everg time sometimes i jump and i land of the beam

    • @whipwalka
      @whipwalka  Рік тому

      @@julienrochon2705 no it isnt consistent at all the time, it depends on the placement and placement of basim and how you line up. a lot of things have to be taken into account but sometimes you will get it to trigger easily. it just depends where you are

  • @UserNot_Known
    @UserNot_Known Рік тому +1

    Even thiugh the parkour is not complex or Unity level for some reason its so satisfying to watch idek why.. baghdad is just beautiful to trasverse through

    • @whipwalka
      @whipwalka  Рік тому +1

      baghdad remind me of ac1 maps, yeah mechanically it isn’t great at all you can’t deny when you’re flying y through baghdad with your robes flappin around you feel like an assassin

    • @UserNot_Known
      @UserNot_Known Рік тому

      @@whipwalka for sure, this game makes me feel that assassin fantasy

  • @AthenaLuna00
    @AthenaLuna00 Рік тому +6

    0:25 What? How did you do that?

    • @whipwalka
      @whipwalka  Рік тому +3

      you hold movement input left or right depending where you wanna eject and spam jump button, it’s crucial you hold your movement input down first before spamming jump on your climb. hope this helps and feel free to ask anything else

    • @AthenaLuna00
      @AthenaLuna00 Рік тому +2

      ​@@whipwalka Thank you, I look forward to trying it soon! 🙏

  • @OriginalVirtuoso
    @OriginalVirtuoso Рік тому

    The title & thumbnail got it😂😂😂😂

  • @mjaiye135
    @mjaiye135 Рік тому

    this is very impressive with the limits of the system

  • @META313.
    @META313. Рік тому +1

    This is still highly viable Parkour without being completely unrealistic like Unity.

    • @whipwalka
      @whipwalka  Рік тому +1

      basim feels very realistic in his movements and definitely less jank and less overall unrealistic things happening compared to unity

  • @ole8919
    @ole8919 Рік тому +1

    how can we do the diagonal wall climb consistently?

    • @whipwalka
      @whipwalka  Рік тому +1

      so its situational, for an instance if i am moving parallel to the wall it can be easier to simply hold W+A to trigger it, but thats only easy when moving parallel to the wall so if you are in any other situation such as running directly at the wall you want to diagonally climb you can slightly move your camera and trigger it that way. either way works but for that one specifically i used my input to trigger it opposed to the camera angle triggering it. i just copied my response to another, hopefully this helps

    • @ole8919
      @ole8919 Рік тому

      @@whipwalka thanks for the reply. I will try to reproduce it

    • @whipwalka
      @whipwalka  Рік тому +1

      @@ole8919 one thing to note is that it happens much more often when on a beam or anything that isnt flat, everytime i do it in this video i am standing on a beam or something of the sort

  • @NamePend
    @NamePend Рік тому +1

    when Ubisoft said back to the roots they meant their devs need to re-learn how to implement parkour mechanics in the game.
    don't they still have the engine used for Unity

    • @yer6105
      @yer6105 Рік тому

      Yea it’s the same engine as unity and Valhalla and pretty much the entire rpg series

    • @NamePend
      @NamePend Рік тому

      @@yer6105 well since it's all the same engine means that assets etc can be ported over or tweaked, but I think most devs that worked on this didn't work on Unity...

  • @blinex4200
    @blinex4200 Рік тому

    I find it weird how the series doesn’t tell you all the parkour moves you can do in the game but only tell you the basics.

  • @danielefilippi1460
    @danielefilippi1460 Рік тому

    How do you make The wall run and the jump at 0:40

  • @justaether7785
    @justaether7785 Рік тому +2

    Now he can compare with ezio Altair and Arno parkour

  • @epicsalt1023
    @epicsalt1023 Рік тому

    Bruh Thanks you just convinced me into playing this game just because i saw this vid pretty cool🤙

  • @Phoenix3573
    @Phoenix3573 Рік тому

    Every parkour video of AC unity and up should have a freestyle section at the end like this one to show how unimpressive the experience really is for the average gamer and how good you made it look

    • @whipwalka
      @whipwalka  Рік тому

      well this was particularly unimpressive, there were specifically not many opportunities at the end and can for sure say it typically looks better than that, i’ve been thinking about uploading an entire video in freestyle for the casuals

  • @onlyformotovlog
    @onlyformotovlog 3 місяці тому

    Why does it feel like basim had an asthma & a digestion problem 😅

  • @tarnishedpose
    @tarnishedpose Рік тому

    I realized one thing. Here 0:19 Basim is essentially displaying the Side Drop animation that you'd see all the way back to AC Unity... But the object he lands on is at a distance and height where in Unity, Arno would have displayed a Side Hop animation instead.
    The Side Drop animation Basim performs here in 0:26 makes a lot more sense, as he is clearly dropping down.
    I wonder if all the places where you can "side eject" only display this Side Drop animation and/or the other one where Basim just sort of let's go of the wall he's hanging from and simply turns to the side.
    One thing I must admit, is that the vaults and slides feel polished... Or at least your footage has made it look that way. The automated zoom-in and zoom-out of the camera when vaulting or sliding doesn't seem to be as agressive and buggy as Unity's, which also helps to create a sense of smoothness, and thus makes it feel like momentum is kept. If only this feeling was translated into the overall motion of the character for all scenarios(instead of doing that stop and restart motion every time Basim jumps, which is something that exists since Origins).

  • @firestorm5432
    @firestorm5432 Рік тому

    I’m didn’t know they brought that crazy leap grab back from unity for the ledges that were extra low when you jump

  • @SirJacobFrye68
    @SirJacobFrye68 Рік тому +1

    Basim does have some sweet moves. Limited as it is, Valhalla engine still has some potential.

  • @JB-kr5rk
    @JB-kr5rk Рік тому

    I can feel the rope burn from that zip line

  • @SteekSty
    @SteekSty Рік тому

    how did you do the dive swing at 0:39 ? was it like unity where u hold the pakour down or is it just hold pakour up?

  • @regularMB
    @regularMB Рік тому

    Does Mirage have that Unity parkour mechanic where you can run on the side of walls for a bit? Honestly one I'd love Ubisoft to bring back

    • @whipwalka
      @whipwalka  Рік тому

      yeah you see me do it a couple times, unity is flashier of course but the diagonal climb in mirage isn’t too bad imo

  • @Crimson_Sun2486
    @Crimson_Sun2486 Рік тому +1

    So I guess they really did bring back some of Unity's parkour after all. Cool. 👍

    • @whipwalka
      @whipwalka  Рік тому

      yeah this was nowhere near a perfect showcase either, i know the system is limiting but i think in a couple months we will start seeing those flawless parkour snippets that make you wanna hop on

  • @pedroj3432
    @pedroj3432 Рік тому +3

    Mate, how long did you take to plan out this route AND nail it without any issues? Jesus, i cant even imagine. Well done mate, very well done

    • @whipwalka
      @whipwalka  Рік тому +1

      this one surprisingly went smooth and took just over an hour, but my most recent one which is simpler than this video took me like 3 hours, just depends sometimes since you dont have complete control over basim but it aint too bad when you can string something together

    • @gaminghabit9121
      @gaminghabit9121 Рік тому +1

      ​@@whipwalkaim actually surprised it only took you that long. The vid i made took me like 1.5h and its not even remotely as complex 😂

    • @skyapexxx
      @skyapexxx Рік тому

      He didn't plan anything, he's just playing the fucking game lol

  • @ciprisad
    @ciprisad Рік тому +1

    His limits are pretty low tho

  • @divinium33
    @divinium33 Рік тому

    Wait, how do you eject when I try and do it just doesn’t work

  • @adreasmiarhs8174
    @adreasmiarhs8174 Рік тому

    How can i do right eject or left eject?it just doesnt happen to me no matter how i press it

    • @whipwalka
      @whipwalka  Рік тому

      so as you start the climb you wanna eject from you would let go of all movement input so your keys or joystick and then quickly hold the input for which direction you want to eject to, so as you are at the top of your climb with your movement input held down you spam jump button once your reaching to top of that climbing animation. its crucial you hit the movement input once you are climbing because if you go into the climbing animation with your side input held down it probably wont trigger. hope this helps

  • @DecadenceBeyond12
    @DecadenceBeyond12 Рік тому

    I just wish they did a few more animations like something as simple as a hand play down a ledge, or back twist when dropping down backwards off a wall, etc. Just to make it look a bit more fluid.

  • @fobo3361
    @fobo3361 Рік тому +2

    Ubisoft hunting down the employee who snuck in unity's epic leap animation so they can execute him and make an example out of anyone who dares put something cool into their game, dont they realize it'll scare away casual players 😔

  • @diamondDog_629
    @diamondDog_629 Рік тому +1

    ubisoft sales would peak if they featured this video 🔥

  • @TheKnight1209
    @TheKnight1209 Рік тому

    0:38 did you hold B/O or did you hold A/X to do that move?

    • @whipwalka
      @whipwalka  Рік тому

      the parkour up rather than parkour down, also i think aiming my camera downwards heloed

  • @leonardoa5201
    @leonardoa5201 Рік тому

    Very impressive!

  • @axelgustafsson8125
    @axelgustafsson8125 Рік тому

    Please give tips on how to perform side ejects

    • @whipwalka
      @whipwalka  Рік тому

      i suck at making guides, i would watch dallin_s origins advanced parkour, pretty much everything there applies here and its what i watched when preparing for this game to release.

  • @glasgowblackchigowski6117
    @glasgowblackchigowski6117 Рік тому

    Proper assassin's creed parkour

  • @BsERoss
    @BsERoss Рік тому

    How are you side ejecting from walls like that? I find that tricky

  • @averageyoutubeenjoyer5829
    @averageyoutubeenjoyer5829 Рік тому +2

    This game has anything a good assassin's creed game need but still there some of community is not satisfied and hate it 😂

    • @dubstrap6095
      @dubstrap6095 Рік тому

      That's why this community is garbage, they don't want anything but Ezio
      Pretty much like the halo community

  • @AlwaysEliite
    @AlwaysEliite Рік тому

    I really wish they brought back the parkour down button so you could do manual dives more like in AC unity.

  • @Achille513
    @Achille513 Рік тому +9

    It lacks something. Maybe some fluidity between animations?

    • @whipwalka
      @whipwalka  Рік тому +4

      it lacks many things

    • @phillippinoFLASH
      @phillippinoFLASH Рік тому

      AC has been missing fluid transitions between animations since the beginning. Its shocking they still havnt figured it out

    • @jamesochoa9291
      @jamesochoa9291 Рік тому +2

      bring back unity's mechanics

    • @Zetr0
      @Zetr0 Рік тому

      @@phillippinoFLASH Ubisoft devs could learn from the devs who worked on Uncharted 4, have you seen how smooth everything flows in that games animation?

  • @sunday1409
    @sunday1409 Рік тому

    Basim is the assassins creed: mirage

  • @kairavpatel1392
    @kairavpatel1392 Рік тому +1

    Nice job! Can’t wait to play this game when I can get a cheaper disc or it goes on sale 💀

  • @marcok.1214
    @marcok.1214 Рік тому

    How can you do the side jump?

  • @brolydz5400
    @brolydz5400 Рік тому

    0:50 His limits has been pushed.

  • @soulbazz99
    @soulbazz99 Рік тому

    The comment you have pinned. He literally know nothing about the older ac parkour right? I have seen the video of ac 2 parkour. They do a jumped off the side thing like you do, and it literally make the parkour look smoother ngl. Love you vid btw. And keep it up!

    • @whipwalka
      @whipwalka  Рік тому

      thanks, tbh i gave that comment too much attention but im new to this youtube stuff, just found it funny and thanks a lot for the kind words!

  • @danielefilippi4318
    @danielefilippi4318 Рік тому

    How do you do the jump at 0:39

    • @whipwalka
      @whipwalka  Рік тому

      like any other jump, sprint+parkour up so sometimes basim will hop on top and sometimes he will dive, just a matter of getting in there and trying it out

  • @M.G.F427
    @M.G.F427 Рік тому

    This parkour looks good tbh

  • @starwarsfan-ye9hw
    @starwarsfan-ye9hw Рік тому

    first AC parkour was so much smoother puuh

  • @arhamarif8542
    @arhamarif8542 Рік тому +1

    I don't know why but I think the assassin outfit is making slow or look slow

    • @whipwalka
      @whipwalka  Рік тому

      interesting, to me it’s the polar opposite, basim feels slow in his white/blue robes however i’m not disputing that they’re dope as fuck or that one is better than the other

  • @samagrawal7503
    @samagrawal7503 Рік тому +2

    He is very fast compared with last 3 rpg ac

    • @GoneBoi99
      @GoneBoi99 Рік тому

      Bayek was much faster, try doing parkour with him. If I remember correctly, there was a slightly upgraded city somewhere in the map, you can see for yourself how fast Bayek is. Origins just didn't have that setting for smooth parkour like Mirage has. And I believe Bayek still runs faster than Basim, maybe it's the mo-cap running animation for Bayek that uses movements similar to Eivor (which feels heavier), he even does the barrel roll that Eivor does after dropping from height which doesn't make sense.

  • @beansaresodelicious
    @beansaresodelicious Рік тому

    is the parkour binds still "hold A/X"?

  • @yannijayson5983
    @yannijayson5983 Рік тому

    The parkour is very solid if you know how to be smooth with it just like with origins.

  • @starbirds007
    @starbirds007 Рік тому

    How do you consistently swing from ledges? 0:39

    • @whipwalka
      @whipwalka  Рік тому +1

      you hold parkour up and tap the movement when you are at the end of the swing, or if you go into the swing while holding both you can continue to simply hold both and you will swing

    • @starbirds007
      @starbirds007 Рік тому

      @@whipwalka I meant how did you go into the swing. How did you jump to the ledge and have basim swing rather than landing on top.

    • @whipwalka
      @whipwalka  Рік тому +1

      @@starbirds007 oh you said swing from, not swing to. i just help sprint+parkour up

    • @starbirds007
      @starbirds007 Рік тому

      @@whipwalka thanks

  • @Dachios
    @Dachios Рік тому

    I found Basim to be very sticky for some reason. Also, I miss my side ejects.

  • @dasarchiv3508
    @dasarchiv3508 Рік тому

    Parkour would actually be very fast if he wouldn't always "glue" after every animation

  • @TJ_Shredder
    @TJ_Shredder Рік тому

    How do you do the side ejects??

    • @yer6105
      @yer6105 Рік тому

      Aim your left stick left or right then hold parkour up button. Also pay attention how he uses side ejects in this vid

  • @HellsGayngel
    @HellsGayngel Місяць тому

    Meanwhile I can't get Basim out the door because he just wants to climb the door frame. 🙄

  • @Ryan-zr4fj
    @Ryan-zr4fj Рік тому

    man idk how you get the side ejects so consistent

    • @whipwalka
      @whipwalka  Рік тому +1

      i use parkour up when doing them, i know some people use the “prkour down” but other than that just practice i suppose

  • @leonardomartins9292
    @leonardomartins9292 Рік тому

    it seems like they improved the animation that plays when you jump from beam to beam. It is much faster now

  • @CharlesVanexX
    @CharlesVanexX Рік тому

    Love everything I've seen bout this game besides the sticky parkour, and the absolutely horrendous combat.
    I hope we get another middle east assassin setting in the future with a game that has good combat.
    To me its the best setting for the AC franchise.