What I Hate About RPGs

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  • Опубліковано 6 жов 2024
  • I may love RPGs, but there are things that really bother me about the genre. Good to be back!
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КОМЕНТАРІ • 468

  • @liquidt3ch
    @liquidt3ch 9 років тому +198

    one of my pet peeves in rpgs is when i go into an item shop, unload a bunch of money on a new item, then 10 minutes later find that same item in the next dungeon/area for free -_-

    • @Silvergun_Raven
      @Silvergun_Raven 9 років тому +5

      That happened to me before! lol

    • @ashtoric
      @ashtoric 9 років тому +4

      Think I know what you mean by your avatar.....and I completely agree hah

    • @Round2GamingChannel
      @Round2GamingChannel 9 років тому +2

      Agreed! Just ran into that in Earthbound where I bought a ton of stuff in Summers; only to find it for a fraction of the price in the next town.

    • @PolaireOfAstora
      @PolaireOfAstora 9 років тому +1

      Holy smokes, yes. Although right now I'm playing P3P and I'm finding that its the opposite, curiously...

    • @Afig24
      @Afig24 9 років тому +5

      Then you sell it back to the same shop for half the price....

  • @Blandrew
    @Blandrew 9 років тому +67

    My biggest complaint in RPG's: "What the hell was I doing...itis?"
    When you drop a game for a couple of weeks, and the game doesn't give you an objective of what you are supposed to do. So you have to remember what you did last, and then look up a walkthrough of where to go next. Nocturne being the biggest offender of this in my case

    • @evildeadfan420ify
      @evildeadfan420ify 9 років тому +9

      Or wander aimlessly and hope you hit a story sequence that will remind you of where to go

    • @TheLegendaryTwig2000
      @TheLegendaryTwig2000 9 років тому +3

      Hey it's youuuuuuuuu!

    • @MrFwibbles
      @MrFwibbles 9 років тому +1

      Blandrew In that case it helps to look at your "key items" and use Ctrl+F to find them in a walkthrough. That should help jog your memory.

    • @Harkz0r
      @Harkz0r 9 років тому +3

      +Blandrew Generally, I have a laser focus whenever I'm playing a game. What actually happens is that I'm playing the shit out of something, I get to the mid-to-late game (regardless of whether it took me 30 hours or 100, I seem to lose attention at the same point during a game) then lose interest and stop playing. Months later, I might get interested in it again, only to reprise my old save file and be like "...where am I and what was I doing?" Then I play through and it feels weird, I don't remember enough about what I was doing last, I can't get into the mindset I was in when I was making my builds, so I say fuck it and play it again from scratch. Then I get to repeat the process ALL OVER AGAIN unless I decide to say fuck it, let's forget the sidequests and just power through the rest of the story for the sake of being able to say I've "completed" it.
      Honestly the number of games I "might well have completed" vs the number I've actually finished is pretty shocking.

  • @HappyConsoleGamer
    @HappyConsoleGamer 9 років тому +113

    I hate nothing except all the things I hate in some RPGs!

    • @liquidt3ch
      @liquidt3ch 9 років тому +7

      agreed, johnny is my favorite as well. his passion for gaming always shines through when he speaks and his gaming tastes are oddly identical to mine :)

    • @NarcoticDimension
      @NarcoticDimension 9 років тому +1

      Gzus Kreist You've obviously never seen game sack :O

    • @liquidt3ch
      @liquidt3ch 9 років тому +4

      NarcoticDimension I love gamesack, they're so thorough with their content, but these guys need to put down the scripts and try actually conversating. even if they have to shorten their videos to do so, I think they'd have a larger user base if they did. the way they read their script is so cut and dry. I find myself toning out their voice and just looking at the gameplay shots they put up because of this. I know these guys have alot of passion, but we dont get to see any of it when they hide behind a script like that :(

    • @girlzlovehanzolobootz2865
      @girlzlovehanzolobootz2865 9 років тому

      HappyConsoleGamer does rock.

    • @TaoPhysiques
      @TaoPhysiques 9 років тому

      HappyConsoleGamer I like you dude! Nice videos. Your segment on amiibos actually is quite spot on and some people can relate to it. All I ask is that you do a video on whether a video game should be priced for 60 dollars or if a game is worth that much money.

  • @antoniopall5355
    @antoniopall5355 6 років тому +28

    The older u get, the less time u have to play games, the less u will be playing rpgs. Trust me. Ain't nobody got time for that.

    • @stinkynacho2362
      @stinkynacho2362 4 роки тому +7

      That’s honestly the stage I’m at in my life.

    • @maddeningmonk9585
      @maddeningmonk9585 4 роки тому +3

      True

    • @turtleinagurtle1349
      @turtleinagurtle1349 2 роки тому

      Disagree got a kid and in my thirties; still playing them. Its really just a matter if you like them enough to play them. If RPGs aren't your thing then time isn't the issue the genre is.

  • @OwtDaftUK
    @OwtDaftUK 9 років тому +19

    - Too much grinding.
    - Side quests.
    - Battle system that is slow and makes battles last a long time where you have a'lot of the same battles over and over.
    - Silent protagonist (lazy writing)
    - Solving a puzzle while you have random encounters braking your train of thought.
    - Sudden huge difficulty spikes.
    I so agree with you about weapon stats and then you spend a'lot of money on a weapon and it turns out to be worse or it has misleading states or is cursed in some way.

    • @Silvergun_Raven
      @Silvergun_Raven 9 років тому +3

      Silent Protagonists can be neat, if done right. Chrono Trigger/Cross did it with success, in my opinion. To branch off of RPG's for a second, I noticed that more people want Link to start talking in future LoZ titles.

    • @OwtDaftUK
      @OwtDaftUK 9 років тому +6

      Matthew J. Boone When I imagine what them games would of been like with a speaking protagonist I tend to think the worst because they are games I already love despite the silent protagonist. It's easy to see how they were actually done than to try imagine how they would of been had they had dialog. You are right though I think some games are probably better with out a speaking protagonist if done right and for the right kind of game.

    • @schpeak5503
      @schpeak5503 9 років тому

      Why are side quests so bad?

    • @Silvergun_Raven
      @Silvergun_Raven 9 років тому +1

      Unique Gamers Side Quests can be amazing, but repetitive fetch quests drive me insane!

    • @NameEntry
      @NameEntry 9 років тому +3

      Silent protagonists is a staple of the JRPG.

  • @TheZatharias
    @TheZatharias 8 років тому +22

    Single save files. Hate 'em.

    • @zoiuduu
      @zoiuduu 3 роки тому

      u can hate this in every game, not just rpgs hahah

  • @TheBrainScratcher
    @TheBrainScratcher 9 років тому +72

    1) they're too long.
    2) they're purposedly drawn out.
    3) random encounters.
    4) grindy & repetitive.
    5) too dam long & drawn out.
    6) unskippable dialogues & cutscenes.

    • @Captain_Neckbeard
      @Captain_Neckbeard 9 років тому +9

      +TheBrainScratcher I agree man. I can deal with action rpgs but turn based game waste your time on purpose. No thanks.

    • @wheatleythebrick2276
      @wheatleythebrick2276 6 років тому +2

      I FUCKING LOVE YOU

    • @wheatleythebrick2276
      @wheatleythebrick2276 6 років тому +1

      I only play RPG's with accelerators or when Im on my phone

    • @wheatleythebrick2276
      @wheatleythebrick2276 6 років тому +1

      although one of my favorite games of all time is pokemon emerald :p

    • @nathanerbaugh9899
      @nathanerbaugh9899 6 років тому +3

      Or just play skyrim or fallout no grinding, no drawn out affaire ( unless you want to spend hundreds of hours reading and finding lore, secrets, unique quests and fighting unique enemy's. All dialouge is skippable ( to whatever extent you want ) . Random enconters dont break the flow of any of the things above. Including combat which is seamless to the rest of the game. Skyrim and fallout new vegas are the best rpgs ive ever played hands down.

  • @prejistador
    @prejistador 8 років тому +18

    The things to hate in rpg's are the childlike imnature protagonist especially if he has a go lucky very enthusiastict personality , convoluted plots where the antoganist changes frequently , alot of characters that are playable but you can't take with you on 1 team even though the world is ending they stay at the base doing nothing , and shallow character relationships suck hard

  • @RiverCityFlips
    @RiverCityFlips 8 років тому +9

    In regards to not seeing your equipment stat changes when buying armor, I "HATE" when they give your the green arrow up ^ and you only get 1 positive stat change but there are 5 different stats that go down... really annoying.

  • @RiverOfBlacklights
    @RiverOfBlacklights 5 років тому +5

    As a single player gamer, I *_LOVE_* RPG's cause they're perfect for me as I'm the only one playing. Still there are some things I *_HATE_* about RPG's as well like:
    1. Unnecessarily difficult side-quests or enemies that in the end, give you a useless, common or mediocre item after having gone through total hell to complete said quests or defeat said enemies.
    2. Games that give you a *_HUGE_* number of weapons, items, armor etc. etc. but, your character is limited to only taking a handful with them due to very small and limited inventory space.
    3. Games that offer extremely expensive weapons, pieces of armor or items that require tons of hours of grind to amass the proper amount of funds to purchase them, then when you finally buy it, it turns out to be mediocre or at times even worse or useless compared to the items, armor and weapons you already own and use.
    4. RPG's that offer "Save Points" but said "Save Points" are so few and far between, you have to tread back and forth over long distances just to hopefully make it to the next or last "Save Point" without dying.
    5. Games that offer tons of purchasable "attacks", each more expensive than the last, yet once bought and equipped or "learned", are really rather useless or rarely used compared to your standard "basic" attack.
    6. As a "completion-ist", I like trying to get every weapon, item and piece of armor offered in the game (I don't buy DLC items, armor etc.) but I hate games that have *_ONE_* specific weapon or item you can only get from one particular enemy or quest and if you miss your chance to get that item, it's gone - you have to either restart from a previous "save" or you just have to finish and/or restart the whole game.
    7. RPG's that have a particularly bad user interface/menu system. I can't stand when a game has a clunky and poorly designed interface/menu system, especially when other games of the time were already using superior versions of the same thing.
    8. RPG's that offer some type of link play or link trade system and offer new weapons, items, armor etc. *_ONLY_* to those who can take advantage of the "link" feature.
    9. I also hate when I buy a game at full price and then a short while later, the game is re-released with new or extra content at a much higher price.
    10. Re-released ports of older games that are promoted as "improved" or the "definitive edition" but once you buy them, have inferior and changed dialogue, music, gameplay etc. etc..
    (P.S. These are more of a nitpick for me - RPG's that offer the same cliche-type characters like kids or teens "saving the world". I'm so tired of the "kid" or "teen" aspect in many RPG's, especially modern ones. Also, the overly "Emo-androgynous-teen" look that many RPG characters are given nowadays. Last, horrible voice acting (especially with overly "kid-like" voices for some female characters) that make me wish for old-school *_SILENT_* text dialogue...)

  • @xxkomebackkidxx
    @xxkomebackkidxx 9 років тому +35

    This is why FF9 is an excellent game. Only 8 main characters with great back stories, 4 players in a party at most times, time clock, stat changes shown, excellent music, simple but intuitive ability system, no difficulty change, and dozens of fun side quests.

    • @MovieStarKitten
      @MovieStarKitten 9 років тому +3

      This comment wins!

    • @xxkomebackkidxx
      @xxkomebackkidxx 9 років тому

      MovieStarKitten yay!

    • @Dionesus
      @Dionesus 9 років тому +3

      Ff9 is literally the worse FF game ever. The battle system was bad. Having to equip weapons until you learn the move was annoying. Also there was too much story in that. I know RPGs are story driven but it got in the way of the gameplay. FF5 was better the FF9...I'm not ever going to bring up FF7

    • @TheSweatyYeti
      @TheSweatyYeti 9 років тому +4

      ***** Best FF game ever.

    • @CynicalGamingBlogTerry309
      @CynicalGamingBlogTerry309 8 років тому

      +Dennis Salas Jr I agree 100% with this guy

  • @SomeRPGFan
    @SomeRPGFan 9 років тому +2

    Things I don't like:
    - Love triangles
    - Empty towns with too few NPCs, NPCs that say the same thing the entire time
    - Going from one lcoation to the other takes forever
    - RPGs that consist almost entirely of quests
    - Annoying micromanagement of character skills

  • @SubliminaIMessages
    @SubliminaIMessages 9 років тому +4

    Random encounters. That's pretty much all I hate about them.

  • @MovieStarKitten
    @MovieStarKitten 9 років тому +56

    I like your new video, but BLASPHEMY on dissing the Persona 3 music.

    • @Silvergun_Raven
      @Silvergun_Raven 9 років тому +1

      Honestly, that's about the only thing I enjoy about the series :/

    • @MaikuBoy1
      @MaikuBoy1 9 років тому +10

      Once you go P4G you aint going back.

    • @PolaireOfAstora
      @PolaireOfAstora 9 років тому

      MaikuBoy1 Yes indeed.

    • @BeaveRPGs
      @BeaveRPGs 9 років тому +8

      Totally agree but I'm bias. Persona 3 and its music are my favorite video games and soundtracks of all time.

    • @Tanerion
      @Tanerion 9 років тому +3

      Dissing Dragon's Dogma was blasphemy as well.

  • @alvinchimp1392
    @alvinchimp1392 9 років тому +2

    The number one thing I hate is when games have insanely terrible encounter rates, I don't like getting attacked every 2 steps

  • @contraslug9254
    @contraslug9254 9 років тому +1

    My biggest complaint for certain RPGs is enemies and bosses that scale with you. If I spend hours leveling up then I want to see the fruits of my labor and be able to destroy anything and everything. Also it ruins low level runs as well since enemies aren't as strong as they could be.

  • @bobopatchigglerrulez
    @bobopatchigglerrulez 9 років тому +3

    RPG's should have multiple battle songs, I got so tired of hearing "Reach Out to the Truth" while playing Persona 4, it's not even a bad song, it just got annoying the sheer amount of times you hear it throughout the game.

  • @JohnDuff_59
    @JohnDuff_59 7 років тому +2

    I hate EVERYTHING in RPGs. It's the biggest waste of time of all times.

  • @agk5631
    @agk5631 9 років тому +6

    You should do more on the fly type of videos like these.
    Really interesting and I imagine it being much more easier than editing.

  • @GentlemanBentley
    @GentlemanBentley 9 років тому +2

    I hate whenever I pause a RPG game and go to do something else for a little bit and then when I come back it still counts up time rather than pausing the time. I don't know why, but I guess it's because it looks like I put in a bunch ours even though some where spent on the pause menu with no activity.

  • @DrLeatherface
    @DrLeatherface 9 років тому +1

    What I hate about RPG's is the fact i simply cannot resist talking to every npc ever. I know this is more my problem than the games, but they tempt me with so many interesting looking characters i just have to hear what they've got to say.

  • @eyeofjustice1
    @eyeofjustice1 8 років тому +1

    "Changeable difficulty" is not a small nitpick to me: Games would not be rewarding without some challenge, the player wouldn't be forced to use every facet of the games possibilities and learn to play the game right and some games like "Demon's Souls" couldn't even present their dark and hopeless mood to the player if all was a piece of cake.
    I think many of todays simplifications are due to a lacking attention span of many people. I kind of quit this generation with the exception of a few titles. I hardly like any changes in the medium anymore and looking at a collection of - for example PS4 games- is like looking on a pile of trash, because there only is some basic crap on the discs and not a finished product, which
    was carefully programmed and delivered to the customer with a coloured booklet.
    ...What I hate about NPCs with different dialogue is the fact that I get the feeling I have to speak to EVERY person twice in the game because there was one NPC in the first 30 minutes who had a second line. :)
    Just discovered your channel and I think it's great.
    Greetings from Hamburg

  • @dimensiongamer534
    @dimensiongamer534 9 років тому +1

    one thing that really bugs me about rpgs is when they sit you through like 10 min of cut scenes then have you gain control of you group/charicter just to walk down a path and click the button at a door then give me more cut scene its like what game play value did i get from moving to a door and going through it ?? i seem to remember lost oddessy doing that once or twice not sure though since its been ages since i played it

  • @jkodas
    @jkodas 9 років тому +1

    Agree with most of your points such as: being restricted to only 3 party members. I prefer 4 as well. Like you said, it lets you experiment more. I disagree with changing between characters. I love taking control of other characters and learning their abilities, like in Ys Memories of Celceta. Great video!

  • @HelloComics
    @HelloComics 9 років тому +3

    Nice to see you back, Pete. Myself, I'm not a fan of frequent random encounters.

  • @Diskhate
    @Diskhate 8 років тому +2

    - i HATE difficulty settings in general! not just in the middle of the game, not only in rpgs..i hate them in general. I definitely prefer a game built with a focus on what it should be..i don't like to start a game and see some meaningless options because let's face it..normal mode today means "easy", while ten years ago was today's "hard", but even today some games will be cakewalks at hard, while others will be too hard at normal...i definitely prefer to have a game that gives the player tools to tweak the difficulty by game mechanics..one example:
    in dark souls you don't have a difficulty setting (it would ruin the whole point of the game)..do you want challenge and have the most out of the combat? play as a thief...do you want a medium difficulty? wear heavy armor and a tower shield with heavy damage dealing weapons". Do you want to not really be in the center of the action but still want to explore the world and play the game? Play as a mage/ranged class.
    - in my opinion for group based rpgs the minimum number of characters should be 4 to be decent to at least have the standard "fighter-cleric-rogue-mage", but i definitely prefer 5 or even 6

    • @zoiuduu
      @zoiuduu 8 років тому

      i like dificulty settings, makes everyone beat the game, and not just some hardcore players that have to spend a lot of time in computer

  • @ryana2684
    @ryana2684 9 років тому +5

    OMG Persona 3 battle theme is awesome...

  • @jamiethepayne
    @jamiethepayne 9 років тому

    One thing that I hate in some RPGs are when you have infinite side quests, like in Pokemon Mystery Dungeon. I was trying to do every side quest that appeared, before I progressed any further in the main quest, so that I wouldn't hit a roadblock in the main quest where I wasn't strong enough to progress. However, the same side quests just get looped over and over and over again. It made side quests just feel like grinding levels, but that's not what I wanted. I wanted to do side quests so that I could feel like I was making some progress towards 100% completion, and to also avoid having to halt during the main quest to grind. Side quests in this game did not fulfill that at all.

  • @TheBrutal757Channel
    @TheBrutal757Channel 8 років тому +1

    I actually kinda hate multiple endings in RPGs. It's cool if the game is like 8 hours long. But I'm not gonna play through a damn 60 hour long RPG again just to try to see a different or better ending. Star Ocean: The Second Story is the big example of this.

  • @CaptainMauser
    @CaptainMauser 9 років тому

    *Too many Puzzles.......
    You shouldn't play Light Crusader or Landstalker
    *Too many random encounters.......(when you don't want to farm, are weak or don't want them) Can be extremely annoying and frustrating....
    *And full inventory box, Like I said on Twitch.....
    An Inventory box that gets easily ful due to the fact that the characters can't carry anything can be hell at times. I call it the Resident Evil Chris syndrome....Or the the leaking nut syndrome...

  • @sephangelo4603
    @sephangelo4603 9 років тому +5

    One thing that annoys me about rpgs is that most of them take so long to finish. Yeah and the stories, which may be short, usually get dragged by excessive level grinding and I resent that sometimes, such as in FFXII. All that grinding just for a short story. I used to be love rpgs, but my tastes have changed. As for your reasons as to why they have flaws or faulty characteristics, I say that I get where you're going.

  • @evilsasuke
    @evilsasuke 9 років тому +5

    What i hate the most in RPG is scaling leveling on NPC. Almost every open world rpg has this mechanics. It's lazy way to balance the game. Also kills immersion greatly! I'm Looking at you "insert every elder scroll/fall out game here"

    • @RiouInsuiko
      @RiouInsuiko 9 років тому +1

      YES!! It's a lazy and quick way to solve the problem of balancing. In addition, it doesn't allow for the experience of finding an area, getting your ass handed to you, and getting excited to come back later thinking: "I bet there's some good shit in there, I can't wait to come back when I'm strong enough."

    • @OhVicanne
      @OhVicanne 9 років тому

      Yes I get your point, but it has to be like that in TES, because the game is made to be extremely free and open world. Having certain zones being populated with stronger ennemies would reduce the possibilities of exploring freely.

    • @RiouInsuiko
      @RiouInsuiko 9 років тому +1

      OhVicanne I don't think there's a necessity to have access to all areas at all times. TES games already "reduce the possibilities of exploring freely" by making some doors absolutely impossible to open unless you're directed there on a quest. That's an acceptable response to players unintentionally accessing an area they're not guided to by a quest. At the same time, it can be handled better. Morrowind didn't scale enemies to your level. You could go to the 'wrong' place and face a beat-down. That's a good thing, in my opinion. The point I made about being excited to return to a high-leveled place later on is one that I think holds most true. I guess it ultimately boils down to the preference of the player, but I think there's something to be said from a developer's perspective; Essentially, level scaling will never be the absolute best way to balance your game, but it's certainly going to be the easiest, and the least time consuming.

    • @90sgamer92
      @90sgamer92 9 років тому +5

      Toyz
      There's no level scaling in Fallout 1/2.
      OhVicanne
      No it doesn't. There are open world RPGs with out level scaling. If you get your ass handed to you, you either devise a strategy, sneak, find an alternative route or come back later. There's no fun in exploration if you never have to use your brains and there's no challenge nor sense of progression.

    • @RiouInsuiko
      @RiouInsuiko 9 років тому

      90sgamer92 You've got it spot-on.

  • @Nokkternal
    @Nokkternal 9 років тому +1

    I couldn't agree more about the 1-3 party member thing, it annoys the hell out of me!!!
    4 should be standard, always!

  • @CloydRoyal
    @CloydRoyal 9 років тому

    Great video. I agreed with pretty much everything you said especially having too many characters to choose from, and having a party of 3 or less. One thing that always gets me is having to use a character that you haven't been using at all for a vital boss or dungeon.

  • @kubev
    @kubev 9 років тому

    I hate it when it's not clear whether or not NPCs have more than one thing to say, as well, although some games handle this well. It's not an RPG, but Deadly Premonition displays the Talk command in yellow if a character has something else to say, while the Talk command is white if the character is just going to repeat something you've already heard/read.
    Since you mentioned switchable characters, though, I'll mention something else that I hate, because it ties into the aforementioned issue. I absolutely HATE having to talk to certain NPCs as a specific character, especially if the game doesn't make it clear that a specific character would have a certain effect on an NPC.

  • @Dirk93
    @Dirk93 9 років тому

    One of my biggest pet peeves is when you haven't played an RPG in a while and you finally get back into it and the game doesn't remind you what you're suppose to be doing so you either have to try to remember or starting all over again but luckily most modern RPGs fixed that problem

  • @TriforceRich
    @TriforceRich 9 років тому +1

    Too much grinding... I'm not playing my rpgs to have a random battle every other step. On that note, random battles in general. That mechanic was fine, back in the day, but there is no excuse to keep it now. It discourages exploration and inflates the game's length. RPGs are long enough as is.
    Too much filler is another complaint. The tales of series would be a great example of this. I love the random sketches and cutscenes, the added humor, but I don't love the unnecessary filler dungeons.

  • @SuperLumipallo
    @SuperLumipallo 9 років тому +2

    Gotta admit that I hate it too when there is too many characters to choose from..
    namely; Chrono Cross
    If you're RPG "perfectoinist" which mainly means "no party members left behind!" then you understand how tiresome it is to _level-up all those character individually!_
    Not to mention how too many characters were more of a game-killer then advantage in Chrono Cross..

  • @helloiamfran4885
    @helloiamfran4885 9 років тому

    Great to see you back Pete! It's been a while. This video was a great watch!
    I can't say I've played too many RPGs, but have to agree with you on most of your comments here! I think for me, my most disliked thing about RPGs is when you're asked to go find a person or object in a town but the NPC gives you no clues or information on where you're meant to go. I'm sure this happened in Tales of Xillia a few times, especially on side quests where it will say you need to speak with this person in this town, but with no real insight into where that person was, it got frustrating.
    Great video once again! I'll be sure to catch you on Twitch :-)

  • @ConsoleHopper
    @ConsoleHopper 9 років тому +3

    Yes! Pete Returns!!!

  • @Bornagainvillain
    @Bornagainvillain 9 років тому +1

    The one thing I hate about RPGs nowadays is that I can't find one with a deep story that didn't come out since 2010. Bravely Default was awesome by the way. I love grinding and strategy. I love cutting shit up in action RPGs. I like long games.

    • @Pantano63
      @Pantano63 9 років тому

      Jarrin Davis is BD better than FF: the four heroes of light?

    • @letsgoasuka
      @letsgoasuka 9 років тому +1

      Leonard H Yes it is. FHOL is great too, but bravely default is superior imo.

  • @LeeWollenschlaeger1281
    @LeeWollenschlaeger1281 9 років тому

    Welcome back man! Missed your videos. Was thinking about your videos while game hunting today. Keep up the good work man

  • @ZerogunRivale
    @ZerogunRivale 9 років тому +1

    While some of your complaints are sound, such as overly long cutscenes, others are just really, really casual complaints. Don't like being able to change difficulty on the fly? You "fell victim" to it? No, you did not fall victim. It was your own fault. Too many characters being a problem? If anything sounded like a first world problem, that would be it. Having lots of characters available gives the game variety and replay value. It demands organization and decisions from the player and allows the player to create his/her own playstyle. As for complex character upgrade systems, to me, complex systems is what a RPG should be about. Interesting, unique, and complex upgrade systems make up some of the best RPGs out there.

  • @thevideospy2002
    @thevideospy2002 9 років тому +2

    My favorite RPG is Monster Hunter 4 Ultimate.

  • @GameplayandTalk
    @GameplayandTalk 9 років тому

    All are legit points. One of the reasons I don't play a lot of RPGs these days is many of the issues you mentioned. An RPG has to be near perfect for me to seriously get into it, but so many I play have one or two issues that you mentioned that keeps me from getting absorbed in the experience, and thus I stop playing.

  • @Dynamode8
    @Dynamode8 7 років тому +1

    A personal pet peeve of mines in general is the constant grinding in RPGs, both Western and Japanese. I'm even guilty of this method on occasion. It feels artificial, and defeats the the purpose game's overall design and challenge.
    But a turning point in most RPGs nowadays is that they're becoming more action-oriented, though still suffer the "Grinding Problem" it is a tad less noticeable however.

  • @generalgrim89
    @generalgrim89 9 років тому

    I definitely agree about the number of party members. That was why I originally went on a hunt for Suikoden around the time it was released. When I saw a screenshot in Game Informer showing 6 characters in battle, I knew it was a game I had to find.

  • @Thagomizer
    @Thagomizer 6 років тому

    1) Railroading
    2) Respawning enemies
    3) Grinding
    4) Too much combat
    5) No options for diplomacy or stealth
    6) Contractual Boss Immunity

  • @Farrell81
    @Farrell81 9 років тому

    I really hate RPGs that have more playable characters then there are available slots during battles, especially when the characters have to be leveled up individually and you have to keep swapping characters in and out to make sure they are all leveling at the same rate.

  • @Namekjohn
    @Namekjohn 9 років тому +1

    my two nit picks are miss-able side quests (especially the ones with a very tiny and often time don't make sense window) I love the tales games but I feel like I have to have a walk through on hand when i play them. and my most hated thing about rpgs boss battles your supposed to lose. there is never indication and you normally end up wasting valuable items cause of these battles.

  • @melodylunamagic5996
    @melodylunamagic5996 6 років тому

    I totally agree with the difficulty thing. When playing Oblivion, if I turn the difficulty up to challenge myself, I'm always tempted to turn it back down the minute I have a hard fight ahead of me... lol...

  • @rickrude23
    @rickrude23 9 років тому

    I hate like in oblivion when the enemies difficulty scales with you as you level up making the more powerful weapons you get useless. As you level up and go back to the first dungeon with an amazing weapon they should not EVER be as strong as you.

  • @lobelia1997
    @lobelia1997 9 років тому

    the thing i hate the most is in the old school rpgs where you have to grind the shit out of the system by spending like 3 days leveling up. like when you just wander around for days killing monsters just to level up enough to kill the next boss or to conquer the next dungeon. some examples are shining in the darkness, ys 1, phantasy star 1 and 2, miracle warriors on the sega master system.

  • @Gongmatron
    @Gongmatron 9 років тому

    i love rpg's but some things i hate are when you have to grind only to find out the enimies in your area barely give you any exp. Also when knowone aknowledges what your character has done. This really gets to me in skyrim when you're head of all the guilds and saved the world multiple times and the npc's either dont know who you are or just plain shit on you like usual.

  • @Fonz128
    @Fonz128 5 років тому

    In RPGs. *I hate missable items.
    *I hate it when there are no character attack animations. (Earthbound)
    *I hate not being able to speed up battles (I'm spoiled by Persona series)
    *I hate story that drags on forever (beginning of Persona 4)
    *Sometimes I hate it when I'm level grinding and I don't know what special move my character is getting.
    *I hate hearing the same lines of dialog in every battle. (FF XIII)
    *Unskipable cutsenses (FFX)
    *I hate being lost.
    *I hate annoying secrets that no would've figured out with a guide.
    Too much luck based crap.
    *I hate never ending desserts (xenogears messed me. That's what I get for ignoring story for a bit and exploring lol)

  • @bisterddave
    @bisterddave 9 років тому

    I completely agree about the time progress part. I'm a little OCD about it though and can't stand RPG's that either have no way to pause the game (excluding just going to the party menu), or stop the timer if you have to walk away for a couple minutes here and there. I like my time-played to be as accurate as possible.

  • @hezekiahramirez6965
    @hezekiahramirez6965 6 років тому +1

    The first one is COMPLETELY BS. No, Pete. You did not fall victim to anything. You made an informed decision and regretted it afterward. That does not make you a victim. The option is there for less skilled players to get through it. You can use it if you want but it's not our job to protect you from yourself in a game. It's your job to make your decisions amd own them. This is like the "Blargh! I hate unlimited continues!" Thing. So what?! Don't use them! How many continues would you prefer? Okay, use those and then stop! Don't use the setting if you don't want to. YOU make that decision. I don't use it myself but if someone else does, cool. Doesn't impact my experience. This is a BS entitled argument and it just has no merit. Let's get back to the whole personal responsibility thing for a bit, yeah? Sound good? A little more accountability in general? Sounds good to me.

  • @TheScaredofsilence
    @TheScaredofsilence 9 років тому

    All rpgs should have an option to eliminate cut scenes and just show brief cliff notes of what happened.

  • @A_Fierce_Diety
    @A_Fierce_Diety 9 років тому

    One thing for me is when the game gives you a bunch of different options to choose from, but some options are better than others. Specifically Bravely Default. 60 hours into the game, I had my characters equipped and set up with jobs that I really liked. Reaching the final boss, turns out the combination I had didn't work well enough so I kept getting destroyed.

  • @vbigboss3737
    @vbigboss3737 9 років тому +9

    How is BABY BABY BABY BABY BABY YEAHUHYEAH not high energy?

  • @-DeScruff
    @-DeScruff 9 років тому

    I dislike when RPGs have way too many party members to keep track of, or where you will be switching out characters all the time.
    I mostly felt this with Conception 2 where you have 9 Star Children. The 9 kids are split into teams of 3 which doesn't help, as it is hard to remember what class does what, or who is what element. Also because of the level cap in that game, you will be creating new star kids and getting rid of the old ones fairly often further making it hard to keep track of such things unless you really feel like micromanaging.

  • @Knuxsega
    @Knuxsega 9 років тому

    Cool seeing you back Pete! Goddamn.., all those points hit home - especially the equip switching. Aggravating. :P

  • @xxxPiercefuckersxxx
    @xxxPiercefuckersxxx 9 років тому

    1st one, agreed. I like the feeling of being able to say, "that was hard and i got through it" Its a rewarding feeling being able to beat a difficult rpg without changing the difficulty.

  • @Gamerdude535
    @Gamerdude535 9 років тому

    Number 2 is really an unfair complaint. Most of the time when there are less characters allowed at once in an rpg it's almost always either when you have free customization to make kick ass hybrid characters not restricted by class (ff12's license system or ff7's materia system for instance) or the party is preset as hybrids. Few exceptions exist in that rule (such as secret of mana in which the party is balanced enough and the healer is also a pretty good warrior being only a lil weaker than the main character anyway).
    And also in the rare cases that only one character is controllable the game will almost always have it's hero/heroine being potentially a kick ass all around type that can very effectively fight with weapons as well as being a powerful magic-user and healer, with no real stat weaknesses at higher levels. Dragon Quest/Warrior 1 being a perfect example of this

  • @zzzhuh
    @zzzhuh 5 років тому +2

    Only RPG I was ever able to get into was Pokemon.
    I've tried FF3 and 7, I tried chrono trigger, I tried earthbound, just not a fan. I hate games that force me to look up a guide just so I know where to go. That's bad conveyance and just isn't what a game should be. I know those games are like "OH MY GUD IT"S DA BEST" but like, fuck all of them. Drawn out, being forced to grind, not knowing what items to get, just no.
    RPG's suck... And again, any game that forces me to look up a guide to beat it, is a bad game
    *Looks at Symphony of the night, Legend of zelda (you pick which one) as well as super metroid*

  • @CoffinSkate
    @CoffinSkate 9 років тому

    The only thing on your list that I can for sure agree on is repetitive side quests. This is the main reason why I haven't finished Dead Island. I love doing side quests, but I don't like doing the same side quests again later in the game. For some games like Ni No Kuni(except the side quests with Derwin) and Skyrim, it's not a big deal to me, but Dead Island is plagued by it. Seriously, early in the game, you will be doing a escort mission, then later you will be doing another escort mission with a different NPC in a different area.

  • @Winwino_
    @Winwino_ 9 років тому

    1.- Agreed. I would like either Change it in specific parts, or made you chose after a few minutes / hours, like "hey, you just finish chapter 0 on normal difficulty, chose now your difficulty and any description of what each difficulty means (Better AI, more damage enemies etc..)".
    2.- I believe the main problem about this is the fact that anyone can get targeted, regardless of where they are supposed to be (like, far away for ranged, which is sort of fixed with the "position" system in Etrian-type games). Also Etrian games have that, and i love the whole configurations you can make.
    3.- Yeah.
    4.- I have left so many RPGs unfinished and i never knew why, and later i realize the music was killing the atmosphere for me to a subconcious point.
    5.- I agree, and that's why i liked how Final Fantasy Tactics did this, first because most of the mechanics (like height) weren't needed to play the game, and the job system let you sort of store the points so you can try things out when needed.
    6.- well yeah, but i guess they dont think their game is bad or have bad story.
    7.- I guess, there are games though, where you can sort of give them their own story in terms of how battles go, like how they crit the final enemy, while they were gonna die next turn and such.
    8.-
    9.- Yeah, but i hate backtracking more.
    10.- I dont really care about it, but its nice.
    11.- I like as much info as possible, i hate this persona BS that (Increase damage on bash attacks), i want to know %s.
    12.-
    13.- Yeah, i agree. I was playing with a friend and we got to a point that it was like. Fuck it, just main story from now on.

  • @Round2GamingChannel
    @Round2GamingChannel 9 років тому

    Hey Pete, welcome back! Great episode, really enjoyed this one. Every time I thought of a frustration, you mentioned it almost immediately after. Playing through Earthbound for the first time, and would have to add Inventory/Item management to that list. Games like Earthbound or Super Mario RPG offer a huge amount of frustration with a limited inventory, and the inability to 'combine' items in a list (ie: 10 croissants takes up 10 spaces). Not having a clear indication of what an item does is also frustrating; with such a huge roster of food items, I'd love to get information on how much/what it heals, and not necessarily 'what it tastes like'.

  • @KBC343434
    @KBC343434 9 років тому

    I definitely agree with you on the 1st point, I'm also weak when it comes to that. Also, 4 party members tends to be the perfect number.

  • @mikeb6410
    @mikeb6410 6 років тому +1

    Lol - hates only having 3 characters...hates having too many characters too choose from..

  • @utcgangstaa
    @utcgangstaa 9 років тому

    I prefer it when games have set difficulty setting, so if you're failing real bad at some part you know you just have to level a bit or just get better at the game.I also hate it when you can't just skip cutscenes really kills the replay value for me, especially if the story isn't all that great, But while on the other hand while a game has a amazing story I will still watch the cutscenes but really apriciate the abilitie to skip certain cutscenes in case you just wanna continue playing. I also like it more than I should just to be able to see how long I played. Personally I love being able to switch characters on the fly since I like to master all classes/mess around with them without having to start a new game.

  • @EternaMidnight
    @EternaMidnight 9 років тому

    "Extra recruitable throwaway characters" is why I LOVE Etrian Odyssey Untold but don't think I could like the other "classic" Etrian Odysseys. Your whole party is just characters you pick and choose from the class list, and they aren't customizable in appearance at all, let alone the rest of their characterizations... So it's like, you have to imagine what they all act like? If the whole character is going to be filled in by my imagination then I'd like to be able to choose more about them than class, since they all have set appearances, like red haired warrior boy or black haired warrior boy. Maybe I'm just missing something since I only played a demo of 4 and played classic mode of Untold for an hour...

  • @bennybeck
    @bennybeck 5 років тому

    The combination of frequent random encounters with long battles kills a game for me

  • @VelvetSky1102
    @VelvetSky1102 9 років тому

    the most annoying thing is when some RPGs do not allow inactive party members to gain experience points

  • @MrBacchus18
    @MrBacchus18 9 років тому +3

    Love that Persona 3 battle music

  • @GameEscape
    @GameEscape 9 років тому

    I hate the inability to save anywhere in the game. In 2015, I should not have to hunt for save points and block out lots of time to get from one of them to the next.

  • @mrspiffy8587
    @mrspiffy8587 4 роки тому

    I think we're all missing the biggest problem with most RPGs: the battle system is fundamentally flawed. When I'm playing Pokemon, and I enter a random or a trainer battle, I press "a"and I win. Boy howdy, pressing that "a" button sure was fun. However, before I enter a gym battle, I practically *need* to know everything about the gym leader first. So either I (a) look up information online and ruin the game, or (b) go in knowing nothing and lose, unless, beforehand I grinded for *LITERAL HOURS!* Even then, the game can just give you the middle finger, and cause you to miss every attack (I'm looking at you, Emolga). Even when you land an attack, you will take *guaranteed* damage. You're only option then is to tank the damage, making your "victory" feel less like "I won the fight," and more like "the game let me win the fight."
    Edit: This is why RPGs like Mario or Undertale are so great. They are skill based, focusing on actually *playing* the game in the moment, rather than preparing for everything ahead of time, then pressing "a" to win.

  • @MRPyroGaming
    @MRPyroGaming 9 років тому

    What pisses me off is when in newer RPG games that have voice acting a lot of the NPC's are the same voice actor

  • @SuperJTthunder
    @SuperJTthunder 9 років тому +3

    I hate grinding almost always. In Persona 4, the first true bosses (Shadow Yukiko and Shadow Kanji) are way too powerful without having to go through their respective dungeons twice or maybe even three times. I find this kind of boring since I spent many hours just leveling up so that my characters were somewhat ready to fight these bosses. Overall the game is great, but this nitpick almost made me put down the game early on. Glad I didn't.

    • @SuperJTthunder
      @SuperJTthunder 9 років тому +2

      Also, great video! Missed your videos and don't have internet good enough that can stream from Twitch, so I'm glad to see you back on UA-cam.

    • @liquidt3ch
      @liquidt3ch 9 років тому

      I was able to kill every boss first try until I got to kanji's persona. then I had to go back and explore the same dungeon again to grind. I find if you explore the entire area, fight every monster and equip before the boss, you should be able to beat it in most cases

    • @PeterTheOstrich
      @PeterTheOstrich 9 років тому +2

      You didn't need to grind in Persona 4, AT ALL, until the true final boss...You just had to put a little thought into your person infusions.

    • @SuperJTthunder
      @SuperJTthunder 9 років тому

      Now that I've given it some thought and almost beaten Persona 4 Golden, I can see your point. If I would have fought every enemy and gotten every item along the way in each dungeon, I probably wouldn't have had to grind as much as I did, if at all. I skipped some stuff in the earlier dungeons and now I realize how this game specifically wants grinding to be handled.

    • @Harkz0r
      @Harkz0r 9 років тому

      +SuperJTthunder Golden was a lot easier than the original PS2 game, though, in fact they nerfed the first 2 bosses (not to mention the ability to manually select which of your skills are carried over in fusion, regardless of how heritable they would have otherwise been, is just insane). I didn't have much of an issue with Yukiko because a damage race with Tarukaja+Rakunda+Arm Chopper or Hysterical Slap does beautiful things, but Kanji was a real ballache, mostly because I didn't want to fuse a Rakshasa only to have to fuse _another_ Rakshasa once I got my Strength S.Link up a bit more :p

  • @mosheddy
    @mosheddy 9 років тому

    it infuriated me when every 5 times i died in kingdoms of amalur reckoning, it asked me if i wanted to change difficulty. it was defaulted to yes aswell so you had to be very careful not to spam through the text just for another attempt at the boss.

  • @PostSomething
    @PostSomething 9 років тому

    Hey Pete, great vid! One thing I hate is when the main character is swapped throughout the story, like in FF8. For some reason I like to just be one continuous character because otherwise I lose the immersion. Even in assassins creed where you are sort of taken out back into the real world, that always gets in my nerves too.

  • @dfernand101
    @dfernand101 9 років тому

    Pet hates for RPGs..
    1. Broken dialogue options which make no sense or have no effect on the story even though they ARE meant to affect the plot in some shape or form.
    2. Lack of clarity regarding the consequences of your actions ... e.g. choosing to say to an average NPC that you simply don't like the Goldfish people ... sparks a massive full scale war between your people and the Goldfish people.
    3. No description of what main character attributes actually do.. e.g. "Fatih" ... WTH does "faith" do or help you with...?
    4. Not knowing where to go or what to do next.
    5. Broken quests due to a bug which the player cannot complete however hard he/she tries.
    6. When there is no risk of failure when grinding dungeons.

  • @LieutenantGums
    @LieutenantGums 9 років тому

    God of War is the game that comes to mind when I think of changing difficulty. It's kind of in your face after you start dying, I could never bring myself to do it though

  • @Gamer-Crafts
    @Gamer-Crafts 8 років тому

    I actually agree with everything you mentioned . Except the your first point . If you know how many games I gave up on because I couldn't go pass that one boss or mission , you'll understand how in game difficulty option is a life saver for me . I play video games to unwind and release the days' stress . I don't need them to add more ...

  • @fdevlin5932
    @fdevlin5932 2 роки тому

    I love this video, you should do a sequel, or a whole series

  • @jeffreyosorio6258
    @jeffreyosorio6258 6 років тому

    I have never changed the difficulty on an rpg game. I just try and try until I find out what works best

  • @dartfires
    @dartfires 9 років тому

    One of the things I hate most in an RPG, is when you get to some super long cutscene, with a boss straight after and that boss is one of the hardest in the game or just has cheap tactics ect. Then you have to watch that long cutscene all over again. (At least if theres no cutswcene skip... god dangit FFX)

  • @NewNeko2000
    @NewNeko2000 4 роки тому

    Wow, this is almost exactly like my list. I would add extremely hard rpgs, no exp for battle or no leveling up, also enemies leveling up with you.

  • @DarkAngelBakuraLover
    @DarkAngelBakuraLover 9 років тому

    One of my things is an RPG that doesn't track my time. Playing the original Devil Survivor for the DS does this and it bothers me so much. So I feel your pain.
    Another is random encounters. I'm not a fan of them, they kill me often enough and I hate taking just two steps after a battle only to get into another one. Granted, it doesn't stop me from playing a game with them, but that doesn't mean I have to like them.
    Really, those are the main ones for me.

  • @bigtuba09
    @bigtuba09 9 років тому +1

    I strongly recommend giving Dragon's Dogma another chance for at least one playthrough. I promise you'll enjoy it and the gripe you had about it is perfectly explained with the incredible story. I wish I could tell you but it's a massive spoiler. I implore you to reconsider.

  • @fpsoftdev
    @fpsoftdev 9 років тому

    Well I personally like the idea of changeable difficulty just because a lot of games have an area that is very poorly designed. By poorly designed, I mean much much more difficult than anything you've done in the past so you haven't built your characters to face those types of challenges. Or there might be bugs that make something very hard. So, instead of completely ruining your file and having to start over you can just change the difficulty for the one area.

  • @Kenhawk98
    @Kenhawk98 9 років тому

    I'd add DLC characters that were introduced in the storyline but have to pay to play as them, biggest example would be Hyperdimension Neptunia series (I still love that series though).

  • @Jarod_Schultz
    @Jarod_Schultz 4 роки тому

    The only RPG I've played recently is Zelda on SNES. Normally I play other genre's because I feel like RPG's require more time and learning. Sometimes I've had to watch a walk through on youtube to learn what I'm supposed to do at a given spot in the game. You can get stuck in a game without knowing what you're supposed to do, or where you should go. But I do have an interest in some RPG's, but I decided to only play the best, because RPG's are more complexed than other genre's, and require more time, and a steeper learning curve. So it makes sense to only play the best.

  • @johndoe6460
    @johndoe6460 9 років тому

    I get what you say about Skyrim but sometimes I would turn down the difficulty and still get my ass kicked. I don't go after things I'm not ready for, that's the key.

  • @Mjblazer84
    @Mjblazer84 9 років тому

    Great vid. My biggest peeve is RPGs that require a strategy guide, whether for progression or for finding and acquiring ultimate gear or both. FF4 with a few exceptions has all ultimate gear obtainable by defeating hard bosses or finding treasure in the last dungeon. FF12, on the other hand, you can easily miss the Zodiac Spear by grabbing some completely random (as in, no real reason why these chests matter except Square just made that decision) the wrong chests. Just some examples.

  • @LyricalMasterMind1
    @LyricalMasterMind1 9 років тому +1

    I don't really care too much for Turn base RPGS, with the exception of a very few. Annoying random encounters, slow/ boring gameplay and a story and characters i care nothing about

  • @AimlessRiordan
    @AimlessRiordan 9 років тому

    Great to see you back, Pete, with a good video to kick off your return. I agreed with practically everything you said, especially being able to change the difficulty on the fly. I'm too weak for that. >.< See you around on Twitch sometime!

  • @nicholaskong1673
    @nicholaskong1673 9 років тому

    adjustable difficulty is actually what makes the game accessible. I don't see that as a bad thing. If you choose to crank the difficult down, don't blame the game for doing that. You are in full control of your action.

  • @juniorgod321
    @juniorgod321 9 років тому

    The thing i dislike the most is when they don't tell you where to go or what to do in order to progress through the story!

  • @dannyboy3997
    @dannyboy3997 9 років тому

    "The last thing I want is a puzzle that hold me up for hours and hours on end."
    Two words: Water. Temple.

    • @HylianHero69
      @HylianHero69 8 років тому

      +Dan Jackson aw come on. Zelda is not an rpg anyway but the whole game is great because of the puzzles, the boss fights are puzzles. its like what Zelda is!! action adventure, puzzles! I feel your pain on the water temple but that is also why its one of the most iconic dungeons ever lol.